1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19import java.util.Vector;
20import android.util.Log;
21
22/**
23 * @hide
24 *
25 */
26public class Path extends BaseObj {
27
28    public enum Primitive {
29        QUADRATIC_BEZIER(0),
30        CUBIC_BEZIER(1);
31
32        int mID;
33        Primitive(int id) {
34            mID = id;
35        }
36    }
37
38    Allocation mVertexBuffer;
39    Allocation mLoopBuffer;
40    Primitive mPrimitive;
41    float mQuality;
42    boolean mCoverageToAlpha;
43
44    Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) {
45        super(id, rs);
46        mVertexBuffer = vtx;
47        mLoopBuffer = loop;
48        mPrimitive = p;
49        mQuality = q;
50    }
51
52    public Allocation getVertexAllocation() {
53        return mVertexBuffer;
54    }
55
56    public Allocation getLoopAllocation() {
57        return mLoopBuffer;
58    }
59
60    public Primitive getPrimitive() {
61        return mPrimitive;
62    }
63
64    @Override
65    void updateFromNative() {
66    }
67
68
69    public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
70        int id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality);
71        Path newPath = new Path(id, rs, p, null, null, quality);
72        return newPath;
73    }
74
75    public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
76        return null;
77    }
78
79    public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
80        return null;
81    }
82
83    public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
84        return null;
85    }
86
87
88}
89
90
91