Searched refs:ST_LOGE (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DBufferQueue.cpp40 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro
92 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
150 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
154 ST_LOGE("setBufferCount: bufferCount larger than slots available");
162 ST_LOGE("setBufferCount: client owns some buffers");
175 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
204 ST_LOGE("query: SurfaceTexture has been abandoned!");
237 ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
242 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
249 ST_LOGE("requestBuffe
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H A DSurfaceTexture.cpp71 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro
206 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
211 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
221 ST_LOGE("updateTexImage: invalid current EGLDisplay");
227 ST_LOGE("updateTexImage: invalid current EGLContext");
261 ST_LOGE("updateTexImage: error binding external texture image %p "
287 ST_LOGE("updateTexImage: failed to release buffer: %s (%d)",
313 ST_LOGE("updateTexImage: acquire failed: %s (%d)",
331 ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
342 ST_LOGE("detachFromContex
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