1/*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
4 *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public License
19 * along with this library; see the file COPYING.LIB.  If not, write to
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 *
23 */
24
25#include "config.h"
26#include "RenderBox.h"
27
28#include "CachedImage.h"
29#include "Chrome.h"
30#include "ChromeClient.h"
31#include "Document.h"
32#include "FrameView.h"
33#include "GraphicsContext.h"
34#include "HitTestResult.h"
35#include "htmlediting.h"
36#include "HTMLElement.h"
37#include "HTMLNames.h"
38#include "ImageBuffer.h"
39#include "FloatQuad.h"
40#include "Frame.h"
41#include "Page.h"
42#include "PaintInfo.h"
43#include "RenderArena.h"
44#include "RenderFlexibleBox.h"
45#include "RenderInline.h"
46#include "RenderLayer.h"
47#include "RenderTableCell.h"
48#include "RenderTheme.h"
49#ifdef ANDROID_LAYOUT
50#include "Settings.h"
51#endif
52#include "RenderView.h"
53#include "ScrollbarTheme.h"
54#include "TransformState.h"
55#include <algorithm>
56#include <math.h>
57
58#if ENABLE(WML)
59#include "WMLNames.h"
60#endif
61
62#if PLATFORM(ANDROID)
63#include "PlatformBridge.h"
64#endif
65
66using namespace std;
67
68namespace WebCore {
69
70using namespace HTMLNames;
71
72// Used by flexible boxes when flexing this element.
73typedef WTF::HashMap<const RenderBox*, int> OverrideSizeMap;
74static OverrideSizeMap* gOverrideSizeMap = 0;
75
76bool RenderBox::s_hadOverflowClip = false;
77
78RenderBox::RenderBox(Node* node)
79    : RenderBoxModelObject(node)
80    , m_marginLeft(0)
81    , m_marginRight(0)
82    , m_marginTop(0)
83    , m_marginBottom(0)
84    , m_minPreferredLogicalWidth(-1)
85    , m_maxPreferredLogicalWidth(-1)
86    , m_inlineBoxWrapper(0)
87#ifdef ANDROID_LAYOUT
88    , m_visibleWidth(0)
89    , m_isVisibleWidthChangedBeforeLayout(false)
90#endif
91{
92    setIsBox();
93}
94
95RenderBox::~RenderBox()
96{
97}
98
99int RenderBox::marginBefore() const
100{
101    switch (style()->writingMode()) {
102    case TopToBottomWritingMode:
103        return m_marginTop;
104    case BottomToTopWritingMode:
105        return m_marginBottom;
106    case LeftToRightWritingMode:
107        return m_marginLeft;
108    case RightToLeftWritingMode:
109        return m_marginRight;
110    }
111    ASSERT_NOT_REACHED();
112    return m_marginTop;
113}
114
115int RenderBox::marginAfter() const
116{
117    switch (style()->writingMode()) {
118    case TopToBottomWritingMode:
119        return m_marginBottom;
120    case BottomToTopWritingMode:
121        return m_marginTop;
122    case LeftToRightWritingMode:
123        return m_marginRight;
124    case RightToLeftWritingMode:
125        return m_marginLeft;
126    }
127    ASSERT_NOT_REACHED();
128    return m_marginBottom;
129}
130
131int RenderBox::marginStart() const
132{
133    if (isHorizontalWritingMode())
134        return style()->isLeftToRightDirection() ? m_marginLeft : m_marginRight;
135    return style()->isLeftToRightDirection() ? m_marginTop : m_marginBottom;
136}
137
138int RenderBox::marginEnd() const
139{
140    if (isHorizontalWritingMode())
141        return style()->isLeftToRightDirection() ? m_marginRight : m_marginLeft;
142    return style()->isLeftToRightDirection() ? m_marginBottom : m_marginTop;
143}
144
145void RenderBox::setMarginStart(int margin)
146{
147    if (isHorizontalWritingMode()) {
148        if (style()->isLeftToRightDirection())
149            m_marginLeft = margin;
150        else
151            m_marginRight = margin;
152    } else {
153        if (style()->isLeftToRightDirection())
154            m_marginTop = margin;
155        else
156            m_marginBottom = margin;
157    }
158}
159
160void RenderBox::setMarginEnd(int margin)
161{
162    if (isHorizontalWritingMode()) {
163        if (style()->isLeftToRightDirection())
164            m_marginRight = margin;
165        else
166            m_marginLeft = margin;
167    } else {
168        if (style()->isLeftToRightDirection())
169            m_marginBottom = margin;
170        else
171            m_marginTop = margin;
172    }
173}
174
175void RenderBox::setMarginBefore(int margin)
176{
177    switch (style()->writingMode()) {
178    case TopToBottomWritingMode:
179        m_marginTop = margin;
180        break;
181    case BottomToTopWritingMode:
182        m_marginBottom = margin;
183        break;
184    case LeftToRightWritingMode:
185        m_marginLeft = margin;
186        break;
187    case RightToLeftWritingMode:
188        m_marginRight = margin;
189        break;
190    }
191}
192
193void RenderBox::setMarginAfter(int margin)
194{
195    switch (style()->writingMode()) {
196    case TopToBottomWritingMode:
197        m_marginBottom = margin;
198        break;
199    case BottomToTopWritingMode:
200        m_marginTop = margin;
201        break;
202    case LeftToRightWritingMode:
203        m_marginRight = margin;
204        break;
205    case RightToLeftWritingMode:
206        m_marginLeft = margin;
207        break;
208    }
209}
210
211void RenderBox::destroy()
212{
213    // A lot of the code in this function is just pasted into
214    // RenderWidget::destroy. If anything in this function changes,
215    // be sure to fix RenderWidget::destroy() as well.
216    if (hasOverrideSize())
217        gOverrideSizeMap->remove(this);
218
219    if (style() && (style()->logicalHeight().isPercent() || style()->logicalMinHeight().isPercent() || style()->logicalMaxHeight().isPercent()))
220        RenderBlock::removePercentHeightDescendant(this);
221
222    RenderBoxModelObject::destroy();
223}
224
225void RenderBox::removeFloatingOrPositionedChildFromBlockLists()
226{
227    ASSERT(isFloatingOrPositioned());
228
229    if (documentBeingDestroyed())
230        return;
231
232    if (isFloating()) {
233        RenderBlock* parentBlock = 0;
234        for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
235            if (curr->isRenderBlock()) {
236                RenderBlock* currBlock = toRenderBlock(curr);
237                if (!parentBlock || currBlock->containsFloat(this))
238                    parentBlock = currBlock;
239            }
240        }
241
242        if (parentBlock) {
243            RenderObject* parent = parentBlock->parent();
244            if (parent && parent->isFlexibleBox())
245                parentBlock = toRenderBlock(parent);
246
247            parentBlock->markAllDescendantsWithFloatsForLayout(this, false);
248        }
249    }
250
251    if (isPositioned()) {
252        for (RenderObject* curr = parent(); curr; curr = curr->parent()) {
253            if (curr->isRenderBlock())
254                toRenderBlock(curr)->removePositionedObject(this);
255        }
256    }
257}
258
259void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
260{
261    s_hadOverflowClip = hasOverflowClip();
262
263    if (style()) {
264        // The background of the root element or the body element could propagate up to
265        // the canvas.  Just dirty the entire canvas when our style changes substantially.
266        if (diff >= StyleDifferenceRepaint && node() &&
267                (node()->hasTagName(htmlTag) || node()->hasTagName(bodyTag)))
268            view()->repaint();
269
270        // When a layout hint happens and an object's position style changes, we have to do a layout
271        // to dirty the render tree using the old position value now.
272        if (diff == StyleDifferenceLayout && parent() && style()->position() != newStyle->position()) {
273            markContainingBlocksForLayout();
274            if (style()->position() == StaticPosition)
275                repaint();
276            else if (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition)
277                parent()->setChildNeedsLayout(true);
278            if (isFloating() && !isPositioned() && (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition))
279                removeFloatingOrPositionedChildFromBlockLists();
280        }
281    } else if (newStyle && isBody())
282        view()->repaint();
283
284    if (FrameView *frameView = view()->frameView()) {
285        bool newStyleIsFixed = newStyle && newStyle->position() == FixedPosition;
286        bool oldStyleIsFixed = style() && style()->position() == FixedPosition;
287        if (newStyleIsFixed != oldStyleIsFixed) {
288            if (newStyleIsFixed)
289                frameView->addFixedObject();
290            else
291                frameView->removeFixedObject();
292        }
293    }
294
295    RenderBoxModelObject::styleWillChange(diff, newStyle);
296}
297
298void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
299{
300    RenderBoxModelObject::styleDidChange(diff, oldStyle);
301
302    if (needsLayout() && oldStyle) {
303        if (oldStyle && (oldStyle->logicalHeight().isPercent() || oldStyle->logicalMinHeight().isPercent() || oldStyle->logicalMaxHeight().isPercent()))
304            RenderBlock::removePercentHeightDescendant(this);
305
306        // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is
307        // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing
308        // to determine the new static position.
309        if (isPositioned() && style()->hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != style()->marginBefore()
310            && parent() && !parent()->normalChildNeedsLayout())
311            parent()->setChildNeedsLayout(true);
312    }
313
314    // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the
315    // new zoomed coordinate space.
316    if (hasOverflowClip() && oldStyle && style() && oldStyle->effectiveZoom() != style()->effectiveZoom()) {
317        if (int left = layer()->scrollXOffset()) {
318            left = (left / oldStyle->effectiveZoom()) * style()->effectiveZoom();
319            layer()->scrollToXOffset(left);
320        }
321        if (int top = layer()->scrollYOffset()) {
322            top = (top / oldStyle->effectiveZoom()) * style()->effectiveZoom();
323            layer()->scrollToYOffset(top);
324        }
325    }
326
327    bool isBodyRenderer = isBody();
328    bool isRootRenderer = isRoot();
329
330    // Set the text color if we're the body.
331    if (isBodyRenderer)
332        document()->setTextColor(style()->visitedDependentColor(CSSPropertyColor));
333
334    if (isRootRenderer || isBodyRenderer) {
335        // Propagate the new writing mode and direction up to the RenderView.
336        RenderView* viewRenderer = view();
337        RenderStyle* viewStyle = viewRenderer->style();
338        if (viewStyle->direction() != style()->direction() && (isRootRenderer || !document()->directionSetOnDocumentElement())) {
339            viewStyle->setDirection(style()->direction());
340            if (isBodyRenderer)
341                document()->documentElement()->renderer()->style()->setDirection(style()->direction());
342            setNeedsLayoutAndPrefWidthsRecalc();
343        }
344
345        if (viewStyle->writingMode() != style()->writingMode() && (isRootRenderer || !document()->writingModeSetOnDocumentElement())) {
346            viewStyle->setWritingMode(style()->writingMode());
347            viewRenderer->setHorizontalWritingMode(style()->isHorizontalWritingMode());
348            if (isBodyRenderer) {
349                document()->documentElement()->renderer()->style()->setWritingMode(style()->writingMode());
350                document()->documentElement()->renderer()->setHorizontalWritingMode(style()->isHorizontalWritingMode());
351            }
352            setNeedsLayoutAndPrefWidthsRecalc();
353        }
354    }
355}
356
357void RenderBox::updateBoxModelInfoFromStyle()
358{
359    RenderBoxModelObject::updateBoxModelInfoFromStyle();
360
361    bool isRootObject = isRoot();
362    bool isViewObject = isRenderView();
363
364    // The root and the RenderView always paint their backgrounds/borders.
365    if (isRootObject || isViewObject)
366        setHasBoxDecorations(true);
367
368    setPositioned(style()->position() == AbsolutePosition || style()->position() == FixedPosition);
369    setFloating(!isPositioned() && style()->isFloating());
370
371    // We also handle <body> and <html>, whose overflow applies to the viewport.
372    if (style()->overflowX() != OVISIBLE && !isRootObject && (isRenderBlock() || isTableRow() || isTableSection())) {
373        bool boxHasOverflowClip = true;
374        if (isBody()) {
375            // Overflow on the body can propagate to the viewport under the following conditions.
376            // (1) The root element is <html>.
377            // (2) We are the primary <body> (can be checked by looking at document.body).
378            // (3) The root element has visible overflow.
379            if (document()->documentElement()->hasTagName(htmlTag) &&
380                document()->body() == node() &&
381                document()->documentElement()->renderer()->style()->overflowX() == OVISIBLE)
382                boxHasOverflowClip = false;
383        }
384
385        // Check for overflow clip.
386        // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
387        if (boxHasOverflowClip) {
388            if (!s_hadOverflowClip)
389                // Erase the overflow
390                repaint();
391            setHasOverflowClip();
392        }
393    }
394
395    setHasTransform(style()->hasTransformRelatedProperty());
396    setHasReflection(style()->boxReflect());
397}
398
399void RenderBox::layout()
400{
401    ASSERT(needsLayout());
402
403    RenderObject* child = firstChild();
404    if (!child) {
405        setNeedsLayout(false);
406        return;
407    }
408
409    LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), style()->isFlippedBlocksWritingMode());
410    while (child) {
411        child->layoutIfNeeded();
412        ASSERT(!child->needsLayout());
413        child = child->nextSibling();
414    }
415    statePusher.pop();
416    setNeedsLayout(false);
417}
418
419// More IE extensions.  clientWidth and clientHeight represent the interior of an object
420// excluding border and scrollbar.
421int RenderBox::clientWidth() const
422{
423    return width() - borderLeft() - borderRight() - verticalScrollbarWidth();
424}
425
426int RenderBox::clientHeight() const
427{
428    return height() - borderTop() - borderBottom() - horizontalScrollbarHeight();
429}
430
431int RenderBox::scrollWidth() const
432{
433    if (hasOverflowClip())
434        return layer()->scrollWidth();
435    // For objects with visible overflow, this matches IE.
436    // FIXME: Need to work right with writing modes.
437    if (style()->isLeftToRightDirection())
438        return max(clientWidth(), maxXLayoutOverflow() - borderLeft());
439    return clientWidth() - min(0, minXLayoutOverflow() - borderLeft());
440}
441
442int RenderBox::scrollHeight() const
443{
444    if (hasOverflowClip())
445        return layer()->scrollHeight();
446    // For objects with visible overflow, this matches IE.
447    // FIXME: Need to work right with writing modes.
448    return max(clientHeight(), maxYLayoutOverflow() - borderTop());
449}
450
451int RenderBox::scrollLeft() const
452{
453    return hasOverflowClip() ? layer()->scrollXOffset() : 0;
454}
455
456int RenderBox::scrollTop() const
457{
458    return hasOverflowClip() ? layer()->scrollYOffset() : 0;
459}
460
461void RenderBox::setScrollLeft(int newLeft)
462{
463    if (hasOverflowClip())
464        layer()->scrollToXOffset(newLeft);
465}
466
467void RenderBox::setScrollTop(int newTop)
468{
469    if (hasOverflowClip())
470        layer()->scrollToYOffset(newTop);
471}
472
473void RenderBox::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
474{
475    rects.append(IntRect(tx, ty, width(), height()));
476}
477
478void RenderBox::absoluteQuads(Vector<FloatQuad>& quads)
479{
480    quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
481}
482
483void RenderBox::updateLayerTransform()
484{
485    // Transform-origin depends on box size, so we need to update the layer transform after layout.
486    if (hasLayer())
487        layer()->updateTransform();
488}
489
490IntRect RenderBox::absoluteContentBox() const
491{
492    IntRect rect = contentBoxRect();
493    FloatPoint absPos = localToAbsolute(FloatPoint());
494    rect.move(absPos.x(), absPos.y());
495    return rect;
496}
497
498FloatQuad RenderBox::absoluteContentQuad() const
499{
500    IntRect rect = contentBoxRect();
501    return localToAbsoluteQuad(FloatRect(rect));
502}
503
504IntRect RenderBox::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, IntPoint* cachedOffsetToRepaintContainer) const
505{
506    IntRect box = borderBoundingBox();
507    adjustRectForOutlineAndShadow(box);
508
509    FloatQuad containerRelativeQuad = FloatRect(box);
510    if (cachedOffsetToRepaintContainer)
511        containerRelativeQuad.move(cachedOffsetToRepaintContainer->x(), cachedOffsetToRepaintContainer->y());
512    else
513        containerRelativeQuad = localToContainerQuad(containerRelativeQuad, repaintContainer);
514
515    box = containerRelativeQuad.enclosingBoundingBox();
516
517    // FIXME: layoutDelta needs to be applied in parts before/after transforms and
518    // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
519    box.move(view()->layoutDelta());
520
521    return box;
522}
523
524void RenderBox::addFocusRingRects(Vector<IntRect>& rects, int tx, int ty)
525{
526    if (width() && height())
527        rects.append(IntRect(tx, ty, width(), height()));
528}
529
530IntRect RenderBox::reflectionBox() const
531{
532    IntRect result;
533    if (!style()->boxReflect())
534        return result;
535    IntRect box = borderBoxRect();
536    result = box;
537    switch (style()->boxReflect()->direction()) {
538        case ReflectionBelow:
539            result.move(0, box.height() + reflectionOffset());
540            break;
541        case ReflectionAbove:
542            result.move(0, -box.height() - reflectionOffset());
543            break;
544        case ReflectionLeft:
545            result.move(-box.width() - reflectionOffset(), 0);
546            break;
547        case ReflectionRight:
548            result.move(box.width() + reflectionOffset(), 0);
549            break;
550    }
551    return result;
552}
553
554int RenderBox::reflectionOffset() const
555{
556    if (!style()->boxReflect())
557        return 0;
558    if (style()->boxReflect()->direction() == ReflectionLeft || style()->boxReflect()->direction() == ReflectionRight)
559        return style()->boxReflect()->offset().calcValue(borderBoxRect().width());
560    return style()->boxReflect()->offset().calcValue(borderBoxRect().height());
561}
562
563IntRect RenderBox::reflectedRect(const IntRect& r) const
564{
565    if (!style()->boxReflect())
566        return IntRect();
567
568    IntRect box = borderBoxRect();
569    IntRect result = r;
570    switch (style()->boxReflect()->direction()) {
571        case ReflectionBelow:
572            result.setY(box.maxY() + reflectionOffset() + (box.maxY() - r.maxY()));
573            break;
574        case ReflectionAbove:
575            result.setY(box.y() - reflectionOffset() - box.height() + (box.maxY() - r.maxY()));
576            break;
577        case ReflectionLeft:
578            result.setX(box.x() - reflectionOffset() - box.width() + (box.maxX() - r.maxX()));
579            break;
580        case ReflectionRight:
581            result.setX(box.maxX() + reflectionOffset() + (box.maxX() - r.maxX()));
582            break;
583    }
584    return result;
585}
586
587bool RenderBox::includeVerticalScrollbarSize() const
588{
589    return hasOverflowClip() && !layer()->hasOverlayScrollbars()
590        && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO);
591}
592
593bool RenderBox::includeHorizontalScrollbarSize() const
594{
595    return hasOverflowClip() && !layer()->hasOverlayScrollbars()
596        && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO);
597}
598
599int RenderBox::verticalScrollbarWidth() const
600{
601    return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0;
602}
603
604int RenderBox::horizontalScrollbarHeight() const
605{
606    return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0;
607}
608
609bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
610{
611    RenderLayer* l = layer();
612    if (l && l->scroll(direction, granularity, multiplier)) {
613        if (stopNode)
614            *stopNode = node();
615        return true;
616    }
617
618    if (stopNode && *stopNode && *stopNode == node())
619        return true;
620
621    RenderBlock* b = containingBlock();
622    if (b && !b->isRenderView())
623        return b->scroll(direction, granularity, multiplier, stopNode);
624    return false;
625}
626
627bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
628{
629    bool scrolled = false;
630
631    RenderLayer* l = layer();
632    if (l) {
633#if PLATFORM(MAC)
634        // On Mac only we reset the inline direction position when doing a document scroll (e.g., hitting Home/End).
635        if (granularity == ScrollByDocument)
636            scrolled = l->scroll(logicalToPhysical(ScrollInlineDirectionBackward, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), ScrollByDocument, multiplier);
637#endif
638        if (l->scroll(logicalToPhysical(direction, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), granularity, multiplier))
639            scrolled = true;
640
641        if (scrolled) {
642            if (stopNode)
643                *stopNode = node();
644            return true;
645        }
646    }
647
648    if (stopNode && *stopNode && *stopNode == node())
649        return true;
650
651    RenderBlock* b = containingBlock();
652    if (b && !b->isRenderView())
653        return b->logicalScroll(direction, granularity, multiplier, stopNode);
654    return false;
655}
656
657bool RenderBox::canBeScrolledAndHasScrollableArea() const
658{
659    return canBeProgramaticallyScrolled(false) && (scrollHeight() != clientHeight() || scrollWidth() != clientWidth());
660}
661
662bool RenderBox::canBeProgramaticallyScrolled(bool) const
663{
664    return (hasOverflowClip() && (scrollsOverflow() || (node() && node()->rendererIsEditable()))) || (node() && node()->isDocumentNode());
665}
666
667void RenderBox::autoscroll()
668{
669    if (layer())
670        layer()->autoscroll();
671}
672
673void RenderBox::panScroll(const IntPoint& source)
674{
675    if (layer())
676        layer()->panScrollFromPoint(source);
677}
678
679int RenderBox::minPreferredLogicalWidth() const
680{
681    if (preferredLogicalWidthsDirty())
682        const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
683
684    return m_minPreferredLogicalWidth;
685}
686
687int RenderBox::maxPreferredLogicalWidth() const
688{
689    if (preferredLogicalWidthsDirty())
690        const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
691
692    return m_maxPreferredLogicalWidth;
693}
694
695int RenderBox::overrideSize() const
696{
697    if (!hasOverrideSize())
698        return -1;
699    return gOverrideSizeMap->get(this);
700}
701
702void RenderBox::setOverrideSize(int s)
703{
704    if (s == -1) {
705        if (hasOverrideSize()) {
706            setHasOverrideSize(false);
707            gOverrideSizeMap->remove(this);
708        }
709    } else {
710        if (!gOverrideSizeMap)
711            gOverrideSizeMap = new OverrideSizeMap();
712        setHasOverrideSize(true);
713        gOverrideSizeMap->set(this, s);
714    }
715}
716
717int RenderBox::overrideWidth() const
718{
719    return hasOverrideSize() ? overrideSize() : width();
720}
721
722int RenderBox::overrideHeight() const
723{
724    return hasOverrideSize() ? overrideSize() : height();
725}
726
727int RenderBox::computeBorderBoxLogicalWidth(int width) const
728{
729    int bordersPlusPadding = borderAndPaddingLogicalWidth();
730    if (style()->boxSizing() == CONTENT_BOX)
731        return width + bordersPlusPadding;
732    return max(width, bordersPlusPadding);
733}
734
735int RenderBox::computeBorderBoxLogicalHeight(int height) const
736{
737    int bordersPlusPadding = borderAndPaddingLogicalHeight();
738    if (style()->boxSizing() == CONTENT_BOX)
739        return height + bordersPlusPadding;
740    return max(height, bordersPlusPadding);
741}
742
743int RenderBox::computeContentBoxLogicalWidth(int width) const
744{
745    if (style()->boxSizing() == BORDER_BOX)
746        width -= borderAndPaddingLogicalWidth();
747    return max(0, width);
748}
749
750int RenderBox::computeContentBoxLogicalHeight(int height) const
751{
752    if (style()->boxSizing() == BORDER_BOX)
753        height -= borderAndPaddingLogicalHeight();
754    return max(0, height);
755}
756
757// Hit Testing
758bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
759{
760    tx += x();
761    ty += y();
762
763    // Check kids first.
764    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
765        if (!child->hasLayer() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
766            updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
767            return true;
768        }
769    }
770
771    // Check our bounds next. For this purpose always assume that we can only be hit in the
772    // foreground phase (which is true for replaced elements like images).
773    IntRect boundsRect = IntRect(tx, ty, width(), height());
774    if (visibleToHitTesting() && action == HitTestForeground && boundsRect.intersects(result.rectForPoint(xPos, yPos))) {
775        updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
776        if (!result.addNodeToRectBasedTestResult(node(), xPos, yPos, boundsRect))
777            return true;
778    }
779
780    return false;
781}
782
783// --------------------- painting stuff -------------------------------
784
785void RenderBox::paint(PaintInfo& paintInfo, int tx, int ty)
786{
787    tx += x();
788    ty += y();
789
790    // default implementation. Just pass paint through to the children
791    PaintInfo childInfo(paintInfo);
792    childInfo.updatePaintingRootForChildren(this);
793    for (RenderObject* child = firstChild(); child; child = child->nextSibling())
794        child->paint(childInfo, tx, ty);
795}
796
797void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo)
798{
799    const FillLayer* bgLayer = style()->backgroundLayers();
800    Color bgColor = style()->visitedDependentColor(CSSPropertyBackgroundColor);
801    RenderObject* bodyObject = 0;
802    if (!hasBackground() && node() && node()->hasTagName(HTMLNames::htmlTag)) {
803        // Locate the <body> element using the DOM.  This is easier than trying
804        // to crawl around a render tree with potential :before/:after content and
805        // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
806        // render object very easily via the DOM.
807        HTMLElement* body = document()->body();
808        bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
809        if (bodyObject) {
810            bgLayer = bodyObject->style()->backgroundLayers();
811            bgColor = bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
812        }
813    }
814
815    // The background of the box generated by the root element covers the entire canvas, so just use
816    // the RenderView's docTop/Left/Width/Height accessors.
817    paintFillLayers(paintInfo, bgColor, bgLayer, view()->docLeft(), view()->docTop(), view()->docWidth(), view()->docHeight(), CompositeSourceOver, bodyObject);
818}
819
820void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
821{
822    if (!paintInfo.shouldPaintWithinRoot(this))
823        return;
824    return paintBoxDecorationsWithSize(paintInfo, tx, ty, width(), height());
825}
826
827void RenderBox::paintBoxDecorationsWithSize(PaintInfo& paintInfo, int tx, int ty, int width, int height)
828{
829    // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
830    // balloon layout is an example of this).
831    borderFitAdjust(tx, width);
832
833    // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
834    // custom shadows of their own.
835    paintBoxShadow(paintInfo.context, tx, ty, width, height, style(), Normal);
836
837    // If we have a native theme appearance, paint that before painting our background.
838    // The theme will tell us whether or not we should also paint the CSS background.
839    bool themePainted = style()->hasAppearance() && !theme()->paint(this, paintInfo, IntRect(tx, ty, width, height));
840    if (!themePainted) {
841        if (isRoot())
842            paintRootBoxFillLayers(paintInfo);
843        else if (!isBody() || document()->documentElement()->renderer()->hasBackground()) {
844            // The <body> only paints its background if the root element has defined a background
845            // independent of the body.
846#if PLATFORM(ANDROID)
847            // If we only want to draw the decorations, don't draw
848            // the background
849            if (paintInfo.phase != PaintPhaseBlockBackgroundDecorations)
850#endif
851            paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, width, height);
852        }
853        if (style()->hasAppearance())
854            theme()->paintDecorations(this, paintInfo, IntRect(tx, ty, width, height));
855    }
856    paintBoxShadow(paintInfo.context, tx, ty, width, height, style(), Inset);
857
858    // The theme will tell us whether or not we should also paint the CSS border.
859    if ((!style()->hasAppearance() || (!themePainted && theme()->paintBorderOnly(this, paintInfo, IntRect(tx, ty, width, height)))) && style()->hasBorder())
860        paintBorder(paintInfo.context, tx, ty, width, height, style());
861}
862
863void RenderBox::paintMask(PaintInfo& paintInfo, int tx, int ty)
864{
865    if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context->paintingDisabled())
866        return;
867
868    int w = width();
869    int h = height();
870
871    // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
872    // balloon layout is an example of this).
873    borderFitAdjust(tx, w);
874
875    paintMaskImages(paintInfo, tx, ty, w, h);
876}
877
878void RenderBox::paintMaskImages(const PaintInfo& paintInfo, int tx, int ty, int w, int h)
879{
880    // Figure out if we need to push a transparency layer to render our mask.
881    bool pushTransparencyLayer = false;
882    bool compositedMask = hasLayer() && layer()->hasCompositedMask();
883    CompositeOperator compositeOp = CompositeSourceOver;
884
885    bool allMaskImagesLoaded = true;
886
887    if (!compositedMask) {
888        // If the context has a rotation, scale or skew, then use a transparency layer to avoid
889        // pixel cruft around the edge of the mask.
890        const AffineTransform& currentCTM = paintInfo.context->getCTM();
891        pushTransparencyLayer = !currentCTM.isIdentityOrTranslationOrFlipped();
892
893        StyleImage* maskBoxImage = style()->maskBoxImage().image();
894        const FillLayer* maskLayers = style()->maskLayers();
895
896        // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content.
897        if (maskBoxImage)
898            allMaskImagesLoaded &= maskBoxImage->isLoaded();
899
900        if (maskLayers)
901            allMaskImagesLoaded &= maskLayers->imagesAreLoaded();
902
903        // Before all images have loaded, just use an empty transparency layer as the mask.
904        if (!allMaskImagesLoaded)
905            pushTransparencyLayer = true;
906
907        if (maskBoxImage && maskLayers->hasImage()) {
908            // We have a mask-box-image and mask-image, so need to composite them together before using the result as a mask.
909            pushTransparencyLayer = true;
910        } else {
911            // We have to use an extra image buffer to hold the mask. Multiple mask images need
912            // to composite together using source-over so that they can then combine into a single unified mask that
913            // can be composited with the content using destination-in.  SVG images need to be able to set compositing modes
914            // as they draw images contained inside their sub-document, so we paint all our images into a separate buffer
915            // and composite that buffer as the mask.
916            // We have to check that the mask images to be rendered contain at least one image that can be actually used in rendering
917            // before pushing the transparency layer.
918            for (const FillLayer* fillLayer = maskLayers->next(); fillLayer; fillLayer = fillLayer->next()) {
919                if (fillLayer->hasImage() && fillLayer->image()->canRender(style()->effectiveZoom())) {
920                    pushTransparencyLayer = true;
921                    // We found one image that can be used in rendering, exit the loop
922                    break;
923                }
924            }
925        }
926
927        compositeOp = CompositeDestinationIn;
928        if (pushTransparencyLayer) {
929            paintInfo.context->setCompositeOperation(CompositeDestinationIn);
930            paintInfo.context->beginTransparencyLayer(1.0f);
931            compositeOp = CompositeSourceOver;
932        }
933    }
934
935    if (allMaskImagesLoaded) {
936        paintFillLayers(paintInfo, Color(), style()->maskLayers(), tx, ty, w, h, compositeOp);
937        paintNinePieceImage(paintInfo.context, tx, ty, w, h, style(), style()->maskBoxImage(), compositeOp);
938    }
939
940    if (pushTransparencyLayer)
941        paintInfo.context->endTransparencyLayer();
942}
943
944IntRect RenderBox::maskClipRect()
945{
946    IntRect bbox = borderBoxRect();
947    if (style()->maskBoxImage().image())
948        return bbox;
949
950    IntRect result;
951    for (const FillLayer* maskLayer = style()->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
952        if (maskLayer->image()) {
953            IntRect maskRect;
954            IntPoint phase;
955            IntSize tileSize;
956            calculateBackgroundImageGeometry(maskLayer, bbox.x(), bbox.y(), bbox.width(), bbox.height(), maskRect, phase, tileSize);
957            result.unite(maskRect);
958        }
959    }
960    return result;
961}
962
963void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject)
964{
965    if (!fillLayer)
966        return;
967
968    paintFillLayers(paintInfo, c, fillLayer->next(), tx, ty, width, height, op, backgroundObject);
969    paintFillLayer(paintInfo, c, fillLayer, tx, ty, width, height, op, backgroundObject);
970}
971
972void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject)
973{
974    paintFillLayerExtended(paintInfo, c, fillLayer, tx, ty, width, height, 0, 0, 0, op, backgroundObject);
975}
976
977#if USE(ACCELERATED_COMPOSITING)
978static bool layersUseImage(WrappedImagePtr image, const FillLayer* layers)
979{
980    for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
981        if (curLayer->image() && image == curLayer->image()->data())
982            return true;
983    }
984
985    return false;
986}
987#endif
988
989void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
990{
991    if (!parent())
992        return;
993
994    if ((style()->borderImage().image() && style()->borderImage().image()->data() == image) ||
995        (style()->maskBoxImage().image() && style()->maskBoxImage().image()->data() == image)) {
996        repaint();
997        return;
998    }
999
1000    bool didFullRepaint = repaintLayerRectsForImage(image, style()->backgroundLayers(), true);
1001    if (!didFullRepaint)
1002        repaintLayerRectsForImage(image, style()->maskLayers(), false);
1003
1004
1005#if USE(ACCELERATED_COMPOSITING)
1006    if (hasLayer() && layer()->hasCompositedMask() && layersUseImage(image, style()->maskLayers()))
1007        layer()->contentChanged(RenderLayer::MaskImageChanged);
1008#endif
1009}
1010
1011bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground)
1012{
1013    IntRect rendererRect;
1014    RenderBox* layerRenderer = 0;
1015
1016    for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
1017        if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(style()->effectiveZoom())) {
1018            // Now that we know this image is being used, compute the renderer and the rect
1019            // if we haven't already
1020            if (!layerRenderer) {
1021                bool drawingRootBackground = drawingBackground && (isRoot() || (isBody() && !document()->documentElement()->renderer()->hasBackground()));
1022                if (drawingRootBackground) {
1023                    layerRenderer = view();
1024
1025                    int rw;
1026                    int rh;
1027
1028                    if (FrameView* frameView = toRenderView(layerRenderer)->frameView()) {
1029                        rw = frameView->contentsWidth();
1030                        rh = frameView->contentsHeight();
1031                    } else {
1032                        rw = layerRenderer->width();
1033                        rh = layerRenderer->height();
1034                    }
1035                    rendererRect = IntRect(-layerRenderer->marginLeft(),
1036                        -layerRenderer->marginTop(),
1037                        max(layerRenderer->width() + layerRenderer->marginLeft() + layerRenderer->marginRight() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw),
1038                        max(layerRenderer->height() + layerRenderer->marginTop() + layerRenderer->marginBottom() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh));
1039                } else {
1040                    layerRenderer = this;
1041                    rendererRect = borderBoxRect();
1042                }
1043            }
1044
1045            IntRect repaintRect;
1046            IntPoint phase;
1047            IntSize tileSize;
1048            layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect.x(), rendererRect.y(), rendererRect.width(), rendererRect.height(), repaintRect, phase, tileSize);
1049            layerRenderer->repaintRectangle(repaintRect);
1050            if (repaintRect == rendererRect)
1051                return true;
1052        }
1053    }
1054    return false;
1055}
1056
1057#if PLATFORM(MAC)
1058
1059void RenderBox::paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText)
1060{
1061    Frame* frame = this->frame();
1062    if (!frame)
1063        return;
1064    Page* page = frame->page();
1065    if (!page)
1066        return;
1067
1068    InlineBox* boxWrap = inlineBoxWrapper();
1069    RootInlineBox* r = boxWrap ? boxWrap->root() : 0;
1070    if (r) {
1071        FloatRect rootRect(tx + r->x(), ty + r->selectionTop(), r->logicalWidth(), r->selectionHeight());
1072        FloatRect imageRect(tx + x(), rootRect.y(), width(), rootRect.height());
1073        page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, rootRect, behindText, false);
1074    } else {
1075        FloatRect imageRect(tx + x(), ty + y(), width(), height());
1076        page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, imageRect, behindText, false);
1077    }
1078}
1079
1080#endif
1081
1082bool RenderBox::pushContentsClip(PaintInfo& paintInfo, int tx, int ty)
1083{
1084    if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask)
1085        return false;
1086
1087    bool isControlClip = hasControlClip();
1088    bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
1089
1090    if (!isControlClip && !isOverflowClip)
1091        return false;
1092
1093    if (paintInfo.phase == PaintPhaseOutline)
1094        paintInfo.phase = PaintPhaseChildOutlines;
1095    else if (paintInfo.phase == PaintPhaseChildBlockBackground) {
1096        paintInfo.phase = PaintPhaseBlockBackground;
1097        paintObject(paintInfo, tx, ty);
1098        paintInfo.phase = PaintPhaseChildBlockBackgrounds;
1099    }
1100    IntRect clipRect(isControlClip ? controlClipRect(tx, ty) : overflowClipRect(tx, ty));
1101    paintInfo.context->save();
1102    if (style()->hasBorderRadius())
1103        paintInfo.context->addRoundedRectClip(style()->getRoundedBorderFor(IntRect(tx, ty, width(), height())));
1104    paintInfo.context->clip(clipRect);
1105    return true;
1106}
1107
1108void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, int tx, int ty)
1109{
1110    ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer()));
1111
1112    paintInfo.context->restore();
1113    if (originalPhase == PaintPhaseOutline) {
1114        paintInfo.phase = PaintPhaseSelfOutline;
1115        paintObject(paintInfo, tx, ty);
1116        paintInfo.phase = originalPhase;
1117    } else if (originalPhase == PaintPhaseChildBlockBackground)
1118        paintInfo.phase = originalPhase;
1119}
1120
1121IntRect RenderBox::overflowClipRect(int tx, int ty, OverlayScrollbarSizeRelevancy relevancy)
1122{
1123    // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property
1124    // here.
1125
1126    int bLeft = borderLeft();
1127    int bTop = borderTop();
1128
1129    int clipX = tx + bLeft;
1130    int clipY = ty + bTop;
1131    int clipWidth = width() - bLeft - borderRight();
1132    int clipHeight = height() - bTop - borderBottom();
1133
1134    // Subtract out scrollbars if we have them.
1135    if (layer()) {
1136        clipWidth -= layer()->verticalScrollbarWidth(relevancy);
1137        clipHeight -= layer()->horizontalScrollbarHeight(relevancy);
1138    }
1139
1140    return IntRect(clipX, clipY, clipWidth, clipHeight);
1141}
1142
1143IntRect RenderBox::clipRect(int tx, int ty)
1144{
1145    int clipX = tx;
1146    int clipY = ty;
1147    int clipWidth = width();
1148    int clipHeight = height();
1149
1150    if (!style()->clipLeft().isAuto()) {
1151        int c = style()->clipLeft().calcValue(width());
1152        clipX += c;
1153        clipWidth -= c;
1154    }
1155
1156    if (!style()->clipRight().isAuto())
1157        clipWidth -= width() - style()->clipRight().calcValue(width());
1158
1159    if (!style()->clipTop().isAuto()) {
1160        int c = style()->clipTop().calcValue(height());
1161        clipY += c;
1162        clipHeight -= c;
1163    }
1164
1165    if (!style()->clipBottom().isAuto())
1166        clipHeight -= height() - style()->clipBottom().calcValue(height());
1167
1168    return IntRect(clipX, clipY, clipWidth, clipHeight);
1169}
1170
1171int RenderBox::containingBlockLogicalWidthForContent() const
1172{
1173    RenderBlock* cb = containingBlock();
1174    if (shrinkToAvoidFloats())
1175        return cb->availableLogicalWidthForLine(y(), false);
1176    return cb->availableLogicalWidth();
1177}
1178
1179int RenderBox::perpendicularContainingBlockLogicalHeight() const
1180{
1181    RenderBlock* cb = containingBlock();
1182    RenderStyle* containingBlockStyle = cb->style();
1183    Length logicalHeightLength = containingBlockStyle->logicalHeight();
1184
1185    // FIXME: For now just support fixed heights.  Eventually should support percentage heights as well.
1186    if (!logicalHeightLength.isFixed()) {
1187        // Rather than making the child be completely unconstrained, WinIE uses the viewport width and height
1188        // as a constraint.  We do that for now as well even though it's likely being unconstrained is what the spec
1189        // will decide.
1190        return containingBlockStyle->isHorizontalWritingMode() ? view()->frameView()->visibleHeight() : view()->frameView()->visibleWidth();
1191    }
1192
1193    // Use the content box logical height as specified by the style.
1194    return cb->computeContentBoxLogicalHeight(logicalHeightLength.value());
1195}
1196
1197void RenderBox::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
1198{
1199    if (repaintContainer == this)
1200        return;
1201
1202    if (RenderView* v = view()) {
1203        if (v->layoutStateEnabled() && !repaintContainer) {
1204            LayoutState* layoutState = v->layoutState();
1205            IntSize offset = layoutState->m_paintOffset;
1206            offset.expand(x(), y());
1207            if (style()->position() == RelativePosition && layer())
1208                offset += layer()->relativePositionOffset();
1209            transformState.move(offset);
1210            return;
1211        }
1212    }
1213
1214    bool containerSkipped;
1215    RenderObject* o = container(repaintContainer, &containerSkipped);
1216    if (!o)
1217        return;
1218
1219    bool isFixedPos = style()->position() == FixedPosition;
1220    bool hasTransform = hasLayer() && layer()->transform();
1221    if (hasTransform) {
1222        // If this box has a transform, it acts as a fixed position container for fixed descendants,
1223        // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
1224        fixed &= isFixedPos;
1225    } else
1226        fixed |= isFixedPos;
1227
1228    IntSize containerOffset = offsetFromContainer(o, roundedIntPoint(transformState.mappedPoint()));
1229
1230    bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
1231    if (useTransforms && shouldUseTransformFromContainer(o)) {
1232        TransformationMatrix t;
1233        getTransformFromContainer(o, containerOffset, t);
1234        transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1235    } else
1236        transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1237
1238    if (containerSkipped) {
1239        // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
1240        // to just subtract the delta between the repaintContainer and o.
1241        IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
1242        transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1243        return;
1244    }
1245
1246    o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
1247}
1248
1249void RenderBox::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
1250{
1251    // We don't expect absoluteToLocal() to be called during layout (yet)
1252    ASSERT(!view() || !view()->layoutStateEnabled());
1253
1254    bool isFixedPos = style()->position() == FixedPosition;
1255    bool hasTransform = hasLayer() && layer()->transform();
1256    if (hasTransform) {
1257        // If this box has a transform, it acts as a fixed position container for fixed descendants,
1258        // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
1259        fixed &= isFixedPos;
1260    } else
1261        fixed |= isFixedPos;
1262
1263    RenderObject* o = container();
1264    if (!o)
1265        return;
1266
1267    o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1268
1269    IntSize containerOffset = offsetFromContainer(o, IntPoint());
1270
1271    bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
1272    if (useTransforms && shouldUseTransformFromContainer(o)) {
1273        TransformationMatrix t;
1274        getTransformFromContainer(o, containerOffset, t);
1275        transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1276    } else
1277        transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1278}
1279
1280IntSize RenderBox::offsetFromContainer(RenderObject* o, const IntPoint& point) const
1281{
1282    ASSERT(o == container());
1283
1284    IntSize offset;
1285    if (isRelPositioned())
1286        offset += relativePositionOffset();
1287
1288    if (!isInline() || isReplaced()) {
1289        if (style()->position() != AbsolutePosition && style()->position() != FixedPosition) {
1290            if (o->hasColumns()) {
1291                IntRect columnRect(frameRect());
1292                toRenderBlock(o)->flipForWritingModeIncludingColumns(columnRect);
1293                offset += IntSize(columnRect.location().x(), columnRect.location().y());
1294                columnRect.move(point.x(), point.y());
1295                o->adjustForColumns(offset, columnRect.location());
1296            } else
1297                offset += locationOffsetIncludingFlipping();
1298        } else
1299            offset += locationOffsetIncludingFlipping();
1300    }
1301
1302    if (o->hasOverflowClip())
1303        offset -= toRenderBox(o)->layer()->scrolledContentOffset();
1304
1305    if (style()->position() == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
1306        offset += toRenderInline(o)->relativePositionedInlineOffset(this);
1307
1308    return offset;
1309}
1310
1311InlineBox* RenderBox::createInlineBox()
1312{
1313    return new (renderArena()) InlineBox(this);
1314}
1315
1316void RenderBox::dirtyLineBoxes(bool fullLayout)
1317{
1318    if (m_inlineBoxWrapper) {
1319        if (fullLayout) {
1320            m_inlineBoxWrapper->destroy(renderArena());
1321            m_inlineBoxWrapper = 0;
1322        } else
1323            m_inlineBoxWrapper->dirtyLineBoxes();
1324    }
1325}
1326
1327void RenderBox::positionLineBox(InlineBox* box)
1328{
1329    if (isPositioned()) {
1330        // Cache the x position only if we were an INLINE type originally.
1331        bool wasInline = style()->isOriginalDisplayInlineType();
1332        if (wasInline) {
1333            // The value is cached in the xPos of the box.  We only need this value if
1334            // our object was inline originally, since otherwise it would have ended up underneath
1335            // the inlines.
1336            layer()->setStaticInlinePosition(lroundf(box->logicalLeft()));
1337            if (style()->hasStaticInlinePosition(box->isHorizontal()))
1338                setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
1339        } else {
1340            // Our object was a block originally, so we make our normal flow position be
1341            // just below the line box (as though all the inlines that came before us got
1342            // wrapped in an anonymous block, which is what would have happened had we been
1343            // in flow).  This value was cached in the y() of the box.
1344            layer()->setStaticBlockPosition(box->logicalTop());
1345            if (style()->hasStaticBlockPosition(box->isHorizontal()))
1346                setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
1347        }
1348
1349        // Nuke the box.
1350        box->remove();
1351        box->destroy(renderArena());
1352    } else if (isReplaced()) {
1353        setLocation(lroundf(box->x()), lroundf(box->y()));
1354        m_inlineBoxWrapper = box;
1355    }
1356}
1357
1358void RenderBox::deleteLineBoxWrapper()
1359{
1360    if (m_inlineBoxWrapper) {
1361        if (!documentBeingDestroyed())
1362            m_inlineBoxWrapper->remove();
1363        m_inlineBoxWrapper->destroy(renderArena());
1364        m_inlineBoxWrapper = 0;
1365    }
1366}
1367
1368IntRect RenderBox::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
1369{
1370    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
1371        return IntRect();
1372
1373    IntRect r = visualOverflowRect();
1374
1375    RenderView* v = view();
1376    if (v) {
1377        // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1378        // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1379        r.move(v->layoutDelta());
1380    }
1381
1382    if (style()) {
1383        if (style()->hasAppearance())
1384            // The theme may wish to inflate the rect used when repainting.
1385            theme()->adjustRepaintRect(this, r);
1386
1387        // We have to use maximalOutlineSize() because a child might have an outline
1388        // that projects outside of our overflowRect.
1389        if (v) {
1390            ASSERT(style()->outlineSize() <= v->maximalOutlineSize());
1391            r.inflate(v->maximalOutlineSize());
1392        }
1393    }
1394
1395    computeRectForRepaint(repaintContainer, r);
1396    return r;
1397}
1398
1399void RenderBox::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
1400{
1401    // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space.
1402    // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate
1403    // offset corner for the enclosing container).  This allows for a fully RL or BT document to repaint
1404    // properly even during layout, since the rect remains flipped all the way until the end.
1405    //
1406    // RenderView::computeRectForRepaint then converts the rect to physical coordinates.  We also convert to
1407    // physical when we hit a repaintContainer boundary.  Therefore the final rect returned is always in the
1408    // physical coordinate space of the repaintContainer.
1409    if (RenderView* v = view()) {
1410        // LayoutState is only valid for root-relative repainting
1411        if (v->layoutStateEnabled() && !repaintContainer) {
1412            LayoutState* layoutState = v->layoutState();
1413
1414            if (layer() && layer()->transform())
1415                rect = layer()->transform()->mapRect(rect);
1416
1417            if (style()->position() == RelativePosition && layer())
1418                rect.move(layer()->relativePositionOffset());
1419
1420            rect.move(x(), y());
1421            rect.move(layoutState->m_paintOffset);
1422            if (layoutState->m_clipped)
1423                rect.intersect(layoutState->m_clipRect);
1424            return;
1425        }
1426    }
1427
1428    if (hasReflection())
1429        rect.unite(reflectedRect(rect));
1430
1431    if (repaintContainer == this) {
1432        if (repaintContainer->style()->isFlippedBlocksWritingMode())
1433            flipForWritingMode(rect);
1434        return;
1435    }
1436
1437    bool containerSkipped;
1438    RenderObject* o = container(repaintContainer, &containerSkipped);
1439    if (!o)
1440        return;
1441
1442    if (isWritingModeRoot() && !isPositioned())
1443        flipForWritingMode(rect);
1444    IntPoint topLeft = rect.location();
1445    topLeft.move(x(), y());
1446
1447    EPosition position = style()->position();
1448
1449    // We are now in our parent container's coordinate space.  Apply our transform to obtain a bounding box
1450    // in the parent's coordinate space that encloses us.
1451    if (layer() && layer()->transform()) {
1452        fixed = position == FixedPosition;
1453        rect = layer()->transform()->mapRect(rect);
1454        topLeft = rect.location();
1455        topLeft.move(x(), y());
1456    } else if (position == FixedPosition)
1457        fixed = true;
1458
1459    if (position == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
1460        topLeft += toRenderInline(o)->relativePositionedInlineOffset(this);
1461    else if (position == RelativePosition && layer()) {
1462        // Apply the relative position offset when invalidating a rectangle.  The layer
1463        // is translated, but the render box isn't, so we need to do this to get the
1464        // right dirty rect.  Since this is called from RenderObject::setStyle, the relative position
1465        // flag on the RenderObject has been cleared, so use the one on the style().
1466        topLeft += layer()->relativePositionOffset();
1467    }
1468
1469    if (o->isBlockFlow() && position != AbsolutePosition && position != FixedPosition) {
1470        RenderBlock* cb = toRenderBlock(o);
1471        if (cb->hasColumns()) {
1472            IntRect repaintRect(topLeft, rect.size());
1473            cb->adjustRectForColumns(repaintRect);
1474            topLeft = repaintRect.location();
1475            rect = repaintRect;
1476        }
1477    }
1478
1479    // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
1480    // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
1481    if (o->hasOverflowClip()) {
1482        RenderBox* containerBox = toRenderBox(o);
1483
1484        // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
1485        // layer's size instead.  Even if the layer's size is wrong, the layer itself will repaint
1486        // anyway if its size does change.
1487        topLeft -= containerBox->layer()->scrolledContentOffset(); // For overflow:auto/scroll/hidden.
1488
1489        IntRect repaintRect(topLeft, rect.size());
1490        IntRect boxRect(0, 0, containerBox->layer()->width(), containerBox->layer()->height());
1491        rect = intersection(repaintRect, boxRect);
1492        if (rect.isEmpty())
1493            return;
1494    } else
1495        rect.setLocation(topLeft);
1496
1497    if (containerSkipped) {
1498        // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
1499        IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
1500        rect.move(-containerOffset);
1501        return;
1502    }
1503
1504    o->computeRectForRepaint(repaintContainer, rect, fixed);
1505}
1506
1507void RenderBox::repaintDuringLayoutIfMoved(const IntRect& rect)
1508{
1509    int newX = x();
1510    int newY = y();
1511    int newWidth = width();
1512    int newHeight = height();
1513    if (rect.x() != newX || rect.y() != newY) {
1514        // The child moved.  Invalidate the object's old and new positions.  We have to do this
1515        // since the object may not have gotten a layout.
1516        m_frameRect = rect;
1517        repaint();
1518        repaintOverhangingFloats(true);
1519        m_frameRect = IntRect(newX, newY, newWidth, newHeight);
1520        repaint();
1521        repaintOverhangingFloats(true);
1522    }
1523}
1524
1525#ifdef ANDROID_LAYOUT
1526void RenderBox::setVisibleWidth(int newWidth) {
1527    const Settings* settings = document()->settings();
1528    ASSERT(settings);
1529    if (settings->layoutAlgorithm() != Settings::kLayoutFitColumnToScreen
1530        || m_visibleWidth == newWidth)
1531        return;
1532    m_isVisibleWidthChangedBeforeLayout = true;
1533    m_visibleWidth = newWidth;
1534}
1535
1536bool RenderBox::checkAndSetRelayoutChildren(bool* relayoutChildren) {
1537    if (m_isVisibleWidthChangedBeforeLayout) {
1538        m_isVisibleWidthChangedBeforeLayout = false;
1539        *relayoutChildren = true;
1540        return true;
1541    }
1542    return false;
1543}
1544#endif
1545
1546void RenderBox::computeLogicalWidth()
1547{
1548#ifdef ANDROID_LAYOUT
1549    if (view()->frameView())
1550        setVisibleWidth(view()->frameView()->textWrapWidth());
1551#endif
1552
1553    if (isPositioned()) {
1554        // FIXME: This calculation is not patched for block-flow yet.
1555        // https://bugs.webkit.org/show_bug.cgi?id=46500
1556        computePositionedLogicalWidth();
1557        return;
1558    }
1559
1560    // If layout is limited to a subtree, the subtree root's logical width does not change.
1561    if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this)
1562        return;
1563
1564    // The parent box is flexing us, so it has increased or decreased our
1565    // width.  Use the width from the style context.
1566    // FIXME: Account for block-flow in flexible boxes.
1567    // https://bugs.webkit.org/show_bug.cgi?id=46418
1568    if (hasOverrideSize() &&  parent()->style()->boxOrient() == HORIZONTAL
1569            && parent()->isFlexibleBox() && parent()->isFlexingChildren()) {
1570#if PLATFORM(ANDROID)
1571        // Strangely, the slider is get overrided as width 0 on youtube.com
1572        // The wrong width will cause the touch hit test for the slider failed.
1573        // This WAR should be safe since it is only targeted to slider.
1574        // TODO: root cause this and see if any webkit update fix this.
1575        if (!(isSlider() &&  overrideSize() == 0))
1576#endif
1577        setLogicalWidth(overrideSize());
1578        return;
1579    }
1580
1581    // FIXME: Account for block-flow in flexible boxes.
1582    // https://bugs.webkit.org/show_bug.cgi?id=46418
1583    bool inVerticalBox = parent()->isFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL);
1584    bool stretching = (parent()->style()->boxAlign() == BSTRETCH);
1585    bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching);
1586
1587    Length logicalWidthLength = (treatAsReplaced) ? Length(computeReplacedLogicalWidth(), Fixed) : style()->logicalWidth();
1588
1589    RenderBlock* cb = containingBlock();
1590    int containerLogicalWidth = max(0, containingBlockLogicalWidthForContent());
1591    bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
1592    int containerWidthInInlineDirection = containerLogicalWidth;
1593    if (hasPerpendicularContainingBlock)
1594        containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight();
1595
1596    if (isInline() && !isInlineBlockOrInlineTable()) {
1597        // just calculate margins
1598        setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
1599        setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
1600#ifdef ANDROID_LAYOUT
1601        if (treatAsReplaced) {
1602#else
1603        if (treatAsReplaced)
1604#endif
1605            setLogicalWidth(max(logicalWidthLength.value() + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth()));
1606
1607#ifdef ANDROID_LAYOUT
1608            // in SSR mode with replaced box, if the box width is wider than the container width,
1609            // it will be shrinked to fit to the container.
1610            if (containerLogicalWidth && (width() + m_marginLeft + m_marginRight) > containerLogicalWidth &&
1611                    document()->frame()->settings()->layoutAlgorithm() == Settings::kLayoutSSR) {
1612                m_marginLeft = m_marginRight = 0;
1613                setWidth(containerLogicalWidth);
1614                m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = containerLogicalWidth;
1615            }
1616        }
1617#endif
1618        return;
1619    }
1620
1621    // Width calculations
1622    if (treatAsReplaced)
1623        setLogicalWidth(logicalWidthLength.value() + borderAndPaddingLogicalWidth());
1624    else {
1625        // Calculate LogicalWidth
1626        setLogicalWidth(computeLogicalWidthUsing(LogicalWidth, containerWidthInInlineDirection));
1627
1628        // Calculate MaxLogicalWidth
1629        if (!style()->logicalMaxWidth().isUndefined()) {
1630            int maxLogicalWidth = computeLogicalWidthUsing(MaxLogicalWidth, containerWidthInInlineDirection);
1631            if (logicalWidth() > maxLogicalWidth) {
1632                setLogicalWidth(maxLogicalWidth);
1633                logicalWidthLength = style()->logicalMaxWidth();
1634            }
1635        }
1636
1637        // Calculate MinLogicalWidth
1638        int minLogicalWidth = computeLogicalWidthUsing(MinLogicalWidth, containerWidthInInlineDirection);
1639        if (logicalWidth() < minLogicalWidth) {
1640            setLogicalWidth(minLogicalWidth);
1641            logicalWidthLength = style()->logicalMinWidth();
1642        }
1643    }
1644
1645    // Fieldsets are currently the only objects that stretch to their minimum width.
1646    if (stretchesToMinIntrinsicLogicalWidth()) {
1647        setLogicalWidth(max(logicalWidth(), minPreferredLogicalWidth()));
1648        logicalWidthLength = Length(logicalWidth(), Fixed);
1649    }
1650
1651    // Margin calculations.
1652    if (logicalWidthLength.isAuto() || hasPerpendicularContainingBlock || isFloating() || isInline()) {
1653        setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
1654        setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
1655    } else
1656        computeInlineDirectionMargins(cb, containerLogicalWidth, logicalWidth());
1657
1658#ifdef ANDROID_LAYOUT
1659    // in SSR mode with non-replaced box, we use ANDROID_SSR_MARGIN_PADDING for left/right margin.
1660    // If the box width is wider than the container width, it will be shrinked to fit to the container.
1661    if (containerLogicalWidth && !treatAsReplaced &&
1662            document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR) {
1663        setWidth(width() + m_marginLeft + m_marginRight);
1664        m_marginLeft = m_marginLeft > ANDROID_SSR_MARGIN_PADDING ? ANDROID_SSR_MARGIN_PADDING : m_marginLeft;
1665        m_marginRight = m_marginRight > ANDROID_SSR_MARGIN_PADDING ? ANDROID_SSR_MARGIN_PADDING : m_marginRight;
1666        if (width() > containerLogicalWidth) {
1667            m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = containerLogicalWidth-(m_marginLeft + m_marginRight);
1668            setWidth(m_minPreferredLogicalWidth);
1669        } else
1670            setWidth(width() -(m_marginLeft + m_marginRight));
1671    }
1672#endif
1673
1674    if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (logicalWidth() + marginStart() + marginEnd())
1675            && !isFloating() && !isInline() && !cb->isFlexibleBox())
1676        cb->setMarginEndForChild(this, containerLogicalWidth - logicalWidth() - cb->marginStartForChild(this));
1677}
1678
1679int RenderBox::computeLogicalWidthUsing(LogicalWidthType widthType, int availableLogicalWidth)
1680{
1681    int logicalWidthResult = logicalWidth();
1682    Length logicalWidth;
1683    if (widthType == LogicalWidth)
1684        logicalWidth = style()->logicalWidth();
1685    else if (widthType == MinLogicalWidth)
1686        logicalWidth = style()->logicalMinWidth();
1687    else
1688        logicalWidth = style()->logicalMaxWidth();
1689
1690    if (logicalWidth.isIntrinsicOrAuto()) {
1691        int marginStart = style()->marginStart().calcMinValue(availableLogicalWidth);
1692        int marginEnd = style()->marginEnd().calcMinValue(availableLogicalWidth);
1693        if (availableLogicalWidth)
1694            logicalWidthResult = availableLogicalWidth - marginStart - marginEnd;
1695
1696        if (sizesToIntrinsicLogicalWidth(widthType)) {
1697            logicalWidthResult = max(logicalWidthResult, minPreferredLogicalWidth());
1698            logicalWidthResult = min(logicalWidthResult, maxPreferredLogicalWidth());
1699        }
1700    } else // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead.
1701        logicalWidthResult = computeBorderBoxLogicalWidth(logicalWidth.calcValue(availableLogicalWidth));
1702
1703    return logicalWidthResult;
1704}
1705
1706bool RenderBox::sizesToIntrinsicLogicalWidth(LogicalWidthType widthType) const
1707{
1708    // Marquees in WinIE are like a mixture of blocks and inline-blocks.  They size as though they're blocks,
1709    // but they allow text to sit on the same line as the marquee.
1710    if (isFloating() || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
1711        return true;
1712
1713    // This code may look a bit strange.  Basically width:intrinsic should clamp the size when testing both
1714    // min-width and width.  max-width is only clamped if it is also intrinsic.
1715    Length logicalWidth = (widthType == MaxLogicalWidth) ? style()->logicalMaxWidth() : style()->logicalWidth();
1716    if (logicalWidth.type() == Intrinsic)
1717        return true;
1718
1719    // Children of a horizontal marquee do not fill the container by default.
1720    // FIXME: Need to deal with MAUTO value properly.  It could be vertical.
1721    // FIXME: Think about block-flow here.  Need to find out how marquee direction relates to
1722    // block-flow (as well as how marquee overflow should relate to block flow).
1723    // https://bugs.webkit.org/show_bug.cgi?id=46472
1724    if (parent()->style()->overflowX() == OMARQUEE) {
1725        EMarqueeDirection dir = parent()->style()->marqueeDirection();
1726        if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
1727            return true;
1728    }
1729
1730    // Flexible horizontal boxes lay out children at their intrinsic widths.  Also vertical boxes
1731    // that don't stretch their kids lay out their children at their intrinsic widths.
1732    // FIXME: Think about block-flow here.
1733    // https://bugs.webkit.org/show_bug.cgi?id=46473
1734    if (parent()->isFlexibleBox()
1735            && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
1736        return true;
1737
1738    // Button, input, select, textarea, legend and datagrid treat
1739    // width value of 'auto' as 'intrinsic' unless it's in a
1740    // stretching vertical flexbox.
1741    // FIXME: Think about block-flow here.
1742    // https://bugs.webkit.org/show_bug.cgi?id=46473
1743    if (logicalWidth.type() == Auto && !(parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL && parent()->style()->boxAlign() == BSTRETCH) && node() && (node()->hasTagName(inputTag) || node()->hasTagName(selectTag) || node()->hasTagName(buttonTag) || node()->hasTagName(textareaTag) || node()->hasTagName(legendTag) || node()->hasTagName(datagridTag)))
1744        return true;
1745
1746    return false;
1747}
1748
1749void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, int containerWidth, int childWidth)
1750{
1751    const RenderStyle* containingBlockStyle = containingBlock->style();
1752    Length marginStartLength = style()->marginStartUsing(containingBlockStyle);
1753    Length marginEndLength = style()->marginEndUsing(containingBlockStyle);
1754
1755    // Case One: The object is being centered in the containing block's available logical width.
1756    if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth)
1757        || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock->style()->textAlign() == WEBKIT_CENTER)) {
1758        containingBlock->setMarginStartForChild(this, max(0, (containerWidth - childWidth) / 2));
1759        containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
1760        return;
1761    }
1762
1763    // Case Two: The object is being pushed to the start of the containing block's available logical width.
1764    if (marginEndLength.isAuto() && childWidth < containerWidth) {
1765        containingBlock->setMarginStartForChild(this, marginStartLength.calcValue(containerWidth));
1766        containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
1767        return;
1768    }
1769
1770    // Case Three: The object is being pushed to the end of the containing block's available logical width.
1771    bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_LEFT)
1772        || (containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_RIGHT));
1773    if ((marginStartLength.isAuto() && childWidth < containerWidth) || pushToEndFromTextAlign) {
1774        containingBlock->setMarginEndForChild(this, marginEndLength.calcValue(containerWidth));
1775        containingBlock->setMarginStartForChild(this, containerWidth - childWidth - containingBlock->marginEndForChild(this));
1776        return;
1777    }
1778
1779    // Case Four: Either no auto margins, or our width is >= the container width (css2.1, 10.3.3).  In that case
1780    // auto margins will just turn into 0.
1781    containingBlock->setMarginStartForChild(this, marginStartLength.calcMinValue(containerWidth));
1782    containingBlock->setMarginEndForChild(this, marginEndLength.calcMinValue(containerWidth));
1783}
1784
1785void RenderBox::computeLogicalHeight()
1786{
1787    // Cell height is managed by the table and inline non-replaced elements do not support a height property.
1788    if (isTableCell() || (isInline() && !isReplaced()))
1789        return;
1790
1791    Length h;
1792    if (isPositioned()) {
1793        // FIXME: This calculation is not patched for block-flow yet.
1794        // https://bugs.webkit.org/show_bug.cgi?id=46500
1795        computePositionedLogicalHeight();
1796    } else {
1797        RenderBlock* cb = containingBlock();
1798        bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
1799
1800        if (!hasPerpendicularContainingBlock)
1801            computeBlockDirectionMargins(cb);
1802
1803        // For tables, calculate margins only.
1804        if (isTable()) {
1805            if (hasPerpendicularContainingBlock)
1806                computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), logicalHeight());
1807            return;
1808        }
1809
1810        // FIXME: Account for block-flow in flexible boxes.
1811        // https://bugs.webkit.org/show_bug.cgi?id=46418
1812        bool inHorizontalBox = parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL;
1813        bool stretching = parent()->style()->boxAlign() == BSTRETCH;
1814        bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inHorizontalBox || !stretching);
1815        bool checkMinMaxHeight = false;
1816
1817        // The parent box is flexing us, so it has increased or decreased our height.  We have to
1818        // grab our cached flexible height.
1819        // FIXME: Account for block-flow in flexible boxes.
1820        // https://bugs.webkit.org/show_bug.cgi?id=46418
1821        if (hasOverrideSize() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL
1822                && parent()->isFlexingChildren())
1823            h = Length(overrideSize() - borderAndPaddingLogicalHeight(), Fixed);
1824        else if (treatAsReplaced)
1825            h = Length(computeReplacedLogicalHeight(), Fixed);
1826        else {
1827            h = style()->logicalHeight();
1828            checkMinMaxHeight = true;
1829        }
1830
1831        // Block children of horizontal flexible boxes fill the height of the box.
1832        // FIXME: Account for block-flow in flexible boxes.
1833        // https://bugs.webkit.org/show_bug.cgi?id=46418
1834        if (h.isAuto() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
1835                && parent()->isStretchingChildren()) {
1836            h = Length(parentBox()->contentLogicalHeight() - marginBefore() - marginAfter() - borderAndPaddingLogicalHeight(), Fixed);
1837            checkMinMaxHeight = false;
1838        }
1839
1840        int heightResult;
1841        if (checkMinMaxHeight) {
1842#ifdef ANDROID_LAYOUT
1843            // in SSR mode, ignore CSS height as layout is so different
1844            if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR)
1845                heightResult = -1;
1846            else
1847#endif
1848            heightResult = computeLogicalHeightUsing(style()->logicalHeight());
1849            if (heightResult == -1)
1850                heightResult = logicalHeight();
1851            int minH = computeLogicalHeightUsing(style()->logicalMinHeight()); // Leave as -1 if unset.
1852            int maxH = style()->logicalMaxHeight().isUndefined() ? heightResult : computeLogicalHeightUsing(style()->logicalMaxHeight());
1853            if (maxH == -1)
1854                maxH = heightResult;
1855            heightResult = min(maxH, heightResult);
1856            heightResult = max(minH, heightResult);
1857        } else {
1858            // The only times we don't check min/max height are when a fixed length has
1859            // been given as an override.  Just use that.  The value has already been adjusted
1860            // for box-sizing.
1861            heightResult = h.value() + borderAndPaddingLogicalHeight();
1862        }
1863
1864        setLogicalHeight(heightResult);
1865
1866        if (hasPerpendicularContainingBlock)
1867            computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), heightResult);
1868    }
1869
1870    // WinIE quirk: The <html> block always fills the entire canvas in quirks mode.  The <body> always fills the
1871    // <html> block in quirks mode.  Only apply this quirk if the block is normal flow and no height
1872    // is specified. When we're printing, we also need this quirk if the body or root has a percentage
1873    // height since we don't set a height in RenderView when we're printing. So without this quirk, the
1874    // height has nothing to be a percentage of, and it ends up being 0. That is bad.
1875    bool paginatedContentNeedsBaseHeight = document()->printing() && h.isPercent()
1876        && (isRoot() || (isBody() && document()->documentElement()->renderer()->style()->logicalHeight().isPercent()));
1877    if (stretchesToViewport() || paginatedContentNeedsBaseHeight) {
1878        // FIXME: Finish accounting for block flow here.
1879        // https://bugs.webkit.org/show_bug.cgi?id=46603
1880        int margins = collapsedMarginBefore() + collapsedMarginAfter();
1881        int visHeight;
1882        if (document()->printing())
1883            visHeight = static_cast<int>(view()->pageLogicalHeight());
1884        else  {
1885            if (isHorizontalWritingMode())
1886                visHeight = view()->viewHeight();
1887            else
1888                visHeight = view()->viewWidth();
1889        }
1890        if (isRoot())
1891            setLogicalHeight(max(logicalHeight(), visHeight - margins));
1892        else {
1893            int marginsBordersPadding = margins + parentBox()->marginBefore() + parentBox()->marginAfter() + parentBox()->borderAndPaddingLogicalHeight();
1894            setLogicalHeight(max(logicalHeight(), visHeight - marginsBordersPadding));
1895        }
1896    }
1897}
1898
1899int RenderBox::computeLogicalHeightUsing(const Length& h)
1900{
1901    int logicalHeight = -1;
1902    if (!h.isAuto()) {
1903        if (h.isFixed())
1904            logicalHeight = h.value();
1905        else if (h.isPercent())
1906            logicalHeight = computePercentageLogicalHeight(h);
1907        if (logicalHeight != -1) {
1908            logicalHeight = computeBorderBoxLogicalHeight(logicalHeight);
1909            return logicalHeight;
1910        }
1911    }
1912    return logicalHeight;
1913}
1914
1915int RenderBox::computePercentageLogicalHeight(const Length& height)
1916{
1917    int result = -1;
1918
1919    // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
1920    // block that may have a specified height and then use it. In strict mode, this violates the
1921    // specification, which states that percentage heights just revert to auto if the containing
1922    // block has an auto height. We still skip anonymous containing blocks in both modes, though, and look
1923    // only at explicit containers.
1924    bool skippedAutoHeightContainingBlock = false;
1925    RenderBlock* cb = containingBlock();
1926    while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->logicalHeight().isAuto()) {
1927        if (!document()->inQuirksMode() && !cb->isAnonymousBlock())
1928            break;
1929        skippedAutoHeightContainingBlock = true;
1930        cb = cb->containingBlock();
1931        cb->addPercentHeightDescendant(this);
1932    }
1933
1934    // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
1935    // explicitly specified that can be used for any percentage computations.
1936    // FIXME: We can't just check top/bottom here.
1937    // https://bugs.webkit.org/show_bug.cgi?id=46500
1938    bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
1939
1940    bool includeBorderPadding = isTable();
1941
1942    // Table cells violate what the CSS spec says to do with heights.  Basically we
1943    // don't care if the cell specified a height or not.  We just always make ourselves
1944    // be a percentage of the cell's current content height.
1945    if (cb->isTableCell()) {
1946        if (!skippedAutoHeightContainingBlock) {
1947            result = cb->overrideSize();
1948            if (result == -1) {
1949                // Normally we would let the cell size intrinsically, but scrolling overflow has to be
1950                // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
1951                // While we can't get all cases right, we can at least detect when the cell has a specified
1952                // height or when the table has a specified height.  In these cases we want to initially have
1953                // no size and allow the flexing of the table or the cell to its specified height to cause us
1954                // to grow to fill the space.  This could end up being wrong in some cases, but it is
1955                // preferable to the alternative (sizing intrinsically and making the row end up too big).
1956                RenderTableCell* cell = toRenderTableCell(cb);
1957                if (scrollsOverflowY() && (!cell->style()->logicalHeight().isAuto() || !cell->table()->style()->logicalHeight().isAuto()))
1958                    return 0;
1959                return -1;
1960            }
1961            includeBorderPadding = true;
1962        }
1963    }
1964    // Otherwise we only use our percentage height if our containing block had a specified
1965    // height.
1966    else if (cb->style()->logicalHeight().isFixed())
1967        result = cb->computeContentBoxLogicalHeight(cb->style()->logicalHeight().value());
1968    else if (cb->style()->logicalHeight().isPercent() && !isPositionedWithSpecifiedHeight) {
1969        // We need to recur and compute the percentage height for our containing block.
1970        result = cb->computePercentageLogicalHeight(cb->style()->logicalHeight());
1971        if (result != -1)
1972            result = cb->computeContentBoxLogicalHeight(result);
1973    } else if (cb->isRenderView() || (cb->isBody() && document()->inQuirksMode()) || isPositionedWithSpecifiedHeight) {
1974        // Don't allow this to affect the block' height() member variable, since this
1975        // can get called while the block is still laying out its kids.
1976        int oldHeight = cb->logicalHeight();
1977        cb->computeLogicalHeight();
1978        result = cb->contentLogicalHeight();
1979        cb->setLogicalHeight(oldHeight);
1980    } else if (cb->isRoot() && isPositioned())
1981        // Match the positioned objects behavior, which is that positioned objects will fill their viewport
1982        // always.  Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block.
1983        result = cb->computeContentBoxLogicalHeight(cb->availableLogicalHeight());
1984
1985    if (result != -1) {
1986        result = height.calcValue(result);
1987        if (includeBorderPadding) {
1988            // It is necessary to use the border-box to match WinIE's broken
1989            // box model.  This is essential for sizing inside
1990            // table cells using percentage heights.
1991            result -= borderAndPaddingLogicalHeight();
1992            result = max(0, result);
1993        }
1994    }
1995    return result;
1996}
1997
1998int RenderBox::computeReplacedLogicalWidth(bool includeMaxWidth) const
1999{
2000    int logicalWidth = computeReplacedLogicalWidthUsing(style()->logicalWidth());
2001    int minLogicalWidth = computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
2002    int maxLogicalWidth = !includeMaxWidth || style()->logicalMaxWidth().isUndefined() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
2003
2004    return max(minLogicalWidth, min(logicalWidth, maxLogicalWidth));
2005}
2006
2007int RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) const
2008{
2009    switch (logicalWidth.type()) {
2010        case Fixed:
2011            return computeContentBoxLogicalWidth(logicalWidth.value());
2012        case Percent: {
2013            // FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the
2014            // containing block's block-flow.
2015            // https://bugs.webkit.org/show_bug.cgi?id=46496
2016            const int cw = isPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent();
2017            if (cw > 0)
2018                return computeContentBoxLogicalWidth(logicalWidth.calcMinValue(cw));
2019        }
2020        // fall through
2021        default:
2022            return intrinsicLogicalWidth();
2023     }
2024}
2025
2026int RenderBox::computeReplacedLogicalHeight() const
2027{
2028    int logicalHeight = computeReplacedLogicalHeightUsing(style()->logicalHeight());
2029    int minLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
2030    int maxLogicalHeight = style()->logicalMaxHeight().isUndefined() ? logicalHeight : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
2031
2032    return max(minLogicalHeight, min(logicalHeight, maxLogicalHeight));
2033}
2034
2035int RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) const
2036{
2037    switch (logicalHeight.type()) {
2038        case Fixed:
2039            return computeContentBoxLogicalHeight(logicalHeight.value());
2040        case Percent:
2041        {
2042            RenderObject* cb = isPositioned() ? container() : containingBlock();
2043            while (cb->isAnonymous()) {
2044                cb = cb->containingBlock();
2045                toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox*>(this));
2046            }
2047
2048            // FIXME: This calculation is not patched for block-flow yet.
2049            // https://bugs.webkit.org/show_bug.cgi?id=46500
2050            if (cb->isPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
2051                ASSERT(cb->isRenderBlock());
2052                RenderBlock* block = toRenderBlock(cb);
2053                int oldHeight = block->height();
2054                block->computeLogicalHeight();
2055                int newHeight = block->computeContentBoxLogicalHeight(block->contentHeight());
2056                block->setHeight(oldHeight);
2057                return computeContentBoxLogicalHeight(logicalHeight.calcValue(newHeight));
2058            }
2059
2060            // FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the
2061            // containing block's block-flow.
2062            // https://bugs.webkit.org/show_bug.cgi?id=46496
2063            int availableHeight = isPositioned() ? containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb)) : toRenderBox(cb)->availableLogicalHeight();
2064
2065            // It is necessary to use the border-box to match WinIE's broken
2066            // box model.  This is essential for sizing inside
2067            // table cells using percentage heights.
2068            // FIXME: This needs to be made block-flow-aware.  If the cell and image are perpendicular block-flows, this isn't right.
2069            // https://bugs.webkit.org/show_bug.cgi?id=46997
2070            if (cb->isTableCell() && (cb->style()->logicalHeight().isAuto() || cb->style()->logicalHeight().isPercent())) {
2071                // Don't let table cells squeeze percent-height replaced elements
2072                // <http://bugs.webkit.org/show_bug.cgi?id=15359>
2073                availableHeight = max(availableHeight, intrinsicLogicalHeight());
2074                return logicalHeight.calcValue(availableHeight - borderAndPaddingLogicalHeight());
2075            }
2076
2077            return computeContentBoxLogicalHeight(logicalHeight.calcValue(availableHeight));
2078        }
2079        default:
2080            return intrinsicLogicalHeight();
2081    }
2082}
2083
2084int RenderBox::availableLogicalHeight() const
2085{
2086    return availableLogicalHeightUsing(style()->logicalHeight());
2087}
2088
2089int RenderBox::availableLogicalHeightUsing(const Length& h) const
2090{
2091    if (h.isFixed())
2092        return computeContentBoxLogicalHeight(h.value());
2093
2094    if (isRenderView())
2095        return isHorizontalWritingMode() ? toRenderView(this)->frameView()->visibleHeight() : toRenderView(this)->frameView()->visibleWidth();
2096
2097    // We need to stop here, since we don't want to increase the height of the table
2098    // artificially.  We're going to rely on this cell getting expanded to some new
2099    // height, and then when we lay out again we'll use the calculation below.
2100    if (isTableCell() && (h.isAuto() || h.isPercent()))
2101        return overrideSize() - borderAndPaddingLogicalWidth();
2102
2103    if (h.isPercent())
2104       return computeContentBoxLogicalHeight(h.calcValue(containingBlock()->availableLogicalHeight()));
2105
2106    // FIXME: We can't just check top/bottom here.
2107    // https://bugs.webkit.org/show_bug.cgi?id=46500
2108    if (isRenderBlock() && isPositioned() && style()->height().isAuto() && !(style()->top().isAuto() || style()->bottom().isAuto())) {
2109        RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
2110        int oldHeight = block->logicalHeight();
2111        block->computeLogicalHeight();
2112        int newHeight = block->computeContentBoxLogicalHeight(block->contentLogicalHeight());
2113        block->setLogicalHeight(oldHeight);
2114        return computeContentBoxLogicalHeight(newHeight);
2115    }
2116
2117    return containingBlock()->availableLogicalHeight();
2118}
2119
2120void RenderBox::computeBlockDirectionMargins(RenderBlock* containingBlock)
2121{
2122    if (isTableCell()) {
2123        // FIXME: Not right if we allow cells to have different directionality than the table.  If we do allow this, though,
2124        // we may just do it with an extra anonymous block inside the cell.
2125        setMarginBefore(0);
2126        setMarginAfter(0);
2127        return;
2128    }
2129
2130    // Margins are calculated with respect to the logical width of
2131    // the containing block (8.3)
2132    int cw = containingBlockLogicalWidthForContent();
2133
2134    RenderStyle* containingBlockStyle = containingBlock->style();
2135    containingBlock->setMarginBeforeForChild(this, style()->marginBeforeUsing(containingBlockStyle).calcMinValue(cw));
2136    containingBlock->setMarginAfterForChild(this, style()->marginAfterUsing(containingBlockStyle).calcMinValue(cw));
2137}
2138
2139int RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
2140{
2141#if PLATFORM(ANDROID)
2142    // Fixed element's position should be decided by the visible screen size.
2143    // That is in the doc coordindate.
2144    if (style()->position() == FixedPosition && containingBlock->isRenderView()) {
2145        const RenderView* view = toRenderView(containingBlock);
2146        return PlatformBridge::screenWidthInDocCoord(view->frameView());
2147    }
2148#endif
2149
2150    if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
2151        return containingBlockLogicalHeightForPositioned(containingBlock, false);
2152
2153    if (containingBlock->isBox())
2154        return toRenderBox(containingBlock)->clientLogicalWidth();
2155
2156    ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
2157
2158    const RenderInline* flow = toRenderInline(containingBlock);
2159    InlineFlowBox* first = flow->firstLineBox();
2160    InlineFlowBox* last = flow->lastLineBox();
2161
2162    // If the containing block is empty, return a width of 0.
2163    if (!first || !last)
2164        return 0;
2165
2166    int fromLeft;
2167    int fromRight;
2168    if (containingBlock->style()->isLeftToRightDirection()) {
2169        fromLeft = first->logicalLeft() + first->borderLogicalLeft();
2170        fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight();
2171    } else {
2172        fromRight = first->logicalLeft() + first->logicalWidth() - first->borderLogicalRight();
2173        fromLeft = last->logicalLeft() + last->borderLogicalLeft();
2174    }
2175
2176    return max(0, (fromRight - fromLeft));
2177}
2178
2179int RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
2180{
2181#if PLATFORM(ANDROID)
2182    // Fixed element's position should be decided by the visible screen size.
2183    // That is in the doc coordindate.
2184    if (style()->position() == FixedPosition && containingBlock->isRenderView()) {
2185        const RenderView* view = toRenderView(containingBlock);
2186        return PlatformBridge::screenHeightInDocCoord(view->frameView());
2187    }
2188#endif
2189
2190    if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
2191        return containingBlockLogicalWidthForPositioned(containingBlock, false);
2192
2193    if (containingBlock->isBox())
2194        return toRenderBox(containingBlock)->clientLogicalHeight();
2195
2196    ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
2197
2198    const RenderInline* flow = toRenderInline(containingBlock);
2199    InlineFlowBox* first = flow->firstLineBox();
2200    InlineFlowBox* last = flow->lastLineBox();
2201
2202    // If the containing block is empty, return a height of 0.
2203    if (!first || !last)
2204        return 0;
2205
2206    int heightResult;
2207    IntRect boundingBox = flow->linesBoundingBox();
2208    if (containingBlock->isHorizontalWritingMode())
2209        heightResult = boundingBox.height();
2210    else
2211        heightResult = boundingBox.width();
2212    heightResult -= (containingBlock->borderBefore() + containingBlock->borderAfter());
2213    return heightResult;
2214}
2215
2216static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject* containerBlock, int containerLogicalWidth,
2217                                        TextDirection containerDirection)
2218{
2219    if (!logicalLeft.isAuto() || !logicalRight.isAuto())
2220        return;
2221
2222    // FIXME: The static distance computation has not been patched for mixed writing modes yet.
2223    if (containerDirection == LTR) {
2224        int staticPosition = child->layer()->staticInlinePosition() - containerBlock->borderLogicalLeft();
2225        for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
2226            if (curr->isBox())
2227                staticPosition += toRenderBox(curr)->logicalLeft();
2228        }
2229        logicalLeft.setValue(Fixed, staticPosition);
2230    } else {
2231        RenderBox* enclosingBox = child->parent()->enclosingBox();
2232        int staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock->borderLogicalRight();
2233        staticPosition -= enclosingBox->logicalWidth();
2234        for (RenderObject* curr = enclosingBox; curr && curr != containerBlock; curr = curr->container()) {
2235            if (curr->isBox())
2236                staticPosition -= toRenderBox(curr)->logicalLeft();
2237        }
2238        logicalRight.setValue(Fixed, staticPosition);
2239    }
2240}
2241
2242void RenderBox::computePositionedLogicalWidth()
2243{
2244    if (isReplaced()) {
2245        computePositionedLogicalWidthReplaced();
2246        return;
2247    }
2248
2249    // QUESTIONS
2250    // FIXME 1: Which RenderObject's 'direction' property should used: the
2251    // containing block (cb) as the spec seems to imply, the parent (parent()) as
2252    // was previously done in calculating the static distances, or ourself, which
2253    // was also previously done for deciding what to override when you had
2254    // over-constrained margins?  Also note that the container block is used
2255    // in similar situations in other parts of the RenderBox class (see computeLogicalWidth()
2256    // and computeMarginsInContainingBlockInlineDirection()). For now we are using the parent for quirks
2257    // mode and the containing block for strict mode.
2258
2259    // FIXME 2: Should we still deal with these the cases of 'left' or 'right' having
2260    // the type 'static' in determining whether to calculate the static distance?
2261    // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.
2262
2263    // FIXME 3: Can perhaps optimize out cases when max-width/min-width are greater
2264    // than or less than the computed width().  Be careful of box-sizing and
2265    // percentage issues.
2266
2267    // The following is based off of the W3C Working Draft from April 11, 2006 of
2268    // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
2269    // <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
2270    // (block-style-comments in this function and in computePositionedLogicalWidthUsing()
2271    // correspond to text from the spec)
2272
2273
2274    // We don't use containingBlock(), since we may be positioned by an enclosing
2275    // relative positioned inline.
2276    const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2277
2278    const int containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
2279
2280    // To match WinIE, in quirks mode use the parent's 'direction' property
2281    // instead of the the container block's.
2282    TextDirection containerDirection = (document()->inQuirksMode()) ? parent()->style()->direction() : containerBlock->style()->direction();
2283
2284    bool isHorizontal = isHorizontalWritingMode();
2285    const int bordersPlusPadding = borderAndPaddingLogicalWidth();
2286    const Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
2287    const Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
2288    int& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
2289    int& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
2290
2291    Length logicalLeft = style()->logicalLeft();
2292    Length logicalRight = style()->logicalRight();
2293
2294    /*---------------------------------------------------------------------------*\
2295     * For the purposes of this section and the next, the term "static position"
2296     * (of an element) refers, roughly, to the position an element would have had
2297     * in the normal flow. More precisely:
2298     *
2299     * * The static position for 'left' is the distance from the left edge of the
2300     *   containing block to the left margin edge of a hypothetical box that would
2301     *   have been the first box of the element if its 'position' property had
2302     *   been 'static' and 'float' had been 'none'. The value is negative if the
2303     *   hypothetical box is to the left of the containing block.
2304     * * The static position for 'right' is the distance from the right edge of the
2305     *   containing block to the right margin edge of the same hypothetical box as
2306     *   above. The value is positive if the hypothetical box is to the left of the
2307     *   containing block's edge.
2308     *
2309     * But rather than actually calculating the dimensions of that hypothetical box,
2310     * user agents are free to make a guess at its probable position.
2311     *
2312     * For the purposes of calculating the static position, the containing block of
2313     * fixed positioned elements is the initial containing block instead of the
2314     * viewport, and all scrollable boxes should be assumed to be scrolled to their
2315     * origin.
2316    \*---------------------------------------------------------------------------*/
2317
2318    // see FIXME 2
2319    // Calculate the static distance if needed.
2320    computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, containerDirection);
2321
2322    // Calculate constraint equation values for 'width' case.
2323    int logicalWidthResult;
2324    int logicalLeftResult;
2325    computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock, containerDirection,
2326                                       containerLogicalWidth, bordersPlusPadding,
2327                                       logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2328                                       logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
2329    setLogicalWidth(logicalWidthResult);
2330    setLogicalLeft(logicalLeftResult);
2331
2332    // Calculate constraint equation values for 'max-width' case.
2333    if (!style()->logicalMaxWidth().isUndefined()) {
2334        int maxLogicalWidth;
2335        int maxMarginLogicalLeft;
2336        int maxMarginLogicalRight;
2337        int maxLogicalLeftPos;
2338
2339        computePositionedLogicalWidthUsing(style()->logicalMaxWidth(), containerBlock, containerDirection,
2340                                           containerLogicalWidth, bordersPlusPadding,
2341                                           logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2342                                           maxLogicalWidth, maxMarginLogicalLeft, maxMarginLogicalRight, maxLogicalLeftPos);
2343
2344        if (logicalWidth() > maxLogicalWidth) {
2345            setLogicalWidth(maxLogicalWidth);
2346            marginLogicalLeftAlias = maxMarginLogicalLeft;
2347            marginLogicalRightAlias = maxMarginLogicalRight;
2348            setLogicalLeft(maxLogicalLeftPos);
2349        }
2350    }
2351
2352    // Calculate constraint equation values for 'min-width' case.
2353    if (!style()->logicalMinWidth().isZero()) {
2354        int minLogicalWidth;
2355        int minMarginLogicalLeft;
2356        int minMarginLogicalRight;
2357        int minLogicalLeftPos;
2358
2359        computePositionedLogicalWidthUsing(style()->logicalMinWidth(), containerBlock, containerDirection,
2360                                           containerLogicalWidth, bordersPlusPadding,
2361                                           logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2362                                           minLogicalWidth, minMarginLogicalLeft, minMarginLogicalRight, minLogicalLeftPos);
2363
2364        if (logicalWidth() < minLogicalWidth) {
2365            setLogicalWidth(minLogicalWidth);
2366            marginLogicalLeftAlias = minMarginLogicalLeft;
2367            marginLogicalRightAlias = minMarginLogicalRight;
2368            setLogicalLeft(minLogicalLeftPos);
2369        }
2370    }
2371
2372    if (stretchesToMinIntrinsicLogicalWidth() && logicalWidth() < minPreferredLogicalWidth() - bordersPlusPadding) {
2373        computePositionedLogicalWidthUsing(Length(minPreferredLogicalWidth() - bordersPlusPadding, Fixed), containerBlock, containerDirection,
2374                                           containerLogicalWidth, bordersPlusPadding,
2375                                           logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2376                                           logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
2377        setLogicalWidth(logicalWidthResult);
2378        setLogicalLeft(logicalLeftResult);
2379    }
2380
2381    // Put logicalWidth() into correct form.
2382    setLogicalWidth(logicalWidth() + bordersPlusPadding);
2383}
2384
2385static void computeLogicalLeftPositionedOffset(int& logicalLeftPos, const RenderBox* child, int logicalWidthValue, const RenderBoxModelObject* containerBlock, int containerLogicalWidth)
2386{
2387    // Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
2388    // along this axis, then we need to flip the coordinate.  This can only happen if the containing block is both a flipped mode and perpendicular to us.
2389    if (containerBlock->isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock->style()->isFlippedBlocksWritingMode()) {
2390        logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos;
2391        logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlock->borderBottom());
2392    } else
2393        logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBlock->borderTop());
2394}
2395
2396void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
2397                                                   int containerLogicalWidth, int bordersPlusPadding,
2398                                                   Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
2399                                                   int& logicalWidthValue, int& marginLogicalLeftValue, int& marginLogicalRightValue, int& logicalLeftPos)
2400{
2401    // 'left' and 'right' cannot both be 'auto' because one would of been
2402    // converted to the static position already
2403    ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
2404
2405    int logicalLeftValue = 0;
2406
2407    bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
2408    bool logicalLeftIsAuto = logicalLeft.isAuto();
2409    bool logicalRightIsAuto = logicalRight.isAuto();
2410
2411    if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
2412        /*-----------------------------------------------------------------------*\
2413         * If none of the three is 'auto': If both 'margin-left' and 'margin-
2414         * right' are 'auto', solve the equation under the extra constraint that
2415         * the two margins get equal values, unless this would make them negative,
2416         * in which case when direction of the containing block is 'ltr' ('rtl'),
2417         * set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
2418         * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
2419         * solve the equation for that value. If the values are over-constrained,
2420         * ignore the value for 'left' (in case the 'direction' property of the
2421         * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
2422         * and solve for that value.
2423        \*-----------------------------------------------------------------------*/
2424        // NOTE:  It is not necessary to solve for 'right' in the over constrained
2425        // case because the value is not used for any further calculations.
2426
2427        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2428        logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2429
2430        const int availableSpace = containerLogicalWidth - (logicalLeftValue + logicalWidthValue + logicalRight.calcValue(containerLogicalWidth) + bordersPlusPadding);
2431
2432        // Margins are now the only unknown
2433        if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
2434            // Both margins auto, solve for equality
2435            if (availableSpace >= 0) {
2436                marginLogicalLeftValue = availableSpace / 2; // split the difference
2437                marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences
2438            } else {
2439                // see FIXME 1
2440                if (containerDirection == LTR) {
2441                    marginLogicalLeftValue = 0;
2442                    marginLogicalRightValue = availableSpace; // will be negative
2443                } else {
2444                    marginLogicalLeftValue = availableSpace; // will be negative
2445                    marginLogicalRightValue = 0;
2446                }
2447            }
2448        } else if (marginLogicalLeft.isAuto()) {
2449            // Solve for left margin
2450            marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
2451            marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
2452        } else if (marginLogicalRight.isAuto()) {
2453            // Solve for right margin
2454            marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
2455            marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
2456        } else {
2457            // Over-constrained, solve for left if direction is RTL
2458            marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
2459            marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
2460
2461            // see FIXME 1 -- used to be "this->style()->direction()"
2462            if (containerDirection == RTL)
2463                logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue;
2464        }
2465    } else {
2466        /*--------------------------------------------------------------------*\
2467         * Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
2468         * to 0, and pick the one of the following six rules that applies.
2469         *
2470         * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
2471         *    width is shrink-to-fit. Then solve for 'left'
2472         *
2473         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
2474         * ------------------------------------------------------------------
2475         * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
2476         *    the 'direction' property of the containing block is 'ltr' set
2477         *    'left' to the static position, otherwise set 'right' to the
2478         *    static position. Then solve for 'left' (if 'direction is 'rtl')
2479         *    or 'right' (if 'direction' is 'ltr').
2480         * ------------------------------------------------------------------
2481         *
2482         * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
2483         *    width is shrink-to-fit . Then solve for 'right'
2484         * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
2485         *    for 'left'
2486         * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
2487         *    for 'width'
2488         * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
2489         *    for 'right'
2490         *
2491         * Calculation of the shrink-to-fit width is similar to calculating the
2492         * width of a table cell using the automatic table layout algorithm.
2493         * Roughly: calculate the preferred width by formatting the content
2494         * without breaking lines other than where explicit line breaks occur,
2495         * and also calculate the preferred minimum width, e.g., by trying all
2496         * possible line breaks. CSS 2.1 does not define the exact algorithm.
2497         * Thirdly, calculate the available width: this is found by solving
2498         * for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
2499         * to 0.
2500         *
2501         * Then the shrink-to-fit width is:
2502         * min(max(preferred minimum width, available width), preferred width).
2503        \*--------------------------------------------------------------------*/
2504        // NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
2505        // because the value is not used for any further calculations.
2506
2507        // Calculate margins, 'auto' margins are ignored.
2508        marginLogicalLeftValue = marginLogicalLeft.calcMinValue(containerLogicalWidth);
2509        marginLogicalRightValue = marginLogicalRight.calcMinValue(containerLogicalWidth);
2510
2511        const int availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
2512
2513        // FIXME: Is there a faster way to find the correct case?
2514        // Use rule/case that applies.
2515        if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
2516            // RULE 1: (use shrink-to-fit for width, and solve of left)
2517            int logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2518
2519            // FIXME: would it be better to have shrink-to-fit in one step?
2520            int preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
2521            int preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
2522            int availableWidth = availableSpace - logicalRightValue;
2523            logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
2524            logicalLeftValue = availableSpace - (logicalWidthValue + logicalRightValue);
2525        } else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
2526            // RULE 3: (use shrink-to-fit for width, and no need solve of right)
2527            logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2528
2529            // FIXME: would it be better to have shrink-to-fit in one step?
2530            int preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
2531            int preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
2532            int availableWidth = availableSpace - logicalLeftValue;
2533            logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
2534        } else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
2535            // RULE 4: (solve for left)
2536            logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2537            logicalLeftValue = availableSpace - (logicalWidthValue + logicalRight.calcValue(containerLogicalWidth));
2538        } else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
2539            // RULE 5: (solve for width)
2540            logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2541            logicalWidthValue = availableSpace - (logicalLeftValue + logicalRight.calcValue(containerLogicalWidth));
2542        } else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) {
2543            // RULE 6: (no need solve for right)
2544            logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2545            logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2546        }
2547    }
2548
2549    // Use computed values to calculate the horizontal position.
2550
2551    // FIXME: This hack is needed to calculate the  logical left position for a 'rtl' relatively
2552    // positioned, inline because right now, it is using the logical left position
2553    // of the first line box when really it should use the last line box.  When
2554    // this is fixed elsewhere, this block should be removed.
2555    if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
2556        const RenderInline* flow = toRenderInline(containerBlock);
2557        InlineFlowBox* firstLine = flow->firstLineBox();
2558        InlineFlowBox* lastLine = flow->lastLineBox();
2559        if (firstLine && lastLine && firstLine != lastLine) {
2560            logicalLeftPos = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
2561            return;
2562        }
2563    }
2564
2565    logicalLeftPos = logicalLeftValue + marginLogicalLeftValue;
2566    computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidthValue, containerBlock, containerLogicalWidth);
2567}
2568
2569static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock)
2570{
2571    if (!logicalTop.isAuto() || !logicalBottom.isAuto())
2572        return;
2573
2574    // FIXME: The static distance computation has not been patched for mixed writing modes.
2575    int staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock->borderBefore();
2576    for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
2577        if (curr->isBox() && !curr->isTableRow())
2578            staticLogicalTop += toRenderBox(curr)->logicalTop();
2579    }
2580    logicalTop.setValue(Fixed, staticLogicalTop);
2581}
2582
2583void RenderBox::computePositionedLogicalHeight()
2584{
2585    if (isReplaced()) {
2586        computePositionedLogicalHeightReplaced();
2587        return;
2588    }
2589
2590    // The following is based off of the W3C Working Draft from April 11, 2006 of
2591    // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
2592    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
2593    // (block-style-comments in this function and in computePositionedLogicalHeightUsing()
2594    // correspond to text from the spec)
2595
2596
2597    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
2598    const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2599
2600    const int containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
2601
2602    bool isHorizontal = isHorizontalWritingMode();
2603    bool isFlipped = style()->isFlippedBlocksWritingMode();
2604    const int bordersPlusPadding = borderAndPaddingLogicalHeight();
2605    const Length marginBefore = style()->marginBefore();
2606    const Length marginAfter = style()->marginAfter();
2607    int& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
2608    int& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
2609
2610    Length logicalTop = style()->logicalTop();
2611    Length logicalBottom = style()->logicalBottom();
2612
2613    /*---------------------------------------------------------------------------*\
2614     * For the purposes of this section and the next, the term "static position"
2615     * (of an element) refers, roughly, to the position an element would have had
2616     * in the normal flow. More precisely, the static position for 'top' is the
2617     * distance from the top edge of the containing block to the top margin edge
2618     * of a hypothetical box that would have been the first box of the element if
2619     * its 'position' property had been 'static' and 'float' had been 'none'. The
2620     * value is negative if the hypothetical box is above the containing block.
2621     *
2622     * But rather than actually calculating the dimensions of that hypothetical
2623     * box, user agents are free to make a guess at its probable position.
2624     *
2625     * For the purposes of calculating the static position, the containing block
2626     * of fixed positioned elements is the initial containing block instead of
2627     * the viewport.
2628    \*---------------------------------------------------------------------------*/
2629
2630    // see FIXME 2
2631    // Calculate the static distance if needed.
2632    computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock);
2633
2634    int logicalHeightResult; // Needed to compute overflow.
2635    int logicalTopPos;
2636
2637    // Calculate constraint equation values for 'height' case.
2638    computePositionedLogicalHeightUsing(style()->logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2639                                        logicalTop, logicalBottom, marginBefore, marginAfter,
2640                                        logicalHeightResult, marginBeforeAlias, marginAfterAlias, logicalTopPos);
2641    setLogicalTop(logicalTopPos);
2642
2643    // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
2644    // see FIXME 3
2645
2646    // Calculate constraint equation values for 'max-height' case.
2647    if (!style()->logicalMaxHeight().isUndefined()) {
2648        int maxLogicalHeight;
2649        int maxMarginBefore;
2650        int maxMarginAfter;
2651        int maxLogicalTopPos;
2652
2653        computePositionedLogicalHeightUsing(style()->logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2654                                            logicalTop, logicalBottom, marginBefore, marginAfter,
2655                                            maxLogicalHeight, maxMarginBefore, maxMarginAfter, maxLogicalTopPos);
2656
2657        if (logicalHeightResult > maxLogicalHeight) {
2658            logicalHeightResult = maxLogicalHeight;
2659            marginBeforeAlias = maxMarginBefore;
2660            marginAfterAlias = maxMarginAfter;
2661            setLogicalTop(maxLogicalTopPos);
2662        }
2663    }
2664
2665    // Calculate constraint equation values for 'min-height' case.
2666    if (!style()->logicalMinHeight().isZero()) {
2667        int minLogicalHeight;
2668        int minMarginBefore;
2669        int minMarginAfter;
2670        int minLogicalTopPos;
2671
2672        computePositionedLogicalHeightUsing(style()->logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2673                                            logicalTop, logicalBottom, marginBefore, marginAfter,
2674                                            minLogicalHeight, minMarginBefore, minMarginAfter, minLogicalTopPos);
2675
2676        if (logicalHeightResult < minLogicalHeight) {
2677            logicalHeightResult = minLogicalHeight;
2678            marginBeforeAlias = minMarginBefore;
2679            marginAfterAlias = minMarginAfter;
2680            setLogicalTop(minLogicalTopPos);
2681        }
2682    }
2683
2684    // Set final height value.
2685    setLogicalHeight(logicalHeightResult + bordersPlusPadding);
2686}
2687
2688static void computeLogicalTopPositionedOffset(int& logicalTopPos, const RenderBox* child, int logicalHeightValue, const RenderBoxModelObject* containerBlock, int containerLogicalHeight)
2689{
2690    // Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
2691    // along this axis, then we need to flip the coordinate.  This can only happen if the containing block is both a flipped mode and perpendicular to us.
2692    if ((child->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode())
2693        || (child->style()->isFlippedBlocksWritingMode() != containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()))
2694        logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos;
2695
2696    // Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt.
2697    if (containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) {
2698        if (child->isHorizontalWritingMode())
2699            logicalTopPos += containerBlock->borderBottom();
2700        else
2701            logicalTopPos += containerBlock->borderRight();
2702    } else {
2703        if (child->isHorizontalWritingMode())
2704            logicalTopPos += containerBlock->borderTop();
2705        else
2706            logicalTopPos += containerBlock->borderLeft();
2707    }
2708}
2709
2710void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
2711                                                    int containerLogicalHeight, int bordersPlusPadding,
2712                                                    Length logicalTop, Length logicalBottom, Length marginBefore, Length marginAfter,
2713                                                    int& logicalHeightValue, int& marginBeforeValue, int& marginAfterValue, int& logicalTopPos)
2714{
2715    // 'top' and 'bottom' cannot both be 'auto' because 'top would of been
2716    // converted to the static position in computePositionedLogicalHeight()
2717    ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
2718
2719    int contentLogicalHeight = logicalHeight() - bordersPlusPadding;
2720
2721    int logicalTopValue = 0;
2722
2723    bool logicalHeightIsAuto = logicalHeightLength.isAuto();
2724    bool logicalTopIsAuto = logicalTop.isAuto();
2725    bool logicalBottomIsAuto = logicalBottom.isAuto();
2726
2727    // Height is never unsolved for tables.
2728    if (isTable()) {
2729        logicalHeightLength.setValue(Fixed, contentLogicalHeight);
2730        logicalHeightIsAuto = false;
2731    }
2732
2733    if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
2734        /*-----------------------------------------------------------------------*\
2735         * If none of the three are 'auto': If both 'margin-top' and 'margin-
2736         * bottom' are 'auto', solve the equation under the extra constraint that
2737         * the two margins get equal values. If one of 'margin-top' or 'margin-
2738         * bottom' is 'auto', solve the equation for that value. If the values
2739         * are over-constrained, ignore the value for 'bottom' and solve for that
2740         * value.
2741        \*-----------------------------------------------------------------------*/
2742        // NOTE:  It is not necessary to solve for 'bottom' in the over constrained
2743        // case because the value is not used for any further calculations.
2744
2745        logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2746        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2747
2748        const int availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight) + bordersPlusPadding);
2749
2750        // Margins are now the only unknown
2751        if (marginBefore.isAuto() && marginAfter.isAuto()) {
2752            // Both margins auto, solve for equality
2753            // NOTE: This may result in negative values.
2754            marginBeforeValue = availableSpace / 2; // split the difference
2755            marginAfterValue = availableSpace - marginBeforeValue; // account for odd valued differences
2756        } else if (marginBefore.isAuto()) {
2757            // Solve for top margin
2758            marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
2759            marginBeforeValue = availableSpace - marginAfterValue;
2760        } else if (marginAfter.isAuto()) {
2761            // Solve for bottom margin
2762            marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
2763            marginAfterValue = availableSpace - marginBeforeValue;
2764        } else {
2765            // Over-constrained, (no need solve for bottom)
2766            marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
2767            marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
2768        }
2769    } else {
2770        /*--------------------------------------------------------------------*\
2771         * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
2772         * to 0, and pick the one of the following six rules that applies.
2773         *
2774         * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
2775         *    the height is based on the content, and solve for 'top'.
2776         *
2777         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
2778         * ------------------------------------------------------------------
2779         * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
2780         *    set 'top' to the static position, and solve for 'bottom'.
2781         * ------------------------------------------------------------------
2782         *
2783         * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
2784         *    the height is based on the content, and solve for 'bottom'.
2785         * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
2786         *    solve for 'top'.
2787         * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
2788         *    solve for 'height'.
2789         * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
2790         *    solve for 'bottom'.
2791        \*--------------------------------------------------------------------*/
2792        // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
2793        // because the value is not used for any further calculations.
2794
2795        // Calculate margins, 'auto' margins are ignored.
2796        marginBeforeValue = marginBefore.calcMinValue(containerLogicalHeight);
2797        marginAfterValue = marginAfter.calcMinValue(containerLogicalHeight);
2798
2799        const int availableSpace = containerLogicalHeight - (marginBeforeValue + marginAfterValue + bordersPlusPadding);
2800
2801        // Use rule/case that applies.
2802        if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
2803            // RULE 1: (height is content based, solve of top)
2804            logicalHeightValue = contentLogicalHeight;
2805            logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
2806        } else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) {
2807            // RULE 3: (height is content based, no need solve of bottom)
2808            logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2809            logicalHeightValue = contentLogicalHeight;
2810        } else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
2811            // RULE 4: (solve of top)
2812            logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2813            logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
2814        } else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
2815            // RULE 5: (solve of height)
2816            logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2817            logicalHeightValue = max(0, availableSpace - (logicalTopValue + logicalBottom.calcValue(containerLogicalHeight)));
2818        } else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) {
2819            // RULE 6: (no need solve of bottom)
2820            logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2821            logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2822        }
2823    }
2824
2825    // Use computed values to calculate the vertical position.
2826    logicalTopPos = logicalTopValue + marginBeforeValue;
2827    computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeightValue, containerBlock, containerLogicalHeight);
2828}
2829
2830void RenderBox::computePositionedLogicalWidthReplaced()
2831{
2832    // The following is based off of the W3C Working Draft from April 11, 2006 of
2833    // CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
2834    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
2835    // (block-style-comments in this function correspond to text from the spec and
2836    // the numbers correspond to numbers in spec)
2837
2838    // We don't use containingBlock(), since we may be positioned by an enclosing
2839    // relative positioned inline.
2840    const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2841
2842    const int containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
2843
2844    // To match WinIE, in quirks mode use the parent's 'direction' property
2845    // instead of the the container block's.
2846    TextDirection containerDirection = (document()->inQuirksMode()) ? parent()->style()->direction() : containerBlock->style()->direction();
2847
2848    // Variables to solve.
2849    bool isHorizontal = isHorizontalWritingMode();
2850    Length logicalLeft = style()->logicalLeft();
2851    Length logicalRight = style()->logicalRight();
2852    Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
2853    Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
2854    int& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
2855    int& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
2856
2857    /*-----------------------------------------------------------------------*\
2858     * 1. The used value of 'width' is determined as for inline replaced
2859     *    elements.
2860    \*-----------------------------------------------------------------------*/
2861    // NOTE: This value of width is FINAL in that the min/max width calculations
2862    // are dealt with in computeReplacedWidth().  This means that the steps to produce
2863    // correct max/min in the non-replaced version, are not necessary.
2864    setLogicalWidth(computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth());
2865    const int availableSpace = containerLogicalWidth - logicalWidth();
2866
2867    /*-----------------------------------------------------------------------*\
2868     * 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
2869     *    of the containing block is 'ltr', set 'left' to the static position;
2870     *    else if 'direction' is 'rtl', set 'right' to the static position.
2871    \*-----------------------------------------------------------------------*/
2872    // see FIXME 2
2873    computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, containerDirection);
2874
2875    /*-----------------------------------------------------------------------*\
2876     * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
2877     *    or 'margin-right' with '0'.
2878    \*-----------------------------------------------------------------------*/
2879    if (logicalLeft.isAuto() || logicalRight.isAuto()) {
2880        if (marginLogicalLeft.isAuto())
2881            marginLogicalLeft.setValue(Fixed, 0);
2882        if (marginLogicalRight.isAuto())
2883            marginLogicalRight.setValue(Fixed, 0);
2884    }
2885
2886    /*-----------------------------------------------------------------------*\
2887     * 4. If at this point both 'margin-left' and 'margin-right' are still
2888     *    'auto', solve the equation under the extra constraint that the two
2889     *    margins must get equal values, unless this would make them negative,
2890     *    in which case when the direction of the containing block is 'ltr'
2891     *    ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
2892     *    'margin-right' ('margin-left').
2893    \*-----------------------------------------------------------------------*/
2894    int logicalLeftValue = 0;
2895    int logicalRightValue = 0;
2896
2897    if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
2898        // 'left' and 'right' cannot be 'auto' due to step 3
2899        ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
2900
2901        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2902        logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2903
2904        int difference = availableSpace - (logicalLeftValue + logicalRightValue);
2905        if (difference > 0) {
2906            marginLogicalLeftAlias = difference / 2; // split the difference
2907            marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences
2908        } else {
2909            // see FIXME 1
2910            if (containerDirection == LTR) {
2911                marginLogicalLeftAlias = 0;
2912                marginLogicalRightAlias = difference; // will be negative
2913            } else {
2914                marginLogicalLeftAlias = difference; // will be negative
2915                marginLogicalRightAlias = 0;
2916            }
2917        }
2918
2919    /*-----------------------------------------------------------------------*\
2920     * 5. If at this point there is an 'auto' left, solve the equation for
2921     *    that value.
2922    \*-----------------------------------------------------------------------*/
2923    } else if (logicalLeft.isAuto()) {
2924        marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2925        marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2926        logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2927
2928        // Solve for 'left'
2929        logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
2930    } else if (logicalRight.isAuto()) {
2931        marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2932        marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2933        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2934
2935        // Solve for 'right'
2936        logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
2937    } else if (marginLogicalLeft.isAuto()) {
2938        marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2939        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2940        logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2941
2942        // Solve for 'margin-left'
2943        marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
2944    } else if (marginLogicalRight.isAuto()) {
2945        marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2946        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2947        logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2948
2949        // Solve for 'margin-right'
2950        marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
2951    } else {
2952        // Nothing is 'auto', just calculate the values.
2953        marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2954        marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2955        logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2956        logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2957    }
2958
2959    /*-----------------------------------------------------------------------*\
2960     * 6. If at this point the values are over-constrained, ignore the value
2961     *    for either 'left' (in case the 'direction' property of the
2962     *    containing block is 'rtl') or 'right' (in case 'direction' is
2963     *    'ltr') and solve for that value.
2964    \*-----------------------------------------------------------------------*/
2965    // NOTE:  It is not necessary to solve for 'right' when the direction is
2966    // LTR because the value is not used.
2967    int totalLogicalWidth = logicalWidth() + logicalLeftValue + logicalRightValue +  marginLogicalLeftAlias + marginLogicalRightAlias;
2968    if (totalLogicalWidth > containerLogicalWidth && (containerDirection == RTL))
2969        logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
2970
2971    // FIXME: Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space, so that
2972    // can make the result here rather complicated to compute.
2973
2974    // Use computed values to calculate the horizontal position.
2975
2976    // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
2977    // positioned, inline containing block because right now, it is using the logical left position
2978    // of the first line box when really it should use the last line box.  When
2979    // this is fixed elsewhere, this block should be removed.
2980    if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
2981        const RenderInline* flow = toRenderInline(containerBlock);
2982        InlineFlowBox* firstLine = flow->firstLineBox();
2983        InlineFlowBox* lastLine = flow->lastLineBox();
2984        if (firstLine && lastLine && firstLine != lastLine) {
2985            setLogicalLeft(logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()));
2986            return;
2987        }
2988    }
2989
2990    int logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
2991    computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidth(), containerBlock, containerLogicalWidth);
2992    setLogicalLeft(logicalLeftPos);
2993}
2994
2995void RenderBox::computePositionedLogicalHeightReplaced()
2996{
2997    // The following is based off of the W3C Working Draft from April 11, 2006 of
2998    // CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
2999    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
3000    // (block-style-comments in this function correspond to text from the spec and
3001    // the numbers correspond to numbers in spec)
3002
3003    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
3004    const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
3005
3006    const int containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
3007
3008    // Variables to solve.
3009    bool isHorizontal = isHorizontalWritingMode();
3010    bool isFlipped = style()->isFlippedBlocksWritingMode();
3011    Length marginBefore = style()->marginBefore();
3012    Length marginAfter = style()->marginAfter();
3013    int& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
3014    int& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
3015
3016    Length logicalTop = style()->logicalTop();
3017    Length logicalBottom = style()->logicalBottom();
3018
3019    /*-----------------------------------------------------------------------*\
3020     * 1. The used value of 'height' is determined as for inline replaced
3021     *    elements.
3022    \*-----------------------------------------------------------------------*/
3023    // NOTE: This value of height is FINAL in that the min/max height calculations
3024    // are dealt with in computeReplacedHeight().  This means that the steps to produce
3025    // correct max/min in the non-replaced version, are not necessary.
3026    setLogicalHeight(computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight());
3027    const int availableSpace = containerLogicalHeight - logicalHeight();
3028
3029    /*-----------------------------------------------------------------------*\
3030     * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
3031     *    with the element's static position.
3032    \*-----------------------------------------------------------------------*/
3033    // see FIXME 2
3034    computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock);
3035
3036    /*-----------------------------------------------------------------------*\
3037     * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
3038     *    'margin-bottom' with '0'.
3039    \*-----------------------------------------------------------------------*/
3040    // FIXME: The spec. says that this step should only be taken when bottom is
3041    // auto, but if only top is auto, this makes step 4 impossible.
3042    if (logicalTop.isAuto() || logicalBottom.isAuto()) {
3043        if (marginBefore.isAuto())
3044            marginBefore.setValue(Fixed, 0);
3045        if (marginAfter.isAuto())
3046            marginAfter.setValue(Fixed, 0);
3047    }
3048
3049    /*-----------------------------------------------------------------------*\
3050     * 4. If at this point both 'margin-top' and 'margin-bottom' are still
3051     *    'auto', solve the equation under the extra constraint that the two
3052     *    margins must get equal values.
3053    \*-----------------------------------------------------------------------*/
3054    int logicalTopValue = 0;
3055    int logicalBottomValue = 0;
3056
3057    if (marginBefore.isAuto() && marginAfter.isAuto()) {
3058        // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
3059        ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
3060
3061        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3062        logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3063
3064        int difference = availableSpace - (logicalTopValue + logicalBottomValue);
3065        // NOTE: This may result in negative values.
3066        marginBeforeAlias =  difference / 2; // split the difference
3067        marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences
3068
3069    /*-----------------------------------------------------------------------*\
3070     * 5. If at this point there is only one 'auto' left, solve the equation
3071     *    for that value.
3072    \*-----------------------------------------------------------------------*/
3073    } else if (logicalTop.isAuto()) {
3074        marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3075        marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3076        logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3077
3078        // Solve for 'top'
3079        logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias);
3080    } else if (logicalBottom.isAuto()) {
3081        marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3082        marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3083        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3084
3085        // Solve for 'bottom'
3086        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
3087        // use the value.
3088    } else if (marginBefore.isAuto()) {
3089        marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3090        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3091        logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3092
3093        // Solve for 'margin-top'
3094        marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias);
3095    } else if (marginAfter.isAuto()) {
3096        marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3097        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3098        logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3099
3100        // Solve for 'margin-bottom'
3101        marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias);
3102    } else {
3103        // Nothing is 'auto', just calculate the values.
3104        marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3105        marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3106        logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3107        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
3108        // use the value.
3109     }
3110
3111    /*-----------------------------------------------------------------------*\
3112     * 6. If at this point the values are over-constrained, ignore the value
3113     *    for 'bottom' and solve for that value.
3114    \*-----------------------------------------------------------------------*/
3115    // NOTE: It is not necessary to do this step because we don't end up using
3116    // the value of 'bottom' regardless of whether the values are over-constrained
3117    // or not.
3118
3119    // Use computed values to calculate the vertical position.
3120    int logicalTopPos = logicalTopValue + marginBeforeAlias;
3121    computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeight(), containerBlock, containerLogicalHeight);
3122    setLogicalTop(logicalTopPos);
3123}
3124
3125IntRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, int* extraWidthToEndOfLine)
3126{
3127    // VisiblePositions at offsets inside containers either a) refer to the positions before/after
3128    // those containers (tables and select elements) or b) refer to the position inside an empty block.
3129    // They never refer to children.
3130    // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.
3131
3132    // FIXME: What about border and padding?
3133    IntRect rect(x(), y(), caretWidth, height());
3134    bool ltr = box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
3135
3136    if ((!caretOffset) ^ ltr)
3137        rect.move(IntSize(width() - caretWidth, 0));
3138
3139    if (box) {
3140        RootInlineBox* rootBox = box->root();
3141        int top = rootBox->lineTop();
3142        rect.setY(top);
3143        rect.setHeight(rootBox->lineBottom() - top);
3144    }
3145
3146    // If height of box is smaller than font height, use the latter one,
3147    // otherwise the caret might become invisible.
3148    //
3149    // Also, if the box is not a replaced element, always use the font height.
3150    // This prevents the "big caret" bug described in:
3151    // <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
3152    //
3153    // FIXME: ignoring :first-line, missing good reason to take care of
3154    int fontHeight = style()->fontMetrics().height();
3155    if (fontHeight > rect.height() || (!isReplaced() && !isTable()))
3156        rect.setHeight(fontHeight);
3157
3158    if (extraWidthToEndOfLine)
3159        *extraWidthToEndOfLine = x() + width() - rect.maxX();
3160
3161    // Move to local coords
3162    rect.move(-x(), -y());
3163    return rect;
3164}
3165
3166VisiblePosition RenderBox::positionForPoint(const IntPoint& point)
3167{
3168    // no children...return this render object's element, if there is one, and offset 0
3169    if (!firstChild())
3170        return createVisiblePosition(node() ? firstPositionInOrBeforeNode(node()) : Position(0, 0));
3171
3172    int xPos = point.x();
3173    int yPos = point.y();
3174
3175    if (isTable() && node()) {
3176        int right = contentWidth() + borderAndPaddingWidth();
3177        int bottom = contentHeight() + borderAndPaddingHeight();
3178
3179        if (xPos < 0 || xPos > right || yPos < 0 || yPos > bottom) {
3180            if (xPos <= right / 2)
3181                return createVisiblePosition(firstPositionInOrBeforeNode(node()));
3182            return createVisiblePosition(lastPositionInOrAfterNode(node()));
3183        }
3184    }
3185
3186    // Pass off to the closest child.
3187    int minDist = INT_MAX;
3188    RenderBox* closestRenderer = 0;
3189    int newX = xPos;
3190    int newY = yPos;
3191    if (isTableRow()) {
3192        newX += x();
3193        newY += y();
3194    }
3195    for (RenderObject* renderObject = firstChild(); renderObject; renderObject = renderObject->nextSibling()) {
3196        if ((!renderObject->firstChild() && !renderObject->isInline() && !renderObject->isBlockFlow() )
3197            || renderObject->style()->visibility() != VISIBLE)
3198            continue;
3199
3200        if (!renderObject->isBox())
3201            continue;
3202
3203        RenderBox* renderer = toRenderBox(renderObject);
3204
3205        int top = renderer->borderTop() + renderer->paddingTop() + (isTableRow() ? 0 : renderer->y());
3206        int bottom = top + renderer->contentHeight();
3207        int left = renderer->borderLeft() + renderer->paddingLeft() + (isTableRow() ? 0 : renderer->x());
3208        int right = left + renderer->contentWidth();
3209
3210        if (xPos <= right && xPos >= left && yPos <= top && yPos >= bottom) {
3211            if (renderer->isTableRow())
3212                return renderer->positionForCoordinates(xPos + newX - renderer->x(), yPos + newY - renderer->y());
3213            return renderer->positionForCoordinates(xPos - renderer->x(), yPos - renderer->y());
3214        }
3215
3216        // Find the distance from (x, y) to the box.  Split the space around the box into 8 pieces
3217        // and use a different compare depending on which piece (x, y) is in.
3218        IntPoint cmp;
3219        if (xPos > right) {
3220            if (yPos < top)
3221                cmp = IntPoint(right, top);
3222            else if (yPos > bottom)
3223                cmp = IntPoint(right, bottom);
3224            else
3225                cmp = IntPoint(right, yPos);
3226        } else if (xPos < left) {
3227            if (yPos < top)
3228                cmp = IntPoint(left, top);
3229            else if (yPos > bottom)
3230                cmp = IntPoint(left, bottom);
3231            else
3232                cmp = IntPoint(left, yPos);
3233        } else {
3234            if (yPos < top)
3235                cmp = IntPoint(xPos, top);
3236            else
3237                cmp = IntPoint(xPos, bottom);
3238        }
3239
3240        int x1minusx2 = cmp.x() - xPos;
3241        int y1minusy2 = cmp.y() - yPos;
3242
3243        int dist = x1minusx2 * x1minusx2 + y1minusy2 * y1minusy2;
3244        if (dist < minDist) {
3245            closestRenderer = renderer;
3246            minDist = dist;
3247        }
3248    }
3249
3250    if (closestRenderer)
3251        return closestRenderer->positionForCoordinates(newX - closestRenderer->x(), newY - closestRenderer->y());
3252
3253    return createVisiblePosition(firstPositionInOrBeforeNode(node()));
3254}
3255
3256bool RenderBox::shrinkToAvoidFloats() const
3257{
3258    // Floating objects don't shrink.  Objects that don't avoid floats don't shrink.  Marquees don't shrink.
3259    if ((isInline() && !isHTMLMarquee()) || !avoidsFloats() || isFloating())
3260        return false;
3261
3262    // All auto-width objects that avoid floats should always use lineWidth.
3263    return style()->width().isAuto();
3264}
3265
3266bool RenderBox::avoidsFloats() const
3267{
3268    return isReplaced() || hasOverflowClip() || isHR() || isLegend() || isWritingModeRoot() || isDeprecatedFlexItem();
3269}
3270
3271void RenderBox::addShadowOverflow()
3272{
3273    int shadowLeft;
3274    int shadowRight;
3275    int shadowTop;
3276    int shadowBottom;
3277    style()->getBoxShadowExtent(shadowTop, shadowRight, shadowBottom, shadowLeft);
3278    IntRect borderBox = borderBoxRect();
3279    int overflowLeft = borderBox.x() + shadowLeft;
3280    int overflowRight = borderBox.maxX() + shadowRight;
3281    int overflowTop = borderBox.y() + shadowTop;
3282    int overflowBottom = borderBox.maxY() + shadowBottom;
3283    addVisualOverflow(IntRect(overflowLeft, overflowTop, overflowRight - overflowLeft, overflowBottom - overflowTop));
3284}
3285
3286void RenderBox::addOverflowFromChild(RenderBox* child, const IntSize& delta)
3287{
3288    // Only propagate layout overflow from the child if the child isn't clipping its overflow.  If it is, then
3289    // its overflow is internal to it, and we don't care about it.  layoutOverflowRectForPropagation takes care of this
3290    // and just propagates the border box rect instead.
3291    IntRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation(style());
3292    childLayoutOverflowRect.move(delta);
3293    addLayoutOverflow(childLayoutOverflowRect);
3294
3295    // Add in visual overflow from the child.  Even if the child clips its overflow, it may still
3296    // have visual overflow of its own set from box shadows or reflections.  It is unnecessary to propagate this
3297    // overflow if we are clipping our own overflow.
3298    if (child->hasSelfPaintingLayer() || hasOverflowClip())
3299        return;
3300    IntRect childVisualOverflowRect = child->visualOverflowRectForPropagation(style());
3301    childVisualOverflowRect.move(delta);
3302    addVisualOverflow(childVisualOverflowRect);
3303}
3304
3305void RenderBox::addLayoutOverflow(const IntRect& rect)
3306{
3307    IntRect clientBox = clientBoxRect();
3308    if (clientBox.contains(rect) || rect.isEmpty())
3309        return;
3310
3311    // For overflow clip objects, we don't want to propagate overflow into unreachable areas.
3312    IntRect overflowRect(rect);
3313    if (hasOverflowClip() || isRenderView()) {
3314        // Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl
3315        // writing modes.  At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same
3316        // and vertical-lr/rl as the same.
3317        bool hasTopOverflow = !style()->isLeftToRightDirection() && !isHorizontalWritingMode();
3318        bool hasLeftOverflow = !style()->isLeftToRightDirection() && isHorizontalWritingMode();
3319
3320        if (!hasTopOverflow)
3321            overflowRect.shiftYEdgeTo(max(overflowRect.y(), clientBox.y()));
3322        else
3323            overflowRect.shiftMaxYEdgeTo(min(overflowRect.maxY(), clientBox.maxY()));
3324        if (!hasLeftOverflow)
3325            overflowRect.shiftXEdgeTo(max(overflowRect.x(), clientBox.x()));
3326        else
3327            overflowRect.shiftMaxXEdgeTo(min(overflowRect.maxX(), clientBox.maxX()));
3328
3329        // Now re-test with the adjusted rectangle and see if it has become unreachable or fully
3330        // contained.
3331        if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
3332            return;
3333    }
3334
3335    if (!m_overflow)
3336        m_overflow.set(new RenderOverflow(clientBox, borderBoxRect()));
3337
3338    m_overflow->addLayoutOverflow(overflowRect);
3339}
3340
3341void RenderBox::addVisualOverflow(const IntRect& rect)
3342{
3343    IntRect borderBox = borderBoxRect();
3344    if (borderBox.contains(rect) || rect.isEmpty())
3345        return;
3346
3347    if (!m_overflow)
3348        m_overflow.set(new RenderOverflow(clientBoxRect(), borderBox));
3349
3350    m_overflow->addVisualOverflow(rect);
3351}
3352
3353void RenderBox::clearLayoutOverflow()
3354{
3355    if (!m_overflow)
3356        return;
3357
3358    if (visualOverflowRect() == borderBoxRect()) {
3359        m_overflow.clear();
3360        return;
3361    }
3362
3363    m_overflow->resetLayoutOverflow(borderBoxRect());
3364}
3365
3366int RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
3367{
3368    if (isReplaced())
3369        return direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
3370    return 0;
3371}
3372
3373int RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
3374{
3375    if (isReplaced()) {
3376        int result = direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
3377        if (baselineType == AlphabeticBaseline)
3378            return result;
3379        return result - result / 2;
3380    }
3381    return 0;
3382}
3383
3384
3385RenderLayer* RenderBox::enclosingFloatPaintingLayer() const
3386{
3387    const RenderObject* curr = this;
3388    while (curr) {
3389        RenderLayer* layer = curr->hasLayer() && curr->isBox() ? toRenderBoxModelObject(curr)->layer() : 0;
3390        if (layer && layer->isSelfPaintingLayer())
3391            return layer;
3392        curr = curr->parent();
3393    }
3394    return 0;
3395}
3396
3397IntRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* parentStyle) const
3398{
3399    IntRect rect = visualOverflowRectForPropagation(parentStyle);
3400    if (!parentStyle->isHorizontalWritingMode())
3401        return rect.transposedRect();
3402    return rect;
3403}
3404
3405IntRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle) const
3406{
3407    // If the writing modes of the child and parent match, then we don't have to
3408    // do anything fancy. Just return the result.
3409    IntRect rect = visualOverflowRect();
3410    if (parentStyle->writingMode() == style()->writingMode())
3411        return rect;
3412
3413    // We are putting ourselves into our parent's coordinate space.  If there is a flipped block mismatch
3414    // in a particular axis, then we have to flip the rect along that axis.
3415    if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
3416        rect.setX(width() - rect.maxX());
3417    else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
3418        rect.setY(height() - rect.maxY());
3419
3420    return rect;
3421}
3422
3423IntRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* parentStyle) const
3424{
3425    IntRect rect = layoutOverflowRectForPropagation(parentStyle);
3426    if (!parentStyle->isHorizontalWritingMode())
3427        return rect.transposedRect();
3428    return rect;
3429}
3430
3431IntRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle) const
3432{
3433    // Only propagate interior layout overflow if we don't clip it.
3434    IntRect rect = borderBoxRect();
3435    if (!hasOverflowClip())
3436        rect.unite(layoutOverflowRect());
3437
3438    bool hasTransform = hasLayer() && layer()->transform();
3439    if (isRelPositioned() || hasTransform) {
3440        // If we are relatively positioned or if we have a transform, then we have to convert
3441        // this rectangle into physical coordinates, apply relative positioning and transforms
3442        // to it, and then convert it back.
3443        flipForWritingMode(rect);
3444
3445        if (hasTransform)
3446            rect = layer()->currentTransform().mapRect(rect);
3447
3448        if (isRelPositioned())
3449            rect.move(relativePositionOffsetX(), relativePositionOffsetY());
3450
3451        // Now we need to flip back.
3452        flipForWritingMode(rect);
3453    }
3454
3455    // If the writing modes of the child and parent match, then we don't have to
3456    // do anything fancy. Just return the result.
3457    if (parentStyle->writingMode() == style()->writingMode())
3458        return rect;
3459
3460    // We are putting ourselves into our parent's coordinate space.  If there is a flipped block mismatch
3461    // in a particular axis, then we have to flip the rect along that axis.
3462    if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
3463        rect.setX(width() - rect.maxX());
3464    else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
3465        rect.setY(height() - rect.maxY());
3466
3467    return rect;
3468}
3469
3470IntPoint RenderBox::flipForWritingMode(const RenderBox* child, const IntPoint& point, FlippingAdjustment adjustment) const
3471{
3472    if (!style()->isFlippedBlocksWritingMode())
3473        return point;
3474
3475    // The child is going to add in its x() and y(), so we have to make sure it ends up in
3476    // the right place.
3477    if (isHorizontalWritingMode())
3478        return IntPoint(point.x(), point.y() + height() - child->height() - child->y() - (adjustment == ParentToChildFlippingAdjustment ? child->y() : 0));
3479    return IntPoint(point.x() + width() - child->width() - child->x() - (adjustment == ParentToChildFlippingAdjustment ? child->x() : 0), point.y());
3480}
3481
3482void RenderBox::flipForWritingMode(IntRect& rect) const
3483{
3484    if (!style()->isFlippedBlocksWritingMode())
3485        return;
3486
3487    if (isHorizontalWritingMode())
3488        rect.setY(height() - rect.maxY());
3489    else
3490        rect.setX(width() - rect.maxX());
3491}
3492
3493int RenderBox::flipForWritingMode(int position) const
3494{
3495    if (!style()->isFlippedBlocksWritingMode())
3496        return position;
3497    return logicalHeight() - position;
3498}
3499
3500IntPoint RenderBox::flipForWritingMode(const IntPoint& position) const
3501{
3502    if (!style()->isFlippedBlocksWritingMode())
3503        return position;
3504    return isHorizontalWritingMode() ? IntPoint(position.x(), height() - position.y()) : IntPoint(width() - position.x(), position.y());
3505}
3506
3507IntPoint RenderBox::flipForWritingModeIncludingColumns(const IntPoint& point) const
3508{
3509    if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
3510        return flipForWritingMode(point);
3511    return toRenderBlock(this)->flipForWritingModeIncludingColumns(point);
3512}
3513
3514IntSize RenderBox::flipForWritingMode(const IntSize& offset) const
3515{
3516    if (!style()->isFlippedBlocksWritingMode())
3517        return offset;
3518    return isHorizontalWritingMode() ? IntSize(offset.width(), height() - offset.height()) : IntSize(width() - offset.width(), offset.height());
3519}
3520
3521FloatPoint RenderBox::flipForWritingMode(const FloatPoint& position) const
3522{
3523    if (!style()->isFlippedBlocksWritingMode())
3524        return position;
3525    return isHorizontalWritingMode() ? FloatPoint(position.x(), height() - position.y()) : FloatPoint(width() - position.x(), position.y());
3526}
3527
3528void RenderBox::flipForWritingMode(FloatRect& rect) const
3529{
3530    if (!style()->isFlippedBlocksWritingMode())
3531        return;
3532
3533    if (isHorizontalWritingMode())
3534        rect.setY(height() - rect.maxY());
3535    else
3536        rect.setX(width() - rect.maxX());
3537}
3538
3539IntSize RenderBox::locationOffsetIncludingFlipping() const
3540{
3541    RenderBlock* containerBlock = containingBlock();
3542    if (!containerBlock || containerBlock == this)
3543        return locationOffset();
3544
3545    IntRect rect(frameRect());
3546    containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline.
3547    return IntSize(rect.x(), rect.y());
3548}
3549
3550} // namespace WebCore
3551