1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
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10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
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17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.android;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.AmbientLight;
37import com.jme3.light.DirectionalLight;
38import com.jme3.light.PointLight;
39import com.jme3.material.Material;
40import com.jme3.math.ColorRGBA;
41import com.jme3.math.FastMath;
42import com.jme3.math.Vector3f;
43import com.jme3.scene.Geometry;
44import com.jme3.scene.Spatial;
45import com.jme3.scene.plugins.ogre.OgreMeshKey;
46import com.jme3.scene.shape.Sphere;
47import com.jme3.util.TangentBinormalGenerator;
48
49public class TestBumpModel extends SimpleApplication {
50
51    float angle;
52    PointLight pl;
53    Spatial lightMdl;
54
55    public static void main(String[] args){
56        TestBumpModel app = new TestBumpModel();
57        app.start();
58    }
59
60    @Override
61    public void simpleInitApp() {
62        Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
63        signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
64        TangentBinormalGenerator.generate(signpost);
65        rootNode.attachChild(signpost);
66
67        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
68        lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
69        rootNode.attachChild(lightMdl);
70
71        // flourescent main light
72        pl = new PointLight();
73        pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
74        rootNode.addLight(pl);
75
76        AmbientLight al = new AmbientLight();
77        al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f));
78        rootNode.addLight(al);
79
80        DirectionalLight dl = new DirectionalLight();
81        dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal());
82        dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f));
83        rootNode.addLight(dl);
84    }
85
86    @Override
87    public void simpleUpdate(float tpf){
88        angle += tpf * 0.25f;
89        angle %= FastMath.TWO_PI;
90
91        pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
92        lightMdl.setLocalTranslation(pl.getPosition());
93    }
94
95}
96