1<html>
2<head>
3    <title>Dalvik Porting Guide</title>
4</head>
5
6<body>
7<h1>Dalvik Porting Guide</h1>
8
9<p>
10The Dalvik virtual machine is intended to run on a variety of platforms.
11The baseline system is expected to be a variant of UNIX (Linux, BSD, Mac
12OS X) running the GNU C compiler.  Little-endian CPUs have been exercised
13the most heavily, but big-endian systems are explicitly supported.
14</p><p>
15There are two general categories of work: porting to a Linux system
16with a previously unseen CPU architecture, and porting to a different
17operating system.  This document covers the former.
18</p><p>
19Basic familiarity with the Android platform, source code structure, and
20build system is assumed.
21</p>
22
23
24<h2>Core Libraries</h2>
25
26<p>
27The native code in the core libraries (chiefly <code>libcore</code>,
28but also <code>dalvik/vm/native</code>) is written in C/C++ and is expected
29to work without modification in a Linux environment.
30</p><p>
31The core libraries pull in code from many other projects, including
32OpenSSL, zlib, and ICU.  These will also need to be ported before the VM
33can be used.
34</p>
35
36
37<h2>JNI Call Bridge</h2>
38
39<p>
40Most of the Dalvik VM runtime is written in portable C.  The one
41non-portable component of the runtime is the JNI call bridge.  Simply put,
42this converts an array of integers into function arguments of various
43types, and calls a function.  This must be done according to the C calling
44conventions for the platform.  The task could be as simple as pushing all
45of the arguments onto the stack, or involve complex rules for register
46assignment and stack alignment.
47</p><p>
48To ease porting to new platforms, the <a href="http://sourceware.org/libffi/">
49open-source FFI library</a> (Foreign Function Interface) is used when a
50custom bridge is unavailable.  FFI is not as fast as a native implementation,
51and the optional performance improvements it does offer are not used, so
52writing a replacement is a good first step.
53</p><p>
54The code lives in <code>dalvik/vm/arch/*</code>, with the FFI-based version
55in the "generic" directory.  There are two source files for each architecture.
56One defines the call bridge itself:
57</p><p><blockquote>
58<code>void dvmPlatformInvoke(void* pEnv, ClassObject* clazz, int argInfo,
59int argc, const u4* argv, const char* signature, void* func,
60JValue* pReturn)</code>
61</blockquote></p><p>
62This will invoke a C/C++ function declared:
63</p><p><blockquote>
64    <code>return_type func(JNIEnv* pEnv, Object* this [, <i>args</i>])<br></code>
65</blockquote>or (for a "static" method):<blockquote>
66    <code>return_type func(JNIEnv* pEnv, ClassObject* clazz [, <i>args</i>])</code>
67</blockquote></p><p>
68The role of <code>dvmPlatformInvoke</code> is to convert the values in
69<code>argv</code> into C-style calling conventions, call the method, and
70then place the return type into <code>pReturn</code> (a union that holds
71all of the basic JNI types).  The code may use the method signature
72(a DEX "shorty" signature, with one character for the return type and one
73per argument) to determine how to handle the values.
74</p><p>
75The other source file involved here defines a 32-bit "hint".  The hint
76is computed when the method's class is loaded, and passed in as the
77"argInfo" argument.  The hint can be used to avoid scanning the ASCII
78method signature for things like the return value, total argument size,
79or inter-argument 64-bit alignment restrictions.
80
81
82<h2>Interpreter</h2>
83
84<p>
85The Dalvik runtime includes two interpreters, labeled "portable" and "fast".
86The portable interpreter is largely contained within a single C function,
87and should compile on any system that supports gcc.  (If you don't have gcc,
88you may need to disable the "threaded" execution model, which relies on
89gcc's "goto table" implementation; look for the THREADED_INTERP define.)
90</p><p>
91The fast interpreter uses hand-coded assembly fragments.  If none are
92available for the current architecture, the build system will create an
93interpreter out of C "stubs".  The resulting "all stubs" interpreter is
94quite a bit slower than the portable interpreter, making "fast" something
95of a misnomer.
96</p><p>
97The fast interpreter is enabled by default.  On platforms without native
98support, you may want to switch to the portable interpreter.  This can
99be controlled with the <code>dalvik.vm.execution-mode</code> system
100property.  For example, if you:
101</p><p><blockquote>
102<code>adb shell "echo dalvik.vm.execution-mode = int:portable >> /data/local.prop"</code>
103</blockquote></p><p>
104and reboot, the Android app framework will start the VM with the portable
105interpreter enabled.
106</p>
107
108
109<h3>Mterp Interpreter Structure</h3>
110
111<p>
112There may be significant performance advantages to rewriting the
113interpreter core in assembly language, using architecture-specific
114optimizations.  In Dalvik this can be done one instruction at a time.
115</p><p>
116The simplest way to implement an interpreter is to have a large "switch"
117statement.  After each instruction is handled, the interpreter returns to
118the top of the loop, fetches the next instruction, and jumps to the
119appropriate label.
120</p><p>
121An improvement on this is called "threaded" execution.  The instruction
122fetch and dispatch are included at the end of every instruction handler.
123This makes the interpreter a little larger overall, but you get to avoid
124the (potentially expensive) branch back to the top of the switch statement.
125</p><p>
126Dalvik mterp goes one step further, using a computed goto instead of a goto
127table.  Instead of looking up the address in a table, which requires an
128extra memory fetch on every instruction, mterp multiplies the opcode number
129by a fixed value.  By default, each handler is allowed 64 bytes of space.
130</p><p>
131Not all handlers fit in 64 bytes.  Those that don't can have subroutines
132or simply continue on to additional code outside the basic space.  Some of
133this is handled automatically by Dalvik, but there's no portable way to detect
134overflow of a 64-byte handler until the VM starts executing.
135</p><p>
136The choice of 64 bytes is somewhat arbitrary, but has worked out well for
137ARM and x86.
138</p><p>
139In the course of development it's useful to have C and assembly
140implementations of each handler, and be able to flip back and forth
141between them when hunting problems down.  In mterp this is relatively
142straightforward.  You can always see the files being fed to the compiler
143and assembler for your platform by looking in the
144<code>dalvik/vm/mterp/out</code> directory.
145</p><p>
146The interpreter sources live in <code>dalvik/vm/mterp</code>.  If you
147haven't yet, you should read <code>dalvik/vm/mterp/README.txt</code> now.
148</p>
149
150
151<h3>Getting Started With Mterp</h3>
152
153</p><p>
154Getting started:
155<ol>
156<li>Decide on the name of your architecture.  For the sake of discussion,
157let's call it <code>myarch</code>.
158<li>Make a copy of <code>dalvik/vm/mterp/config-allstubs</code> to
159<code>dalvik/vm/mterp/config-myarch</code>.
160<li>Create a <code>dalvik/vm/mterp/myarch</code> directory to hold your
161source files.
162<li>Add <code>myarch</code> to the list in
163<code>dalvik/vm/mterp/rebuild.sh</code>.
164<li>Make sure <code>dalvik/vm/Android.mk</code> will find the files for
165your architecture.  If <code>$(TARGET_ARCH)</code> is configured this
166will happen automatically.
167<li>Disable the Dalvik JIT.  You can do this in the general device
168configuration, or by editing the initialization of WITH_JIT in
169<code>dalvik/vm/Dvm.mk</code> to always be <code>false</code>.
170</ol>
171</p><p>
172You now have the basic framework in place.  Whenever you make a change, you
173need to perform two steps: regenerate the mterp output, and build the
174core VM library.  (It's two steps because we didn't want the build system
175to require Python 2.5.  Which, incidentally, you need to have.)
176<ol>
177<li>In the <code>dalvik/vm/mterp</code> directory, regenerate the contents
178of the files in <code>dalvik/vm/mterp/out</code> by executing
179<code>/rebuild.sh</code>.  Note there are two files, one in C and one
180in assembly.
181<li>In the <code>dalvik</code> directory, regenerate the
182<code>libdvm.so</code> library with <code>mm</code>.  You can also use
183<code>mmm dalvik/vm</code> from the top of the tree.
184</ol>
185</p><p>
186This will leave you with an updated libdvm.so, which can be pushed out to
187a device with <code>adb sync</code> or <code>adb push</code>.  If you're
188using the emulator, you need to add <code>make snod</code> (System image,
189NO Dependency check) to rebuild the system image file.  You should not
190need to do a top-level "make" and rebuild the dependent binaries.
191</p><p>
192At this point you have an "all stubs" interpreter.  You can see how it
193works by examining <code>dalvik/vm/mterp/cstubs/entry.c</code>.  The
194code runs in a loop, pulling out the next opcode, and invoking the
195handler through a function pointer.  Each handler takes a "glue" argument
196that contains all of the useful state.
197</p><p>
198Your goal is to replace the entry method, exit method, and each individual
199instruction with custom implementations.  The first thing you need to do
200is create an entry function that calls the handler for the first instruction.
201After that, the instructions chain together, so you don't need a loop.
202(Look at the ARM or x86 implementation to see how they work.)
203</p><p>
204Once you have that, you need something to jump to.  You can't branch
205directly to the C stub because it's expecting to be called with a "glue"
206argument and then return.  We need a C stub "wrapper" that does the
207setup and jumps directly to the next handler.  We write this in assembly
208and then add it to the config file definition.
209</p><p>
210To see how this works, create a file called
211<code>dalvik/vm/mterp/myarch/stub.S</code> that contains one line:
212<pre>
213/* stub for ${opcode} */
214</pre>
215Then, in <code>dalvik/vm/mterp/config-myarch</code>, add this below the
216<code>handler-size</code> directive:
217<pre>
218# source for the instruction table stub
219asm-stub myarch/stub.S
220</pre>
221</p><p>
222Regenerate the sources with <code>/rebuild.sh</code>, and take a look
223inside <code>dalvik/vm/mterp/out/InterpAsm-myarch.S</code>.  You should
224see 256 copies of the stub function in a single large block after the
225<code>dvmAsmInstructionStart</code> label.  The <code>stub.S</code>
226code will be used anywhere you don't provide an assembly implementation.
227</p><p>
228Note that each block begins with a <code>.balign 64</code> directive.
229This is what pads each handler out to 64 bytes.  Note also that the
230<code>${opcode}</code> text changed into an opcode name, which should
231be used to call the C implementation (<code>dvmMterp_${opcode}</code>).
232</p><p>
233The actual contents of <code>stub.S</code> are up to you to define.
234See <code>entry.S</code> and <code>stub.S</code> in the <code>armv5te</code>
235or <code>x86</code> directories for working examples.
236</p><p>
237If you're working on a variation of an existing architecture, you may be
238able to use most of the existing code and just provide replacements for
239a few instructions.  Look at the <code>vm/mterp/config-*</code> files
240for examples.
241</p>
242
243
244<h3>Replacing Stubs</h3>
245
246<p>
247There are roughly 250 Dalvik opcodes, including some that are inserted by
248<a href="dexopt.html">dexopt</a> and aren't described in the
249<a href="dalvik-bytecode.html">Dalvik bytecode</a> documentation.  Each
250one must perform the appropriate actions, fetch the next opcode, and
251branch to the next handler.  The actions performed by the assembly version
252must exactly match those performed by the C version (in
253<code>dalvik/vm/mterp/c/OP_*</code>).
254</p><p>
255It is possible to customize the set of "optimized" instructions for your
256platform.  This is possible because optimized DEX files are not expected
257to work on multiple devices.  Adding, removing, or redefining instructions
258is beyond the scope of this document, and for simplicity it's best to stick
259with the basic set defined by the portable interpreter.
260</p><p>
261Once you have written a handler that looks like it should work, add
262it to the config file.  For example, suppose we have a working version
263of <code>OP_NOP</code>.  For demonstration purposes, fake it for now by
264putting this into <code>dalvik/vm/mterp/myarch/OP_NOP.S</code>:
265<pre>
266/* This is my NOP handler */
267</pre>
268</p><p>
269Then, in the <code>op-start</code> section of <code>config-myarch</code>, add:
270<pre>
271    op OP_NOP myarch
272</pre>
273</p><p>
274This tells the generation script to use the assembly version from the
275<code>myarch</code> directory instead of the C version from the <code>c</code>
276directory.
277</p><p>
278Execute <code>/rebuild.sh</code>.  Look at <code>InterpAsm-myarch.S</code>
279and <code>InterpC-myarch.c</code> in the <code>out</code> directory.  You
280will see that the <code>OP_NOP</code> stub wrapper has been replaced with our
281new code in the assembly file, and the C stub implementation is no longer
282included.
283</p><p>
284As you implement instructions, the C version and corresponding stub wrapper
285will disappear from the output files.  Eventually you will have a 100%
286assembly interpreter.  You may find it saves a little time to examine
287the output of your compiler for some of the operations.  The
288<a href="porting-proto.c.txt">porting-proto.c</a> sample code can be
289helpful here.
290</p>
291
292
293<h3>Interpreter Switching</h3>
294
295<p>
296The Dalvik VM actually includes a third interpreter implementation: the debug
297interpreter.  This is a variation of the portable interpreter that includes
298support for debugging and profiling.
299</p><p>
300When a debugger attaches, or a profiling feature is enabled, the VM
301will switch interpreters at a convenient point.  This is done at the
302same time as the GC safe point check: on a backward branch, a method
303return, or an exception throw.  Similarly, when the debugger detaches
304or profiling is discontinued, execution transfers back to the "fast" or
305"portable" interpreter.
306</p><p>
307Your entry function needs to test the "entryPoint" value in the "glue"
308pointer to determine where execution should begin.  Your exit function
309will need to return a boolean that indicates whether the interpreter is
310exiting (because we reached the "bottom" of a thread stack) or wants to
311switch to the other implementation.
312</p><p>
313See the <code>entry.S</code> file in <code>x86</code> or <code>armv5te</code>
314for examples.
315</p>
316
317
318<h3>Testing</h3>
319
320<p>
321A number of VM tests can be found in <code>dalvik/tests</code>.  The most
322useful during interpreter development is <code>003-omnibus-opcodes</code>,
323which tests many different instructions.
324</p><p>
325The basic invocation is:
326<pre>
327$ cd dalvik/tests
328$ /run-test 003
329</pre>
330</p><p>
331This will run test 003 on an attached device or emulator.  You can run
332the test against your desktop VM by specifying <code>--reference</code>
333if you suspect the test may be faulty.  You can also use
334<code>--portable</code> and <code>--fast</code> to explictly specify
335one Dalvik interpreter or the other.
336</p><p>
337Some instructions are replaced by <code>dexopt</code>, notably when
338"quickening" field accesses and method invocations.  To ensure
339that you are testing the basic form of the instruction, add the
340<code>--no-optimize</code> option.
341</p><p>
342There is no in-built instruction tracing mechanism.  If you want
343to know for sure that your implementation of an opcode handler
344is being used, the easiest approach is to insert a "printf"
345call.  For an example, look at <code>common_squeak</code> in
346<code>dalvik/vm/mterp/armv5te/footer.S</code>.
347</p><p>
348At some point you need to ensure that debuggers and profiling work with
349your interpreter.  The easiest way to do this is to simply connect a
350debugger or toggle profiling.  (A future test suite may include some
351tests for this.)
352</p>
353
354
355<h2>Other Performance Issues</h2>
356
357<p>
358The <code>System.arraycopy()</code> function is heavily used.  The
359implementation relies on the bionic C library to provide a fast,
360platform-optimized data copy function for arrays with elements wider
361than one byte.  If you're not using bionic, or your platform does not
362have an implementation of this method, Dalvik will use correct but
363sub-optimal algorithms instead.  For best performance you will want
364to provide your own version.
365</p><p>
366See the comments in <code>dalvik/vm/native/java_lang_System.c</code>
367for details.
368</p>
369
370<p>
371<address>Copyright &copy; 2009 The Android Open Source Project</address>
372
373</body>
374</html>
375