/external/jmonkeyengine/engine/src/core/com/jme3/export/ |
H A D | JmeImporter.java | 35 import com.jme3.asset.AssetLoader; 36 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | Asset.java | 33 package com.jme3.asset; 36 * Implementing the asset interface allows use of smart asset management. 38 * Smart asset management requires cooperation from the {@link AssetKey}. 41 * create a clone of the asset and cannot return the same reference, 44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method 45 * is called twice with the same asset key (equals() wise, not necessarily reference wise) 46 * then both assets will have the same asset key set (reference wise) via 47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke [all...] |
H A D | MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ argument 26 Material mat = (Material) asset;
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H A D | ModelKey.java | 33 package com.jme3.asset; 56 public Object createClonedInstance(Object asset){ argument 57 Spatial model = (Spatial) asset;
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H A D | AssetLoader.java | 33 package com.jme3.asset; 38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible 39 * for loading a certain type of asset associated with file extension(s). 47 * Loads asset from the given input stream, parsing it into
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H A D | AssetLocator.java | 33 package com.jme3.asset; 44 * instance of an asset locator. 49 * Request to locate an asset. The asset key 50 * contains a name identifying the asset. 51 * If an asset was not found, null should be returned.
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H A D | AssetCache.java | 33 package com.jme3.asset; 50 public Asset asset; field in class:AssetCache.SmartAssetInfo 67 Asset asset = (Asset) obj; 68 asset.setKey(null); // no circular references 70 smartInfo.asset = asset; 82 * Delete an asset from the cache, returns true if it was deleted successfuly. 97 * Gets an object from the cache given an asset key. 106 return smartCache.get(key).asset; 114 * Retrieves smart asset inf [all...] |
H A D | AssetEventListener.java | 33 package com.jme3.asset; 38 * to receive an event when an asset has been requested 40 * an asset has been loaded. 47 * Called when an asset has been successfully loaded (e.g: loaded from 50 * @param key the AssetKey for the asset loaded. 55 * Called when an asset has been requested (e.g any of the load*** methods 58 * if the asset has failed to load, or if it was retrieved from the cache. 65 * Called when an asset dependency cannot be found for an asset. 66 * When an asset i [all...] |
H A D | AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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H A D | AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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H A D | AssetInfo.java | 33 package com.jme3.asset; 38 * The result of locating an asset through an AssetKey. Provides 39 * a means to read the asset data through an InputStream. 71 * asset data, starting at the beginning of the file. 73 * @return The asset data.
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/external/webkit/Source/WebKit/android/ |
H A D | RenderSkinAndroid.cpp | 59 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local 60 if (!asset) { 61 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER); 62 if (!asset) { 68 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap); 73 delete asset;
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H A D | RenderSkinNinePatch.cpp | 42 Asset* asset = am->open(filename, android::Asset::ACCESS_BUFFER); local 43 if (!asset) { 44 asset = am->openNonAsset(filename, android::Asset::ACCESS_BUFFER); 45 if (!asset) { 52 SkMemoryStream stream(asset->getBuffer(false), asset->getLength()); 55 asset->close(); 70 asset->close(); 71 ALOGE("RenderSkinNinePatch::Failed to decode nine patch asset"); 75 asset [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
H A D | AndroidImageLoader.java | 4 import com.jme3.asset.AndroidImageInfo; 5 import com.jme3.asset.AssetInfo; 6 import com.jme3.asset.AssetLoader;
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
H A D | GeneratedTextureKey.java | 1 package com.jme3.asset;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
H A D | TestAbsoluteLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.DesktopAssetManager; 37 import com.jme3.asset.plugins.ClasspathLocator;
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H A D | TestManyLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.*; 36 import com.jme3.asset.plugins.ClasspathLocator; 37 import com.jme3.asset.plugins.HttpZipLocator; 38 import com.jme3.asset.plugins.UrlLocator; 39 import com.jme3.asset.plugins.ZipLocator;
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H A D | TestAssetCache.java | 33 package jme3test.asset; 35 import com.jme3.asset.Asset; 36 import com.jme3.asset.AssetCache; 37 import com.jme3.asset.AssetKey; 54 * Enable cloneable asset use 101 public Object createClonedInstance(Object asset){ argument 125 public Object createClonedInstance(Object asset){ argument 130 return asset;
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/external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/ |
H A D | AndroidAudioLoader.java | 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
H A D | UrlAssetInfo.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.AssetInfo; 4 import com.jme3.asset.AssetKey; 5 import com.jme3.asset.AssetLoadException; 6 import com.jme3.asset.AssetManager;
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H A D | UrlLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLocator; 38 import com.jme3.asset.AssetManager; 49 * that allows locating the asset.
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
H A D | OgreMaterialKey.java | 35 import com.jme3.asset.AssetKey;
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/plugins/ |
H A D | AndroidLocator.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.*; 21 public AndroidAssetInfo(com.jme3.asset.AssetManager assetManager, AssetKey<?> key, String assetPath, InputStream in) { 39 throw new AssetLoadException("Failed to open asset " + assetPath, ex); 70 public AssetInfo locate(com.jme3.asset.AssetManager manager, AssetKey key) { 84 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
H A D | TestMusicStreaming.java | 36 import com.jme3.asset.plugins.UrlLocator;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
H A D | ImageBasedHeightMapGrid.java | 7 import com.jme3.asset.AssetManager; 8 import com.jme3.asset.AssetNotFoundException; 9 import com.jme3.asset.TextureKey;
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