1page.title=Publishing Checklist for Google Play
2@jd:body
3
4<div id="qv-wrapper"><div id="qv">
5<h2>Checklist:</h2>
6<ol>
7<li><a href="#process">1. Understand the publishing process</a></li>
8<li><a href="#policies">2. Understand Google Play policies</a></li>
9<li><a href="#core-app-quality">3. Test for Core App Quality</a></li>
10<li><a href="#rating">4. Determine your content rating</a></li>
11<li><a href="#countries">5. Determine country distribution</a></li>
12<li><a href="#size">6. Confirm the app's overall size</a></li>
13<li><a href="#compatibility">7. Confirm app compatibility ranges</a></li>
14<li><a href="#free-priced">8. Decide on free or priced</a></li>
15<li><a href="#inapp-billing">9. Consider In-app Billing</a></li>
16<li><a href="#pricing">10. Set prices for your apps</a></li>
17<li><a href="#localize">11. Start localization early</a></li>
18<li><a href="#graphics">12. Prepare promotional graphics</a></li>
19<li><a href="#apk">13. Build the release-ready APK</a></li>
20<li><a href="#product-page">14. Complete the product details</a></li>
21<li><a href="#badges">15. Use Google Play badges</a></li>
22<li><a href="#final-checks">16. Final checks and publishing</a></li>
23<li><a href="#support">17. Support users after launch</a></li>
24</ol>
25</div></div>
26
27
28<p>Before you publish your app on Google Play and distribute it to users, you
29need to get the app ready, test it, and prepare your promotional materials. </p>
30
31<p>This document helps you understand the publishing process and get ready for a
32successful product launch on Google Play. It summarizes some of the
33tasks you'll need to complete before publishing your app on Google Play, such as
34creating a signed, release-ready APK, understanding the requirements of the app,
35and creating the product page and graphic assets for your app.</p>
36
37<p>The preparation and publishing tasks are numbered to give you a rough idea of
38sequence. However, you can handle the tasks in any sequence that works for you
39or you can skip steps as appropriate.</p>
40
41<p>As you move toward publishing, a variety of support resources are available to
42you. Relevant links are provided in each step.</p>
43
44
45<h2 id="process">1. Understand the publishing process</h2>
46
47<p>Before you begin the steps in this checklist, you should take a moment to
48read and understand the overall publishing workflow and become familiar with how
49the process works. In particular, you or your development team will need to
50prepare your app for release using a process common to all Android apps.
51The <a
52href="{@docRoot}tools/publishing/publishing_overview.html">Publishing
53Workflow</a> documents provide the details on how publishing works and how to
54get an APK ready for release. </p>
55
56<p>Once you are familiar with publishing in general, read this document to
57understand the issues that you should consider when publishing an app on Google
58Play. </p>
59
60<table>
61<tr>
62<td><p>Related resources:</p>
63<ul style="margin-top:-.5em;">
64<li><strong><a href="{@docRoot}tools/publishing/publishing_overview.html">General Publishing Overview</a></strong> &mdash; Start here for an overview of publishing options for Android apps.</li>
65<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> &mdash; Developer documentation on how to build the signed, release-ready APK. This process is the same for all Android apps. </li>
66</ul>
67</td>
68</tr>
69</table>
70
71<h2 id="policies">2. Understand Google Play policies and agreements</h2>
72
73<p>Make sure that you understand and follow the Google Play program policies
74that you accepted when registering. Google Play actively enforces the policies
75and any violations can lead to suspension of your app or, for repeated
76violations, termination of your developer account. </p>
77
78<table>
79<tr>
80<td><p>Related resources:</p>
81<ul style="margin-top:-.5em;">
82<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/topic.py?hl=en&topic=2364761&parent=2365624&ctx=topic">Policy and Best Practices
83</a></strong> &mdash; Help Center document describing various content policies and processes.</li>
84
85</ul>
86</td>
87</tr>
88</table>
89
90<h2 id="core-app-quality">3. Test for Core App Quality</h2>
91
92<p>Before you publish an app on Google Play, it's important to make sure that
93it meets the basic quality expectations for all Android apps, on all of the devices that you
94are targeting. You can check your app's quality by setting up a test
95environment and testing the app against a short set of <strong>core app quality criteria</strong>.
96For complete information, see the <a
97href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>. 
98</p>
99
100<p>If your app is targeting tablet devices, make sure that it delivers a rich, compelling
101experience to your tablet customers. See the <a
102href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a>
103for recommendations on ways to optimize your app for tablets.</p>
104
105<table>
106<tr>
107<td><p>Related resources:</p>
108<ul style="margin-top:-.5em;">
109<li><strong><a
110href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality
111Guidelines</a></strong> &mdash; A set of core quality criteria that all Android
112apps should meet on all targeted devices.</li>
113<li><strong><a
114href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality
115Checklist</a></strong> &mdash; A set recommendations for delivering the best
116possible experience to tablet users.</li>
117</ul>
118</td>
119</tr>
120</table>
121
122<h2 id="rating">4. Determine your app's content rating</h2>
123
124<p>Google Play requires you to set a content rating for your app, which informs
125Google Play users of its maturity level. Before you publish, you should confirm
126what rating level you want to use. The available content rating levels are:</p>
127
128<ul>
129<li>Everyone</li>
130<li>Low maturity</li>
131<li>Medium maturity</li>
132<li>High maturity</li>
133</ul>
134
135<p>On their Android devices, Android users can set the desired maturity level
136for browsing. Google Play then filters apps based on the setting, so the content
137rating you select can affect the app's distribution to users. You can assign (or
138change) the content rating for your app in the Developer Console, so no changes
139are required in your app binary.</p>
140
141<table>
142<tr>
143<td><p>Related resources:</p>
144<ul style="margin-top:-.5em;">
145<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=188189">Rating your application content for Google Play</a></strong> &mdash; Help Center document describing content ratings levels and how to choose the appropriate one for your app.</li>
146</ul>
147</td>
148</tr>
149</table>
150
151<h2 id="countries">5. Determine country distribution</h2>
152
153<p>Google Play lets you control what countries and territories your app is
154distributed to. For widest reach and the largest potential customer base, you
155would normally want to distribute to all available countries and territories.
156However, because of business needs, app requirements, or launch dependencies,
157you might want to exclude one or more countries from your distribution. </p>
158
159<p>It's important to determine the exact country distribution early, because it
160can affect:</p>
161<ul>
162<li>The need for localized resources in the app</li>
163<li>The need for a localized app description in the Developer Console</li>
164<li>Legal requirements for the app that may be specific to certain
165countries</li>
166<li>Time zone support, local pricing, and so on.</li>
167</ul>
168
169<p>With your country targeting in mind, you should assess what
170your localization needs are, both in your app and in its Google Play listing
171details, and start the work of localization well in advance of your
172launch target date.</p>
173
174<table>
175<tr>
176<td><p>Related resources:</p>
177<ul style="margin-top:-.5em;">
178<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play.
179.</li>
180</ul>
181</td>
182</tr>
183</table>
184
185<h2 id="size">6. Confirm the app's overall size</h2>
186
187<p>The overall size of your app can affect its design and how you publish it on
188Google Play. Currently, the maximum size for an APK published on Google Play is
189<strong>50 MB</strong>. If your app exceeds that size, or if you want to offer a
190secondary download, you can use <a
191href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>,
192which Google Play will host for free on its server infrastructure and
193automatically handle the download to devices.</p>
194
195<ul>
196<li>The maximum size for an APK published on Google Play is 50 MB.</li>
197<li>You can use up to two (2) APK Expansion Files, each up to 2 GB in size, for
198each APK.</li>
199</ul>
200
201<p>Using APK Expansion files is a convenient, cost-effective method of
202distributing large apps. However, the use of APK Expansion Files requires some
203changes in your app binary, so you will need to make those changes before
204creating your release-ready APK.</p>
205
206<table>
207<tr>
208<td><p>Related resources:</p>
209<ul style="margin-top:-.5em;">
210<li><strong><a href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a></strong> &mdash; Developer documentation describing APK Expansion Files and how to support them in your app.</li>
211</ul>
212</td>
213</tr>
214</table>
215
216<h2 id="compatibility">7. Confirm the app's platform and screen compatibility ranges</h2>
217
218<p>Before publishing, it's important to make sure that your app is designed to
219run properly on the Android platform versions and device screen sizes that you
220want to target. 
221
222<p>From an app-compatibility perspective, Android platform versions are defined
223by <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. You should
224confirm the minimum version that your app is compatible with (<a
225href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;minSdkVersion&gt;</code></a>),
226as that will affect its distribution to Android
227devices once it is published. </p>
228
229<p>For screen sizes, you should confirm that the app runs properly and looks
230good on the range of screen sizes and densities that you want to support. You
231should confirm the minimum screen-size and density support that your app
232declares (<a
233href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a>),
234since that can affect its distribution to
235Android devices once it is published. </p>
236
237<p>To get a better understanding of the current device penetration of Android
238platform versions and screen sizes across all Android devices, see the <a
239href="{@docRoot}about/dashboards/index.html">Device Dashboard</a>
240charts.</p>
241
242<table>
243<tr>
244<td><p>Related resources:</p>
245<ul style="margin-top:-.5em;">
246<li><strong><a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a></strong> &mdash; A chart showing global percentages of devices by Android version, screen size, and level of OpenGL ES support.</li>
247<li><strong><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></strong> &mdash; A definition of API Levels and a list of which Android platform versions they are associated with. </li>
248</ul>
249</td>
250</tr>
251</table>
252
253<h2 id="free-priced">8. Decide whether your app will be free or priced</h2>
254
255<p>On Google Play, you can publish apps as free to download or priced. Free apps
256can be downloaded by any Android user in Google Play.
257Paid apps can be downloaded only by users who have registered a form of payment
258in Google Play, such as a credit card or Direct Carrier Billing.</p>
259
260<p>Deciding whether you app will be free or paid is important because, on Google
261Play, <strong>free apps must remain free</strong>.</p>
262
263<ul>
264<li>Once you publish your app as a free app, you cannot ever change it to being
265a priced app. However, you can still sell in-app products and
266subscriptions through Google Play's In-app Billing service.</li>
267<li>If you publish your app as a priced app, you <em>can</em> change
268it at any time to being a free app (but cannot then change it back to
269priced). You can also sell in-app products and subscriptions. </li>
270</ul>
271
272<p> If your app is be priced, or if you'll be selling in-app products,
273you need set up a Checkout Merchant Account before you can publish.</p>
274
275<table>
276<tr>
277<td><p>Related resources:</p>
278<ul style="margin-top:-.5em;">
279<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer introduction to Google Play In-app Billing.</li>
280</ul>
281</td>
282</tr>
283</table>
284
285<h2 id="inapp-billing">9. Consider using In-app Billing</h2>
286
287<p>Google Play <a href="{@docRoot}google/play/billing/index.html">In-app
288Billing</a> lets you sell digital content in your applications. You can use the
289service to sell a wide range of content, including downloadable content such as
290media files or photos, and virtual content such as game levels or potions.
291In-app Billing service lets you sell one-time purchases and subscriptions from
292inside your app. This can help you to monetize the app over its installed
293lifetime. </p>
294
295<p>If your are looking for more ways to monetize your app and build engagement,
296you should consider In-app Billing. The service has become very popular with
297both users and developers. To use In-app Billing, you need to make changes to
298your app binary, so you will need to complete and test your implementation
299before creating your release-ready APK.</p>
300
301<table>
302<tr>
303<td><p>Related resources:</p>
304<ul style="margin-top:-.5em;">
305<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer documentation describing In-app Billing and how to support it in your app.</li>
306</ul>
307</td>
308</tr>
309</table>
310
311<h2 id="pricing">10. Set prices for your products</h2>
312
313<p>If your app is priced or you will sell in-app products, Google Play lets you
314set prices for your products in a variety of currencies, for users in markets
315around the world. You can set prices individually in different currencies, so
316you have the flexibility to adjust your price according to market conditions and
317exchange rates. </p>
318
319<p>Before you publish, consider how you will price your products
320and what your prices will be in various currencies. Later, you can set prices
321in all available currencies through the Developer Console.</p>
322
323<table>
324<tr>
325<td><p>Related resources:</p>
326<ul style="margin-top:-.5em;">
327<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1169947&topic=15867&ctx=topic">Selling Apps in Multiple Currencies
328</a></strong> &mdash; Help Center document describing how pricing works in Google Play.</li>
329
330<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138412&topic=15867&ctx=topic">Prices and supported currencies
331</a></strong> &mdash; Help Center document listing supported currencies for pricing your apps.</li>
332
333<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=112622&topic=15867&ctx=topic">Transaction Fees
334</a></strong> &mdash; Help Center document describing transaction fees for priced apps and in-app products.</li>
335
336<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138000&topic=15867&ctx=topic">Specifying tax rates
337</a></strong> &mdash; Help Center document describing how to set tax rates for different countries. </li>
338
339</ul>
340</td>
341</tr>
342</table>
343
344<h2 id="localize">11. Start localization</h2>
345
346<p>With your country targeting in mind, it's a good idea to assess your localization
347needs and start the work of localizing well in advance of your target
348launch date.</p>
349
350<p>There are at least three aspects of localization to consider:</p>
351
352<ul>
353<li>Localizing the strings, images, and other resources in your app</li>
354<li>Localizing your app's store listing details on Google Play</li>
355<li>Localizing the app's graphic assets, screenshots, and videos that accompany your store listing.</li>
356</ul>
357
358<p>To get started localizing your app, work with your development team to extract
359any resource or coded strings for translation. Also identify images, icons, or
360other assets that should be language- or locale-specific. Hand these off to  
361a translator.</p>
362
363<p>To localize your store listing, first create and finalize your app title, description, 
364and promotional text. Collect and send all of these for localization. You can optionally
365translate the "Recent Changes" text for app updates as well. Later you can add your localized
366listing details in the Developer Console, or you can  choose to let Google Play auto-translate
367your listing details into the languages you support.</p>
368
369<p>A key part of making your app listing attractive to a global customer base is
370creating localized versions of your promotional graphics, screenshots and
371videos. For example, your app's feature graphic might include text that should
372be translated, for maximum effectiveness. You can create different versions of
373your promotional graphics for each language and upload them to the Developer
374Console. If you offer a promotional video, you can create localized versions of
375it and then add a link to the correct localized video for each language you
376support.</p>
377
378<p>When your translations are complete, move them into your app resources as needed and test
379that they are loaded properly. Save your app's translated listing details for later,
380when you upload assets and configure your product details.</p>
381
382<table>
383<tr>
384<td><p>Related resources:</p>
385<ul style="margin-top:-.5em;">
386<li><strong><a href="{@docRoot}guide/topics/resources/localization.html">Localization</a></strong> &mdash; How to supply localized resources in your app.</li>
387</ul>
388</td>
389</tr>
390</table>
391
392<h2 id="graphics">12. Prepare promotional graphics, screenshots, and videos</h2>
393
394<p>When you publish on Google Play, you can supply a variety of high-quality
395graphic assets to showcase your app or brand. After you publish, these appear on
396your product details page, in store listings and search results, and elsewhere.
397These graphic assets are key parts of a successful product details page that
398attracts and engages users, so you should consider having a professional produce
399them for you. Screen shots and videos are also very important, because they show
400what your app looks like, how it's used or played, and what makes it different.</p>
401
402<div class="sidebox-wrapper">
403<div class="sidebox">
404<h3>Localize your promotional graphics and videos<span class="new"> new!</span></h3>
405<p>Google Play now lets you provide different promotional graphics for each
406language you support. Localizing your graphics helps you reach your global
407user base more effectively and is highly recommended.</p>
408</div>
409</div>
410<p>All of your graphic assets should be designed so that they are easy to see
411and highlight your app or brand in a colorful, interesting way. The assets
412should reference the same logo and icon as users will actually find in the All
413Apps launcher once they have downloaded the app. Your graphic assets should also
414fit in well with the graphic assets of other apps published by you, which will
415be also be displayed to users on your product details page. </p>
416
417<p>To help you market your app more effectively to a global audience, Google
418Play lets you create localized versions of your promotional graphics,
419screenshots, and videos and upload them to the Developer Console. When a user
420visits your app's store listing, Google Play displays the promotional graphic
421and video that you've provided for the user's language.</p>
422
423<p>To localize your promotional graphics, you can translate any embedded text, use
424different imagery or presentation, or change your marketing approach to best address the needs
425of users in specific languages. For example, if your feature or promotional graphic
426includes and embedded product name or tag line, you can translate that text
427and add it to a localized version of the promotional graphic.</p>
428
429<p>Because your localized graphic assets and videos are so important, you should get
430started on creating them and localizing them as needed, well in advance of your target
431publishing date. </p>
432
433<p class="note"><strong>Note:</strong> Localized promotional graphics and videos are supported
434in the Developer Console Preview only.</p>
435
436<table>
437<tr>
438<td><p>Related resources:</p>
439<ul style="margin-top:-.5em;">
440<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870">Graphic Assets for your Application
441</a></strong> &mdash; Details about the graphic assets you need to upload before publishing.</li>
442<li><strong><a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">Google Play Featured Image Guidelines
443</a></strong> &mdash; Blog post that highlights key design considerations for your app's featured image.</li>
444</ul>
445</td>
446</tr>
447</table>
448
449<h2 id="apk">13. Build and upload the release-ready APK</h2>
450
451<p>When you are satisfied that your app meets your UI, compatibility, and
452quality requirements, you can build the release-ready version of the app. The
453release-ready APK is what you you will upload to the Developer Console and
454distribute to users. 
455
456<p>The process for preparing a release-ready APK is the same for all apps,
457regardless of how they are distributed. Generally the process includes basic code cleanup
458and optimization, building and signing with your release key, and final testing.
459When you are finished preparing your application for release, you'll have a signed
460APK file that you can upload to the Developer Console for distribution to
461users. </p>
462
463<p>For complete details on how to create a release-ready version of your app,
464read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for
465Release</a>.</p>
466
467<p>Once you have the release-ready APK in hand, you can upload it to 
468the Developer Console. If necessary, you can replace the APK with a more 
469recent version before publishing. </p>
470
471<table>
472<tr>
473<td><p>Related resources:</p>
474<ul style="margin-top:-.5em;">
475<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> &mdash; Essential information for preparing and packaging your app properly for distribution.</li>
476</ul>
477</td>
478</tr>
479</table>
480
481<h2 id="product-page">14. Complete the app's product details</h2>
482
483<p>On Google Play, your app's product information is shown to users on its
484product details page, the page that users visit to learn more about your app and
485the page from which they will decide to purchase or download your app, on their
486Android devices or on the web.</p>
487
488<p>Google Play gives you a variety of ways to promote your app and engage with
489users on your product details page, from colorful graphics, screenshots, and
490videos to localized descriptions, release details, and links to your other apps.
491As you prepare to publish your app, make sure that you take advantage of all
492that your product details page can offer, making your app as compelling as
493possible to users.</p>
494
495<p>You should begin planning your product page in advance of your target launch
496date, arranging for localized description, high-quality graphic assets,
497screenshots and video, and so on. </p>
498
499<p>As you get near your target publishing date, you should become familiar with 
500all the fields, options, and assets associated with the product details configuration
501page in the Developer Console. As you collect the information and assets for the
502page, make sure that you can enter or upload it to the Developer Console, until 
503the page is complete and ready for publishing. </p>
504
505<p>After you've set your app's geographic targeting in the Developer Console,
506remember to add your localized product details, promotional graphics, and so on, for all of the
507languages that you support.</p>
508
509<p>If your app is targeting tablet devices, make sure to include at least one screen
510shot of the app running on a tablet, and highlight your app's support for tablets
511in the app description, release notes, promotional campaigns, and elsewhere.</p>
512
513<table>
514<tr>
515<td><p>Related resources:</p>
516<ul style="margin-top:-.5em;">
517<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113475&topic=2365760&ctx=topic">Category types
518</a></strong> &mdash; Help Center document listing available categories for apps.</li>
519<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870&topic=2365760&ctx=topic">Graphic Assets for your Application
520</a></strong> &mdash; Help Center document describing the various graphics you can add to your product listing.</li>
521</ul>
522</td>
523</tr>
524</table>
525
526<h2 id="badges">15. Use Google Play badges and links in your promotional
527campaigns</h2>
528
529<p>Google Play badges give you an officially branded way of promoting your app
530to Android users. Use the <a
531href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge
532generator</a> to quickly create badges to link users to your products from web
533pages, ads, reviews, and more. You can also use special <a
534href="{@docRoot}distribute/googleplay/promote/linking.html">link formats</a>
535to link directly to your product details page, to a list of your products, or to
536search results.</p>
537
538<p>To help your app get traction after launch, it's strongly recommended that you support 
539launch with a promotional campaign that announces your product through many channels as
540possible, in as many countries as possible. For example, you can promote the launch 
541using ad placements, social network or blog posts, video and other media, interviews
542and reviews, or any other channel available.</p>
543
544<table>
545<tr>
546<td><p>Related resources:</p>
547<ul style="margin-top:-.5em;">
548<li><strong><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badges</a></strong> &mdash; Generate a badge to bring users to your app in Google Play.</li>
549<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a></strong> &mdash; Link formats that you can use to bring users to your app in Google Play.</li>
550</ul>
551</td>
552</tr>
553</table>
554
555<h2 id="final-checks">16. Final checks and publishing</h2> 
556
557<p>When you think you are ready to publish, sign in to the Developer Console and take a few moments for a few
558final checks:</p>
559
560<p>Make sure that: </p>
561
562<ul>
563<li>Your developer profile has the correct information and is linked to the proper Google Checkout Merchant account (if you are selling products).</li>
564<li>You have the right version of the app uploaded.</li>
565<li>All parts of your Product Details are ready, including all graphic assets, screenshots, video, localized descriptions, and so on. </li>
566<li>You have set your app's pricing to free or priced.</li>
567<li>You have set country (and carrier) targeting and priced your products (if appropriate) in buyer currencies</li>
568<li>"Compatible devices" shows that your app is actually reaching the devices that you are targeting. If not, you should check with your development team on the apps requirements and filtering rules. </li>
569<li>You have provided the correct link to your web site and the correct support email address.</li>
570<li>Your app does not violate content policy guidelines.</li>
571<li>You have acknowledged that your app meets the guidelines for Android content on Google Play and also US export laws. </li>
572</ul>
573
574<p>Your app is now ready to publish!</p>
575
576<p>If you are releasing an update, make sure to read the <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic">requirements for publishing updates</a>. </p>
577
578<p>When you are ready, click the <strong>Publish</strong> button in the Developer Console. Within a few hours, your app will become available to users and your product page will be appear in Google Play for browsing, searching, or linking from your promotional campaigns.</p>
579
580<table>
581<tr>
582<td><p>Related resources:</p>
583<ul style="margin-top:-.5em;">
584<li><strong><a href="http://www.android.com/us/developer-content-policy.html">Google Play Developer Program Policies</a></strong> &mdash; Guidelines for what is acceptable conent in Google Play. Please read and understand the policies before publishing. </li>
585<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Updates</a></strong> &mdash; Requirements for app updates in Google Play.</li>
586<li><strong><a href="{@docRoot}support.html">Developer Support</a></strong> &mdash; Support resources that you can use to find answers and report issues.</li>
587</ul>
588</td>
589</tr>
590</table>
591
592
593<h2 id="support">17. Support users after launch</h2>
594
595<p>After you publish an app or an app update, it's crucial for you to support
596your customers. Prompt and courteous support can provide a better experience for
597users that results in better ratings and more positive reviews for your
598products. Users are likely to be more engaged with your app and recommend it if
599you are responsive to their needs and feedback.  This is especially true after
600publishing if you are using a coordinated promotional campaign.</p>
601
602<p>There are a number of ways that you can keep in touch with users and offer
603them support. The most fundamental is to provide your <em>support email
604address</em> on your product details page. Beyond that, you can provide support
605in any way you choose, such as a forum, mailing list or a Google+ page.  The
606Google Play team does provide user support for downloading, installing and
607payments issues, but issues that fall outside of these topics will fall under
608your domain.  Examples of issues you can support include:  feature requests,
609questions about using the app and questions about compatibility settings.  </p>
610
611<p>After publishing, plan to: </p>
612<ul>
613<li>Check your ratings and reviews frequently on your app's product details
614page. Watch for recurring issues that could signal bugs or other issues. </li>
615<li>Be mindful of new Android platform version launches, as compatibility
616settings for your apps might need to be updated.</li>
617<li>Put a link to your support resources on your web site and set up any other
618support such as forums.</li>
619<li>Provide an appropriate support email address on your product details page
620and respond to users when they take the time to email you.</li>
621<li>Beyond the automatic refund window offered by Google Play, be generous with
622your own refund policy, as satisfied users will be more likely to purchase in
623the future. </li>
624<li>Acknowledge and fix issues in your app. It helps to be transparent and
625list known issues on your product details page proactively.  </li>
626<li>Publish updates as frequently as you are able, without sacrificing quality
627or annoying users with too-frequent updates. </li>
628<li>With each update, make sure to provide a summary of what's changed. You can
629enter this information in the Developer Console. Users will read it and
630appreciate that you are serious about improving the quality of your app. </li>
631</ul>
632
633<table>
634<tr>
635<td><p>Related resources:</p>
636<ul style="margin-top:-.5em;">
637<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113477&topic=2364761&ctx=topic">Supporting your users
638</a></strong> &mdash; Help Center document describing options for supporting users.</li>
639<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153479">In-app Billing</a></strong> &mdash; Help Center document describing how to correctly set up In-app Billing.</li>
640<li><strong><a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138001">Issuing Refunds</a></strong> &mdash;  -- Help Center document describing how to issue refunds.</li>
641</ul>
642</td>
643</tr>
644</table>
645
646
647
648