/frameworks/support/renderscript/v8/rs_support/ |
H A D | rs_hal.h | 226 const char* shader, size_t shaderLen, 235 const char* shader, size_t shaderLen,
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/frameworks/base/libs/hwui/ |
H A D | GradientCache.cpp | 98 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { argument
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H A D | SkiaShader.h | 37 // Base shader 41 * Represents a Skia shader. A shader will modify the GL context and active 46 * Type of Skia shader in use. 62 void copyFrom(const SkiaShader& shader); 137 * A shader that draws a bitmap. 159 * A shader that draws a linear gradient. 183 * A shader that draws a sweep gradient. 208 * A shader that draws a circular gradient. 224 * A shader tha [all...] |
H A D | DisplayListRenderer.cpp | 641 SkiaShader* shader = getShader(); local 642 ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader); 1286 SkiaShader* shader = getShader(); local 1287 DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader); 1288 renderer.setupShader(shader); 1821 void DisplayListRenderer::setupShader(SkiaShader* shader) { argument 1823 addShader(shader);
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H A D | OpenGLRenderer.h | 206 virtual void setupShader(SkiaShader* shader); 816 // Indicates that the shader should get a color
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H A D | OpenGLRenderer.cpp | 1558 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an 1559 * outer boundary that fades out to 0. The variables set in the shader define the proportion of 1562 * shader where the fragment is in relation to the line width/length overall; these values are 1698 // to the vertex shader. The save/restore is a bit overkill. 1932 * screen space in all directions. However, instead of using a fragment shader to compute the 2000 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader 2003 * the translucent/AA pixels are drawn. The values we calculate tell the shader what 2009 * how far into the boundary region they are, which is determined by shader interpolation. 2102 // This value is used in the fragment shader to determine how to fill fragments. 2154 // We need to set this value on the shader prio 2881 setupShader(SkiaShader* shader) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Paint_Delegate.java | 781 /*package*/ static int native_setShader(int native_object, int shader) { argument 785 return shader; 788 delegate.mShader = Shader_Delegate.getDelegate(shader); 790 return shader;
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/frameworks/base/core/java/android/view/ |
H A D | GLES20Canvas.java | 1349 final Shader shader = paint.getShader(); 1350 if (shader != null) { 1351 nSetupShader(mRenderer, shader.native_shader); 1373 final Shader shader = paint.getShader(); 1374 if (shader != null && (flags & MODIFIER_SHADER) != 0) { 1375 nSetupShader(mRenderer, shader.native_shader); 1397 private static native void nSetupShader(int renderer, int shader); argument
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H A D | View.java | 13822 final Shader fade = scrollabilityCache.shader; 18003 public Shader shader; field in class:View.ScrollabilityCache 18034 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 18035 paint.setShader(shader); 18046 shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000, 18048 paint.setShader(shader); 18052 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 18053 paint.setShader(shader);
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 1191 nProgramFragmentCreate(JNIEnv *_env, jobject _this, RsContext con, jstring shader, argument 1194 AutoJavaStringToUTF8 shaderUTF(_env, shader); 1217 nProgramVertexCreate(JNIEnv *_env, jobject _this, RsContext con, jstring shader, argument 1220 AutoJavaStringToUTF8 shaderUTF(_env, shader);
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/frameworks/base/core/jni/android/graphics/ |
H A D | Paint.cpp | 223 static SkShader* setShader(JNIEnv* env, jobject clazz, SkPaint* obj, SkShader* shader) { argument 224 return obj->setShader(shader);
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H A D | Canvas.cpp | 664 // cons-up a shader for the bitmap 669 SkShader* shader = SkShader::CreateBitmapShader(*bitmap, local 671 SkSafeUnref(tmpPaint.setShader(shader));
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/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 493 OpenGLRenderer* renderer, SkiaShader* shader) { 494 renderer->setupShader(shader); 492 android_view_GLES20Canvas_setupShader(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkiaShader* shader) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 61 void GLTrace_glAttachShader(GLuint program, GLuint shader) { argument 73 // copy argument shader 77 arg_shader->add_intvalue(shader); 82 glContext->hooks->gl.glAttachShader(program, shader); 766 void GLTrace_glCompileShader(GLuint shader) { argument 772 // copy argument shader 776 arg_shader->add_intvalue(shader); 781 glContext->hooks->gl.glCompileShader(shader); 1309 void GLTrace_glDeleteShader(GLuint shader) { argument 1315 // copy argument shader 1462 GLTrace_glDetachShader(GLuint program, GLuint shader) argument 2613 GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) argument 2654 GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument 2750 GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) argument 3379 GLTrace_glIsShader(GLuint shader) argument 3842 GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) argument [all...] |