Searched defs:pureColor (Results 1 - 6 of 6) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TileTexture.h | 76 // Make sure the following pureColor getter/setter are only read/written 81 Color pureColor() { return m_pureColor; } function in class:WebCore::TileTexture
|
H A D | BaseRenderer.h | 66 Color pureColor; member in struct:WebCore::TileRenderInfo
|
H A D | DrawQuadData.h | 88 virtual bool pureColor() const { return false; } function in class:WebCore::DrawQuadData 128 virtual bool pureColor() const { return true; } function in class:WebCore::PureColorQuadData 168 virtual bool pureColor() const { return false; } function in class:WebCore::TextureQuadData
|
H A D | TransferQueue.h | 102 Color pureColor; member in class:WebCore::TileTransferData
|
H A D | GLUtils.cpp | 382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor) argument 388 pureColor = Color(Color::transparent); 414 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);
|
H A D | ShaderProgram.cpp | 107 // We could pass the pureColor into either Vertex or Frag Shader. 579 Color ShaderProgram::shaderColor(Color pureColor, float opacity) argument 581 float r = pureColor.red() / 255.0; 582 float g = pureColor.green() / 255.0; 583 float b = pureColor.blue() / 255.0; 584 float a = pureColor.alpha() / 255.0; 728 const Color& pureColor, const FloatRect& fillPortion, 766 if (m_cachedPureColor != pureColor) { 768 pureColor.red() / 255.0, pureColor 725 drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, float opacity, GLenum textureTarget, GLenum filter, const Color& pureColor, const FloatRect& fillPortion, const FloatSize& repeatScale) argument [all...] |
Completed in 458 milliseconds