Searched refs:windowHandle (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp463 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); local
464 const InputWindowInfo* windowInfo = windowHandle->getInfo();
474 return windowHandle;
926 const sp<InputWindowHandle>& windowHandle,
928 if (applicationHandle == NULL && windowHandle == NULL) {
943 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
947 if (windowHandle != NULL) {
948 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
962 if (windowHandle != NULL) {
963 mInputTargetWaitApplicationHandle = windowHandle
923 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument
1006 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; local
1199 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); local
1468 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); local
1593 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
1621 checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, const InjectionState* injectionState) argument
1642 isWindowObscuredAtPointLocked( const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const argument
1662 isWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) argument
1709 getApplicationWindowLabelLocked( const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle) argument
2214 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); local
2777 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); local
2809 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); local
3121 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); local
3353 onANRLocked( nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) argument
4335 addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds) argument
4361 removeWindow(const sp<InputWindowHandle>& windowHandle) argument
[all...]
H A DInputDispatcher.h923 bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
930 sp<InputWindowHandle> windowHandle; member in struct:android::InputDispatcher::TouchedWindow
946 void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
948 void removeWindow(const sp<InputWindowHandle>& windowHandle);
999 const sp<InputWindowHandle>& windowHandle,
1012 void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1017 bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1019 bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1022 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1024 const sp<InputWindowHandle>& windowHandle);
[all...]
/frameworks/base/services/java/com/android/server/wm/
H A DInputMonitor.java154 private void addInputWindowHandleLw(final InputWindowHandle windowHandle) { argument
162 mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
/frameworks/base/services/jni/
H A Dcom_android_server_input_InputManagerService.cpp631 sp<InputWindowHandle> windowHandle = local
633 if (windowHandle != NULL) {
634 windowHandles.push(windowHandle);
646 const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i); local
647 const InputWindowInfo* windowInfo = windowHandle->getInfo();

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