Searched refs:actor (Results 1 - 12 of 12) sorted by relevance

/external/quake/quake/src/QW/server/
H A Dsv_move.c284 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) argument
290 olddir = anglemod( (int)(actor->v.ideal_yaw/45)*45 );
293 deltax = enemy->v.origin[0] - actor->v.origin[0];
294 deltay = enemy->v.origin[1] - actor->v.origin[1];
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
329 && SV_StepDirection(actor, d[1], dist))
333 && SV_StepDirection(actor, d[2], dist))
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
350 if (tdir!=turnaround && SV_StepDirection(actor, tdi
[all...]
/external/quake/quake/src/WinQuake/
H A Dsv_move.cpp284 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) argument
290 olddir = anglemod( (int)(actor->u.v.ideal_yaw/45)*45 );
293 deltax = enemy->u.v.origin[0] - actor->u.v.origin[0];
294 deltay = enemy->u.v.origin[1] - actor->u.v.origin[1];
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
329 && SV_StepDirection(actor, d[1], dist))
333 && SV_StepDirection(actor, d[2], dist))
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
350 if (tdir!=turnaround && SV_StepDirection(actor, tdi
[all...]
/external/antlr/antlr-3.4/runtime/ObjC/Framework/
H A DANTLRTreeRewriter.h36 id actor; variable
45 @property (retain) id actor; variable
H A DANTLRTreeWizard.h49 id actor; variable
60 @property (retain) id actor; variable
/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/
H A DANTLRTreeRewriter.h36 id actor; variable
H A DANTLRTreeWizard.h48 id actor; variable
/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/
H A DANTLRTreeRewriter.h36 id actor; variable
H A DANTLRTreeWizard.h48 id actor; variable
/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/
H A DANTLRTreeRewriter.h36 id actor; variable
H A DANTLRTreeWizard.h48 id actor; variable
/external/kernel-headers/original/linux/
H A Dfs.h1690 size_t count, read_actor_t actor,
1705 read_actor_t actor)
1712 actor);
1703 do_generic_file_read(struct file * filp, loff_t *ppos, read_descriptor_t * desc, read_actor_t actor) argument
/external/libvorbis/doc/
H A D05-comment.tex117 The artist(s) who performed the work. In classical music this would be the conductor, orchestra, soloists. In an audio book it would be the actor who did the reading. In popular music this is typically the same as the ARTIST and is omitted.

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