LiveIntervalUnion.cpp revision 953af2c3c560a13bd5eeb676c128b7e362dca684
1//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// LiveIntervalUnion represents a coalesced set of live intervals. This may be
11// used during coalescing to represent a congruence class, or during register
12// allocation to model liveness of a physical register.
13//
14//===----------------------------------------------------------------------===//
15
16#define DEBUG_TYPE "regalloc"
17#include "LiveIntervalUnion.h"
18#include "llvm/ADT/SparseBitVector.h"
19#include "llvm/Support/Debug.h"
20#include "llvm/Support/raw_ostream.h"
21#include <algorithm>
22using namespace llvm;
23
24
25// Merge a LiveInterval's segments. Guarantee no overlaps.
26void LiveIntervalUnion::unify(LiveInterval &VirtReg) {
27  if (VirtReg.empty())
28    return;
29
30  // Insert each of the virtual register's live segments into the map.
31  LiveInterval::iterator RegPos = VirtReg.begin();
32  LiveInterval::iterator RegEnd = VirtReg.end();
33  SegmentIter SegPos = Segments.find(RegPos->start);
34
35  for (;;) {
36    SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
37    if (++RegPos == RegEnd)
38      return;
39    SegPos.advanceTo(RegPos->start);
40  }
41}
42
43// Remove a live virtual register's segments from this union.
44void LiveIntervalUnion::extract(LiveInterval &VirtReg) {
45  if (VirtReg.empty())
46    return;
47
48  // Remove each of the virtual register's live segments from the map.
49  LiveInterval::iterator RegPos = VirtReg.begin();
50  LiveInterval::iterator RegEnd = VirtReg.end();
51  SegmentIter SegPos = Segments.find(RegPos->start);
52
53  for (;;) {
54    assert(SegPos.value() == &VirtReg && "Inconsistent LiveInterval");
55    SegPos.erase();
56    if (!SegPos.valid())
57      return;
58
59    // Skip all segments that may have been coalesced.
60    RegPos = VirtReg.advanceTo(RegPos, SegPos.start());
61    if (RegPos == RegEnd)
62      return;
63
64    SegPos.advanceTo(RegPos->start);
65  }
66}
67
68void
69LiveIntervalUnion::print(raw_ostream &OS,
70                         const AbstractRegisterDescription *RegDesc) const {
71  OS << "LIU ";
72  if (RegDesc != NULL)
73    OS << RegDesc->getName(RepReg);
74  else {
75    OS << RepReg;
76  }
77  for (LiveSegments::const_iterator SI = Segments.begin(); SI.valid(); ++SI)
78    dbgs() << " [" << SI.start() << ' ' << SI.stop() << "):%reg"
79           << SI.value()->reg;
80  OS << "\n";
81}
82
83void LiveIntervalUnion::dump(const AbstractRegisterDescription *RegDesc) const {
84  print(dbgs(), RegDesc);
85}
86
87#ifndef NDEBUG
88// Verify the live intervals in this union and add them to the visited set.
89void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
90  for (SegmentIter SI = Segments.begin(); SI.valid(); ++SI)
91    VisitedVRegs.set(SI.value()->reg);
92}
93#endif //!NDEBUG
94
95// Private interface accessed by Query.
96//
97// Find a pair of segments that intersect, one in the live virtual register
98// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
99// is responsible for advancing the LiveIntervalUnion segments to find a
100// "notable" intersection, which requires query-specific logic.
101//
102// This design assumes only a fast mechanism for intersecting a single live
103// virtual register segment with a set of LiveIntervalUnion segments.  This may
104// be ok since most virtual registers have very few segments.  If we had a data
105// structure that optimizd MxN intersection of segments, then we would bypass
106// the loop that advances within the LiveInterval.
107//
108// If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
109// segment whose start point is greater than LiveInterval's end point.
110//
111// Assumes that segments are sorted by start position in both
112// LiveInterval and LiveSegments.
113void LiveIntervalUnion::Query::findIntersection(InterferenceResult &IR) const {
114
115  // Search until reaching the end of the LiveUnion segments.
116  LiveInterval::iterator VirtRegEnd = VirtReg->end();
117  while (IR.LiveUnionI.valid()) {
118    // Slowly advance the live virtual reg iterator until we surpass the next
119    // segment in LiveUnion.
120    //
121    // Note: If this is ever used for coalescing of fixed registers and we have
122    // a live vreg with thousands of segments, then change this code to use
123    // upperBound instead.
124    IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
125    if (IR.VirtRegI == VirtRegEnd)
126      break; // Retain current (nonoverlapping) LiveUnionI
127
128    // VirtRegI may have advanced far beyond LiveUnionI, catch up.
129    IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
130
131    // Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
132    if (!IR.LiveUnionI.valid())
133      break;
134    if (IR.LiveUnionI.start() < IR.VirtRegI->end) {
135      assert(overlap(*IR.VirtRegI, IR.LiveUnionI) &&
136             "upperBound postcondition");
137      break;
138    }
139  }
140  if (!IR.LiveUnionI.valid())
141    IR.VirtRegI = VirtRegEnd;
142}
143
144// Find the first intersection, and cache interference info
145// (retain segment iterators into both VirtReg and LiveUnion).
146LiveIntervalUnion::InterferenceResult
147LiveIntervalUnion::Query::firstInterference() {
148  if (FirstInterference != LiveIntervalUnion::InterferenceResult()) {
149    return FirstInterference;
150  }
151  FirstInterference = InterferenceResult(VirtReg->begin(), LiveUnion->begin());
152  findIntersection(FirstInterference);
153  return FirstInterference;
154}
155
156// Treat the result as an iterator and advance to the next interfering pair
157// of segments. This is a plain iterator with no filter.
158bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &IR) const {
159  assert(isInterference(IR) && "iteration past end of interferences");
160
161  // Advance either the VirtReg or LiveUnion segment to ensure that we visit all
162  // unique overlapping pairs.
163  if (IR.VirtRegI->end < IR.LiveUnionI.stop()) {
164    if (++IR.VirtRegI == VirtReg->end())
165      return false;
166  }
167  else {
168    if (!(++IR.LiveUnionI).valid()) {
169      IR.VirtRegI = VirtReg->end();
170      return false;
171    }
172  }
173  // Short-circuit findIntersection() if possible.
174  if (overlap(*IR.VirtRegI, IR.LiveUnionI))
175    return true;
176
177  // Find the next intersection.
178  findIntersection(IR);
179  return isInterference(IR);
180}
181
182// Scan the vector of interfering virtual registers in this union. Assume it's
183// quite small.
184bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
185  SmallVectorImpl<LiveInterval*>::const_iterator I =
186    std::find(InterferingVRegs.begin(), InterferingVRegs.end(), VirtReg);
187  return I != InterferingVRegs.end();
188}
189
190// Count the number of virtual registers in this union that interfere with this
191// query's live virtual register.
192//
193// The number of times that we either advance IR.VirtRegI or call
194// LiveUnion.upperBound() will be no more than the number of holes in
195// VirtReg. So each invocation of collectInterferingVRegs() takes
196// time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
197//
198// For comments on how to speed it up, see Query::findIntersection().
199unsigned LiveIntervalUnion::Query::
200collectInterferingVRegs(unsigned MaxInterferingRegs) {
201  InterferenceResult IR = firstInterference();
202  LiveInterval::iterator VirtRegEnd = VirtReg->end();
203  LiveInterval *RecentInterferingVReg = NULL;
204  while (IR.LiveUnionI.valid()) {
205    // Advance the union's iterator to reach an unseen interfering vreg.
206    do {
207      if (IR.LiveUnionI.value() == RecentInterferingVReg)
208        continue;
209
210      if (!isSeenInterference(IR.LiveUnionI.value()))
211        break;
212
213      // Cache the most recent interfering vreg to bypass isSeenInterference.
214      RecentInterferingVReg = IR.LiveUnionI.value();
215
216    } while ((++IR.LiveUnionI).valid());
217    if (!IR.LiveUnionI.valid())
218      break;
219
220    // Advance the VirtReg iterator until surpassing the next segment in
221    // LiveUnion.
222    IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
223    if (IR.VirtRegI == VirtRegEnd)
224      break;
225
226    // Check for intersection with the union's segment.
227    if (overlap(*IR.VirtRegI, IR.LiveUnionI)) {
228
229      if (!IR.LiveUnionI.value()->isSpillable())
230        SeenUnspillableVReg = true;
231
232      InterferingVRegs.push_back(IR.LiveUnionI.value());
233      if (InterferingVRegs.size() == MaxInterferingRegs)
234        return MaxInterferingRegs;
235
236      // Cache the most recent interfering vreg to bypass isSeenInterference.
237      RecentInterferingVReg = IR.LiveUnionI.value();
238      ++IR.LiveUnionI;
239      continue;
240    }
241    // VirtRegI may have advanced far beyond LiveUnionI,
242    // do a fast intersection test to "catch up"
243    IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
244  }
245  SeenAllInterferences = true;
246  return InterferingVRegs.size();
247}
248