History log of /frameworks/base/services/java/com/android/server/wm/DragState.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
2d5618c22101cfc4d6478cfe1d846798389540c1 18-Oct-2012 Craig Mautner <cmautner@google.com> Allow getDisplayContentLocked to return null...

... and check for null returns. This prevents DisplayContent objects
from containing null Display references.

Bug: 7368565 fixed.
Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
/frameworks/base/services/java/com/android/server/wm/DragState.java
5c0e78c445ed4b12fec295f1c7f0799d1e79bf72 13-Sep-2012 Craig Mautner <cmautner@google.com> Rename variables and methods for clarity.

Change-Id: I2a1b2f2d5605123e55f264d45b1e7292852f2a7f
/frameworks/base/services/java/com/android/server/wm/DragState.java
398341927f3dca68d71024483aa276d10af4c080 02-Sep-2012 Craig Mautner <cmautner@google.com> Minor refactors.

- Refactor DragState to take Display instead of DisplayContent.
- Rename xxxAnimationLw methods in WindowManagerPolicy to xxxPostLayout
to reflect animation refactoring.

Change-Id: I502f2aa45a699ad395a249a12abf9843294623f0
/frameworks/base/services/java/com/android/server/wm/DragState.java
3486b9696d81da8873ef595daa35b2d39fc83146 27-Aug-2012 Craig Mautner <cmautner@google.com> Fix drag bug.

Previous assumption -- that the drag window was defined at time of
DragState construction -- was false. The window, and hence the
Display, is not known until performDrag. This change delays assigning
DragState.mDisplayContent until the window/Display is known.

Fixes bug 7028203.

Change-Id: I5799005652c484ff0c45ab340ce3b9e4b784883e
/frameworks/base/services/java/com/android/server/wm/DragState.java
59c009776dae5ccbdfb93d7151ff2065ca049dc3 30-Jul-2012 Craig Mautner <cmautner@google.com> Introduce multiple displays with DisplayContent.

Fix a couple of bugs that turned up.
Remove touch/focus from display. Add iterators for access.
Respond to comments. Remove TODOs, and some deviceId parameters.

Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
/frameworks/base/services/java/com/android/server/wm/DragState.java
fa25bf5382467b1018bd9af7f1cb30a23d7d59f7 24-Jul-2012 Jeff Brown <jeffbrown@google.com> Add display manager skeleton.

The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.

This patch also starts to make a distinction between logical displays
and physical display devices. Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.

Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
/frameworks/base/services/java/com/android/server/wm/DragState.java
4532e6158474a263d9d26c2b42240bcf7ce9b172 05-Apr-2012 Jeff Brown <jeffbrown@google.com> Refactor input system into its own service.

Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.

Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.

Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
/frameworks/base/services/java/com/android/server/wm/DragState.java
32cbc3855c2a971aa5a801fd339fb6a37db91a1a 01-Dec-2011 Jeff Brown <jeffbrown@google.com> Refactor InputQueue as InputEventReceiver.

This change simplifies the code associated with receiving input
events from input channels and makes it more robust. It also
does a better job of ensuring that input events are properly
recycled (sometimes we dropped them on the floor).

This change also adds a sequence number to all events, which is
handy for determining whether we are looking at the same event or a
new one, particularly when events are recycled.

Change-Id: I4ebd88f73b5f77f3e150778cd550e7f91956aac2
/frameworks/base/services/java/com/android/server/wm/DragState.java
36991744a221c30a47085442e6416bdde40b85e8 12-Oct-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5445966: WindowManager reporting -long on prime when it shouldn't be.

The window manager now uses the app screen dimensions to compute
the various configuration properties, as it should.

This means that prime is official a "not long" device. Poor prime.
It probably feels inadequate now.

Because it is.

Oh and all that other stuff? Debugging logs. Turned off. And
why the heck not, debugging logs are great.

Change-Id: Iaaf8ef270d986d34fd046d699ef4c0ecea1981fc
/frameworks/base/services/java/com/android/server/wm/DragState.java
df89e65bf0fcc651d20b208c8d8d0b848fb43418 07-Oct-2011 Dianne Hackborn <hackbod@google.com> Fix how we hide and show the nav bar.

The PhoneWindowManager is now responsible for hiding and showing
the nav bar.

For hiding, it just moves it off the screen (easy way to get a
nice slide animation on and off). At the same time, we use a
new WM facility to put up a fake input window to capture all
touch events.

When a touch event is received, we force the system UI to clear
the navigation hiding bit so it will be shown again.

This removes a bunch of code from the system UI for hiding and
showing the nav bar. Also removes the code calling from userActivity()
to the system UI, which was bad. (Also no longer using userActivity()
fixes bugs around re-showing the nav bar due to key presses and
other wrong things.)

Change-Id: I8c3174873b5bcaa36a92322a51e8f7993e88e551
/frameworks/base/services/java/com/android/server/wm/DragState.java
01a98ddbdfbaf1f0d2bc602537e6e314364902a3 21-Sep-2011 Jeff Brown <jeffbrown@google.com> Handle orientation changes more systematically.
Bug: 4981385

Simplify the orientation changing code path in the
WindowManager. Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out. For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.

Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.

Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes. The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.

Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise. We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.

Delete dead code related to animFlags.

Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened. We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.

Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
/frameworks/base/services/java/com/android/server/wm/DragState.java
d040edbae968d826aa2c82d382345811a45c646b 31-Aug-2011 Dianne Hackborn <hackbod@google.com> Use floating point window positions.

Gets rid of gapps between windows during animations.

Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
/frameworks/base/services/java/com/android/server/wm/DragState.java
cc4f7db698f88b633a286d8ab1105b28a474cd09 31-Aug-2011 Jeff Brown <jeffbrown@google.com> Fix input channel leak.
Bug: 5156144

Input channels could leak or simply live longer than they should
in some cases.

1. Monitor channels (used by the pointer location overlay) are never
unregistered, so they would leak.

Added code to handle failures in the receive callback by closing
the input channel.

2. The DragState held onto its input window and application handles
even after the input channel was disposed.

Added code to null these handles out when they are no longer needed.

3. Input channels previously used as input event targets would stick
around until the targets were cleared (usually on the next
event).

Added code to detect when the input dispatcher is in
an idle state and to proactively clear the targets then
to ensure that resources are released promptly.

4. Native input window handles held onto the input channel even
after the input window was removed from the input dispatcher.
Consequently, the input channel would not be disposed until
the input window handle itself was freed. Since the input
window handle is held from managed code, this meant that the
window's input channel could stick around until the next GC.

Refactored the input window handle to separate the properties
(info) and identify (handle) state into different objects.
Then modified the dispatcher to release the properties (info)
when no longer needed, including the input channel.

7. The pointer location overlay does not actually use its
standard input channel, only the monitor input channel.

Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
request that they not be provided with an input channel
at all.

Improved some of the error handling logic to emit the status
code as part of the exception message.

Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
/frameworks/base/services/java/com/android/server/wm/DragState.java
bc68a59c024bdb745dac8e2ec7408a9f30595f1a 25-Jul-2011 Jeff Brown <jeffbrown@google.com> Report the external display size to the input reader.

The input reader needs this information so that it knows how to
interpolate touches on an external touch screen.

Changed Display so that it asks the WindowManager what the real
display size is (as opposed to the raw display size). This means
it now takes into the forced display size set by
adb shell am display-size.

Replaced all calls to getRealWidth() / getRealHeight() /
getRealMetrics() in the WindowManager and replaced them with direct
usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM
doesn't end up making a reentrant Binder call into itself.

Fixed the table status bar HeightReceiver so that it updates the
height on all configuration changes since it is possible that the
display size changed independently of an external HDMI display
being plugged / unplugged.

Improved the Display class documentation to make the distinctions
betweeen the various sizes clearer.

Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
/frameworks/base/services/java/com/android/server/wm/DragState.java
ea4265512c3a2c352f6b99b65094138b96f6de75 19-Jul-2011 Jeff Brown <jeffbrown@google.com> Fix drag and drop regression.
Bug: 5032496

Change-Id: I6504df1261f563092dadc84155d413f43e921ab8
/frameworks/base/services/java/com/android/server/wm/DragState.java
ffb3d939cc78cae523f14a0f8ab37061b5bffc20 18-May-2011 Dianne Hackborn <hackbod@google.com> Improve compat mode scaling implementation.

Rip out the old funky code for trying to restrict the app window
sizes to be within the compat mode range. Instead, we know rely
entirely on scaling -- we deal with windows always with the scaling
applied so that the window manager doesn't have to deal with them
specially. Instead, we just apply the inverse scale at the few
points we need to do something the app sees.

Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
/frameworks/base/services/java/com/android/server/wm/DragState.java
6e1eb76f02ccc9dbc309b938f62d39312da8cafe 18-Feb-2011 Dianne Hackborn <hackbod@google.com> Explode WindowManagerService.

Change-Id: I3d73ed4c9a1b5d730aeffeb2df24ce5e6117d698
/frameworks/base/services/java/com/android/server/wm/DragState.java