7174a491bc1f89da65eaef3be25f3ea3f3e3bab5 |
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15-May-2012 |
Jeff Brown <jeffbrown@google.com> |
Improve touch event resampling. Fixed a few bugs related to the id-to-index mapping for pointer coordinates. Tightened the bounds on the resampling time interval to avoid predicting too far into the future. Only lerp X and Y components of motion events. Alter the future to satisfy past predictions. (Rewrite touch events to conceal obvious discontinuities.) Added a system property to control whether resampling is enabled for debugging purposes. Bug: 6375101 Change-Id: I35972d63278bc4e78148053a4125ad9abeebfedb
/frameworks/base/libs/androidfw/Input.cpp
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8a90e6e3174083f274538567d851f98478fc83e9 |
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11-May-2012 |
Jeff Brown <jeffbrown@google.com> |
Minor refactoring before starting on velocity tracker changes. Bug: 6413587 Change-Id: I5eba2bb57193bff78cb3740de5f87aca0b31d154
/frameworks/base/libs/androidfw/Input.cpp
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771526c88f5cc4b56a41cb12aa06a28d377a07d5 |
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28-Apr-2012 |
Jeff Brown <jeffbrown@google.com> |
Resample touch events on frame boundaries. Bug: 6375101 Change-Id: I8774e366306bb2b6b4e42b913525bf25b0380ec3
/frameworks/base/libs/androidfw/Input.cpp
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9f25b7fdf216c9ef0bd2322cd223eeaf0d60f77f |
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10-Apr-2012 |
Jeff Brown <jeffbrown@google.com> |
Request key maps from input manager service. Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
/frameworks/base/libs/androidfw/Input.cpp
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e38fdfae9196afd1bdc14c5ec6c12793af1e2550 |
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06-Apr-2012 |
Jeff Brown <jeffbrown@google.com> |
Add a unique input device descriptor. The purpose of the input device descriptor is to make it possible to associate persistent settings for each input device, such as the keyboard layout. The descriptor is a hash of the information we have about the device, such as its vendor id, product id, unique id, name, or location. Bug: 6110399 Change-Id: Idb80f946819b3f0dbf4e661bb0a753dbc2b60981
/frameworks/base/libs/androidfw/Input.cpp
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2b6c32ca4177f1a97307f9cbd81ca485df28762c |
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13-Mar-2012 |
Jeff Brown <jeffbrown@google.com> |
Fix spurious ANRs in native activities. Some native activities experienced ANRs when the input consumer deferred an input event due to client-side batching. If the input channel was fully emptied then the client had no way of knowing that it should wake up to handle the deferred input event. This patch also fixes some lock issues in the native activity input queue implementation. In at least one error case, it was possible for a function to exit without releasing the lock. Bug: 6051176 Change-Id: I4d9d843237e69b9834f8d8b360031b677fcab8c3
/frameworks/base/libs/androidfw/Input.cpp
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83c64e6b624a876436d2ef5d2f173b10407e27b4 |
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21-Feb-2012 |
Mathias Agopian <mathias@google.com> |
frameworks/base refactoring create the new libandroidfw from parts of libui and libutils Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
/frameworks/base/libs/androidfw/Input.cpp
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