1/* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef ANGLEWebKitBridge_h 27#define ANGLEWebKitBridge_h 28 29#include "PlatformString.h" 30#include <wtf/text/CString.h> 31 32#if !PLATFORM(GTK) 33#include "ANGLE/ShaderLang.h" 34#else 35#include "ShaderLang.h" 36#endif 37 38namespace WebCore { 39 40enum ANGLEShaderType { 41 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, 42 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, 43}; 44 45class ANGLEWebKitBridge { 46public: 47 48 ANGLEWebKitBridge(); 49 ~ANGLEWebKitBridge(); 50 51 ShBuiltInResources getResources() { return m_resources; } 52 void setResources(ShBuiltInResources); 53 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog); 55 56private: 57 58 void cleanupCompilers(); 59 60 bool builtCompilers; 61 62 ShHandle m_fragmentCompiler; 63 ShHandle m_vertexCompiler; 64 65 ShBuiltInResources m_resources; 66}; 67 68} // namespace WebCore 69 70#endif 71