1// Generated Code - DO NOT EDIT !! 2// generated by 'emugen' 3#include <stdio.h> 4#include <stdlib.h> 5#include "gl2_client_context.h" 6 7#ifndef GL_TRUE 8extern "C" { 9 void glActiveTexture(GLenum texture); 10 void glAttachShader(GLuint program, GLuint shader); 11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 12 void glBindBuffer(GLenum target, GLuint buffer); 13 void glBindFramebuffer(GLenum target, GLuint framebuffer); 14 void glBindRenderbuffer(GLenum target, GLuint renderbuffer); 15 void glBindTexture(GLenum target, GLuint texture); 16 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 17 void glBlendEquation(GLenum mode); 18 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 19 void glBlendFunc(GLenum sfactor, GLenum dfactor); 20 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 21 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 22 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 23 GLenum glCheckFramebufferStatus(GLenum target); 24 void glClear(GLbitfield mask); 25 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 26 void glClearDepthf(GLclampf depth); 27 void glClearStencil(GLint s); 28 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 29 void glCompileShader(GLuint shader); 30 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 31 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 32 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 33 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 34 GLuint glCreateProgram(); 35 GLuint glCreateShader(GLenum type); 36 void glCullFace(GLenum mode); 37 void glDeleteBuffers(GLsizei n, const GLuint* buffers); 38 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); 39 void glDeleteProgram(GLuint program); 40 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); 41 void glDeleteShader(GLuint shader); 42 void glDeleteTextures(GLsizei n, const GLuint* textures); 43 void glDepthFunc(GLenum func); 44 void glDepthMask(GLboolean flag); 45 void glDepthRangef(GLclampf zNear, GLclampf zFar); 46 void glDetachShader(GLuint program, GLuint shader); 47 void glDisable(GLenum cap); 48 void glDisableVertexAttribArray(GLuint index); 49 void glDrawArrays(GLenum mode, GLint first, GLsizei count); 50 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 51 void glEnable(GLenum cap); 52 void glEnableVertexAttribArray(GLuint index); 53 void glFinish(); 54 void glFlush(); 55 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 56 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 57 void glFrontFace(GLenum mode); 58 void glGenBuffers(GLsizei n, GLuint* buffers); 59 void glGenerateMipmap(GLenum target); 60 void glGenFramebuffers(GLsizei n, GLuint* framebuffers); 61 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); 62 void glGenTextures(GLsizei n, GLuint* textures); 63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 66 int glGetAttribLocation(GLuint program, const GLchar* name); 67 void glGetBooleanv(GLenum pname, GLboolean* params); 68 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); 69 GLenum glGetError(); 70 void glGetFloatv(GLenum pname, GLfloat* params); 71 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); 72 void glGetIntegerv(GLenum pname, GLint* params); 73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params); 74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 75 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); 76 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 77 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 80 const GLubyte* glGetString(GLenum name); 81 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); 82 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); 83 void glGetUniformfv(GLuint program, GLint location, GLfloat* params); 84 void glGetUniformiv(GLuint program, GLint location, GLint* params); 85 int glGetUniformLocation(GLuint program, const GLchar* name); 86 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); 87 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); 88 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); 89 void glHint(GLenum target, GLenum mode); 90 GLboolean glIsBuffer(GLuint buffer); 91 GLboolean glIsEnabled(GLenum cap); 92 GLboolean glIsFramebuffer(GLuint framebuffer); 93 GLboolean glIsProgram(GLuint program); 94 GLboolean glIsRenderbuffer(GLuint renderbuffer); 95 GLboolean glIsShader(GLuint shader); 96 GLboolean glIsTexture(GLuint texture); 97 void glLineWidth(GLfloat width); 98 void glLinkProgram(GLuint program); 99 void glPixelStorei(GLenum pname, GLint param); 100 void glPolygonOffset(GLfloat factor, GLfloat units); 101 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 102 void glReleaseShaderCompiler(); 103 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 104 void glSampleCoverage(GLclampf value, GLboolean invert); 105 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); 106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 107 void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 108 void glStencilFunc(GLenum func, GLint ref, GLuint mask); 109 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 110 void glStencilMask(GLuint mask); 111 void glStencilMaskSeparate(GLenum face, GLuint mask); 112 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); 113 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 114 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 115 void glTexParameterf(GLenum target, GLenum pname, GLfloat param); 116 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); 117 void glTexParameteri(GLenum target, GLenum pname, GLint param); 118 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); 119 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 120 void glUniform1f(GLint location, GLfloat x); 121 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); 122 void glUniform1i(GLint location, GLint x); 123 void glUniform1iv(GLint location, GLsizei count, const GLint* v); 124 void glUniform2f(GLint location, GLfloat x, GLfloat y); 125 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); 126 void glUniform2i(GLint location, GLint x, GLint y); 127 void glUniform2iv(GLint location, GLsizei count, const GLint* v); 128 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); 129 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); 130 void glUniform3i(GLint location, GLint x, GLint y, GLint z); 131 void glUniform3iv(GLint location, GLsizei count, const GLint* v); 132 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 133 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); 134 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); 135 void glUniform4iv(GLint location, GLsizei count, const GLint* v); 136 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 137 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 139 void glUseProgram(GLuint program); 140 void glValidateProgram(GLuint program); 141 void glVertexAttrib1f(GLuint indx, GLfloat x); 142 void glVertexAttrib1fv(GLuint indx, const GLfloat* values); 143 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 144 void glVertexAttrib2fv(GLuint indx, const GLfloat* values); 145 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 146 void glVertexAttrib3fv(GLuint indx, const GLfloat* values); 147 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 148 void glVertexAttrib4fv(GLuint indx, const GLfloat* values); 149 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 150 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); 151 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 152 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 153 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 154 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); 155 void* glMapBufferOES(GLenum target, GLenum access); 156 GLboolean glUnmapBufferOES(GLenum target); 157 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 158 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 159 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 160 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 161 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 162 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 163 void glBindVertexArrayOES(GLuint array); 164 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); 165 void glGenVertexArraysOES(GLsizei n, GLuint* arrays); 166 GLboolean glIsVertexArrayOES(GLuint array); 167 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); 168 void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); 169 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); 170 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); 171 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); 172 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); 173 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); 174 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data); 175 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); 176 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); 177 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); 178 void glBeginPerfMonitorAMD(GLuint monitor); 179 void glEndPerfMonitorAMD(GLuint monitor); 180 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); 181 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 182 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 183 void glDeleteFencesNV(GLsizei n, const GLuint* fences); 184 void glGenFencesNV(GLsizei n, GLuint* fences); 185 GLboolean glIsFenceNV(GLuint fence); 186 GLboolean glTestFenceNV(GLuint fence); 187 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); 188 void glFinishFenceNV(GLuint fence); 189 void glSetFenceNV(GLuint fence, GLenum condition); 190 void glCoverageMaskNV(GLboolean mask); 191 void glCoverageOperationNV(GLenum operation); 192 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); 193 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); 194 void glEnableDriverControlQCOM(GLuint driverControl); 195 void glDisableDriverControlQCOM(GLuint driverControl); 196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); 197 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); 198 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); 199 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); 200 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); 201 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); 202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); 203 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params); 204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 205 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); 206 GLboolean glExtIsProgramBinaryQCOM(GLuint program); 207 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); 208 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 209 void glEndTilingQCOM(GLbitfield preserveMask); 210 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); 211 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); 212 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); 213 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); 214 void glGetCompressedTextureFormats(int count, GLint* formats); 215 void glShaderString(GLuint shader, const GLchar* string, GLsizei len); 216 int glFinishRoundTrip(); 217}; 218 219#endif 220#ifndef GET_CONTEXT 221static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; 222void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } 223#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() 224#endif 225 226void glActiveTexture(GLenum texture) 227{ 228 GET_CONTEXT; 229 ctx->glActiveTexture(ctx, texture); 230} 231 232void glAttachShader(GLuint program, GLuint shader) 233{ 234 GET_CONTEXT; 235 ctx->glAttachShader(ctx, program, shader); 236} 237 238void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) 239{ 240 GET_CONTEXT; 241 ctx->glBindAttribLocation(ctx, program, index, name); 242} 243 244void glBindBuffer(GLenum target, GLuint buffer) 245{ 246 GET_CONTEXT; 247 ctx->glBindBuffer(ctx, target, buffer); 248} 249 250void glBindFramebuffer(GLenum target, GLuint framebuffer) 251{ 252 GET_CONTEXT; 253 ctx->glBindFramebuffer(ctx, target, framebuffer); 254} 255 256void glBindRenderbuffer(GLenum target, GLuint renderbuffer) 257{ 258 GET_CONTEXT; 259 ctx->glBindRenderbuffer(ctx, target, renderbuffer); 260} 261 262void glBindTexture(GLenum target, GLuint texture) 263{ 264 GET_CONTEXT; 265 ctx->glBindTexture(ctx, target, texture); 266} 267 268void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 269{ 270 GET_CONTEXT; 271 ctx->glBlendColor(ctx, red, green, blue, alpha); 272} 273 274void glBlendEquation(GLenum mode) 275{ 276 GET_CONTEXT; 277 ctx->glBlendEquation(ctx, mode); 278} 279 280void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) 281{ 282 GET_CONTEXT; 283 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha); 284} 285 286void glBlendFunc(GLenum sfactor, GLenum dfactor) 287{ 288 GET_CONTEXT; 289 ctx->glBlendFunc(ctx, sfactor, dfactor); 290} 291 292void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) 293{ 294 GET_CONTEXT; 295 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); 296} 297 298void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) 299{ 300 GET_CONTEXT; 301 ctx->glBufferData(ctx, target, size, data, usage); 302} 303 304void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) 305{ 306 GET_CONTEXT; 307 ctx->glBufferSubData(ctx, target, offset, size, data); 308} 309 310GLenum glCheckFramebufferStatus(GLenum target) 311{ 312 GET_CONTEXT; 313 return ctx->glCheckFramebufferStatus(ctx, target); 314} 315 316void glClear(GLbitfield mask) 317{ 318 GET_CONTEXT; 319 ctx->glClear(ctx, mask); 320} 321 322void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 323{ 324 GET_CONTEXT; 325 ctx->glClearColor(ctx, red, green, blue, alpha); 326} 327 328void glClearDepthf(GLclampf depth) 329{ 330 GET_CONTEXT; 331 ctx->glClearDepthf(ctx, depth); 332} 333 334void glClearStencil(GLint s) 335{ 336 GET_CONTEXT; 337 ctx->glClearStencil(ctx, s); 338} 339 340void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 341{ 342 GET_CONTEXT; 343 ctx->glColorMask(ctx, red, green, blue, alpha); 344} 345 346void glCompileShader(GLuint shader) 347{ 348 GET_CONTEXT; 349 ctx->glCompileShader(ctx, shader); 350} 351 352void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) 353{ 354 GET_CONTEXT; 355 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); 356} 357 358void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) 359{ 360 GET_CONTEXT; 361 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); 362} 363 364void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 365{ 366 GET_CONTEXT; 367 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); 368} 369 370void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 371{ 372 GET_CONTEXT; 373 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); 374} 375 376GLuint glCreateProgram() 377{ 378 GET_CONTEXT; 379 return ctx->glCreateProgram(ctx); 380} 381 382GLuint glCreateShader(GLenum type) 383{ 384 GET_CONTEXT; 385 return ctx->glCreateShader(ctx, type); 386} 387 388void glCullFace(GLenum mode) 389{ 390 GET_CONTEXT; 391 ctx->glCullFace(ctx, mode); 392} 393 394void glDeleteBuffers(GLsizei n, const GLuint* buffers) 395{ 396 GET_CONTEXT; 397 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 398 ctx->glDeleteBuffers(ctx, n, buffers); 399} 400 401void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) 402{ 403 GET_CONTEXT; 404 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 405 ctx->glDeleteFramebuffers(ctx, n, framebuffers); 406} 407 408void glDeleteProgram(GLuint program) 409{ 410 GET_CONTEXT; 411 ctx->glDeleteProgram(ctx, program); 412} 413 414void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) 415{ 416 GET_CONTEXT; 417 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 418 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers); 419} 420 421void glDeleteShader(GLuint shader) 422{ 423 GET_CONTEXT; 424 ctx->glDeleteShader(ctx, shader); 425} 426 427void glDeleteTextures(GLsizei n, const GLuint* textures) 428{ 429 GET_CONTEXT; 430 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 431 ctx->glDeleteTextures(ctx, n, textures); 432} 433 434void glDepthFunc(GLenum func) 435{ 436 GET_CONTEXT; 437 ctx->glDepthFunc(ctx, func); 438} 439 440void glDepthMask(GLboolean flag) 441{ 442 GET_CONTEXT; 443 ctx->glDepthMask(ctx, flag); 444} 445 446void glDepthRangef(GLclampf zNear, GLclampf zFar) 447{ 448 GET_CONTEXT; 449 ctx->glDepthRangef(ctx, zNear, zFar); 450} 451 452void glDetachShader(GLuint program, GLuint shader) 453{ 454 GET_CONTEXT; 455 ctx->glDetachShader(ctx, program, shader); 456} 457 458void glDisable(GLenum cap) 459{ 460 GET_CONTEXT; 461 ctx->glDisable(ctx, cap); 462} 463 464void glDisableVertexAttribArray(GLuint index) 465{ 466 GET_CONTEXT; 467 ctx->glDisableVertexAttribArray(ctx, index); 468} 469 470void glDrawArrays(GLenum mode, GLint first, GLsizei count) 471{ 472 GET_CONTEXT; 473 ctx->glDrawArrays(ctx, mode, first, count); 474} 475 476void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) 477{ 478 GET_CONTEXT; 479 ctx->glDrawElements(ctx, mode, count, type, indices); 480} 481 482void glEnable(GLenum cap) 483{ 484 GET_CONTEXT; 485 ctx->glEnable(ctx, cap); 486} 487 488void glEnableVertexAttribArray(GLuint index) 489{ 490 GET_CONTEXT; 491 ctx->glEnableVertexAttribArray(ctx, index); 492} 493 494void glFinish() 495{ 496 GET_CONTEXT; 497 ctx->glFinish(ctx); 498} 499 500void glFlush() 501{ 502 GET_CONTEXT; 503 ctx->glFlush(ctx); 504} 505 506void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 507{ 508 GET_CONTEXT; 509 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); 510} 511 512void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 513{ 514 GET_CONTEXT; 515 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); 516} 517 518void glFrontFace(GLenum mode) 519{ 520 GET_CONTEXT; 521 ctx->glFrontFace(ctx, mode); 522} 523 524void glGenBuffers(GLsizei n, GLuint* buffers) 525{ 526 GET_CONTEXT; 527 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 528 ctx->glGenBuffers(ctx, n, buffers); 529} 530 531void glGenerateMipmap(GLenum target) 532{ 533 GET_CONTEXT; 534 ctx->glGenerateMipmap(ctx, target); 535} 536 537void glGenFramebuffers(GLsizei n, GLuint* framebuffers) 538{ 539 GET_CONTEXT; 540 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 541 ctx->glGenFramebuffers(ctx, n, framebuffers); 542} 543 544void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) 545{ 546 GET_CONTEXT; 547 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 548 ctx->glGenRenderbuffers(ctx, n, renderbuffers); 549} 550 551void glGenTextures(GLsizei n, GLuint* textures) 552{ 553 GET_CONTEXT; 554 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 555 ctx->glGenTextures(ctx, n, textures); 556} 557 558void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) 559{ 560 GET_CONTEXT; 561 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); 562} 563 564void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) 565{ 566 GET_CONTEXT; 567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); 568} 569 570void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 571{ 572 GET_CONTEXT; 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); 574} 575 576int glGetAttribLocation(GLuint program, const GLchar* name) 577{ 578 GET_CONTEXT; 579 return ctx->glGetAttribLocation(ctx, program, name); 580} 581 582void glGetBooleanv(GLenum pname, GLboolean* params) 583{ 584 GET_CONTEXT; 585 ctx->glGetBooleanv(ctx, pname, params); 586} 587 588void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) 589{ 590 GET_CONTEXT; 591 ctx->glGetBufferParameteriv(ctx, target, pname, params); 592} 593 594GLenum glGetError() 595{ 596 GET_CONTEXT; 597 return ctx->glGetError(ctx); 598} 599 600void glGetFloatv(GLenum pname, GLfloat* params) 601{ 602 GET_CONTEXT; 603 ctx->glGetFloatv(ctx, pname, params); 604} 605 606void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) 607{ 608 GET_CONTEXT; 609 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); 610} 611 612void glGetIntegerv(GLenum pname, GLint* params) 613{ 614 GET_CONTEXT; 615 ctx->glGetIntegerv(ctx, pname, params); 616} 617 618void glGetProgramiv(GLuint program, GLenum pname, GLint* params) 619{ 620 GET_CONTEXT; 621 ctx->glGetProgramiv(ctx, program, pname, params); 622} 623 624void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) 625{ 626 GET_CONTEXT; 627 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); 628} 629 630void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) 631{ 632 GET_CONTEXT; 633 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); 634} 635 636void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) 637{ 638 GET_CONTEXT; 639 ctx->glGetShaderiv(ctx, shader, pname, params); 640} 641 642void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) 643{ 644 GET_CONTEXT; 645 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); 646} 647 648void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) 649{ 650 GET_CONTEXT; 651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); 652} 653 654void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) 655{ 656 GET_CONTEXT; 657 ctx->glGetShaderSource(ctx, shader, bufsize, length, source); 658} 659 660const GLubyte* glGetString(GLenum name) 661{ 662 GET_CONTEXT; 663 return ctx->glGetString(ctx, name); 664} 665 666void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) 667{ 668 GET_CONTEXT; 669 ctx->glGetTexParameterfv(ctx, target, pname, params); 670} 671 672void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) 673{ 674 GET_CONTEXT; 675 ctx->glGetTexParameteriv(ctx, target, pname, params); 676} 677 678void glGetUniformfv(GLuint program, GLint location, GLfloat* params) 679{ 680 GET_CONTEXT; 681 ctx->glGetUniformfv(ctx, program, location, params); 682} 683 684void glGetUniformiv(GLuint program, GLint location, GLint* params) 685{ 686 GET_CONTEXT; 687 ctx->glGetUniformiv(ctx, program, location, params); 688} 689 690int glGetUniformLocation(GLuint program, const GLchar* name) 691{ 692 GET_CONTEXT; 693 return ctx->glGetUniformLocation(ctx, program, name); 694} 695 696void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) 697{ 698 GET_CONTEXT; 699 ctx->glGetVertexAttribfv(ctx, index, pname, params); 700} 701 702void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) 703{ 704 GET_CONTEXT; 705 ctx->glGetVertexAttribiv(ctx, index, pname, params); 706} 707 708void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) 709{ 710 GET_CONTEXT; 711 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer); 712} 713 714void glHint(GLenum target, GLenum mode) 715{ 716 GET_CONTEXT; 717 ctx->glHint(ctx, target, mode); 718} 719 720GLboolean glIsBuffer(GLuint buffer) 721{ 722 GET_CONTEXT; 723 return ctx->glIsBuffer(ctx, buffer); 724} 725 726GLboolean glIsEnabled(GLenum cap) 727{ 728 GET_CONTEXT; 729 return ctx->glIsEnabled(ctx, cap); 730} 731 732GLboolean glIsFramebuffer(GLuint framebuffer) 733{ 734 GET_CONTEXT; 735 return ctx->glIsFramebuffer(ctx, framebuffer); 736} 737 738GLboolean glIsProgram(GLuint program) 739{ 740 GET_CONTEXT; 741 return ctx->glIsProgram(ctx, program); 742} 743 744GLboolean glIsRenderbuffer(GLuint renderbuffer) 745{ 746 GET_CONTEXT; 747 return ctx->glIsRenderbuffer(ctx, renderbuffer); 748} 749 750GLboolean glIsShader(GLuint shader) 751{ 752 GET_CONTEXT; 753 return ctx->glIsShader(ctx, shader); 754} 755 756GLboolean glIsTexture(GLuint texture) 757{ 758 GET_CONTEXT; 759 return ctx->glIsTexture(ctx, texture); 760} 761 762void glLineWidth(GLfloat width) 763{ 764 GET_CONTEXT; 765 ctx->glLineWidth(ctx, width); 766} 767 768void glLinkProgram(GLuint program) 769{ 770 GET_CONTEXT; 771 ctx->glLinkProgram(ctx, program); 772} 773 774void glPixelStorei(GLenum pname, GLint param) 775{ 776 GET_CONTEXT; 777 ctx->glPixelStorei(ctx, pname, param); 778} 779 780void glPolygonOffset(GLfloat factor, GLfloat units) 781{ 782 GET_CONTEXT; 783 ctx->glPolygonOffset(ctx, factor, units); 784} 785 786void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) 787{ 788 GET_CONTEXT; 789 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); 790} 791 792void glReleaseShaderCompiler() 793{ 794 GET_CONTEXT; 795 ctx->glReleaseShaderCompiler(ctx); 796} 797 798void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) 799{ 800 GET_CONTEXT; 801 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); 802} 803 804void glSampleCoverage(GLclampf value, GLboolean invert) 805{ 806 GET_CONTEXT; 807 ctx->glSampleCoverage(ctx, value, invert); 808} 809 810void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) 811{ 812 GET_CONTEXT; 813 ctx->glScissor(ctx, x, y, width, height); 814} 815 816void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) 817{ 818 GET_CONTEXT; 819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); 820} 821 822void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) 823{ 824 GET_CONTEXT; 825 ctx->glShaderSource(ctx, shader, count, string, length); 826} 827 828void glStencilFunc(GLenum func, GLint ref, GLuint mask) 829{ 830 GET_CONTEXT; 831 ctx->glStencilFunc(ctx, func, ref, mask); 832} 833 834void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) 835{ 836 GET_CONTEXT; 837 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask); 838} 839 840void glStencilMask(GLuint mask) 841{ 842 GET_CONTEXT; 843 ctx->glStencilMask(ctx, mask); 844} 845 846void glStencilMaskSeparate(GLenum face, GLuint mask) 847{ 848 GET_CONTEXT; 849 ctx->glStencilMaskSeparate(ctx, face, mask); 850} 851 852void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) 853{ 854 GET_CONTEXT; 855 ctx->glStencilOp(ctx, fail, zfail, zpass); 856} 857 858void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) 859{ 860 GET_CONTEXT; 861 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); 862} 863 864void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) 865{ 866 GET_CONTEXT; 867 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); 868} 869 870void glTexParameterf(GLenum target, GLenum pname, GLfloat param) 871{ 872 GET_CONTEXT; 873 ctx->glTexParameterf(ctx, target, pname, param); 874} 875 876void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) 877{ 878 GET_CONTEXT; 879 ctx->glTexParameterfv(ctx, target, pname, params); 880} 881 882void glTexParameteri(GLenum target, GLenum pname, GLint param) 883{ 884 GET_CONTEXT; 885 ctx->glTexParameteri(ctx, target, pname, param); 886} 887 888void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) 889{ 890 GET_CONTEXT; 891 ctx->glTexParameteriv(ctx, target, pname, params); 892} 893 894void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) 895{ 896 GET_CONTEXT; 897 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); 898} 899 900void glUniform1f(GLint location, GLfloat x) 901{ 902 GET_CONTEXT; 903 ctx->glUniform1f(ctx, location, x); 904} 905 906void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) 907{ 908 GET_CONTEXT; 909 ctx->glUniform1fv(ctx, location, count, v); 910} 911 912void glUniform1i(GLint location, GLint x) 913{ 914 GET_CONTEXT; 915 ctx->glUniform1i(ctx, location, x); 916} 917 918void glUniform1iv(GLint location, GLsizei count, const GLint* v) 919{ 920 GET_CONTEXT; 921 ctx->glUniform1iv(ctx, location, count, v); 922} 923 924void glUniform2f(GLint location, GLfloat x, GLfloat y) 925{ 926 GET_CONTEXT; 927 ctx->glUniform2f(ctx, location, x, y); 928} 929 930void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) 931{ 932 GET_CONTEXT; 933 ctx->glUniform2fv(ctx, location, count, v); 934} 935 936void glUniform2i(GLint location, GLint x, GLint y) 937{ 938 GET_CONTEXT; 939 ctx->glUniform2i(ctx, location, x, y); 940} 941 942void glUniform2iv(GLint location, GLsizei count, const GLint* v) 943{ 944 GET_CONTEXT; 945 ctx->glUniform2iv(ctx, location, count, v); 946} 947 948void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) 949{ 950 GET_CONTEXT; 951 ctx->glUniform3f(ctx, location, x, y, z); 952} 953 954void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) 955{ 956 GET_CONTEXT; 957 ctx->glUniform3fv(ctx, location, count, v); 958} 959 960void glUniform3i(GLint location, GLint x, GLint y, GLint z) 961{ 962 GET_CONTEXT; 963 ctx->glUniform3i(ctx, location, x, y, z); 964} 965 966void glUniform3iv(GLint location, GLsizei count, const GLint* v) 967{ 968 GET_CONTEXT; 969 ctx->glUniform3iv(ctx, location, count, v); 970} 971 972void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 973{ 974 GET_CONTEXT; 975 ctx->glUniform4f(ctx, location, x, y, z, w); 976} 977 978void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) 979{ 980 GET_CONTEXT; 981 ctx->glUniform4fv(ctx, location, count, v); 982} 983 984void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) 985{ 986 GET_CONTEXT; 987 ctx->glUniform4i(ctx, location, x, y, z, w); 988} 989 990void glUniform4iv(GLint location, GLsizei count, const GLint* v) 991{ 992 GET_CONTEXT; 993 ctx->glUniform4iv(ctx, location, count, v); 994} 995 996void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 997{ 998 GET_CONTEXT; 999 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); 1000} 1001 1002void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 1003{ 1004 GET_CONTEXT; 1005 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); 1006} 1007 1008void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 1009{ 1010 GET_CONTEXT; 1011 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); 1012} 1013 1014void glUseProgram(GLuint program) 1015{ 1016 GET_CONTEXT; 1017 ctx->glUseProgram(ctx, program); 1018} 1019 1020void glValidateProgram(GLuint program) 1021{ 1022 GET_CONTEXT; 1023 ctx->glValidateProgram(ctx, program); 1024} 1025 1026void glVertexAttrib1f(GLuint indx, GLfloat x) 1027{ 1028 GET_CONTEXT; 1029 ctx->glVertexAttrib1f(ctx, indx, x); 1030} 1031 1032void glVertexAttrib1fv(GLuint indx, const GLfloat* values) 1033{ 1034 GET_CONTEXT; 1035 ctx->glVertexAttrib1fv(ctx, indx, values); 1036} 1037 1038void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) 1039{ 1040 GET_CONTEXT; 1041 ctx->glVertexAttrib2f(ctx, indx, x, y); 1042} 1043 1044void glVertexAttrib2fv(GLuint indx, const GLfloat* values) 1045{ 1046 GET_CONTEXT; 1047 ctx->glVertexAttrib2fv(ctx, indx, values); 1048} 1049 1050void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) 1051{ 1052 GET_CONTEXT; 1053 ctx->glVertexAttrib3f(ctx, indx, x, y, z); 1054} 1055 1056void glVertexAttrib3fv(GLuint indx, const GLfloat* values) 1057{ 1058 GET_CONTEXT; 1059 ctx->glVertexAttrib3fv(ctx, indx, values); 1060} 1061 1062void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1063{ 1064 GET_CONTEXT; 1065 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w); 1066} 1067 1068void glVertexAttrib4fv(GLuint indx, const GLfloat* values) 1069{ 1070 GET_CONTEXT; 1071 ctx->glVertexAttrib4fv(ctx, indx, values); 1072} 1073 1074void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) 1075{ 1076 GET_CONTEXT; 1077 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr); 1078} 1079 1080void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) 1081{ 1082 GET_CONTEXT; 1083 ctx->glViewport(ctx, x, y, width, height); 1084} 1085 1086void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) 1087{ 1088 GET_CONTEXT; 1089 ctx->glEGLImageTargetTexture2DOES(ctx, target, image); 1090} 1091 1092void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 1093{ 1094 GET_CONTEXT; 1095 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); 1096} 1097 1098void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) 1099{ 1100 GET_CONTEXT; 1101 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); 1102} 1103 1104void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) 1105{ 1106 GET_CONTEXT; 1107 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); 1108} 1109 1110void* glMapBufferOES(GLenum target, GLenum access) 1111{ 1112 GET_CONTEXT; 1113 return ctx->glMapBufferOES(ctx, target, access); 1114} 1115 1116GLboolean glUnmapBufferOES(GLenum target) 1117{ 1118 GET_CONTEXT; 1119 return ctx->glUnmapBufferOES(ctx, target); 1120} 1121 1122void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) 1123{ 1124 GET_CONTEXT; 1125 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels); 1126} 1127 1128void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) 1129{ 1130 GET_CONTEXT; 1131 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 1132} 1133 1134void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) 1135{ 1136 GET_CONTEXT; 1137 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); 1138} 1139 1140void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) 1141{ 1142 GET_CONTEXT; 1143 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data); 1144} 1145 1146void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) 1147{ 1148 GET_CONTEXT; 1149 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 1150} 1151 1152void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) 1153{ 1154 GET_CONTEXT; 1155 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); 1156} 1157 1158void glBindVertexArrayOES(GLuint array) 1159{ 1160 GET_CONTEXT; 1161 ctx->glBindVertexArrayOES(ctx, array); 1162} 1163 1164void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) 1165{ 1166 GET_CONTEXT; 1167 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 1168 ctx->glDeleteVertexArraysOES(ctx, n, arrays); 1169} 1170 1171void glGenVertexArraysOES(GLsizei n, GLuint* arrays) 1172{ 1173 GET_CONTEXT; 1174 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } 1175 ctx->glGenVertexArraysOES(ctx, n, arrays); 1176} 1177 1178GLboolean glIsVertexArrayOES(GLuint array) 1179{ 1180 GET_CONTEXT; 1181 return ctx->glIsVertexArrayOES(ctx, array); 1182} 1183 1184void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) 1185{ 1186 GET_CONTEXT; 1187 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); 1188} 1189 1190void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) 1191{ 1192 GET_CONTEXT; 1193 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); 1194} 1195 1196void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) 1197{ 1198 GET_CONTEXT; 1199 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); 1200} 1201 1202void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) 1203{ 1204 GET_CONTEXT; 1205 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups); 1206} 1207 1208void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) 1209{ 1210 GET_CONTEXT; 1211 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters); 1212} 1213 1214void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) 1215{ 1216 GET_CONTEXT; 1217 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString); 1218} 1219 1220void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) 1221{ 1222 GET_CONTEXT; 1223 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString); 1224} 1225 1226void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) 1227{ 1228 GET_CONTEXT; 1229 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data); 1230} 1231 1232void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) 1233{ 1234 GET_CONTEXT; 1235 ctx->glGenPerfMonitorsAMD(ctx, n, monitors); 1236} 1237 1238void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) 1239{ 1240 GET_CONTEXT; 1241 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors); 1242} 1243 1244void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) 1245{ 1246 GET_CONTEXT; 1247 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList); 1248} 1249 1250void glBeginPerfMonitorAMD(GLuint monitor) 1251{ 1252 GET_CONTEXT; 1253 ctx->glBeginPerfMonitorAMD(ctx, monitor); 1254} 1255 1256void glEndPerfMonitorAMD(GLuint monitor) 1257{ 1258 GET_CONTEXT; 1259 ctx->glEndPerfMonitorAMD(ctx, monitor); 1260} 1261 1262void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) 1263{ 1264 GET_CONTEXT; 1265 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten); 1266} 1267 1268void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 1269{ 1270 GET_CONTEXT; 1271 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); 1272} 1273 1274void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) 1275{ 1276 GET_CONTEXT; 1277 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); 1278} 1279 1280void glDeleteFencesNV(GLsizei n, const GLuint* fences) 1281{ 1282 GET_CONTEXT; 1283 ctx->glDeleteFencesNV(ctx, n, fences); 1284} 1285 1286void glGenFencesNV(GLsizei n, GLuint* fences) 1287{ 1288 GET_CONTEXT; 1289 ctx->glGenFencesNV(ctx, n, fences); 1290} 1291 1292GLboolean glIsFenceNV(GLuint fence) 1293{ 1294 GET_CONTEXT; 1295 return ctx->glIsFenceNV(ctx, fence); 1296} 1297 1298GLboolean glTestFenceNV(GLuint fence) 1299{ 1300 GET_CONTEXT; 1301 return ctx->glTestFenceNV(ctx, fence); 1302} 1303 1304void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) 1305{ 1306 GET_CONTEXT; 1307 ctx->glGetFenceivNV(ctx, fence, pname, params); 1308} 1309 1310void glFinishFenceNV(GLuint fence) 1311{ 1312 GET_CONTEXT; 1313 ctx->glFinishFenceNV(ctx, fence); 1314} 1315 1316void glSetFenceNV(GLuint fence, GLenum condition) 1317{ 1318 GET_CONTEXT; 1319 ctx->glSetFenceNV(ctx, fence, condition); 1320} 1321 1322void glCoverageMaskNV(GLboolean mask) 1323{ 1324 GET_CONTEXT; 1325 ctx->glCoverageMaskNV(ctx, mask); 1326} 1327 1328void glCoverageOperationNV(GLenum operation) 1329{ 1330 GET_CONTEXT; 1331 ctx->glCoverageOperationNV(ctx, operation); 1332} 1333 1334void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) 1335{ 1336 GET_CONTEXT; 1337 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); 1338} 1339 1340void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) 1341{ 1342 GET_CONTEXT; 1343 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); 1344} 1345 1346void glEnableDriverControlQCOM(GLuint driverControl) 1347{ 1348 GET_CONTEXT; 1349 ctx->glEnableDriverControlQCOM(ctx, driverControl); 1350} 1351 1352void glDisableDriverControlQCOM(GLuint driverControl) 1353{ 1354 GET_CONTEXT; 1355 ctx->glDisableDriverControlQCOM(ctx, driverControl); 1356} 1357 1358void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) 1359{ 1360 GET_CONTEXT; 1361 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); 1362} 1363 1364void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) 1365{ 1366 GET_CONTEXT; 1367 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); 1368} 1369 1370void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) 1371{ 1372 GET_CONTEXT; 1373 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); 1374} 1375 1376void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) 1377{ 1378 GET_CONTEXT; 1379 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); 1380} 1381 1382void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) 1383{ 1384 GET_CONTEXT; 1385 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); 1386} 1387 1388void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) 1389{ 1390 GET_CONTEXT; 1391 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); 1392} 1393 1394void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) 1395{ 1396 GET_CONTEXT; 1397 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 1398} 1399 1400void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) 1401{ 1402 GET_CONTEXT; 1403 ctx->glExtGetBufferPointervQCOM(ctx, target, params); 1404} 1405 1406void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) 1407{ 1408 GET_CONTEXT; 1409 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); 1410} 1411 1412void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) 1413{ 1414 GET_CONTEXT; 1415 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); 1416} 1417 1418GLboolean glExtIsProgramBinaryQCOM(GLuint program) 1419{ 1420 GET_CONTEXT; 1421 return ctx->glExtIsProgramBinaryQCOM(ctx, program); 1422} 1423 1424void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) 1425{ 1426 GET_CONTEXT; 1427 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); 1428} 1429 1430void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) 1431{ 1432 GET_CONTEXT; 1433 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); 1434} 1435 1436void glEndTilingQCOM(GLbitfield preserveMask) 1437{ 1438 GET_CONTEXT; 1439 ctx->glEndTilingQCOM(ctx, preserveMask); 1440} 1441 1442void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) 1443{ 1444 GET_CONTEXT; 1445 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen); 1446} 1447 1448void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) 1449{ 1450 GET_CONTEXT; 1451 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset); 1452} 1453 1454void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) 1455{ 1456 GET_CONTEXT; 1457 ctx->glDrawElementsOffset(ctx, mode, count, type, offset); 1458} 1459 1460void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) 1461{ 1462 GET_CONTEXT; 1463 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); 1464} 1465 1466void glGetCompressedTextureFormats(int count, GLint* formats) 1467{ 1468 GET_CONTEXT; 1469 ctx->glGetCompressedTextureFormats(ctx, count, formats); 1470} 1471 1472void glShaderString(GLuint shader, const GLchar* string, GLsizei len) 1473{ 1474 GET_CONTEXT; 1475 ctx->glShaderString(ctx, shader, string, len); 1476} 1477 1478int glFinishRoundTrip() 1479{ 1480 GET_CONTEXT; 1481 return ctx->glFinishRoundTrip(ctx); 1482} 1483 1484