e58a97b5d77b59fad1572ba3c0572c7434e8e503 |
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12-Jul-2012 |
Thomas Tafertshofer <tafertth@google.com> |
OpenGL bindings fix for methods with iobuffer args This changes generation of the OpenGL bindings to prevent crashes of methods with more then one nio buffer argument. Bug: 6772416 Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES20cHeader.cpp
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9875750593aae7c2a62f33c620809d49162393eb |
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09-Apr-2011 |
Elliott Hughes <enh@google.com> |
Kill the global references in the OpenGL wrappers. Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES20cHeader.cpp
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50d0b14689b0ae95ea7b66a8c2f7b955115812dd |
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19-Nov-2009 |
Jack Palevich <jackpal@google.com> |
Add a Java API for OpenGL ES 2.0. Currently this API is hidden. Add a test program.
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES20cHeader.cpp
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