Searched refs:ST_LOGE (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | BufferQueue.cpp | 40 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro 92 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); 150 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); 154 ST_LOGE("setBufferCount: bufferCount larger than slots available"); 162 ST_LOGE("setBufferCount: client owns some buffers"); 175 ST_LOGE("setBufferCount: requested buffer count (%d) is less than " 204 ST_LOGE("query: SurfaceTexture has been abandoned!"); 237 ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); 242 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", 249 ST_LOGE("requestBuffe [all...] |
H A D | SurfaceTexture.cpp | 71 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro 206 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!"); 211 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL " 221 ST_LOGE("updateTexImage: invalid current EGLDisplay"); 227 ST_LOGE("updateTexImage: invalid current EGLContext"); 261 ST_LOGE("updateTexImage: error binding external texture image %p " 287 ST_LOGE("updateTexImage: failed to release buffer: %s (%d)", 313 ST_LOGE("updateTexImage: acquire failed: %s (%d)", 331 ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", 342 ST_LOGE("detachFromContex [all...] |
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