1// Generated Code - DO NOT EDIT !!
2// generated by 'emugen'
3#ifndef __gl2_client_ftable_t_h
4#define __gl2_client_ftable_t_h
5
6
7static struct _gl2_funcs_by_name {
8	const char *name;
9	void *proc;
10} gl2_funcs_by_name[] = {
11	{"glActiveTexture", (void*)glActiveTexture},
12	{"glAttachShader", (void*)glAttachShader},
13	{"glBindAttribLocation", (void*)glBindAttribLocation},
14	{"glBindBuffer", (void*)glBindBuffer},
15	{"glBindFramebuffer", (void*)glBindFramebuffer},
16	{"glBindRenderbuffer", (void*)glBindRenderbuffer},
17	{"glBindTexture", (void*)glBindTexture},
18	{"glBlendColor", (void*)glBlendColor},
19	{"glBlendEquation", (void*)glBlendEquation},
20	{"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
21	{"glBlendFunc", (void*)glBlendFunc},
22	{"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
23	{"glBufferData", (void*)glBufferData},
24	{"glBufferSubData", (void*)glBufferSubData},
25	{"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
26	{"glClear", (void*)glClear},
27	{"glClearColor", (void*)glClearColor},
28	{"glClearDepthf", (void*)glClearDepthf},
29	{"glClearStencil", (void*)glClearStencil},
30	{"glColorMask", (void*)glColorMask},
31	{"glCompileShader", (void*)glCompileShader},
32	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
33	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
34	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
35	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
36	{"glCreateProgram", (void*)glCreateProgram},
37	{"glCreateShader", (void*)glCreateShader},
38	{"glCullFace", (void*)glCullFace},
39	{"glDeleteBuffers", (void*)glDeleteBuffers},
40	{"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
41	{"glDeleteProgram", (void*)glDeleteProgram},
42	{"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
43	{"glDeleteShader", (void*)glDeleteShader},
44	{"glDeleteTextures", (void*)glDeleteTextures},
45	{"glDepthFunc", (void*)glDepthFunc},
46	{"glDepthMask", (void*)glDepthMask},
47	{"glDepthRangef", (void*)glDepthRangef},
48	{"glDetachShader", (void*)glDetachShader},
49	{"glDisable", (void*)glDisable},
50	{"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
51	{"glDrawArrays", (void*)glDrawArrays},
52	{"glDrawElements", (void*)glDrawElements},
53	{"glEnable", (void*)glEnable},
54	{"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
55	{"glFinish", (void*)glFinish},
56	{"glFlush", (void*)glFlush},
57	{"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
58	{"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
59	{"glFrontFace", (void*)glFrontFace},
60	{"glGenBuffers", (void*)glGenBuffers},
61	{"glGenerateMipmap", (void*)glGenerateMipmap},
62	{"glGenFramebuffers", (void*)glGenFramebuffers},
63	{"glGenRenderbuffers", (void*)glGenRenderbuffers},
64	{"glGenTextures", (void*)glGenTextures},
65	{"glGetActiveAttrib", (void*)glGetActiveAttrib},
66	{"glGetActiveUniform", (void*)glGetActiveUniform},
67	{"glGetAttachedShaders", (void*)glGetAttachedShaders},
68	{"glGetAttribLocation", (void*)glGetAttribLocation},
69	{"glGetBooleanv", (void*)glGetBooleanv},
70	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
71	{"glGetError", (void*)glGetError},
72	{"glGetFloatv", (void*)glGetFloatv},
73	{"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
74	{"glGetIntegerv", (void*)glGetIntegerv},
75	{"glGetProgramiv", (void*)glGetProgramiv},
76	{"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
77	{"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
78	{"glGetShaderiv", (void*)glGetShaderiv},
79	{"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
80	{"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
81	{"glGetShaderSource", (void*)glGetShaderSource},
82	{"glGetString", (void*)glGetString},
83	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
84	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
85	{"glGetUniformfv", (void*)glGetUniformfv},
86	{"glGetUniformiv", (void*)glGetUniformiv},
87	{"glGetUniformLocation", (void*)glGetUniformLocation},
88	{"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
89	{"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
90	{"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
91	{"glHint", (void*)glHint},
92	{"glIsBuffer", (void*)glIsBuffer},
93	{"glIsEnabled", (void*)glIsEnabled},
94	{"glIsFramebuffer", (void*)glIsFramebuffer},
95	{"glIsProgram", (void*)glIsProgram},
96	{"glIsRenderbuffer", (void*)glIsRenderbuffer},
97	{"glIsShader", (void*)glIsShader},
98	{"glIsTexture", (void*)glIsTexture},
99	{"glLineWidth", (void*)glLineWidth},
100	{"glLinkProgram", (void*)glLinkProgram},
101	{"glPixelStorei", (void*)glPixelStorei},
102	{"glPolygonOffset", (void*)glPolygonOffset},
103	{"glReadPixels", (void*)glReadPixels},
104	{"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
105	{"glRenderbufferStorage", (void*)glRenderbufferStorage},
106	{"glSampleCoverage", (void*)glSampleCoverage},
107	{"glScissor", (void*)glScissor},
108	{"glShaderBinary", (void*)glShaderBinary},
109	{"glShaderSource", (void*)glShaderSource},
110	{"glStencilFunc", (void*)glStencilFunc},
111	{"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
112	{"glStencilMask", (void*)glStencilMask},
113	{"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
114	{"glStencilOp", (void*)glStencilOp},
115	{"glStencilOpSeparate", (void*)glStencilOpSeparate},
116	{"glTexImage2D", (void*)glTexImage2D},
117	{"glTexParameterf", (void*)glTexParameterf},
118	{"glTexParameterfv", (void*)glTexParameterfv},
119	{"glTexParameteri", (void*)glTexParameteri},
120	{"glTexParameteriv", (void*)glTexParameteriv},
121	{"glTexSubImage2D", (void*)glTexSubImage2D},
122	{"glUniform1f", (void*)glUniform1f},
123	{"glUniform1fv", (void*)glUniform1fv},
124	{"glUniform1i", (void*)glUniform1i},
125	{"glUniform1iv", (void*)glUniform1iv},
126	{"glUniform2f", (void*)glUniform2f},
127	{"glUniform2fv", (void*)glUniform2fv},
128	{"glUniform2i", (void*)glUniform2i},
129	{"glUniform2iv", (void*)glUniform2iv},
130	{"glUniform3f", (void*)glUniform3f},
131	{"glUniform3fv", (void*)glUniform3fv},
132	{"glUniform3i", (void*)glUniform3i},
133	{"glUniform3iv", (void*)glUniform3iv},
134	{"glUniform4f", (void*)glUniform4f},
135	{"glUniform4fv", (void*)glUniform4fv},
136	{"glUniform4i", (void*)glUniform4i},
137	{"glUniform4iv", (void*)glUniform4iv},
138	{"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
139	{"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
140	{"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
141	{"glUseProgram", (void*)glUseProgram},
142	{"glValidateProgram", (void*)glValidateProgram},
143	{"glVertexAttrib1f", (void*)glVertexAttrib1f},
144	{"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
145	{"glVertexAttrib2f", (void*)glVertexAttrib2f},
146	{"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
147	{"glVertexAttrib3f", (void*)glVertexAttrib3f},
148	{"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
149	{"glVertexAttrib4f", (void*)glVertexAttrib4f},
150	{"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
151	{"glVertexAttribPointer", (void*)glVertexAttribPointer},
152	{"glViewport", (void*)glViewport},
153	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
154	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
155	{"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
156	{"glProgramBinaryOES", (void*)glProgramBinaryOES},
157	{"glMapBufferOES", (void*)glMapBufferOES},
158	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
159	{"glTexImage3DOES", (void*)glTexImage3DOES},
160	{"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
161	{"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
162	{"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
163	{"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
164	{"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
165	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
166	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
167	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
168	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
169	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
170	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
171	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
172	{"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
173	{"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
174	{"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
175	{"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
176	{"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
177	{"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
178	{"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
179	{"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
180	{"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
181	{"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
182	{"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
183	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
184	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
185	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
186	{"glGenFencesNV", (void*)glGenFencesNV},
187	{"glIsFenceNV", (void*)glIsFenceNV},
188	{"glTestFenceNV", (void*)glTestFenceNV},
189	{"glGetFenceivNV", (void*)glGetFenceivNV},
190	{"glFinishFenceNV", (void*)glFinishFenceNV},
191	{"glSetFenceNV", (void*)glSetFenceNV},
192	{"glCoverageMaskNV", (void*)glCoverageMaskNV},
193	{"glCoverageOperationNV", (void*)glCoverageOperationNV},
194	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
195	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
196	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
197	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
198	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
199	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
200	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
201	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
202	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
203	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
204	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
205	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
206	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
207	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
208	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
209	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
210	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
211	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
212};
213static int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
214
215
216#endif
217