1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32package jme3test.tools; 33 34import com.jme3.app.SimpleApplication; 35import com.jme3.light.AmbientLight; 36import com.jme3.light.DirectionalLight; 37import com.jme3.math.ColorRGBA; 38import com.jme3.math.Vector3f; 39import com.jme3.scene.Geometry; 40import com.jme3.scene.Node; 41import com.jme3.scene.Spatial; 42import com.jme3.scene.shape.Quad; 43import jme3tools.optimize.TextureAtlas; 44 45public class TestTextureAtlas extends SimpleApplication { 46 47 public static void main(String[] args) { 48 TestTextureAtlas app = new TestTextureAtlas(); 49 app.start(); 50 } 51 52 @Override 53 public void simpleInitApp() { 54 flyCam.setMoveSpeed(50); 55 Node scene = new Node("Scene"); 56 Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene"); 57 obj1.setLocalTranslation(-4, 0, 0); 58 Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); 59 obj2.setLocalTranslation(-2, 0, 0); 60 Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); 61 obj3.setLocalTranslation(-0, 0, 0); 62 Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); 63 obj4.setLocalTranslation(2, 0, 0); 64 Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); 65 obj5.setLocalTranslation(4, 0, 0); 66 scene.attachChild(obj1); 67 scene.attachChild(obj2); 68 scene.attachChild(obj3); 69 scene.attachChild(obj4); 70 scene.attachChild(obj5); 71 72 Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048); 73 74 AmbientLight al = new AmbientLight(); 75 rootNode.addLight(al); 76 77 DirectionalLight sun = new DirectionalLight(); 78 sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); 79 sun.setColor(ColorRGBA.White.clone().multLocal(2)); 80 rootNode.addLight(sun); 81 82 rootNode.attachChild(geom); 83 84 //quad to display material 85 Geometry box = new Geometry("displayquad", new Quad(4, 4)); 86 box.setMaterial(geom.getMaterial()); 87 box.setLocalTranslation(0, 1, 3); 88 rootNode.attachChild(box); 89 } 90} 91