1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26module html {
27
28    interface [
29        Conditional=WEBGL,
30        InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443,
31        ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54,
32        CustomMarkFunction,
33        DontCheckEnums
34    ] WebGLRenderingContext : CanvasRenderingContext {
35
36        /* ClearBufferMask */
37        const unsigned int DEPTH_BUFFER_BIT               = 0x00000100;
38        const unsigned int STENCIL_BUFFER_BIT             = 0x00000400;
39        const unsigned int COLOR_BUFFER_BIT               = 0x00004000;
40
41        /* BeginMode */
42        const unsigned int POINTS                         = 0x0000;
43        const unsigned int LINES                          = 0x0001;
44        const unsigned int LINE_LOOP                      = 0x0002;
45        const unsigned int LINE_STRIP                     = 0x0003;
46        const unsigned int TRIANGLES                      = 0x0004;
47        const unsigned int TRIANGLE_STRIP                 = 0x0005;
48        const unsigned int TRIANGLE_FAN                   = 0x0006;
49
50        /* AlphaFunction (not supported in ES20) */
51        /*      NEVER */
52        /*      LESS */
53        /*      EQUAL */
54        /*      LEQUAL */
55        /*      GREATER */
56        /*      NOTEQUAL */
57        /*      GEQUAL */
58        /*      ALWAYS */
59
60        /* BlendingFactorDest */
61        const unsigned int ZERO                           = 0;
62        const unsigned int ONE                            = 1;
63        const unsigned int SRC_COLOR                      = 0x0300;
64        const unsigned int ONE_MINUS_SRC_COLOR            = 0x0301;
65        const unsigned int SRC_ALPHA                      = 0x0302;
66        const unsigned int ONE_MINUS_SRC_ALPHA            = 0x0303;
67        const unsigned int DST_ALPHA                      = 0x0304;
68        const unsigned int ONE_MINUS_DST_ALPHA            = 0x0305;
69
70        /* BlendingFactorSrc */
71        /*      ZERO */
72        /*      ONE */
73        const unsigned int DST_COLOR                      = 0x0306;
74        const unsigned int ONE_MINUS_DST_COLOR            = 0x0307;
75        const unsigned int SRC_ALPHA_SATURATE             = 0x0308;
76        /*      SRC_ALPHA */
77        /*      ONE_MINUS_SRC_ALPHA */
78        /*      DST_ALPHA */
79        /*      ONE_MINUS_DST_ALPHA */
80
81        /* BlendEquationSeparate */
82        const unsigned int FUNC_ADD                       = 0x8006;
83        const unsigned int BLEND_EQUATION                 = 0x8009;
84        const unsigned int BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
85        const unsigned int BLEND_EQUATION_ALPHA           = 0x883D;
86
87        /* BlendSubtract */
88        const unsigned int FUNC_SUBTRACT                  = 0x800A;
89        const unsigned int FUNC_REVERSE_SUBTRACT          = 0x800B;
90
91        /* Separate Blend Functions */
92        const unsigned int BLEND_DST_RGB                  = 0x80C8;
93        const unsigned int BLEND_SRC_RGB                  = 0x80C9;
94        const unsigned int BLEND_DST_ALPHA                = 0x80CA;
95        const unsigned int BLEND_SRC_ALPHA                = 0x80CB;
96        const unsigned int CONSTANT_COLOR                 = 0x8001;
97        const unsigned int ONE_MINUS_CONSTANT_COLOR       = 0x8002;
98        const unsigned int CONSTANT_ALPHA                 = 0x8003;
99        const unsigned int ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
100        const unsigned int BLEND_COLOR                    = 0x8005;
101
102        /* Buffer Objects */
103        const unsigned int ARRAY_BUFFER                   = 0x8892;
104        const unsigned int ELEMENT_ARRAY_BUFFER           = 0x8893;
105        const unsigned int ARRAY_BUFFER_BINDING           = 0x8894;
106        const unsigned int ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
107
108        const unsigned int STREAM_DRAW                    = 0x88E0;
109        const unsigned int STATIC_DRAW                    = 0x88E4;
110        const unsigned int DYNAMIC_DRAW                   = 0x88E8;
111
112        const unsigned int BUFFER_SIZE                    = 0x8764;
113        const unsigned int BUFFER_USAGE                   = 0x8765;
114
115        const unsigned int CURRENT_VERTEX_ATTRIB          = 0x8626;
116
117        /* CullFaceMode */
118        const unsigned int FRONT                          = 0x0404;
119        const unsigned int BACK                           = 0x0405;
120        const unsigned int FRONT_AND_BACK                 = 0x0408;
121
122        /* DepthFunction */
123        /*      NEVER */
124        /*      LESS */
125        /*      EQUAL */
126        /*      LEQUAL */
127        /*      GREATER */
128        /*      NOTEQUAL */
129        /*      GEQUAL */
130        /*      ALWAYS */
131
132        /* EnableCap */
133        const unsigned int TEXTURE_2D                     = 0x0DE1;
134        const unsigned int CULL_FACE                      = 0x0B44;
135        const unsigned int BLEND                          = 0x0BE2;
136        const unsigned int DITHER                         = 0x0BD0;
137        const unsigned int STENCIL_TEST                   = 0x0B90;
138        const unsigned int DEPTH_TEST                     = 0x0B71;
139        const unsigned int SCISSOR_TEST                   = 0x0C11;
140        const unsigned int POLYGON_OFFSET_FILL            = 0x8037;
141        const unsigned int SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
142        const unsigned int SAMPLE_COVERAGE                = 0x80A0;
143
144        /* ErrorCode */
145        const unsigned int NO_ERROR                       = 0;
146        const unsigned int INVALID_ENUM                   = 0x0500;
147        const unsigned int INVALID_VALUE                  = 0x0501;
148        const unsigned int INVALID_OPERATION              = 0x0502;
149        const unsigned int OUT_OF_MEMORY                  = 0x0505;
150
151        /* FrontFaceDirection */
152        const unsigned int CW                             = 0x0900;
153        const unsigned int CCW                            = 0x0901;
154
155        /* GetPName */
156        const unsigned int LINE_WIDTH                     = 0x0B21;
157        const unsigned int ALIASED_POINT_SIZE_RANGE       = 0x846D;
158        const unsigned int ALIASED_LINE_WIDTH_RANGE       = 0x846E;
159        const unsigned int CULL_FACE_MODE                 = 0x0B45;
160        const unsigned int FRONT_FACE                     = 0x0B46;
161        const unsigned int DEPTH_RANGE                    = 0x0B70;
162        const unsigned int DEPTH_WRITEMASK                = 0x0B72;
163        const unsigned int DEPTH_CLEAR_VALUE              = 0x0B73;
164        const unsigned int DEPTH_FUNC                     = 0x0B74;
165        const unsigned int STENCIL_CLEAR_VALUE            = 0x0B91;
166        const unsigned int STENCIL_FUNC                   = 0x0B92;
167        const unsigned int STENCIL_FAIL                   = 0x0B94;
168        const unsigned int STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
169        const unsigned int STENCIL_PASS_DEPTH_PASS        = 0x0B96;
170        const unsigned int STENCIL_REF                    = 0x0B97;
171        const unsigned int STENCIL_VALUE_MASK             = 0x0B93;
172        const unsigned int STENCIL_WRITEMASK              = 0x0B98;
173        const unsigned int STENCIL_BACK_FUNC              = 0x8800;
174        const unsigned int STENCIL_BACK_FAIL              = 0x8801;
175        const unsigned int STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
176        const unsigned int STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
177        const unsigned int STENCIL_BACK_REF               = 0x8CA3;
178        const unsigned int STENCIL_BACK_VALUE_MASK        = 0x8CA4;
179        const unsigned int STENCIL_BACK_WRITEMASK         = 0x8CA5;
180        const unsigned int VIEWPORT                       = 0x0BA2;
181        const unsigned int SCISSOR_BOX                    = 0x0C10;
182        /*      SCISSOR_TEST */
183        const unsigned int COLOR_CLEAR_VALUE              = 0x0C22;
184        const unsigned int COLOR_WRITEMASK                = 0x0C23;
185        const unsigned int UNPACK_ALIGNMENT               = 0x0CF5;
186        const unsigned int PACK_ALIGNMENT                 = 0x0D05;
187        const unsigned int MAX_TEXTURE_SIZE               = 0x0D33;
188        const unsigned int MAX_VIEWPORT_DIMS              = 0x0D3A;
189        const unsigned int SUBPIXEL_BITS                  = 0x0D50;
190        const unsigned int RED_BITS                       = 0x0D52;
191        const unsigned int GREEN_BITS                     = 0x0D53;
192        const unsigned int BLUE_BITS                      = 0x0D54;
193        const unsigned int ALPHA_BITS                     = 0x0D55;
194        const unsigned int DEPTH_BITS                     = 0x0D56;
195        const unsigned int STENCIL_BITS                   = 0x0D57;
196        const unsigned int POLYGON_OFFSET_UNITS           = 0x2A00;
197        /*      POLYGON_OFFSET_FILL */
198        const unsigned int POLYGON_OFFSET_FACTOR          = 0x8038;
199        const unsigned int TEXTURE_BINDING_2D             = 0x8069;
200        const unsigned int SAMPLE_BUFFERS                 = 0x80A8;
201        const unsigned int SAMPLES                        = 0x80A9;
202        const unsigned int SAMPLE_COVERAGE_VALUE          = 0x80AA;
203        const unsigned int SAMPLE_COVERAGE_INVERT         = 0x80AB;
204
205        /* GetTextureParameter */
206        /*      TEXTURE_MAG_FILTER */
207        /*      TEXTURE_MIN_FILTER */
208        /*      TEXTURE_WRAP_S */
209        /*      TEXTURE_WRAP_T */
210
211        const unsigned int NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
212        const unsigned int COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
213
214        /* HintMode */
215        const unsigned int DONT_CARE                      = 0x1100;
216        const unsigned int FASTEST                        = 0x1101;
217        const unsigned int NICEST                         = 0x1102;
218
219        /* HintTarget */
220        const unsigned int GENERATE_MIPMAP_HINT            = 0x8192;
221
222        /* DataType */
223        const unsigned int BYTE                           = 0x1400;
224        const unsigned int UNSIGNED_BYTE                  = 0x1401;
225        const unsigned int SHORT                          = 0x1402;
226        const unsigned int UNSIGNED_SHORT                 = 0x1403;
227        const unsigned int INT                            = 0x1404;
228        const unsigned int UNSIGNED_INT                   = 0x1405;
229        const unsigned int FLOAT                          = 0x1406;
230
231        /* PixelFormat */
232        const unsigned int DEPTH_COMPONENT                = 0x1902;
233        const unsigned int ALPHA                          = 0x1906;
234        const unsigned int RGB                            = 0x1907;
235        const unsigned int RGBA                           = 0x1908;
236        const unsigned int LUMINANCE                      = 0x1909;
237        const unsigned int LUMINANCE_ALPHA                = 0x190A;
238
239        /* PixelType */
240        /*      UNSIGNED_BYTE */
241        const unsigned int UNSIGNED_SHORT_4_4_4_4         = 0x8033;
242        const unsigned int UNSIGNED_SHORT_5_5_5_1         = 0x8034;
243        const unsigned int UNSIGNED_SHORT_5_6_5           = 0x8363;
244
245        /* Shaders */
246        const unsigned int FRAGMENT_SHADER                  = 0x8B30;
247        const unsigned int VERTEX_SHADER                    = 0x8B31;
248        const unsigned int MAX_VERTEX_ATTRIBS               = 0x8869;
249        const unsigned int MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
250        const unsigned int MAX_VARYING_VECTORS              = 0x8DFC;
251        const unsigned int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
252        const unsigned int MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
253        const unsigned int MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
254        const unsigned int MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
255        const unsigned int SHADER_TYPE                      = 0x8B4F;
256        const unsigned int DELETE_STATUS                    = 0x8B80;
257        const unsigned int LINK_STATUS                      = 0x8B82;
258        const unsigned int VALIDATE_STATUS                  = 0x8B83;
259        const unsigned int ATTACHED_SHADERS                 = 0x8B85;
260        const unsigned int ACTIVE_UNIFORMS                  = 0x8B86;
261        const unsigned int ACTIVE_ATTRIBUTES                = 0x8B89;
262        const unsigned int SHADING_LANGUAGE_VERSION         = 0x8B8C;
263        const unsigned int CURRENT_PROGRAM                  = 0x8B8D;
264
265        /* StencilFunction */
266        const unsigned int NEVER                          = 0x0200;
267        const unsigned int LESS                           = 0x0201;
268        const unsigned int EQUAL                          = 0x0202;
269        const unsigned int LEQUAL                         = 0x0203;
270        const unsigned int GREATER                        = 0x0204;
271        const unsigned int NOTEQUAL                       = 0x0205;
272        const unsigned int GEQUAL                         = 0x0206;
273        const unsigned int ALWAYS                         = 0x0207;
274
275        /* StencilOp */
276        /*      ZERO */
277        const unsigned int KEEP                           = 0x1E00;
278        const unsigned int REPLACE                        = 0x1E01;
279        const unsigned int INCR                           = 0x1E02;
280        const unsigned int DECR                           = 0x1E03;
281        const unsigned int INVERT                         = 0x150A;
282        const unsigned int INCR_WRAP                      = 0x8507;
283        const unsigned int DECR_WRAP                      = 0x8508;
284
285        /* StringName */
286        const unsigned int VENDOR                         = 0x1F00;
287        const unsigned int RENDERER                       = 0x1F01;
288        const unsigned int VERSION                        = 0x1F02;
289
290        /* TextureMagFilter */
291        const unsigned int NEAREST                        = 0x2600;
292        const unsigned int LINEAR                         = 0x2601;
293
294        /* TextureMinFilter */
295        /*      NEAREST */
296        /*      LINEAR */
297        const unsigned int NEAREST_MIPMAP_NEAREST         = 0x2700;
298        const unsigned int LINEAR_MIPMAP_NEAREST          = 0x2701;
299        const unsigned int NEAREST_MIPMAP_LINEAR          = 0x2702;
300        const unsigned int LINEAR_MIPMAP_LINEAR           = 0x2703;
301
302        /* TextureParameterName */
303        const unsigned int TEXTURE_MAG_FILTER             = 0x2800;
304        const unsigned int TEXTURE_MIN_FILTER             = 0x2801;
305        const unsigned int TEXTURE_WRAP_S                 = 0x2802;
306        const unsigned int TEXTURE_WRAP_T                 = 0x2803;
307
308        /* TextureTarget */
309        /*      TEXTURE_2D */
310        const unsigned int TEXTURE                        = 0x1702;
311
312        const unsigned int TEXTURE_CUBE_MAP               = 0x8513;
313        const unsigned int TEXTURE_BINDING_CUBE_MAP       = 0x8514;
314        const unsigned int TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
315        const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
316        const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
317        const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
318        const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
319        const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
320        const unsigned int MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
321
322        /* TextureUnit */
323        const unsigned int TEXTURE0                       = 0x84C0;
324        const unsigned int TEXTURE1                       = 0x84C1;
325        const unsigned int TEXTURE2                       = 0x84C2;
326        const unsigned int TEXTURE3                       = 0x84C3;
327        const unsigned int TEXTURE4                       = 0x84C4;
328        const unsigned int TEXTURE5                       = 0x84C5;
329        const unsigned int TEXTURE6                       = 0x84C6;
330        const unsigned int TEXTURE7                       = 0x84C7;
331        const unsigned int TEXTURE8                       = 0x84C8;
332        const unsigned int TEXTURE9                       = 0x84C9;
333        const unsigned int TEXTURE10                      = 0x84CA;
334        const unsigned int TEXTURE11                      = 0x84CB;
335        const unsigned int TEXTURE12                      = 0x84CC;
336        const unsigned int TEXTURE13                      = 0x84CD;
337        const unsigned int TEXTURE14                      = 0x84CE;
338        const unsigned int TEXTURE15                      = 0x84CF;
339        const unsigned int TEXTURE16                      = 0x84D0;
340        const unsigned int TEXTURE17                      = 0x84D1;
341        const unsigned int TEXTURE18                      = 0x84D2;
342        const unsigned int TEXTURE19                      = 0x84D3;
343        const unsigned int TEXTURE20                      = 0x84D4;
344        const unsigned int TEXTURE21                      = 0x84D5;
345        const unsigned int TEXTURE22                      = 0x84D6;
346        const unsigned int TEXTURE23                      = 0x84D7;
347        const unsigned int TEXTURE24                      = 0x84D8;
348        const unsigned int TEXTURE25                      = 0x84D9;
349        const unsigned int TEXTURE26                      = 0x84DA;
350        const unsigned int TEXTURE27                      = 0x84DB;
351        const unsigned int TEXTURE28                      = 0x84DC;
352        const unsigned int TEXTURE29                      = 0x84DD;
353        const unsigned int TEXTURE30                      = 0x84DE;
354        const unsigned int TEXTURE31                      = 0x84DF;
355        const unsigned int ACTIVE_TEXTURE                 = 0x84E0;
356
357        /* TextureWrapMode */
358        const unsigned int REPEAT                         = 0x2901;
359        const unsigned int CLAMP_TO_EDGE                  = 0x812F;
360        const unsigned int MIRRORED_REPEAT                = 0x8370;
361
362        /* Uniform Types */
363        const unsigned int FLOAT_VEC2                     = 0x8B50;
364        const unsigned int FLOAT_VEC3                     = 0x8B51;
365        const unsigned int FLOAT_VEC4                     = 0x8B52;
366        const unsigned int INT_VEC2                       = 0x8B53;
367        const unsigned int INT_VEC3                       = 0x8B54;
368        const unsigned int INT_VEC4                       = 0x8B55;
369        const unsigned int BOOL                           = 0x8B56;
370        const unsigned int BOOL_VEC2                      = 0x8B57;
371        const unsigned int BOOL_VEC3                      = 0x8B58;
372        const unsigned int BOOL_VEC4                      = 0x8B59;
373        const unsigned int FLOAT_MAT2                     = 0x8B5A;
374        const unsigned int FLOAT_MAT3                     = 0x8B5B;
375        const unsigned int FLOAT_MAT4                     = 0x8B5C;
376        const unsigned int SAMPLER_2D                     = 0x8B5E;
377        const unsigned int SAMPLER_CUBE                   = 0x8B60;
378
379        /* Vertex Arrays */
380        const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
381        const unsigned int VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
382        const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
383        const unsigned int VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
384        const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
385        const unsigned int VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
386        const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
387
388        /* Shader Source */
389        const unsigned int COMPILE_STATUS                 = 0x8B81;
390        const unsigned int SHADER_COMPILER                = 0x8DFA;
391
392        /* Shader Precision-Specified Types */
393        const unsigned int LOW_FLOAT                      = 0x8DF0;
394        const unsigned int MEDIUM_FLOAT                   = 0x8DF1;
395        const unsigned int HIGH_FLOAT                     = 0x8DF2;
396        const unsigned int LOW_INT                        = 0x8DF3;
397        const unsigned int MEDIUM_INT                     = 0x8DF4;
398        const unsigned int HIGH_INT                       = 0x8DF5;
399
400        /* Framebuffer Object. */
401        const unsigned int FRAMEBUFFER                    = 0x8D40;
402        const unsigned int RENDERBUFFER                   = 0x8D41;
403
404        const unsigned int RGBA4                          = 0x8056;
405        const unsigned int RGB5_A1                        = 0x8057;
406        const unsigned int RGB565                         = 0x8D62;
407        const unsigned int DEPTH_COMPONENT16              = 0x81A5;
408        const unsigned int STENCIL_INDEX                  = 0x1901;
409        const unsigned int STENCIL_INDEX8                 = 0x8D48;
410        const unsigned int DEPTH_STENCIL                  = 0x84F9;
411
412        const unsigned int RENDERBUFFER_WIDTH             = 0x8D42;
413        const unsigned int RENDERBUFFER_HEIGHT            = 0x8D43;
414        const unsigned int RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
415        const unsigned int RENDERBUFFER_RED_SIZE          = 0x8D50;
416        const unsigned int RENDERBUFFER_GREEN_SIZE        = 0x8D51;
417        const unsigned int RENDERBUFFER_BLUE_SIZE         = 0x8D52;
418        const unsigned int RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
419        const unsigned int RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
420        const unsigned int RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
421
422        const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
423        const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
424        const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
425        const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
426
427        const unsigned int COLOR_ATTACHMENT0              = 0x8CE0;
428        const unsigned int DEPTH_ATTACHMENT               = 0x8D00;
429        const unsigned int STENCIL_ATTACHMENT             = 0x8D20;
430        const unsigned int DEPTH_STENCIL_ATTACHMENT       = 0x821A;
431
432        const unsigned int NONE                           = 0;
433
434        const unsigned int FRAMEBUFFER_COMPLETE                      = 0x8CD5;
435        const unsigned int FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
436        const unsigned int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
437        const unsigned int FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
438        const unsigned int FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
439
440        const unsigned int FRAMEBUFFER_BINDING            = 0x8CA6;
441        const unsigned int RENDERBUFFER_BINDING           = 0x8CA7;
442        const unsigned int MAX_RENDERBUFFER_SIZE          = 0x84E8;
443
444        const unsigned int INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
445
446        /* WebGL-specific enums */
447        const unsigned int UNPACK_FLIP_Y_WEBGL                = 0x9240;
448        const unsigned int UNPACK_PREMULTIPLY_ALPHA_WEBGL     = 0x9241;
449        const unsigned int CONTEXT_LOST_WEBGL                 = 0x9242;
450        const unsigned int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
451        const unsigned int BROWSER_DEFAULT_WEBGL              = 0x9244;
452
453        [StrictTypeChecking] void         activeTexture(in unsigned long texture) raises(DOMException);
454        [StrictTypeChecking] void         attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
455        [StrictTypeChecking] void         bindAttribLocation(in WebGLProgram program, in unsigned long index, in DOMString name) raises(DOMException);
456        [StrictTypeChecking] void         bindBuffer(in unsigned long target, in WebGLBuffer buffer) raises(DOMException);
457        [StrictTypeChecking] void         bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException);
458        [StrictTypeChecking] void         bindRenderbuffer(in unsigned long target, in WebGLRenderbuffer renderbuffer) raises(DOMException);
459        [StrictTypeChecking] void         bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
460        [StrictTypeChecking] void         blendColor(in float red, in float green, in float blue, in float alpha);
461        [StrictTypeChecking] void         blendEquation( in unsigned long mode );
462        [StrictTypeChecking] void         blendEquationSeparate(in unsigned long modeRGB, in unsigned long modeAlpha);
463        [StrictTypeChecking] void         blendFunc(in unsigned long sfactor, in unsigned long dfactor);
464        [StrictTypeChecking] void         blendFuncSeparate(in unsigned long srcRGB, in unsigned long dstRGB, in unsigned long srcAlpha, in unsigned long dstAlpha);
465        [StrictTypeChecking] void         bufferData(in unsigned long target, in ArrayBuffer data, in unsigned long usage) raises (DOMException);
466        [StrictTypeChecking] void         bufferData(in unsigned long target, in ArrayBufferView data, in unsigned long usage) raises (DOMException);
467        [StrictTypeChecking] void         bufferData(in unsigned long target, in long size, in unsigned long usage) raises (DOMException);
468        [StrictTypeChecking] void         bufferSubData(in unsigned long target, in long offset, in ArrayBuffer data) raises (DOMException);
469        [StrictTypeChecking] void         bufferSubData(in unsigned long target, in long offset, in ArrayBufferView data) raises (DOMException);
470
471        [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target);
472        [StrictTypeChecking] void         clear(in unsigned long mask);
473        [StrictTypeChecking] void         clearColor(in float red, in float green, in float blue, in float alpha);
474        [StrictTypeChecking] void         clearDepth(in float depth);
475        [StrictTypeChecking] void         clearStencil(in long s);
476        [StrictTypeChecking] void         colorMask(in boolean red, in boolean green, in boolean blue, in boolean alpha);
477        [StrictTypeChecking] void         compileShader(in WebGLShader shader) raises(DOMException);
478
479        //void         compressedTexImage2D(in unsigned long target, in long level, in unsigned long internalformat, in unsigned long width, in unsigned long height, in long border, in unsigned long imageSize, const void* data);
480        //void         compressedTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, in unsigned long width, in unsigned long height, in unsigned long format, in unsigned long imageSize, const void* data);
481
482        [StrictTypeChecking] void         copyTexImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long x, in long y, in long width, in long height, in long border);
483        [StrictTypeChecking] void         copyTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, in long x, in long y, in long width, in long height);
484
485        [StrictTypeChecking] WebGLBuffer createBuffer();
486        [StrictTypeChecking] WebGLFramebuffer createFramebuffer();
487        [StrictTypeChecking] WebGLProgram createProgram();
488        [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer();
489        [StrictTypeChecking] WebGLShader createShader(in unsigned long type) raises(DOMException);
490        [StrictTypeChecking] WebGLTexture createTexture();
491
492        [StrictTypeChecking] void         cullFace(in unsigned long mode);
493
494        [StrictTypeChecking] void         deleteBuffer(in WebGLBuffer buffer);
495        [StrictTypeChecking] void         deleteFramebuffer(in WebGLFramebuffer framebuffer);
496        [StrictTypeChecking] void         deleteProgram(in WebGLProgram program);
497        [StrictTypeChecking] void         deleteRenderbuffer(in WebGLRenderbuffer renderbuffer);
498        [StrictTypeChecking] void         deleteShader(in WebGLShader shader);
499        [StrictTypeChecking] void         deleteTexture(in WebGLTexture texture);
500
501        [StrictTypeChecking] void         depthFunc(in unsigned long func);
502        [StrictTypeChecking] void         depthMask(in boolean flag);
503        // FIXME: this differs from the current WebGL spec (depthRangef)
504        [StrictTypeChecking] void         depthRange(in float zNear, in float zFar);
505        [StrictTypeChecking] void         detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
506        [StrictTypeChecking] void         disable(in unsigned long cap);
507        [StrictTypeChecking] void         disableVertexAttribArray(in unsigned long index) raises(DOMException);
508        [StrictTypeChecking] void         drawArrays(in unsigned long mode, in long first, in long count) raises(DOMException);
509        [StrictTypeChecking] void         drawElements(in unsigned long mode, in long count, in unsigned long type, in long offset) raises(DOMException);
510
511        [StrictTypeChecking] void         enable(in unsigned long cap);
512        [StrictTypeChecking] void         enableVertexAttribArray(in unsigned long index) raises(DOMException);
513        [StrictTypeChecking] void         finish();
514        [StrictTypeChecking] void         flush();
515        [StrictTypeChecking] void         framebufferRenderbuffer(in unsigned long target, in unsigned long attachment, in unsigned long renderbuffertarget, in WebGLRenderbuffer renderbuffer) raises(DOMException);
516        [StrictTypeChecking] void         framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in WebGLTexture texture, in long level) raises(DOMException);
517        [StrictTypeChecking] void         frontFace(in unsigned long mode);
518        [StrictTypeChecking] void         generateMipmap(in unsigned long target);
519
520        [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(in WebGLProgram program, in unsigned long index) raises (DOMException);
521        [StrictTypeChecking] WebGLActiveInfo getActiveUniform(in WebGLProgram program, in unsigned long index) raises (DOMException);
522
523        [StrictTypeChecking, Custom] void getAttachedShaders(in WebGLProgram program) raises (DOMException);
524
525        [StrictTypeChecking] int          getAttribLocation(in WebGLProgram program, in DOMString name);
526
527        // any getBufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
528        [StrictTypeChecking, Custom] void getBufferParameter();
529
530        [StrictTypeChecking] WebGLContextAttributes getContextAttributes();
531
532        [StrictTypeChecking] unsigned long getError();
533
534        // object getExtension(in DOMString name);
535        [StrictTypeChecking, Custom] void getExtension(in DOMString name);
536
537        // any getFramebufferAttachmentParameter(in unsigned long target, in unsigned long attachment, in unsigned long pname) raises(DOMException);
538        [StrictTypeChecking, Custom] void getFramebufferAttachmentParameter();
539        // any getParameter(in unsigned long pname) raises(DOMException);
540        [StrictTypeChecking, Custom] void getParameter();
541        // any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException);
542        [StrictTypeChecking, Custom] void getProgramParameter();
543        [StrictTypeChecking, ConvertNullStringTo=Null] DOMString getProgramInfoLog(in WebGLProgram program) raises(DOMException);
544        // any getRenderbufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
545        [StrictTypeChecking, Custom] void getRenderbufferParameter();
546        // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException);
547        [StrictTypeChecking, Custom] void getShaderParameter() raises(DOMException);
548
549        [StrictTypeChecking, ConvertNullStringTo=Null] DOMString    getShaderInfoLog(in WebGLShader shader) raises(DOMException);
550
551        // TBD
552        // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
553
554        [StrictTypeChecking, ConvertNullStringTo=Null] DOMString    getShaderSource(in WebGLShader shader) raises(DOMException);
555
556        // DOMString[] getSupportedExtensions()
557        [StrictTypeChecking, Custom] void getSupportedExtensions();
558
559        // any getTexParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
560        [StrictTypeChecking, Custom] void getTexParameter();
561
562        // any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException);
563        [StrictTypeChecking, Custom] void getUniform();
564
565        [StrictTypeChecking] WebGLUniformLocation getUniformLocation(in WebGLProgram program, in DOMString name) raises(DOMException);
566
567        // any getVertexAttrib(in unsigned long index, in unsigned long pname) raises(DOMException);
568        [StrictTypeChecking, Custom] void getVertexAttrib();
569
570        [StrictTypeChecking] long getVertexAttribOffset(in unsigned long index, in unsigned long pname);
571
572        [StrictTypeChecking] void         hint(in unsigned long target, in unsigned long mode);
573        [StrictTypeChecking] boolean      isBuffer(in WebGLBuffer buffer);
574        [StrictTypeChecking] boolean      isContextLost();
575        [StrictTypeChecking] boolean      isEnabled(in unsigned long cap);
576        [StrictTypeChecking] boolean      isFramebuffer(in WebGLFramebuffer framebuffer);
577        [StrictTypeChecking] boolean      isProgram(in WebGLProgram program);
578        [StrictTypeChecking] boolean      isRenderbuffer(in WebGLRenderbuffer renderbuffer);
579        [StrictTypeChecking] boolean      isShader(in WebGLShader shader);
580        [StrictTypeChecking] boolean      isTexture(in WebGLTexture texture);
581        [StrictTypeChecking] void         lineWidth(in float width);
582        [StrictTypeChecking] void         linkProgram(in WebGLProgram program) raises(DOMException);
583        [StrictTypeChecking] void         pixelStorei(in unsigned long pname, in long param);
584        [StrictTypeChecking] void         polygonOffset(in float factor, in float units);
585
586        [StrictTypeChecking] void         readPixels(in long x, in long y, in long width, in long height, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises(DOMException);
587
588        [StrictTypeChecking] void         releaseShaderCompiler();
589        [StrictTypeChecking] void         renderbufferStorage(in unsigned long target, in unsigned long internalformat, in long width, in long height);
590        [StrictTypeChecking] void         sampleCoverage(in float value, in boolean invert);
591        [StrictTypeChecking] void         scissor(in long x, in long y, in long width, in long height);
592        [StrictTypeChecking] void         shaderSource(in WebGLShader shader, in DOMString string) raises(DOMException);
593        [StrictTypeChecking] void         stencilFunc(in unsigned long func, in long ref, in unsigned long mask);
594        [StrictTypeChecking] void         stencilFuncSeparate(in unsigned long face, in unsigned long func, in long ref, in unsigned long mask);
595        [StrictTypeChecking] void         stencilMask(in unsigned long mask);
596        [StrictTypeChecking] void         stencilMaskSeparate(in unsigned long face, in unsigned long mask);
597        [StrictTypeChecking] void         stencilOp(in unsigned long fail, in unsigned long zfail, in unsigned long zpass);
598        [StrictTypeChecking] void         stencilOpSeparate(in unsigned long face, in unsigned long fail, in unsigned long zfail, in unsigned long zpass);
599
600        [StrictTypeChecking] void         texParameterf(in unsigned long target, in unsigned long pname, in float param);
601        [StrictTypeChecking] void         texParameteri(in unsigned long target, in unsigned long pname, in long param);
602
603        // Supported forms:
604        [StrictTypeChecking] void         texImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long width, in long height,
605                                                     in long border, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException);
606        [StrictTypeChecking] void         texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
607                                                     in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException);
608        [StrictTypeChecking] void         texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
609                                                     in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException);
610        [StrictTypeChecking] void         texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
611                                                     in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException);
612#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
613        [StrictTypeChecking] void         texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
614                                                     in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException);
615#endif
616
617        [StrictTypeChecking] void         texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
618                                                        in long width, in long height,
619                                                        in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException);
620        [StrictTypeChecking] void         texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
621                                                        in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException);
622        [StrictTypeChecking] void         texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
623                                                        in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException);
624        [StrictTypeChecking] void         texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
625                                                        in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException);
626#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
627        [StrictTypeChecking] void         texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
628                                                        in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException);
629#endif
630
631        [StrictTypeChecking] void uniform1f(in WebGLUniformLocation location, in float x) raises(DOMException);
632        [StrictTypeChecking, Custom] void uniform1fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
633        [StrictTypeChecking] void uniform1i(in WebGLUniformLocation location, in long x) raises(DOMException);
634        [StrictTypeChecking, Custom] void uniform1iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
635        [StrictTypeChecking] void uniform2f(in WebGLUniformLocation location, in float x, in float y) raises(DOMException);
636        [StrictTypeChecking, Custom] void uniform2fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
637        [StrictTypeChecking] void uniform2i(in WebGLUniformLocation location, in long x, in long y) raises(DOMException);
638        [StrictTypeChecking, Custom] void uniform2iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
639        [StrictTypeChecking] void uniform3f(in WebGLUniformLocation location, in float x, in float y, in float z) raises(DOMException);
640        [StrictTypeChecking, Custom] void uniform3fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
641        [StrictTypeChecking] void uniform3i(in WebGLUniformLocation location, in long x, in long y, in long z) raises(DOMException);
642        [StrictTypeChecking, Custom] void uniform3iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
643        [StrictTypeChecking] void uniform4f(in WebGLUniformLocation location, in float x, in float y, in float z, in float w) raises(DOMException);
644        [StrictTypeChecking, Custom] void uniform4fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
645        [StrictTypeChecking] void uniform4i(in WebGLUniformLocation location, in long x, in long y, in long z, in long w) raises(DOMException);
646        [StrictTypeChecking, Custom] void uniform4iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
647
648        [StrictTypeChecking, Custom] void uniformMatrix2fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
649        [StrictTypeChecking, Custom] void uniformMatrix3fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
650        [StrictTypeChecking, Custom] void uniformMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
651
652        [StrictTypeChecking] void         useProgram(in WebGLProgram program) raises(DOMException);
653        [StrictTypeChecking] void         validateProgram(in WebGLProgram program) raises(DOMException);
654
655        [StrictTypeChecking] void         vertexAttrib1f(in unsigned long indx, in float x);
656        [StrictTypeChecking, Custom] void         vertexAttrib1fv(in unsigned long indx, in Float32Array values);
657        [StrictTypeChecking] void         vertexAttrib2f(in unsigned long indx, in float x, in float y);
658        [StrictTypeChecking, Custom] void         vertexAttrib2fv(in unsigned long indx, in Float32Array values);
659        [StrictTypeChecking] void         vertexAttrib3f(in unsigned long indx, in float x, in float y, in float z);
660        [StrictTypeChecking, Custom] void         vertexAttrib3fv(in unsigned long indx, in Float32Array values);
661        [StrictTypeChecking] void         vertexAttrib4f(in unsigned long indx, in float x, in float y, in float z, in float w);
662        [StrictTypeChecking, Custom] void         vertexAttrib4fv(in unsigned long indx, in Float32Array values);
663        [StrictTypeChecking] void         vertexAttribPointer(in unsigned long indx, in long size, in unsigned long type, in boolean normalized,
664                                                              in long stride, in long offset) raises(DOMException);
665
666        [StrictTypeChecking] void         viewport(in long x, in long y, in long width, in long height);
667    };
668}
669
670