1/*
2 *  snd_android.c
3 *  Android-specific sound interface
4 *
5 */
6
7#include "quakedef.h"
8
9/*
10==================
11SNDDMA_Init
12
13Try to find a sound device to mix for.
14Returns false if nothing is found.
15==================
16*/
17
18qboolean SNDDMA_Init(void)
19{
20	return 0;
21}
22
23/*
24==============
25SNDDMA_GetDMAPos
26
27return the current sample position (in mono samples read)
28inside the recirculating dma buffer, so the mixing code will know
29how many sample are required to fill it up.
30===============
31*/
32int SNDDMA_GetDMAPos(void)
33{
34	return 0;
35}
36
37/*
38==============
39SNDDMA_Submit
40
41Send sound to device if buffer isn't really the dma buffer
42===============
43*/
44void SNDDMA_Submit(void)
45{
46}
47
48/*
49==============
50SNDDMA_Shutdown
51
52Reset the sound device for exiting
53===============
54*/
55void SNDDMA_Shutdown(void)
56{
57}
58