Searched refs:depth (Results 26 - 50 of 86) sorted by relevance

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/frameworks/support/renderscript/v8/rs_support/
H A DrsScriptGroup.h103 bool calcOrderRecurse(Node *n, int depth);
H A DrsScriptGroup.cpp59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { argument
61 if (n->mOrder < depth) {
62 n->mOrder = depth;
/frameworks/base/core/java/android/content/res/
H A DColorStateList.java179 int depth;
187 && ((depth=parser.getDepth()) >= innerDepth
193 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/base/graphics/java/android/graphics/drawable/
H A DAnimationDrawable.java256 int depth;
258 ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) {
263 if (depth > innerDepth || !parser.getName().equals("item")) {
H A DStateListDrawable.java140 int depth;
142 && ((depth = parser.getDepth()) >= innerDepth
148 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/base/media/java/android/mtp/
H A DMtpPropertyGroup.java284 MtpPropertyList getPropertyList(int handle, int format, int depth) { argument
285 //Log.d(TAG, "getPropertyList handle: " + handle + " format: " + format + " depth: " + depth);
286 if (depth > 1) {
287 // we only support depth 0 and 1
288 // depth 0: single object, depth 1: immediate children
301 if (depth == 1) {
314 if (depth == 1) {
325 if (depth >
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/frameworks/base/core/java/android/os/
H A DDebug.java1336 * Return a String describing the calling method and location at a particular stack depth.
1338 * @param depth the depth of stack to return information for.
1339 * @return the String describing the caller at that depth.
1341 private static String getCaller(StackTraceElement callStack[], int depth) { argument
1343 if (4 + depth >= callStack.length) {
1346 StackTraceElement caller = callStack[4 + depth];
1352 * @param depth the number of levels to return, starting with the immediate caller.
1356 public static String getCallers(final int depth) { argument
1359 for (int i = 0; i < depth;
1373 getCallers(final int depth, String linePrefix) argument
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/frameworks/native/opengl/libagl/
H A Dcontext.h447 uint8_t depth; member in struct:android::gl::matrix_stack_t
452 void init(int depth);
464 matrixf_t& top() { return stack[depth]; }
465 const matrixf_t& top() const { return stack[depth]; }
466 uint32_t top_ops() const { return ops[depth]; }
468 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
H A Dstate.cpp95 // in OpenGL, writing to the depth buffer is enabled by default.
410 params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
584 void glClearDepthx(GLclampx depth) { argument
586 c->rasterizer.procs.clearDepthx(c, depth);
589 void glClearDepthf(GLclampf depth) argument
592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
H A DScriptGroup.java172 private void validateRecurse(Node n, int depth) { argument
183 validateRecurse(tn, depth + 1);
190 validateRecurse(tn, depth + 1);
/frameworks/av/media/libstagefright/include/
H A DAVIExtractor.h88 ssize_t parseChunk(off64_t offset, off64_t size, int depth = 0);
/frameworks/av/media/mtp/
H A DMtpDatabase.h81 int groupCode, int depth,
/frameworks/base/core/java/android/view/textservice/
H A DSpellCheckerInfo.java102 final int depth = parser.getDepth();
104 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h765 GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
766 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
768 GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
769 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
772 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
773 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
775 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
776 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
1161 GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1164 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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/frameworks/rs/
H A DrsScriptGroup.cpp59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { argument
61 if (n->mOrder < depth) {
62 n->mOrder = depth;
/frameworks/base/core/java/com/android/internal/util/
H A DStateMachine.java866 * Determine the maximum depth of the state hierarchy
871 int depth = 0;
872 for (StateInfo i = si; i != null; depth++) {
875 if (maxDepth < depth) {
876 maxDepth = depth;
/frameworks/base/media/libdrm/mobile1/include/xml/
H A Dxml_tinyParser.h116 int32_t depth; member in struct:_WBXML
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES11Ext.spec16 void glClearDepthxOES ( GLclampx depth )
81 void glClearDepthfOES ( GLclampf depth )
/frameworks/base/tools/aapt/
H A DXMLNode.cpp386 static String8 make_prefix(int depth) argument
390 for (i=0; i<depth; i++) {
422 int depth = 0; local
424 String8 prefix = make_prefix(depth);
438 depth++;
439 prefix = make_prefix(depth);
474 depth--;
488 depth++;
490 depth--;
501 prefix = make_prefix(depth);
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/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h41 void GLTrace_glClearDepthf(GLclampf depth);
176 void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
177 void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
179 void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
180 void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
254 void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
257 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
282 void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
324 void GLTrace_glClearDepthx(GLclampx depth);
396 void GLTrace_glClearDepthxOES(GLclampx depth);
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/frameworks/base/core/java/android/animation/
H A DAnimatorInflater.java105 int depth = parser.getDepth();
107 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/base/core/java/android/preference/
H A DGenericInflater.java462 final int depth = parser.getDepth();
466 parser.getDepth() > depth) && type != parser.END_DOCUMENT) {
/frameworks/base/core/java/android/view/inputmethod/
H A DInputMethodInfo.java147 final int depth = parser.getDepth();
149 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
H A DFullscreenBlur.java83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) { argument
86 pass.setDepthTarget(depth);
/frameworks/native/opengl/include/GLES/
H A Dglext.h620 GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
660 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
797 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
804 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
1021 GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1024 GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1028 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1031 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1129 GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
1138 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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