History log of /frameworks/base/libs/hwui/Caches.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a852ff3a4b637e8101c2f54e110467586fe604cf 28-Sep-2012 Romain Guy <romainguy@google.com> Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev

* changes:
Skia's ColorMatrix vector is in the 0..255 range not 0..1 Bug #7248980
Don't use the QCOM_tiled_rendering extension with functors Bug #7247880
54c1a64d5441a964890b44280e4457e11f4f924a 28-Sep-2012 Romain Guy <romainguy@google.com> Don't use the QCOM_tiled_rendering extension with functors
Bug #7247880

Change-Id: I4f6c38e37b953c58e6107097c613891a49dac766
/frameworks/base/libs/hwui/Caches.h
16b897c488a740e004bfce7d50b0d7602277fc0b 27-Sep-2012 Chris Craik <ccraik@google.com> Fix rectangle AA offset calculation

bug:4419017

Fixes compiler warning
Handle bezier thresholds with large stroke widths better
Fix sub-hairlines (for scaleX == scaleY)

Change-Id: Ida387483348ee61424b7fba729abca2a88bd68b3
/frameworks/base/libs/hwui/Caches.h
cb4d6009576cf08195dc23f341a3f4939c0878bb 25-Sep-2012 Chris Craik <ccraik@google.com> Add stroke support to polygonal shape rendering

bug:4419017
bug:7230005

- Adds support for stroke/strokeAndFill for shapes without joins
- Fixes path-polygonization threshold calculation
- Fixes rendering offset (now only used for points)
- Several formatting fixes

Change-Id: If72473dc881e45752e2ec212d0dcd1e3f97979ea
/frameworks/base/libs/hwui/Caches.h
7c450aaa3caac2a05fcb20a177483d0e92378426 22-Sep-2012 Romain Guy <romainguy@google.com> Add support for a new developer setting: overdraw debugging

Change-Id: I350ba4486577c3289f82c20938f7a35138778727
/frameworks/base/libs/hwui/Caches.h
85ef80d8902afe8d26cb75fa7837fd9e6d019620 14-Sep-2012 Romain Guy <romainguy@google.com> Foundation for tiling optimization

Change-Id: I4db32a4749f196472ba0dde7e102439d2ba4a3a7
/frameworks/base/libs/hwui/Caches.h
378d131e65348d199db36c21ba7156542bbf0045 06-Sep-2012 Chris Craik <ccraik@google.com> Merge "Varying-based AA rect drawing" into jb-mr1-dev
6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 01-Sep-2012 Chris Craik <ccraik@google.com> Varying-based AA rect drawing

Instead of calculating opacity from relative position in the shader, use a
shader varying to do this computation for us.

bug:5045101

Also adds a test to HwAccelerationTest to show incorrect antialiasing in
scaled drawAARect / boundarySize calculation.

Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
/frameworks/base/libs/hwui/Caches.h
0baaac5e9adf3ee280ae1239e2e58754a9d2b099 01-Sep-2012 Romain Guy <romainguy@google.com> Revert "Revert "Add more support for transformed clip rects and paths""

This reverts commit a8557d2169e14997637f57bc897640c8882d4a46.

Change-Id: I36d4883d548fc47ba6c0b4a42012107d0d2f85a6
/frameworks/base/libs/hwui/Caches.h
a8557d2169e14997637f57bc897640c8882d4a46 01-Sep-2012 Mathias Agopian <mathias@google.com> Revert "Add more support for transformed clip rects and paths"

this introduced a dead lock in GradientCache's ctor.

This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036.

Bug: 7096001
Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
/frameworks/base/libs/hwui/Caches.h
dfe082f63e94cde9aee271c94d13de5e7217e036 01-Sep-2012 Romain Guy <romainguy@google.com> Add more support for transformed clip rects and paths

Change-Id: I41791b1e1bffef77d503dc9e52428395d2309688
/frameworks/base/libs/hwui/Caches.h
4ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1 06-Aug-2012 Romain Guy <romainguy@google.com> Add new debug tool to track hardware layers updates

You can setprop debug.hwui.show_layers_updates true to flash
hw layers in green when they update. This is also a setting
in the Dev. section of the settings app.

Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
/frameworks/base/libs/hwui/Caches.h
211efea7376371ee755edd2ad03e83ef6eea464e 01-Aug-2012 Romain Guy <romainguy@google.com> Add dithering to gradients

Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/Caches.h
8a4ac610e1aaf04931ac1af54b146a7fc8e66114 18-Jul-2012 Romain Guy <romainguy@google.com> Don't clear the dirty clip flag if it's not applied
Bug #6833979

Change-Id: I0ea78b7f31a557a335de10d910d03b0520029080
/frameworks/base/libs/hwui/Caches.h
b1d0a4ed21168fefcb82232c8f22cb95d60acb85 14-Jul-2012 Romain Guy <romainguy@google.com> Refactor GammaFontRenderer

This change is the first step to a shader-based text antialias
gamma correction.

Change-Id: I9eb02d4c56cb95d05219f712290c865b46141954
/frameworks/base/libs/hwui/Caches.h
586cae3ac69c0c667fbf8a954edbd399f620a717 14-Jul-2012 Romain Guy <romainguy@google.com> Improve rendering speed by disabling scissor tests

This change improves execution of display lists, particularly on
tiled renderers. The goal is to disable the scissor test as
often as possible. Drawing commands are rarely clipped by View
bounds so most of them can be drawn without doing a scissor test.

The speed improvements scale with the number of views and drawing
commands.

Change-Id: Ibd9b5e051a3e4300562463805acc4fd744ba6266
/frameworks/base/libs/hwui/Caches.h
dfa1046ecab165eb0daf5caa8475e993350f4a2b 13-May-2012 Romain Guy <romainguy@google.com> Add call sites for OpenGL's debug label extension

Change-Id: I9c689127e8166cbef92c935f8aa07217ab806dda
/frameworks/base/libs/hwui/Caches.h
bb0acdf9e1d862a7cf0e2533321fc1105c29b5e3 05-Mar-2012 Romain Guy <romainguy@google.com> Delete display list objects and resources on the UI thread
Bug #6073717
Bug #6065504
Bug #6026515
Bug #5971725

Prior to this patch, the destructor of DisplayList would always run
on the finalizer thread. This could cause a race condition if the UI
thread was busy rendering display lists at the same time leading to
various random native crashes.

Change-Id: Ie11108e3b1538d4b358a1a8b4cce1b2d33152d0c
/frameworks/base/libs/hwui/Caches.h
13631f3da855f200a151e7837ed9f6b079622b58 31-Jan-2012 Romain Guy <romainguy@google.com> Add debug markers to OpenGLRenderer

These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.

Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
/frameworks/base/libs/hwui/Caches.h
82bc7a772747fcf8a6fe7097f70bf2981429ffe9 03-Jan-2012 Romain Guy <romainguy@google.com> Properly restore the GL scissor after a GL draw functor
Bug #5781254

Change-Id: I1dc4809563a793b6b579814951d4d73b4c34bf32
/frameworks/base/libs/hwui/Caches.h
8f85e80b64b89fd38cc23b129f61ec36ddde7f15 15-Dec-2011 Romain Guy <romainguy@google.com> Generate even fewer GL commands

Change-Id: I0f4dcacb03ef5ee7f6ebd501df98bfead5f0a7f8
/frameworks/base/libs/hwui/Caches.h
a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5 13-Dec-2011 Romain Guy <romainguy@google.com> Further reduce the number of GL commands sent to the driver

Change-Id: Id922b2a166ea4573b767c27d3195e11c70320b23
/frameworks/base/libs/hwui/Caches.h
15bc6437f8b4cf10dba55c7638d349e7b9563f4f 13-Dec-2011 Romain Guy <romainguy@google.com> Reduce the number of GL commands generated by the UI

This optimization along with the previous one lets us render an
application like Gmail using only 30% of the number of GL commands
previously required

Change-Id: Ifee63edaf495e04490b5abd5433bb9a07bc327a8
/frameworks/base/libs/hwui/Caches.h
f3a910b423db7ad79cf61518bdd9278c048ad0d8 13-Dec-2011 Romain Guy <romainguy@google.com> Optimize state changes

Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
/frameworks/base/libs/hwui/Caches.h
8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 10-Nov-2011 Romain Guy <romainguy@google.com> Terminate EGL when an app goes in the background

This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
/frameworks/base/libs/hwui/Caches.h
7953745dd565167113f8cbfc461bc0521d32d870 12-Oct-2011 Romain Guy <romainguy@google.com> Reduce the size of libhwui by 50%

This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.

Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
/frameworks/base/libs/hwui/Caches.h
6d7475d666baefaa3ba9f0dcee25238739454241 28-Jul-2011 Romain Guy <romainguy@google.com> Destroy layers and flush layers cache when a window is destroyed.

Change-Id: I3fa1bc3ff50fb99e3d2e490925bd6b0a0f809fff
/frameworks/base/libs/hwui/Caches.h
bdf7609867a3f886455c51dba91623a86cceb6e2 19-Jul-2011 Romain Guy <romainguy@google.com> Trim OpenGLRenderer's memory usage whenever possible

Change-Id: I9225077184f374b1a43300add15cc1d5b6869d1c
/frameworks/base/libs/hwui/Caches.h
d6b2a00dd43257d1498b09175bff63663f6cb861 18-Jun-2011 Romain Guy <romainguy@google.com> Add error checking to LayerRenderer::copyLayer

This method is invoked by TextureView.getBitmap() and failures must be
caught to avoid leaving the GL context in a potentially bad state.

Change-Id: I620de395ba1bc20154de58c81963223dc55cac78
/frameworks/base/libs/hwui/Caches.h
99585adeb4167ca357a72eb866f34c1af944f4b9 03-May-2011 Chet Haase <chet@google.com> Line endcaps for AA lines are now antialiased.

Also fixed other minor issues with AA and line rendering.

Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
/frameworks/base/libs/hwui/Caches.h
5b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82 14-Apr-2011 Chet Haase <chet@google.com> Enable anti-aliasing for hw-accelerated lines

Draw anti-aliased lines with OpenGL by constructing a quad with
a border that fades out (to mimic fragment coverage).

Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
/frameworks/base/libs/hwui/Caches.h
9c1e23baf5bfbebd1aebbd6d9a18c225325567ce 24-Mar-2011 Chet Haase <chet@google.com> Add logging of graphics acceleration info to bugreports

Change-Id: I9fa4cda6ccf92df9d1c644ccdc0e7274a30106e0
/frameworks/base/libs/hwui/Caches.h
8b2f5267f16c295f12faab810527cd6311997e34 24-Jan-2011 Romain Guy <romainguy@google.com> Add support for arcs.

Change-Id: I96c057ff4eb1b464b03f132da0b85333777bee4f
/frameworks/base/libs/hwui/Caches.h
c1cd9ba335b293f11e1082447ef08e474710a05f 23-Jan-2011 Romain Guy <romainguy@google.com> Add support for ovals and stroked rectangles.

Change-Id: I1292e241386763c82e6622c8f7ed90b0f5b7bd4f
/frameworks/base/libs/hwui/Caches.h
c9855a53edfac818dc68714557185977556f849d 22-Jan-2011 Romain Guy <romainguy@google.com> Log only 1 line per process when using OpenGLRenderer.

Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
/frameworks/base/libs/hwui/Caches.h
ff26a0c1c905dc1ec53b1bab860b80f2976d59be 20-Jan-2011 Romain Guy <romainguy@google.com> Remove unnecessary code.

Change-Id: I83eba3406c26a4028af08b4d4c95ecd02803e75a
/frameworks/base/libs/hwui/Caches.h
01d58e43ede5ca98cbebdd166f9b0c545032c01b 20-Jan-2011 Romain Guy <romainguy@google.com> Add rounded rects and circles support to OpenGLRenderer.

Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
/frameworks/base/libs/hwui/Caches.h
ada830f639591b99c3e40de22b07296c7932a33f 13-Jan-2011 Romain Guy <romainguy@google.com> Cleanup implementation of hardware layers.

The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
/frameworks/base/libs/hwui/Caches.h
57066eb64c9a190d1afc87bb060bbb2d31e5b86c 12-Jan-2011 Romain Guy <romainguy@google.com> Cleanup GL objects on the correct thread.

Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
/frameworks/base/libs/hwui/Caches.h
a957eea78557cb47a91d44d9e6ee641c58cf1c07 09-Dec-2010 Romain Guy <romainguy@google.com> New, better line drawing implementation.
Bug #3207544
Bug #3225875

Change-Id: Ibdd1dfc64e01625d5c441f39eb0aa3ee647f6ff5
/frameworks/base/libs/hwui/Caches.h
fe48f65922d4a3cc4aefe058cee5acec51504a20 12-Nov-2010 Romain Guy <romainguy@google.com> Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
/frameworks/base/libs/hwui/Caches.h
e190aa69756aecfaffabdd4c6d32cb6b3220d842 11-Nov-2010 Romain Guy <romainguy@google.com> Add new runtime debug flags.

Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
/frameworks/base/libs/hwui/Caches.h
c15008e72ec00ca20a271c3006dac649fd07533b 10-Nov-2010 Romain Guy <romainguy@google.com> Move all debug flags in a single place.

This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:

D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB

This should help tracking possibe memory issues.

Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
/frameworks/base/libs/hwui/Caches.h
5b3b35296e8b2c8d3f07d32bb645d5414db41a1d 28-Oct-2010 Romain Guy <romainguy@google.com> Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/base/libs/hwui/Caches.h
746b7401ceb86b5f2805f8c0d3b39ac739152015 27-Oct-2010 Romain Guy <romainguy@google.com> Remove unnecessary GL calls.

This change batches calls to glScissor() and removes extra GL
queries and glActiveTexture() calls.

Change-Id: I1cd079d314f87cd9c088f95c8d4909c2f860f6aa
/frameworks/base/libs/hwui/Caches.h
9bca4793a33d2714b306d69ceb870925a588fe71 26-Oct-2010 Romain Guy <romainguy@google.com> Small cleanup.

Removes unnecessary forward class declaration, make Caches::currentBuffer
private instead of public.

Change-Id: Idba6325c8c602d89239e667cb8ec87e7943f8e75
/frameworks/base/libs/hwui/Caches.h
dd78ccacff83f0714ad90be98b58ad85f5d08c66 23-Oct-2010 Chet Haase <chet@google.com> Fix Caches singleton to avoid resource leaks

The declaration of Singleton objects must be in CPP files (not header
files) to avoid creating separate instances of what is supposedly a
single object.

Change-Id: Ie903384824a458b5572f3ce5b6cfb359c18a9c44
/frameworks/base/libs/hwui/Caches.h
5c13d89c1332fcc499379b9064b891187b75ca32 08-Oct-2010 Chet Haase <chet@google.com> Optimizing display lists by referencing pointers to resources instead of copying them

Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
/frameworks/base/libs/hwui/Caches.h
03750a067e818ca7fbd0f590e2ff6a8fded21e6c 18-Oct-2010 Romain Guy <romainguy@google.com> Use VBOs to render most geometries.

Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
/frameworks/base/libs/hwui/Caches.h
11fd654a90359043e17ac78c1a3d6578c38b5c42 05-Oct-2010 Romain Guy <romainguy@google.com> Reorder logs.

Change-Id: I4adbd53662e1f509c860898c8ff9d19eaabd6d5b
/frameworks/base/libs/hwui/Caches.h
e2d345ea67e2960b37bfdc0fc8626d1bfa747404 25-Sep-2010 Romain Guy <romainguy@google.com> Add debug mode to measure performance.

Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
/frameworks/base/libs/hwui/Caches.h
29d8997bd43b7c4ad37fc3d6f91eaafa74913c88 23-Sep-2010 Romain Guy <romainguy@android.com> Fix OpenGL errors in various places.

Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
/frameworks/base/libs/hwui/Caches.h
a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65 09-Sep-2010 Romain Guy <romainguy@google.com> Purge Skia objects from GL caches as needed.

Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
/frameworks/base/libs/hwui/Caches.h
b45c0c9774bd19a9dbe77d149abae4e124b08bf6 27-Aug-2010 Romain Guy <romainguy@google.com> Apply gamma correction to font rendering.

Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
/frameworks/base/libs/hwui/Caches.h
f6fcac7ce16a631ca2b101f5bbebe58af5b247a8 25-Aug-2010 Romain Guy <romainguy@google.com> Fix passion build

Change-Id: I93322bd36a004ac5aa9a0409d22dbf36a2da1680
/frameworks/base/libs/hwui/Caches.h
fb8b763f762ae21923c58d64caa729b012f40e05 24-Aug-2010 Romain Guy <romainguy@google.com> Use only one GL context per process, share chaches.

Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/Caches.h