Searched refs:GL_BACK (Results 1 - 17 of 17) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dbuffer.cpp49 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
90 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
105 } else if (GL_BACK == face) {
H A Draster.cpp513 case GL_BACK:
528 iface->StencilSelect(iface, ((unsigned &)area & 0x80000000) ? GL_BACK : GL_FRONT);
H A Dpixelflinger2.cpp216 iface->CullFace(iface, GL_BACK);
/external/quake/quake/src/QW/client/
H A Dgl_rmisc.c163 glDrawBuffer (GL_BACK);
164 glReadBuffer (GL_BACK);
473 glDrawBuffer (GL_BACK);
H A Dgl_rmain.c994 glCullFace(GL_BACK);
H A Dgl_draw.c937 glDrawBuffer (GL_BACK);
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp170 glDrawBuffer (GL_BACK);
171 glReadBuffer (GL_BACK);
473 glDrawBuffer (GL_BACK);
H A Dgl_rmain.cpp1213 glCullFace(GL_BACK);
H A Dgl_draw.cpp1196 glDrawBuffer (GL_BACK);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A Dutilities.cpp519 case GL_BACK:
H A DlibGLESv2.cpp1311 case GL_BACK:
4251 case GL_BACK:
4282 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4308 case GL_BACK:
4324 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4351 case GL_BACK:
4412 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
H A DContext.cpp45 mState.cullMode = GL_BACK;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java176 // XXX: This has to be GL_BACK for canvas on Mac
179 // initialDrawBuf = GL_BACK;
180 // initialReadBuf = GL_BACK;
566 glCullFace(GL_BACK);
645 glStencilOpSeparate(GL_BACK,
652 glStencilFuncSeparate(GL_BACK,
1239 case GL_BACK: return "GL_BACK";
H A DLwjglGL1Renderer.java329 glCullFace(GL_BACK);
/external/mesa3d/include/GLES2/
H A Dgl2.h131 #define GL_BACK 0x0405 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h131 #define GL_BACK 0x0405 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java574 logger.info("GLES20.glCullFace(GLES20.GL_BACK)");
576 GLES20.glCullFace(GLES20.GL_BACK);

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