1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "gl/GrGLInterface.h"
11#include "../GrTDArray.h"
12
13GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
14GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
15GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
16GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
17GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
18GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
19GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
20GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
21GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
22GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
23GrGLvoid GR_GL_FUNCTION_TYPE nullGLClear(GrGLbitfield mask) {}
24GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
25GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearStencil(GrGLint s) {}
26GrGLvoid GR_GL_FUNCTION_TYPE nullGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
27GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {}
28GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
29GrGLvoid GR_GL_FUNCTION_TYPE nullGLCullFace(GrGLenum mode) {}
30GrGLvoid GR_GL_FUNCTION_TYPE nullGLDepthMask(GrGLboolean flag) {}
31GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisable(GrGLenum cap) {}
32GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {}
33GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
34GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffer(GrGLenum mode) {}
35GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
36GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
37GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnable(GrGLenum cap) {}
38GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnableVertexAttribArray(GrGLuint index) {}
39GrGLvoid GR_GL_FUNCTION_TYPE nullGLEndQuery(GrGLenum target) {}
40GrGLvoid GR_GL_FUNCTION_TYPE nullGLFinish() {}
41GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlush() {}
42GrGLvoid GR_GL_FUNCTION_TYPE nullGLFrontFace(GrGLenum mode) {}
43GrGLvoid GR_GL_FUNCTION_TYPE nullGLLineWidth(GrGLfloat width) {}
44GrGLvoid GR_GL_FUNCTION_TYPE nullGLLinkProgram(GrGLuint program) {}
45GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
46GrGLvoid GR_GL_FUNCTION_TYPE nullGLQueryCounter(GrGLuint id, GrGLenum target) {}
47GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadBuffer(GrGLenum src) {}
48GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
49GrGLvoid GR_GL_FUNCTION_TYPE nullGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
50GrGLvoid GR_GL_FUNCTION_TYPE nullGLShaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
51GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
52GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
53GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMask(GrGLuint mask) {}
54GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
55GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
56GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
57GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
58GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
59GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
60GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
61GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1f(GrGLint location, GrGLfloat v0) {}
62GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1i(GrGLint location, GrGLint v0) {}
63GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
64GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
65GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
66GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
67GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
68GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
69GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
70GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
71GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
72GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
73GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
74GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
75GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
76GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
77GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
78GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
79GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
80GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
81GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
82GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
83GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
84GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
85GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
86GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
87GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
88GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
89GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
90GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
91GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
92GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
93GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
94GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
95GrGLvoid GR_GL_FUNCTION_TYPE nullGLResolveMultisampleFramebuffer() {}
96GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
97
98GrGLenum GR_GL_FUNCTION_TYPE nullGLCheckFramebufferStatus(GrGLenum target) {
99    return GR_GL_FRAMEBUFFER_COMPLETE;
100}
101
102GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
103    static int gCurrID = 0;
104    return ++gCurrID;
105}
106
107GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
108    static int gCurrID = 0;
109    return ++gCurrID;
110}
111
112// same delete used for shaders and programs
113GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
114}
115
116// same function used for all glGen*(GLsize i, GLuint*) functions
117GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenIds(GrGLsizei n, GrGLuint* ids) {
118    static int gCurrID = 0;
119    for (int i = 0; i < n; ++i) {
120        ids[i] = ++gCurrID;
121    }
122}
123// same delete function for all glDelete*(GLsize i, const GLuint*) except buffers
124GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {}
125
126// In debug builds we do asserts that ensure we agree with GL about when a buffer
127// is mapped.
128static GrTDArray<GrGLuint> gMappedBuffers;
129static GrGLuint gCurrArrayBuffer;
130static GrGLuint gCurrElementArrayBuffer;
131
132GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
133    switch (target) {
134    case GR_GL_ARRAY_BUFFER:
135        gCurrArrayBuffer = buffer;
136        break;
137    case GR_GL_ELEMENT_ARRAY_BUFFER:
138        gCurrElementArrayBuffer = buffer;
139        break;
140    }
141}
142
143// deleting a bound buffer has the side effect of binding 0
144GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
145    for (int i = 0; i < n; ++i) {
146        if (ids[i] == gCurrArrayBuffer) {
147            gCurrArrayBuffer = 0;
148        }
149        if (ids[i] == gCurrElementArrayBuffer) {
150            gCurrElementArrayBuffer = 0;
151        }
152        for (int j = 0; j < gMappedBuffers.count(); ++j) {
153            if (gMappedBuffers[j] == ids[i]) {
154                gMappedBuffers.remove(j);
155                // don't break b/c we didn't check for dupes on insert
156                --j;
157            }
158        }
159    }
160}
161
162GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
163    // We just reserve 32MB of RAM for all locks and hope its big enough
164    static SkAutoMalloc gBufferData(32 * (1 << 20));
165    GrGLuint buf = 0;
166    switch (target) {
167        case GR_GL_ARRAY_BUFFER:
168            buf = gCurrArrayBuffer;
169            break;
170        case GR_GL_ELEMENT_ARRAY_BUFFER:
171            buf = gCurrElementArrayBuffer;
172            break;
173    }
174    if (buf) {
175        *gMappedBuffers.append() = buf;
176    }
177    return gBufferData.get();
178}
179
180GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
181    GrGLuint buf = 0;
182    switch (target) {
183    case GR_GL_ARRAY_BUFFER:
184        buf = gCurrArrayBuffer;
185        break;
186    case GR_GL_ELEMENT_ARRAY_BUFFER:
187        buf = gCurrElementArrayBuffer;
188        break;
189    }
190    if (buf) {
191        for (int i = 0; i < gMappedBuffers.count(); ++i) {
192            if (gMappedBuffers[i] == buf) {
193                gMappedBuffers.remove(i);
194                // don't break b/c we didn't check for dupes on insert
195                --i;
196            }
197        }
198    }
199    return GR_GL_TRUE;
200}
201
202GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
203    switch (pname) {
204        case GR_GL_BUFFER_MAPPED: {
205            *params = GR_GL_FALSE;
206            GrGLuint buf = 0;
207            switch (target) {
208                case GR_GL_ARRAY_BUFFER:
209                    buf = gCurrArrayBuffer;
210                    break;
211                case GR_GL_ELEMENT_ARRAY_BUFFER:
212                    buf = gCurrElementArrayBuffer;
213                    break;
214            }
215            if (buf) {
216                for (int i = 0; i < gMappedBuffers.count(); ++i) {
217                    if (gMappedBuffers[i] == buf) {
218                        *params = GR_GL_TRUE;
219                        break;
220                    }
221                }
222            }
223            break; }
224        default:
225            GrCrash("Unexpected pname to GetBufferParamateriv");
226            break;
227    }
228};
229
230GrGLenum GR_GL_FUNCTION_TYPE nullGLGetError() {
231    return GR_GL_NO_ERROR;
232}
233
234GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetIntegerv(GrGLenum pname, GrGLint* params) {
235    switch (pname) {
236        case GR_GL_STENCIL_BITS:
237            *params = 8;
238            break;
239        case GR_GL_SAMPLES:
240            *params = 1;
241            break;
242        case GR_GL_FRAMEBUFFER_BINDING:
243            *params = 0;
244            break;
245        case GR_GL_VIEWPORT:
246            params[0] = 0;
247            params[1] = 0;
248            params[2] = 800;
249            params[3] = 600;
250            break;
251        case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
252            *params = 8;
253            break;
254        case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
255            *params = 16;
256            break;
257        case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
258            *params = 16 * 4;
259            break;
260        case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
261            *params = 0;
262            break;
263        case GR_GL_COMPRESSED_TEXTURE_FORMATS:
264            break;
265        case GR_GL_MAX_TEXTURE_SIZE:
266            *params = 8192;
267            break;
268        case GR_GL_MAX_RENDERBUFFER_SIZE:
269            *params = 8192;
270            break;
271        case GR_GL_MAX_SAMPLES:
272            *params = 32;
273            break;
274        case GR_GL_MAX_VERTEX_ATTRIBS:
275            *params = 16;
276            break;
277        case GR_GL_MAX_TEXTURE_UNITS:
278            *params = 8;
279            break;
280        default:
281            GrCrash("Unexpected pname to GetIntegerv");
282    }
283}
284// used for both the program and shader info logs
285GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {
286    if (length) {
287        *length = 0;
288    }
289    if (bufsize > 0) {
290        *infolog = 0;
291    }
292}
293
294// used for both the program and shader params
295GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {
296    switch (pname) {
297        case GR_GL_LINK_STATUS:  // fallthru
298        case GR_GL_COMPILE_STATUS:
299            *params = GR_GL_TRUE;
300            break;
301        case GR_GL_INFO_LOG_LENGTH:
302            *params = 0;
303            break;
304        // we don't expect any other pnames
305        default:
306            GrCrash("Unexpected pname to GetProgramiv");
307            break;
308    }
309}
310
311namespace {
312template <typename T>
313void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
314    switch (pname) {
315        case GR_GL_QUERY_RESULT_AVAILABLE:
316            *params = GR_GL_TRUE;
317            break;
318        case GR_GL_QUERY_RESULT:
319            *params = 0;
320            break;
321        default:
322            GrCrash("Unexpected pname passed to GetQueryObject.");
323            break;
324    }
325}
326}
327
328// Queries on the null GL just don't do anything at all. We could potentially make
329// the timers work.
330GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {
331    switch (pname) {
332        case GR_GL_CURRENT_QUERY:
333            *params = 0;
334            break;
335        case GR_GL_QUERY_COUNTER_BITS:
336            *params = 32;
337            break;
338        default:
339            GrCrash("Unexpected pname passed GetQueryiv.");
340    }
341}
342GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {
343    query_result(id, pname, params);
344}
345GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {
346    query_result(id, pname, params);
347}
348GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {
349    query_result(id, pname, params);
350}
351GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {
352    query_result(id, pname, params);
353}
354
355const GrGLubyte* GR_GL_FUNCTION_TYPE nullGLGetString(GrGLenum name) {
356    switch (name) {
357        case GR_GL_EXTENSIONS:
358            return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
359        case GR_GL_VERSION:
360            return (const GrGLubyte*)"4.0 Null GL";
361        case GR_GL_SHADING_LANGUAGE_VERSION:
362            return (const GrGLubyte*)"4.20.8 Null GLSL";
363        default:
364            GrCrash("Unexpected name to GetString");
365            return NULL;
366    }
367}
368
369// we used to use this to query stuff about externally created textures, now we just
370// require clients to tell us everything about the texture.
371GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {
372    GrCrash("Should never query texture parameters.");
373}
374
375GrGLint GR_GL_FUNCTION_TYPE nullGLGetUniformLocation(GrGLuint program, const char* name) {
376    static int gUniLocation = 0;
377    return ++gUniLocation;
378}
379
380const GrGLInterface* GrGLCreateNullInterface() {
381    // The gl functions are not context-specific so we create one global
382    // interface
383    static SkAutoTUnref<GrGLInterface> glInterface;
384    if (!glInterface.get()) {
385        GrGLInterface* interface = new GrGLInterface;
386        glInterface.reset(interface);
387        interface->fBindingsExported = kDesktop_GrGLBinding;
388        interface->fActiveTexture = nullGLActiveTexture;
389        interface->fAttachShader = nullGLAttachShader;
390        interface->fBeginQuery = nullGLBeginQuery;
391        interface->fBindAttribLocation = nullGLBindAttribLocation;
392        interface->fBindBuffer = nullGLBindBuffer;
393        interface->fBindFragDataLocation = nullGLBindFragDataLocation;
394        interface->fBindTexture = nullGLBindTexture;
395        interface->fBlendColor = nullGLBlendColor;
396        interface->fBlendFunc = nullGLBlendFunc;
397        interface->fBufferData = nullGLBufferData;
398        interface->fBufferSubData = nullGLBufferSubData;
399        interface->fClear = nullGLClear;
400        interface->fClearColor = nullGLClearColor;
401        interface->fClearStencil = nullGLClearStencil;
402        interface->fColorMask = nullGLColorMask;
403        interface->fCompileShader = nullGLCompileShader;
404        interface->fCompressedTexImage2D = nullGLCompressedTexImage2D;
405        interface->fCreateProgram = nullGLCreateProgram;
406        interface->fCreateShader = nullGLCreateShader;
407        interface->fCullFace = nullGLCullFace;
408        interface->fDeleteBuffers = nullGLDeleteBuffers;
409        interface->fDeleteProgram = nullGLDelete;
410        interface->fDeleteQueries = nullGLDeleteIds;
411        interface->fDeleteShader = nullGLDelete;
412        interface->fDeleteTextures = nullGLDeleteIds;
413        interface->fDepthMask = nullGLDepthMask;
414        interface->fDisable = nullGLDisable;
415        interface->fDisableVertexAttribArray = nullGLDisableVertexAttribArray;
416        interface->fDrawArrays = nullGLDrawArrays;
417        interface->fDrawBuffer = nullGLDrawBuffer;
418        interface->fDrawBuffers = nullGLDrawBuffers;
419        interface->fDrawElements = nullGLDrawElements;
420        interface->fEnable = nullGLEnable;
421        interface->fEnableVertexAttribArray = nullGLEnableVertexAttribArray;
422        interface->fEndQuery = nullGLEndQuery;
423        interface->fFinish = nullGLFinish;
424        interface->fFlush = nullGLFlush;
425        interface->fFrontFace = nullGLFrontFace;
426        interface->fGenBuffers = nullGLGenIds;
427        interface->fGenQueries = nullGLGenIds;
428        interface->fGenTextures = nullGLGenIds;
429        interface->fGetBufferParameteriv = nullGLGetBufferParameteriv;
430        interface->fGetError = nullGLGetError;
431        interface->fGetIntegerv = nullGLGetIntegerv;
432        interface->fGetQueryObjecti64v = nullGLGetQueryObjecti64v;
433        interface->fGetQueryObjectiv = nullGLGetQueryObjectiv;
434        interface->fGetQueryObjectui64v = nullGLGetQueryObjectui64v;
435        interface->fGetQueryObjectuiv = nullGLGetQueryObjectuiv;
436        interface->fGetQueryiv = nullGLGetQueryiv;
437        interface->fGetProgramInfoLog = nullGLGetInfoLog;
438        interface->fGetProgramiv = nullGLGetShaderOrProgramiv;
439        interface->fGetShaderInfoLog = nullGLGetInfoLog;
440        interface->fGetShaderiv = nullGLGetShaderOrProgramiv;
441        interface->fGetString = nullGLGetString;
442        interface->fGetTexLevelParameteriv = nullGLGetTexLevelParameteriv;
443        interface->fGetUniformLocation = nullGLGetUniformLocation;
444        interface->fLineWidth = nullGLLineWidth;
445        interface->fLinkProgram = nullGLLinkProgram;
446        interface->fPixelStorei = nullGLPixelStorei;
447        interface->fQueryCounter = nullGLQueryCounter;
448        interface->fReadBuffer = nullGLReadBuffer;
449        interface->fReadPixels = nullGLReadPixels;
450        interface->fScissor = nullGLScissor;
451        interface->fShaderSource = nullGLShaderSource;
452        interface->fStencilFunc = nullGLStencilFunc;
453        interface->fStencilFuncSeparate = nullGLStencilFuncSeparate;
454        interface->fStencilMask = nullGLStencilMask;
455        interface->fStencilMaskSeparate = nullGLStencilMaskSeparate;
456        interface->fStencilOp = nullGLStencilOp;
457        interface->fStencilOpSeparate = nullGLStencilOpSeparate;
458        interface->fTexImage2D = nullGLTexImage2D;
459        interface->fTexParameteri = nullGLTexParameteri;
460        interface->fTexSubImage2D = nullGLTexSubImage2D;
461        interface->fTexStorage2D = nullGLTexStorage2D;
462        interface->fUniform1f = nullGLUniform1f;
463        interface->fUniform1i = nullGLUniform1i;
464        interface->fUniform1fv = nullGLUniform1fv;
465        interface->fUniform1iv = nullGLUniform1iv;
466        interface->fUniform2f = nullGLUniform2f;
467        interface->fUniform2i = nullGLUniform2i;
468        interface->fUniform2fv = nullGLUniform2fv;
469        interface->fUniform2iv = nullGLUniform2iv;
470        interface->fUniform3f = nullGLUniform3f;
471        interface->fUniform3i = nullGLUniform3i;
472        interface->fUniform3fv = nullGLUniform3fv;
473        interface->fUniform3iv = nullGLUniform3iv;
474        interface->fUniform4f = nullGLUniform4f;
475        interface->fUniform4i = nullGLUniform4i;
476        interface->fUniform4fv = nullGLUniform4fv;
477        interface->fUniform4iv = nullGLUniform4iv;
478        interface->fUniformMatrix2fv = nullGLUniformMatrix2fv;
479        interface->fUniformMatrix3fv = nullGLUniformMatrix3fv;
480        interface->fUniformMatrix4fv = nullGLUniformMatrix4fv;
481        interface->fUseProgram = nullGLUseProgram;
482        interface->fVertexAttrib4fv = nullGLVertexAttrib4fv;
483        interface->fVertexAttribPointer = nullGLVertexAttribPointer;
484        interface->fViewport = nullGLViewport;
485        interface->fBindFramebuffer = nullGLBindFramebuffer;
486        interface->fBindRenderbuffer = nullGLBindRenderbuffer;
487        interface->fCheckFramebufferStatus = nullGLCheckFramebufferStatus;
488        interface->fDeleteFramebuffers = nullGLDeleteFramebuffers;
489        interface->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
490        interface->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
491        interface->fFramebufferTexture2D = nullGLFramebufferTexture2D;
492        interface->fGenFramebuffers = nullGLGenIds;
493        interface->fGenRenderbuffers = nullGLGenIds;
494        interface->fGetFramebufferAttachmentParameteriv = nullGLGetFramebufferAttachmentParameteriv;
495        interface->fGetRenderbufferParameteriv = nullGLGetRenderbufferParameteriv;
496        interface->fRenderbufferStorage = nullGLRenderbufferStorage;
497        interface->fRenderbufferStorageMultisample = nullGLRenderbufferStorageMultisample;
498        interface->fBlitFramebuffer = nullGLBlitFramebuffer;
499        interface->fResolveMultisampleFramebuffer = nullGLResolveMultisampleFramebuffer;
500        interface->fMapBuffer = nullGLMapBuffer;
501        interface->fUnmapBuffer = nullGLUnmapBuffer;
502        interface->fBindFragDataLocationIndexed = nullGLBindFragDataLocationIndexed;
503    }
504    glInterface.get()->ref();
505    return glInterface.get();
506}
507