1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.android; 34 35import com.jme3.app.SimpleApplication; 36import com.jme3.light.AmbientLight; 37import com.jme3.light.DirectionalLight; 38import com.jme3.light.PointLight; 39import com.jme3.material.Material; 40import com.jme3.math.ColorRGBA; 41import com.jme3.math.FastMath; 42import com.jme3.math.Vector3f; 43import com.jme3.scene.Geometry; 44import com.jme3.scene.Spatial; 45import com.jme3.scene.plugins.ogre.OgreMeshKey; 46import com.jme3.scene.shape.Sphere; 47import com.jme3.util.TangentBinormalGenerator; 48 49public class TestBumpModel extends SimpleApplication { 50 51 float angle; 52 PointLight pl; 53 Spatial lightMdl; 54 55 public static void main(String[] args){ 56 TestBumpModel app = new TestBumpModel(); 57 app.start(); 58 } 59 60 @Override 61 public void simpleInitApp() { 62 Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml")); 63 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); 64 TangentBinormalGenerator.generate(signpost); 65 rootNode.attachChild(signpost); 66 67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 68 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 69 rootNode.attachChild(lightMdl); 70 71 // flourescent main light 72 pl = new PointLight(); 73 pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); 74 rootNode.addLight(pl); 75 76 AmbientLight al = new AmbientLight(); 77 al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f)); 78 rootNode.addLight(al); 79 80 DirectionalLight dl = new DirectionalLight(); 81 dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); 82 dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f)); 83 rootNode.addLight(dl); 84 } 85 86 @Override 87 public void simpleUpdate(float tpf){ 88 angle += tpf * 0.25f; 89 angle %= FastMath.TWO_PI; 90 91 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); 92 lightMdl.setLocalTranslation(pl.getPosition()); 93 } 94 95} 96