1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19*/
20// sbar.c -- status bar code
21
22#include "quakedef.h"
23
24
25int			sb_updates;		// if >= vid.numpages, no update needed
26
27#define STAT_MINUS		10	// num frame for '-' stats digit
28qpic_t		*sb_nums[2][11];
29qpic_t		*sb_colon, *sb_slash;
30qpic_t		*sb_ibar;
31qpic_t		*sb_sbar;
32qpic_t		*sb_scorebar;
33
34qpic_t		*sb_weapons[7][8];	// 0 is active, 1 is owned, 2-5 are flashes
35qpic_t		*sb_ammo[4];
36qpic_t		*sb_sigil[4];
37qpic_t		*sb_armor[3];
38qpic_t		*sb_items[32];
39
40qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive
41							// 0 is static, 1 is temporary animation
42qpic_t	*sb_face_invis;
43qpic_t	*sb_face_quad;
44qpic_t	*sb_face_invuln;
45qpic_t	*sb_face_invis_invuln;
46
47qboolean	sb_showscores;
48qboolean	sb_showteamscores;
49
50int			sb_lines;			// scan lines to draw
51
52void Sbar_DeathmatchOverlay (int start);
53void Sbar_TeamOverlay (void);
54void Sbar_MiniDeathmatchOverlay (void);
55
56static qboolean largegame = false;
57
58/*
59===============
60Sbar_ShowTeamScores
61
62Tab key down
63===============
64*/
65void Sbar_ShowTeamScores (void)
66{
67	if (sb_showteamscores)
68		return;
69
70	sb_showteamscores = true;
71	sb_updates = 0;
72}
73
74/*
75===============
76Sbar_DontShowTeamScores
77
78Tab key up
79===============
80*/
81void Sbar_DontShowTeamScores (void)
82{
83	sb_showteamscores = false;
84	sb_updates = 0;
85}
86
87/*
88===============
89Sbar_ShowScores
90
91Tab key down
92===============
93*/
94void Sbar_ShowScores (void)
95{
96	if (sb_showscores)
97		return;
98
99	sb_showscores = true;
100	sb_updates = 0;
101}
102
103/*
104===============
105Sbar_DontShowScores
106
107Tab key up
108===============
109*/
110void Sbar_DontShowScores (void)
111{
112	sb_showscores = false;
113	sb_updates = 0;
114}
115
116/*
117===============
118Sbar_Changed
119===============
120*/
121void Sbar_Changed (void)
122{
123	sb_updates = 0;	// update next frame
124}
125
126/*
127===============
128Sbar_Init
129===============
130*/
131void Sbar_Init (void)
132{
133	int		i;
134
135	for (i=0 ; i<10 ; i++)
136	{
137		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
138		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
139	}
140
141	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
142	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
143
144	sb_colon = Draw_PicFromWad ("num_colon");
145	sb_slash = Draw_PicFromWad ("num_slash");
146
147	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
148	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
149	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
150	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
151	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
152	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
153	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
154
155	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
156	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
157	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
158	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
159	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
160	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
161	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
162
163	for (i=0 ; i<5 ; i++)
164	{
165		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
166		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
167		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
168		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
169		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
170		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
171		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
172	}
173
174	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
175	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
176	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
177	sb_ammo[3] = Draw_PicFromWad ("sb_cells");
178
179	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
180	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
181	sb_armor[2] = Draw_PicFromWad ("sb_armor3");
182
183	sb_items[0] = Draw_PicFromWad ("sb_key1");
184	sb_items[1] = Draw_PicFromWad ("sb_key2");
185	sb_items[2] = Draw_PicFromWad ("sb_invis");
186	sb_items[3] = Draw_PicFromWad ("sb_invuln");
187	sb_items[4] = Draw_PicFromWad ("sb_suit");
188	sb_items[5] = Draw_PicFromWad ("sb_quad");
189
190	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
191	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
192	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
193	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
194
195	sb_faces[4][0] = Draw_PicFromWad ("face1");
196	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
197	sb_faces[3][0] = Draw_PicFromWad ("face2");
198	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
199	sb_faces[2][0] = Draw_PicFromWad ("face3");
200	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
201	sb_faces[1][0] = Draw_PicFromWad ("face4");
202	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
203	sb_faces[0][0] = Draw_PicFromWad ("face5");
204	sb_faces[0][1] = Draw_PicFromWad ("face_p5");
205
206	sb_face_invis = Draw_PicFromWad ("face_invis");
207	sb_face_invuln = Draw_PicFromWad ("face_invul2");
208	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
209	sb_face_quad = Draw_PicFromWad ("face_quad");
210
211	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
212	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
213
214	Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
215	Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
216
217	sb_sbar = Draw_PicFromWad ("sbar");
218	sb_ibar = Draw_PicFromWad ("ibar");
219	sb_scorebar = Draw_PicFromWad ("scorebar");
220}
221
222
223//=============================================================================
224
225// drawing routines are reletive to the status bar location
226
227/*
228=============
229Sbar_DrawPic
230=============
231*/
232void Sbar_DrawPic (int x, int y, qpic_t *pic)
233{
234	Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
235}
236
237/*
238=============
239Sbar_DrawSubPic
240=============
241JACK: Draws a portion of the picture in the status bar.
242*/
243
244void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
245{
246	Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
247}
248
249
250/*
251=============
252Sbar_DrawTransPic
253=============
254*/
255void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
256{
257	Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
258}
259
260/*
261================
262Sbar_DrawCharacter
263
264Draws one solid graphics character
265================
266*/
267void Sbar_DrawCharacter (int x, int y, int num)
268{
269	Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
270}
271
272/*
273================
274Sbar_DrawString
275================
276*/
277void Sbar_DrawString (int x, int y, char *str)
278{
279	Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
280}
281
282/*
283=============
284Sbar_itoa
285=============
286*/
287int Sbar_itoa (int num, char *buf)
288{
289	char	*str;
290	int		pow10;
291	int		dig;
292
293	str = buf;
294
295	if (num < 0)
296	{
297		*str++ = '-';
298		num = -num;
299	}
300
301	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
302	;
303
304	do
305	{
306		pow10 /= 10;
307		dig = num/pow10;
308		*str++ = '0'+dig;
309		num -= dig*pow10;
310	} while (pow10 != 1);
311
312	*str = 0;
313
314	return str-buf;
315}
316
317
318/*
319=============
320Sbar_DrawNum
321=============
322*/
323void Sbar_DrawNum (int x, int y, int num, int digits, int color)
324{
325	char			str[12];
326	char			*ptr;
327	int				l, frame;
328
329	l = Sbar_itoa (num, str);
330	ptr = str;
331	if (l > digits)
332		ptr += (l-digits);
333	if (l < digits)
334		x += (digits-l)*24;
335
336	while (*ptr)
337	{
338		if (*ptr == '-')
339			frame = STAT_MINUS;
340		else
341			frame = *ptr -'0';
342
343		Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
344		x += 24;
345		ptr++;
346	}
347}
348
349//=============================================================================
350
351//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
352//int		fragsort[MAX_SCOREBOARD];
353int		fragsort[MAX_CLIENTS];
354int		scoreboardlines;
355typedef struct {
356	char team[16+1];
357	int frags;
358	int players;
359	int plow, phigh, ptotal;
360} team_t;
361team_t teams[MAX_CLIENTS];
362int teamsort[MAX_CLIENTS];
363int scoreboardteams;
364
365/*
366===============
367Sbar_SortFrags
368===============
369*/
370void Sbar_SortFrags (qboolean includespec)
371{
372	int		i, j, k;
373
374// sort by frags
375	scoreboardlines = 0;
376	for (i=0 ; i<MAX_CLIENTS ; i++)
377	{
378		if (cl.players[i].name[0] &&
379			(!cl.players[i].spectator || includespec))
380		{
381			fragsort[scoreboardlines] = i;
382			scoreboardlines++;
383			if (cl.players[i].spectator)
384				cl.players[i].frags = -999;
385		}
386	}
387
388	for (i=0 ; i<scoreboardlines ; i++)
389		for (j=0 ; j<scoreboardlines-1-i ; j++)
390			if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
391			{
392				k = fragsort[j];
393				fragsort[j] = fragsort[j+1];
394				fragsort[j+1] = k;
395			}
396}
397
398void Sbar_SortTeams (void)
399{
400	int				i, j, k;
401	player_info_t	*s;
402	int				teamplay;
403	char t[16+1];
404
405// request new ping times every two second
406	scoreboardteams = 0;
407
408	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
409	if (!teamplay)
410		return;
411
412// sort the teams
413	memset(teams, 0, sizeof(teams));
414	for (i = 0; i < MAX_CLIENTS; i++)
415		teams[i].plow = 999;
416
417	for (i = 0; i < MAX_CLIENTS; i++) {
418		s = &cl.players[i];
419		if (!s->name[0])
420			continue;
421		if (s->spectator)
422			continue;
423
424		// find his team in the list
425		t[16] = 0;
426		strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
427		if (!t || !t[0])
428			continue; // not on team
429		for (j = 0; j < scoreboardteams; j++)
430			if (!strcmp(teams[j].team, t)) {
431				teams[j].frags += s->frags;
432				teams[j].players++;
433				goto addpinginfo;
434			}
435		if (j == scoreboardteams) { // must add him
436			j = scoreboardteams++;
437			strcpy(teams[j].team, t);
438			teams[j].frags = s->frags;
439			teams[j].players = 1;
440addpinginfo:
441			if (teams[j].plow > s->ping)
442				teams[j].plow = s->ping;
443			if (teams[j].phigh < s->ping)
444				teams[j].phigh = s->ping;
445			teams[j].ptotal += s->ping;
446		}
447	}
448
449	// sort
450	for (i = 0; i < scoreboardteams; i++)
451		teamsort[i] = i;
452
453	// good 'ol bubble sort
454	for (i = 0; i < scoreboardteams - 1; i++)
455		for (j = i + 1; j < scoreboardteams; j++)
456			if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
457				k = teamsort[i];
458				teamsort[i] = teamsort[j];
459				teamsort[j] = k;
460			}
461}
462
463int	Sbar_ColorForMap (int m)
464{
465	m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
466
467	m *= 16;
468	return m < 128 ? m + 8 : m + 8;
469}
470
471
472/*
473===============
474Sbar_SoloScoreboard
475===============
476*/
477void Sbar_SoloScoreboard (void)
478{
479	char	str[80];
480	int		minutes, seconds, tens, units;
481
482	Sbar_DrawPic (0, 0, sb_scorebar);
483
484	// time
485	minutes = cl.time / 60;
486	seconds = cl.time - 60*minutes;
487	tens = seconds / 10;
488	units = seconds - 10*tens;
489	sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
490	Sbar_DrawString (184, 4, str);
491}
492
493//=============================================================================
494
495/*
496===============
497Sbar_DrawInventory
498===============
499*/
500void Sbar_DrawInventory (void)
501{
502	int		i;
503	char	num[6];
504	float	time;
505	int		flashon;
506	qboolean	headsup;
507	qboolean    hudswap;
508
509	headsup = !(cl_sbar.value || scr_viewsize.value<100);
510	hudswap = cl_hudswap.value; // Get that nasty float out :)
511
512	if (!headsup)
513		Sbar_DrawPic (0, -24, sb_ibar);
514// weapons
515	for (i=0 ; i<7 ; i++)
516	{
517		if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
518		{
519			time = cl.item_gettime[i];
520			flashon = (int)((cl.time - time)*10);
521			if (flashon < 0)
522				flashon = 0;
523			if (flashon >= 10)
524			{
525				if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
526					flashon = 1;
527				else
528					flashon = 0;
529			}
530			else
531				flashon = (flashon%5) + 2;
532
533			if (headsup) {
534				if (i || vid.height>200)
535					Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
536
537			} else
538			Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
539//			Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
540
541			if (flashon > 1)
542				sb_updates = 0;		// force update to remove flash
543		}
544	}
545
546// ammo counts
547	for (i=0 ; i<4 ; i++)
548	{
549		sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
550		if (headsup) {
551//			Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
552			Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
553			if (num[0] != ' ')
554				Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
555			if (num[1] != ' ')
556				Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
557			if (num[2] != ' ')
558				Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
559		} else {
560		if (num[0] != ' ')
561			Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
562		if (num[1] != ' ')
563			Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
564		if (num[2] != ' ')
565			Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
566	}
567	}
568
569	flashon = 0;
570// items
571	for (i=0 ; i<6 ; i++)
572		if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
573		{
574			time = cl.item_gettime[17+i];
575			if (time &&	time > cl.time - 2 && flashon )
576			{	// flash frame
577				sb_updates = 0;
578			}
579			else
580				Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
581			if (time &&	time > cl.time - 2)
582				sb_updates = 0;
583		}
584
585// sigils
586	for (i=0 ; i<4 ; i++)
587		if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
588		{
589			time = cl.item_gettime[28+i];
590			if (time &&	time > cl.time - 2 && flashon )
591			{	// flash frame
592				sb_updates = 0;
593			}
594			else
595				Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
596			if (time &&	time > cl.time - 2)
597				sb_updates = 0;
598		}
599}
600
601//=============================================================================
602
603/*
604===============
605Sbar_DrawFrags
606===============
607*/
608void Sbar_DrawFrags (void)
609{
610	int				i, k, l;
611	int				top, bottom;
612	int				x, y, f;
613	char			num[12];
614	player_info_t	*s;
615
616	Sbar_SortFrags (false);
617
618// draw the text
619	l = scoreboardlines <= 4 ? scoreboardlines : 4;
620
621	x = 23;
622//	xofs = (vid.width - 320)>>1;
623	y = vid.height - SBAR_HEIGHT - 23;
624
625	for (i=0 ; i<l ; i++)
626	{
627		k = fragsort[i];
628		s = &cl.players[k];
629		if (!s->name[0])
630			continue;
631		if (s->spectator)
632			continue;
633
634	// draw background
635		top = s->topcolor;
636		bottom = s->bottomcolor;
637		top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
638		bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
639
640		top = Sbar_ColorForMap (top);
641		bottom = Sbar_ColorForMap (bottom);
642
643//		Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
644//		Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
645		Draw_Fill (x*8 + 10, y, 28, 4, top);
646		Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
647
648	// draw number
649		f = s->frags;
650		sprintf (num, "%3i",f);
651
652		Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
653		Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
654		Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
655
656		if (k == cl.playernum)
657		{
658			Sbar_DrawCharacter (x*8+2, -24, 16);
659			Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
660		}
661		x+=4;
662	}
663}
664
665//=============================================================================
666
667
668/*
669===============
670Sbar_DrawFace
671===============
672*/
673void Sbar_DrawFace (void)
674{
675	int		f, anim;
676
677	if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
678	== (IT_INVISIBILITY | IT_INVULNERABILITY) )
679	{
680		Sbar_DrawPic (112, 0, sb_face_invis_invuln);
681		return;
682	}
683	if (cl.stats[STAT_ITEMS] & IT_QUAD)
684	{
685		Sbar_DrawPic (112, 0, sb_face_quad );
686		return;
687	}
688	if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
689	{
690		Sbar_DrawPic (112, 0, sb_face_invis );
691		return;
692	}
693	if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
694	{
695		Sbar_DrawPic (112, 0, sb_face_invuln);
696		return;
697	}
698
699	if (cl.stats[STAT_HEALTH] >= 100)
700		f = 4;
701	else
702		f = cl.stats[STAT_HEALTH] / 20;
703
704	if (cl.time <= cl.faceanimtime)
705	{
706		anim = 1;
707		sb_updates = 0;		// make sure the anim gets drawn over
708	}
709	else
710		anim = 0;
711	Sbar_DrawPic (112, 0, sb_faces[f][anim]);
712}
713
714/*
715=============
716Sbar_DrawNormal
717=============
718*/
719void Sbar_DrawNormal (void)
720{
721	if (cl_sbar.value || scr_viewsize.value<100)
722	Sbar_DrawPic (0, 0, sb_sbar);
723
724// armor
725	if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
726	{
727		Sbar_DrawNum (24, 0, 666, 3, 1);
728		Sbar_DrawPic (0, 0, draw_disc);
729	}
730	else
731	{
732		Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
733		, cl.stats[STAT_ARMOR] <= 25);
734		if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
735			Sbar_DrawPic (0, 0, sb_armor[2]);
736		else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
737			Sbar_DrawPic (0, 0, sb_armor[1]);
738		else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
739			Sbar_DrawPic (0, 0, sb_armor[0]);
740	}
741
742// face
743	Sbar_DrawFace ();
744
745// health
746	Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
747	, cl.stats[STAT_HEALTH] <= 25);
748
749// ammo icon
750	if (cl.stats[STAT_ITEMS] & IT_SHELLS)
751		Sbar_DrawPic (224, 0, sb_ammo[0]);
752	else if (cl.stats[STAT_ITEMS] & IT_NAILS)
753		Sbar_DrawPic (224, 0, sb_ammo[1]);
754	else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
755		Sbar_DrawPic (224, 0, sb_ammo[2]);
756	else if (cl.stats[STAT_ITEMS] & IT_CELLS)
757		Sbar_DrawPic (224, 0, sb_ammo[3]);
758
759	Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
760	, cl.stats[STAT_AMMO] <= 10);
761}
762
763/*
764===============
765Sbar_Draw
766===============
767*/
768void Sbar_Draw (void)
769{
770	qboolean headsup;
771	char st[512];
772
773	headsup = !(cl_sbar.value || scr_viewsize.value<100);
774	if ((sb_updates >= vid.numpages) && !headsup)
775		return;
776
777	if (scr_con_current == vid.height)
778		return;		// console is full screen
779
780	scr_copyeverything = 1;
781//	scr_fullupdate = 0;
782
783	sb_updates++;
784
785// top line
786	if (sb_lines > 24)
787	{
788		if (!cl.spectator || autocam == CAM_TRACK)
789			Sbar_DrawInventory ();
790		if (!headsup || vid.width<512)
791			Sbar_DrawFrags ();
792	}
793
794// main area
795	if (sb_lines > 0)
796	{
797		if (cl.spectator) {
798			if (autocam != CAM_TRACK) {
799				Sbar_DrawPic (0, 0, sb_scorebar);
800				Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
801				Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
802			} else {
803				if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
804					Sbar_SoloScoreboard ();
805				else
806					Sbar_DrawNormal ();
807
808//					Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
809				sprintf(st, "Tracking %-.13s, [JUMP] for next",
810						cl.players[spec_track].name);
811				Sbar_DrawString(0, -8, st);
812			}
813		} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
814			Sbar_SoloScoreboard ();
815		else
816			Sbar_DrawNormal ();
817	}
818
819// main screen deathmatch rankings
820	// if we're dead show team scores in team games
821	if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
822		if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
823			!sb_showscores)
824			Sbar_TeamOverlay();
825		else
826			Sbar_DeathmatchOverlay (0);
827	else if (sb_showscores)
828		Sbar_DeathmatchOverlay (0);
829	else if (sb_showteamscores)
830		Sbar_TeamOverlay();
831
832#ifdef GLQUAKE
833	if (sb_showscores || sb_showteamscores ||
834		cl.stats[STAT_HEALTH] <= 0)
835		sb_updates = 0;
836	// clear unused areas in gl
837#if 0
838	{
839		int x = (vid.width - 320)>>1;
840
841		// left
842		if (x > 0) {
843			Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
844			Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
845		}
846	}
847#endif
848	if (vid.width > 320 && !headsup)
849		Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
850#endif
851
852	if (sb_lines > 0)
853		Sbar_MiniDeathmatchOverlay ();
854}
855
856//=============================================================================
857
858/*
859==================
860Sbar_IntermissionNumber
861
862==================
863*/
864void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
865{
866	char			str[12];
867	char			*ptr;
868	int				l, frame;
869
870	l = Sbar_itoa (num, str);
871	ptr = str;
872	if (l > digits)
873		ptr += (l-digits);
874	if (l < digits)
875		x += (digits-l)*24;
876
877	while (*ptr)
878	{
879		if (*ptr == '-')
880			frame = STAT_MINUS;
881		else
882			frame = *ptr -'0';
883
884		Draw_TransPic (x,y,sb_nums[color][frame]);
885		x += 24;
886		ptr++;
887	}
888}
889
890/*
891==================
892Sbar_TeamOverlay
893
894team frags
895added by Zoid
896==================
897*/
898void Sbar_TeamOverlay (void)
899{
900	qpic_t			*pic;
901	int				i, k, l;
902	int				x, y;
903	char			num[12];
904	int				teamplay;
905	char			team[5];
906	team_t *tm;
907	int plow, phigh, pavg;
908
909// request new ping times every two second
910	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
911
912	if (!teamplay) {
913		Sbar_DeathmatchOverlay(0);
914		return;
915	}
916
917	scr_copyeverything = 1;
918	scr_fullupdate = 0;
919
920	pic = Draw_CachePic ("gfx/ranking.lmp");
921	Draw_Pic (160-pic->width/2, 0, pic);
922
923	y = 24;
924	x = 36;
925	Draw_String(x, y, "low/avg/high team total players");
926	y += 8;
927//	Draw_String(x, y, "------------ ---- ----- -------");
928	Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
929	y += 8;
930
931// sort the teams
932	Sbar_SortTeams();
933
934// draw the text
935	l = scoreboardlines;
936
937	for (i=0 ; i < scoreboardteams && y <= (int) (vid.height-10) ; i++)
938	{
939		k = teamsort[i];
940		tm = teams + k;
941
942	// draw pings
943		plow = tm->plow;
944		if (plow < 0 || plow > 999)
945			plow = 999;
946		phigh = tm->phigh;
947		if (phigh < 0 || phigh > 999)
948			phigh = 999;
949		if (!tm->players)
950			pavg = 999;
951		else
952			pavg = tm->ptotal / tm->players;
953		if (pavg < 0 || pavg > 999)
954			pavg = 999;
955
956		sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
957		Draw_String ( x, y, num);
958
959	// draw team
960		team[4] = 0;
961		strncpy (team, tm->team, 4);
962		Draw_String (x + 104, y, team);
963
964	// draw total
965		sprintf (num, "%5i", tm->frags);
966		Draw_String (x + 104 + 40, y, num);
967
968	// draw players
969		sprintf (num, "%5i", tm->players);
970		Draw_String (x + 104 + 88, y, num);
971
972		if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
973			"team"), tm->team, 16)) {
974			Draw_Character ( x + 104 - 8, y, 16);
975			Draw_Character ( x + 104 + 32, y, 17);
976		}
977
978		y += 8;
979	}
980	y += 8;
981	Sbar_DeathmatchOverlay(y);
982}
983
984/*
985==================
986Sbar_DeathmatchOverlay
987
988ping time frags name
989==================
990*/
991void Sbar_DeathmatchOverlay (int start)
992{
993	qpic_t			*pic;
994	int				i, k, l;
995	int				top, bottom;
996	int				x, y, f;
997	char			num[12];
998	player_info_t	*s;
999	int				total;
1000	int				minutes;
1001	int				p;
1002	int				teamplay;
1003	char			team[5];
1004	int				skip = 10;
1005
1006	if (largegame)
1007		skip = 8;
1008
1009// request new ping times every two second
1010	if (realtime - cl.last_ping_request > 2)
1011	{
1012		cl.last_ping_request = realtime;
1013		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
1014		SZ_Print (&cls.netchan.message, "pings");
1015	}
1016
1017	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
1018
1019	scr_copyeverything = 1;
1020	scr_fullupdate = 0;
1021
1022	if (!start) {
1023		pic = Draw_CachePic ("gfx/ranking.lmp");
1024		Draw_Pic (160-pic->width/2, 0, pic);
1025	}
1026
1027// scores
1028	Sbar_SortFrags (true);
1029
1030// draw the text
1031	l = scoreboardlines;
1032
1033	if (start)
1034		y = start;
1035	else
1036		y = 24;
1037	if (teamplay)
1038	{
1039		x = 4;
1040//                            0    40 64   104   152  192
1041		Draw_String ( x , y, "ping pl time frags team name");
1042		y += 8;
1043//		Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
1044		Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
1045		y += 8;
1046	}
1047	else
1048	{
1049		x = 16;
1050//                            0    40 64   104   152
1051		Draw_String ( x , y, "ping pl time frags name");
1052		y += 8;
1053//		Draw_String ( x , y, "---- -- ---- ----- ----------------");
1054		Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
1055		y += 8;
1056	}
1057
1058	for (i=0 ; i<l && y <= (int) (vid.height-10) ; i++)
1059	{
1060		k = fragsort[i];
1061		s = &cl.players[k];
1062		if (!s->name[0])
1063			continue;
1064
1065		// draw ping
1066		p = s->ping;
1067		if (p < 0 || p > 999)
1068			p = 999;
1069		sprintf (num, "%4i", p);
1070		Draw_String ( x, y, num);
1071
1072		// draw pl
1073		p = s->pl;
1074		sprintf (num, "%3i", p);
1075		if (p > 25)
1076			Draw_Alt_String ( x+32, y, num);
1077		else
1078			Draw_String ( x+32, y, num);
1079
1080		if (s->spectator)
1081		{
1082			Draw_String (x+40, y, "(spectator)");
1083			// draw name
1084			if (teamplay)
1085				Draw_String (x+152+40, y, s->name);
1086			else
1087				Draw_String (x+152, y, s->name);
1088			y += skip;
1089			continue;
1090		}
1091
1092
1093		// draw time
1094		if (cl.intermission)
1095			total = cl.completed_time - s->entertime;
1096		else
1097			total = realtime - s->entertime;
1098		minutes = (int)total/60;
1099		sprintf (num, "%4i", minutes);
1100		Draw_String ( x+64 , y, num);
1101
1102		// draw background
1103		top = s->topcolor;
1104		bottom = s->bottomcolor;
1105		top = Sbar_ColorForMap (top);
1106		bottom = Sbar_ColorForMap (bottom);
1107
1108		if (largegame)
1109			Draw_Fill ( x+104, y+1, 40, 3, top);
1110		else
1111			Draw_Fill ( x+104, y, 40, 4, top);
1112		Draw_Fill ( x+104, y+4, 40, 4, bottom);
1113
1114	// draw number
1115		f = s->frags;
1116		sprintf (num, "%3i",f);
1117
1118		Draw_Character ( x+112 , y, num[0]);
1119		Draw_Character ( x+120 , y, num[1]);
1120		Draw_Character ( x+128 , y, num[2]);
1121
1122		if (k == cl.playernum)
1123		{
1124			Draw_Character ( x + 104, y, 16);
1125			Draw_Character ( x + 136, y, 17);
1126		}
1127
1128		// team
1129		if (teamplay)
1130		{
1131			team[4] = 0;
1132			strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
1133			Draw_String (x+152, y, team);
1134		}
1135
1136		// draw name
1137		if (teamplay)
1138			Draw_String (x+152+40, y, s->name);
1139		else
1140			Draw_String (x+152, y, s->name);
1141
1142		y += skip;
1143	}
1144
1145	if (y >= (int) (vid.height-10)) // we ran over the screen size, squish
1146		largegame = true;
1147}
1148
1149/*
1150==================
1151Sbar_MiniDeathmatchOverlay
1152
1153frags name
1154frags team name
1155displayed to right of status bar if there's room
1156==================
1157*/
1158void Sbar_MiniDeathmatchOverlay (void)
1159{
1160	int				i, k;
1161	int				top, bottom;
1162	int				x, y, f;
1163	char			num[12];
1164	player_info_t	*s;
1165	int				teamplay;
1166	char			team[5];
1167	int				numlines;
1168	char			name[16+1];
1169	team_t			*tm;
1170
1171	if (vid.width < 512 || !sb_lines)
1172		return; // not enuff room
1173
1174	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
1175
1176	scr_copyeverything = 1;
1177	scr_fullupdate = 0;
1178
1179// scores
1180	Sbar_SortFrags (false);
1181	if (vid.width >= 640)
1182		Sbar_SortTeams();
1183
1184	if (!scoreboardlines)
1185		return; // no one there?
1186
1187// draw the text
1188	y = vid.height - sb_lines - 1;
1189	numlines = sb_lines/8;
1190	if (numlines < 3)
1191		return; // not enough room
1192
1193	// find us
1194	for (i=0 ; i < scoreboardlines; i++)
1195		if (fragsort[i] == cl.playernum)
1196			break;
1197
1198	if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
1199		i = 0;
1200	else // figure out start
1201		i = i - numlines/2;
1202
1203	if (i > scoreboardlines - numlines)
1204		i = scoreboardlines - numlines;
1205	if (i < 0)
1206		i = 0;
1207
1208	x = 324;
1209
1210	for (/* */ ; i < scoreboardlines && y < (int) (vid.height - 8 + 1); i++)
1211	{
1212		k = fragsort[i];
1213		s = &cl.players[k];
1214		if (!s->name[0])
1215			continue;
1216
1217	// draw ping
1218		top = s->topcolor;
1219		bottom = s->bottomcolor;
1220		top = Sbar_ColorForMap (top);
1221		bottom = Sbar_ColorForMap (bottom);
1222
1223		Draw_Fill ( x, y+1, 40, 3, top);
1224		Draw_Fill ( x, y+4, 40, 4, bottom);
1225
1226	// draw number
1227		f = s->frags;
1228		sprintf (num, "%3i",f);
1229
1230		Draw_Character ( x+8 , y, num[0]);
1231		Draw_Character ( x+16, y, num[1]);
1232		Draw_Character ( x+24, y, num[2]);
1233
1234		if (k == cl.playernum)
1235		{
1236			Draw_Character ( x, y, 16);
1237			Draw_Character ( x + 32, y, 17);
1238		}
1239
1240	// team
1241		if (teamplay)
1242		{
1243			team[4] = 0;
1244			strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
1245			Draw_String (x+48, y, team);
1246		}
1247
1248	// draw name
1249		name[16] = 0;
1250		strncpy(name, s->name, 16);
1251		if (teamplay)
1252			Draw_String (x+48+40, y, name);
1253		else
1254			Draw_String (x+48, y, name);
1255		y += 8;
1256	}
1257
1258	// draw teams if room
1259	if (vid.width < 640 || !teamplay)
1260		return;
1261
1262	// draw seperator
1263	x += 208;
1264	for (y = vid.height - sb_lines; y < (int) (vid.height - 6); y += 2)
1265		Draw_Character(x, y, 14);
1266
1267	x += 16;
1268
1269	y = vid.height - sb_lines;
1270	for (i=0 ; i < scoreboardteams && y <= (int) vid.height; i++)
1271	{
1272		k = teamsort[i];
1273		tm = teams + k;
1274
1275	// draw pings
1276		team[4] = 0;
1277		strncpy (team, tm->team, 4);
1278		Draw_String (x, y, team);
1279
1280	// draw total
1281		sprintf (num, "%5i", tm->frags);
1282		Draw_String (x + 40, y, num);
1283
1284		if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
1285			"team"), tm->team, 16)) {
1286			Draw_Character ( x - 8, y, 16);
1287			Draw_Character ( x + 32, y, 17);
1288		}
1289
1290		y += 8;
1291	}
1292
1293}
1294
1295
1296/*
1297==================
1298Sbar_IntermissionOverlay
1299
1300==================
1301*/
1302void Sbar_IntermissionOverlay (void)
1303{
1304	scr_copyeverything = 1;
1305	scr_fullupdate = 0;
1306
1307	if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
1308		Sbar_TeamOverlay ();
1309	else
1310		Sbar_DeathmatchOverlay (0);
1311}
1312
1313
1314/*
1315==================
1316Sbar_FinaleOverlay
1317
1318==================
1319*/
1320void Sbar_FinaleOverlay (void)
1321{
1322	qpic_t	*pic;
1323
1324	scr_copyeverything = 1;
1325
1326	pic = Draw_CachePic ("gfx/finale.lmp");
1327	Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
1328}
1329
1330
1331