Searched refs:createLayer (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerRenderer.h56 ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
H A DLayerRenderer.cpp197 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { function in class:android::uirenderer::LayerRenderer
H A DOpenGLRenderer.h438 bool createLayer(float left, float top, float right, float bottom,
H A DOpenGLRenderer.cpp89 // createLayer() for more information on the purpose of this array.
615 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
683 bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
826 * Read the documentation of createLayer() before doing anything in this method.
/frameworks/native/services/surfaceflinger/
H A DClient.cpp143 result = flinger->createLayer(params, name, client,
H A DSurfaceFlinger.h269 sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
H A DSurfaceFlinger.cpp1899 sp<ISurface> SurfaceFlinger::createLayer( function in class:android::SurfaceFlinger
1910 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
1915 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp761 Layer* layer = LayerRenderer::createLayer(width, height, isOpaque);

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