Searched refs:shaderType (Results 1 - 15 of 15) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DANGLEWebKitBridge.h54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
H A DANGLEWebKitBridge.cpp69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument
84 if (shaderType == SHADER_TYPE_VERTEX)
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DShader.java99 ShaderType shaderType; field in class:Shader.ShaderSource
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
150 return shaderType;
195 + shaderType
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
H A DShHandle.h62 ShShaderType getShaderType() const { return shaderType; }
77 ShShaderType shaderType; member in class:TCompiler
H A DCompiler.cpp83 : shaderType(type),
120 shaderType, shaderSpec, infoSink);
164 builtIns.initialize(shaderType, shaderSpec, resources);
166 shaderType, shaderSpec, resources, infoSink, symbolTable);
180 ValidateLimitations validate(shaderType, infoSink.info);
H A DValidateLimitations.h23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
H A DParseHelper.h34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0),
41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member in struct:TParseContext
H A Dglslang_tab.cpp345 if (context->shaderType != SH_FRAGMENT_SHADER && \
346 context->shaderType != SH_VERTEX_SHADER) { \
353 if (context->shaderType != SH_VERTEX_SHADER) { \
360 if (context->shaderType != SH_FRAGMENT_SHADER) { \
3641 if (context->shaderType == SH_VERTEX_SHADER)
3653 if (context->shaderType == SH_VERTEX_SHADER)
H A DValidateLimitations.cpp59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, argument
61 : mShaderType(shaderType),
H A DOutputHLSL.cpp100 ShShaderType shaderType = mContext.shaderType; local
113 if (shaderType == SH_FRAGMENT_SHADER)
983 ShShaderType shaderType = mContext.shaderType; local
H A Dglslang.y73 if (context->shaderType != SH_FRAGMENT_SHADER && \
74 context->shaderType != SH_VERTEX_SHADER) { \
81 if (context->shaderType != SH_VERTEX_SHADER) { \
88 if (context->shaderType != SH_FRAGMENT_SHADER) { \
1471 if (context->shaderType == SH_VERTEX_SHADER)
1479 if (context->shaderType == SH_VERTEX_SHADER)
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.cpp190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) argument
192 GLuint shader = glCreateShader(shaderType);
205 ALOGE("could not compile shader %d:\n%s\n", shaderType, buf);
835 ShaderType shaderType = UndefinedShader;
842 shaderType = PureColor;
851 shaderType = getTextureShaderType(textureTarget, data->hasRepeatScale());
854 drawQuadInternal(shaderType, matrix, textureId, opacity,
H A DShaderProgram.h169 GLuint loadShader(GLenum shaderType, const char* pSource);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp495 ANGLEShaderType shaderType; local
500 shaderType = SHADER_TYPE_VERTEX;
502 shaderType = SHADER_TYPE_FRAGMENT;
516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h4139 typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);

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