InputDispatcher.h revision d1c48a0525d05021036d4b14e937e221c0ae1318
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <ui/Input.h>
21#include <ui/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Looper.h>
29#include <utils/BitSet.h>
30
31#include <stddef.h>
32#include <unistd.h>
33#include <limits.h>
34
35#include "InputWindow.h"
36#include "InputApplication.h"
37#include "InputListener.h"
38
39
40namespace android {
41
42/*
43 * Constants used to report the outcome of input event injection.
44 */
45enum {
46    /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
47    INPUT_EVENT_INJECTION_PENDING = -1,
48
49    /* Injection succeeded. */
50    INPUT_EVENT_INJECTION_SUCCEEDED = 0,
51
52    /* Injection failed because the injector did not have permission to inject
53     * into the application with input focus. */
54    INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
55
56    /* Injection failed because there were no available input targets. */
57    INPUT_EVENT_INJECTION_FAILED = 2,
58
59    /* Injection failed due to a timeout. */
60    INPUT_EVENT_INJECTION_TIMED_OUT = 3
61};
62
63/*
64 * Constants used to determine the input event injection synchronization mode.
65 */
66enum {
67    /* Injection is asynchronous and is assumed always to be successful. */
68    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
69
70    /* Waits for previous events to be dispatched so that the input dispatcher can determine
71     * whether input event injection willbe permitted based on the current input focus.
72     * Does not wait for the input event to finish processing. */
73    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
74
75    /* Waits for the input event to be completely processed. */
76    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
77};
78
79
80/*
81 * An input target specifies how an input event is to be dispatched to a particular window
82 * including the window's input channel, control flags, a timeout, and an X / Y offset to
83 * be added to input event coordinates to compensate for the absolute position of the
84 * window area.
85 */
86struct InputTarget {
87    enum {
88        /* This flag indicates that the event is being delivered to a foreground application. */
89        FLAG_FOREGROUND = 1 << 0,
90
91        /* This flag indicates that the target of a MotionEvent is partly or wholly
92         * obscured by another visible window above it.  The motion event should be
93         * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
94        FLAG_WINDOW_IS_OBSCURED = 1 << 1,
95
96        /* This flag indicates that a motion event is being split across multiple windows. */
97        FLAG_SPLIT = 1 << 2,
98
99        /* This flag indicates that the pointer coordinates dispatched to the application
100         * will be zeroed out to avoid revealing information to an application. This is
101         * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
102         * the same UID from watching all touches. */
103        FLAG_ZERO_COORDS = 1 << 3,
104
105        /* This flag indicates that the event should be sent as is.
106         * Should always be set unless the event is to be transmuted. */
107        FLAG_DISPATCH_AS_IS = 1 << 8,
108
109        /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
110         * of the area of this target and so should instead be delivered as an
111         * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
112        FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
113
114        /* This flag indicates that a hover sequence is starting in the given window.
115         * The event is transmuted into ACTION_HOVER_ENTER. */
116        FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
117
118        /* This flag indicates that a hover event happened outside of a window which handled
119         * previous hover events, signifying the end of the current hover sequence for that
120         * window.
121         * The event is transmuted into ACTION_HOVER_ENTER. */
122        FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
123
124        /* This flag indicates that the event should be canceled.
125         * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
126         * outside of a window. */
127        FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
128
129        /* This flag indicates that the event should be dispatched as an initial down.
130         * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
131         * into a new window. */
132        FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
133
134        /* Mask for all dispatch modes. */
135        FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
136                | FLAG_DISPATCH_AS_OUTSIDE
137                | FLAG_DISPATCH_AS_HOVER_ENTER
138                | FLAG_DISPATCH_AS_HOVER_EXIT
139                | FLAG_DISPATCH_AS_SLIPPERY_EXIT
140                | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
141    };
142
143    // The input channel to be targeted.
144    sp<InputChannel> inputChannel;
145
146    // Flags for the input target.
147    int32_t flags;
148
149    // The x and y offset to add to a MotionEvent as it is delivered.
150    // (ignored for KeyEvents)
151    float xOffset, yOffset;
152
153    // Scaling factor to apply to MotionEvent as it is delivered.
154    // (ignored for KeyEvents)
155    float scaleFactor;
156
157    // The subset of pointer ids to include in motion events dispatched to this input target
158    // if FLAG_SPLIT is set.
159    BitSet32 pointerIds;
160};
161
162
163/*
164 * Input dispatcher configuration.
165 *
166 * Specifies various options that modify the behavior of the input dispatcher.
167 */
168struct InputDispatcherConfiguration {
169    // The key repeat initial timeout.
170    nsecs_t keyRepeatTimeout;
171
172    // The key repeat inter-key delay.
173    nsecs_t keyRepeatDelay;
174
175    InputDispatcherConfiguration() :
176            keyRepeatTimeout(500 * 1000000LL),
177            keyRepeatDelay(50 * 1000000LL) { }
178};
179
180
181/*
182 * Input dispatcher policy interface.
183 *
184 * The input reader policy is used by the input reader to interact with the Window Manager
185 * and other system components.
186 *
187 * The actual implementation is partially supported by callbacks into the DVM
188 * via JNI.  This interface is also mocked in the unit tests.
189 */
190class InputDispatcherPolicyInterface : public virtual RefBase {
191protected:
192    InputDispatcherPolicyInterface() { }
193    virtual ~InputDispatcherPolicyInterface() { }
194
195public:
196    /* Notifies the system that a configuration change has occurred. */
197    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
198
199    /* Notifies the system that an application is not responding.
200     * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
201    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
202            const sp<InputWindowHandle>& inputWindowHandle) = 0;
203
204    /* Notifies the system that an input channel is unrecoverably broken. */
205    virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
206
207    /* Gets the input dispatcher configuration. */
208    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
209
210    /* Returns true if automatic key repeating is enabled. */
211    virtual bool isKeyRepeatEnabled() = 0;
212
213    /* Filters an input event.
214     * Return true to dispatch the event unmodified, false to consume the event.
215     * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
216     * to injectInputEvent.
217     */
218    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
219
220    /* Intercepts a key event immediately before queueing it.
221     * The policy can use this method as an opportunity to perform power management functions
222     * and early event preprocessing such as updating policy flags.
223     *
224     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
225     * should be dispatched to applications.
226     */
227    virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
228
229    /* Intercepts a touch, trackball or other motion event before queueing it.
230     * The policy can use this method as an opportunity to perform power management functions
231     * and early event preprocessing such as updating policy flags.
232     *
233     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
234     * should be dispatched to applications.
235     */
236    virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
237
238    /* Allows the policy a chance to intercept a key before dispatching. */
239    virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
240            const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
241
242    /* Allows the policy a chance to perform default processing for an unhandled key.
243     * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
244    virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
245            const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
246
247    /* Notifies the policy about switch events.
248     */
249    virtual void notifySwitch(nsecs_t when,
250            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
251
252    /* Poke user activity for an event dispatched to a window. */
253    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
254
255    /* Checks whether a given application pid/uid has permission to inject input events
256     * into other applications.
257     *
258     * This method is special in that its implementation promises to be non-reentrant and
259     * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
260     */
261    virtual bool checkInjectEventsPermissionNonReentrant(
262            int32_t injectorPid, int32_t injectorUid) = 0;
263};
264
265
266/* Notifies the system about input events generated by the input reader.
267 * The dispatcher is expected to be mostly asynchronous. */
268class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
269protected:
270    InputDispatcherInterface() { }
271    virtual ~InputDispatcherInterface() { }
272
273public:
274    /* Dumps the state of the input dispatcher.
275     *
276     * This method may be called on any thread (usually by the input manager). */
277    virtual void dump(String8& dump) = 0;
278
279    /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
280    virtual void monitor() = 0;
281
282    /* Runs a single iteration of the dispatch loop.
283     * Nominally processes one queued event, a timeout, or a response from an input consumer.
284     *
285     * This method should only be called on the input dispatcher thread.
286     */
287    virtual void dispatchOnce() = 0;
288
289    /* Injects an input event and optionally waits for sync.
290     * The synchronization mode determines whether the method blocks while waiting for
291     * input injection to proceed.
292     * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
293     *
294     * This method may be called on any thread (usually by the input manager).
295     */
296    virtual int32_t injectInputEvent(const InputEvent* event,
297            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
298            uint32_t policyFlags) = 0;
299
300    /* Sets the list of input windows.
301     *
302     * This method may be called on any thread (usually by the input manager).
303     */
304    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
305
306    /* Sets the focused application.
307     *
308     * This method may be called on any thread (usually by the input manager).
309     */
310    virtual void setFocusedApplication(
311            const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
312
313    /* Sets the input dispatching mode.
314     *
315     * This method may be called on any thread (usually by the input manager).
316     */
317    virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
318
319    /* Sets whether input event filtering is enabled.
320     * When enabled, incoming input events are sent to the policy's filterInputEvent
321     * method instead of being dispatched.  The filter is expected to use
322     * injectInputEvent to inject the events it would like to have dispatched.
323     * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
324     */
325    virtual void setInputFilterEnabled(bool enabled) = 0;
326
327    /* Transfers touch focus from the window associated with one channel to the
328     * window associated with the other channel.
329     *
330     * Returns true on success.  False if the window did not actually have touch focus.
331     */
332    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
333            const sp<InputChannel>& toChannel) = 0;
334
335    /* Registers or unregister input channels that may be used as targets for input events.
336     * If monitor is true, the channel will receive a copy of all input events.
337     *
338     * These methods may be called on any thread (usually by the input manager).
339     */
340    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
341            const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
342    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
343};
344
345/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
346 * identifying input targets, are controlled by a separate policy object.
347 *
348 * IMPORTANT INVARIANT:
349 *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
350 *     the input dispatcher never calls into the policy while holding its internal locks.
351 *     The implementation is also carefully designed to recover from scenarios such as an
352 *     input channel becoming unregistered while identifying input targets or processing timeouts.
353 *
354 *     Methods marked 'Locked' must be called with the lock acquired.
355 *
356 *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
357 *     may during the course of their execution release the lock, call into the policy, and
358 *     then reacquire the lock.  The caller is responsible for recovering gracefully.
359 *
360 *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
361 */
362class InputDispatcher : public InputDispatcherInterface {
363protected:
364    virtual ~InputDispatcher();
365
366public:
367    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
368
369    virtual void dump(String8& dump);
370    virtual void monitor();
371
372    virtual void dispatchOnce();
373
374    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
375    virtual void notifyKey(const NotifyKeyArgs* args);
376    virtual void notifyMotion(const NotifyMotionArgs* args);
377    virtual void notifySwitch(const NotifySwitchArgs* args);
378    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
379
380    virtual int32_t injectInputEvent(const InputEvent* event,
381            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
382            uint32_t policyFlags);
383
384    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
385    virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
386    virtual void setInputDispatchMode(bool enabled, bool frozen);
387    virtual void setInputFilterEnabled(bool enabled);
388
389    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
390            const sp<InputChannel>& toChannel);
391
392    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
393            const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
394    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
395
396private:
397    template <typename T>
398    struct Link {
399        T* next;
400        T* prev;
401
402    protected:
403        inline Link() : next(NULL), prev(NULL) { }
404    };
405
406    struct InjectionState {
407        mutable int32_t refCount;
408
409        int32_t injectorPid;
410        int32_t injectorUid;
411        int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
412        bool injectionIsAsync; // set to true if injection is not waiting for the result
413        int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
414
415        InjectionState(int32_t injectorPid, int32_t injectorUid);
416        void release();
417
418    private:
419        ~InjectionState();
420    };
421
422    struct EventEntry : Link<EventEntry> {
423        enum {
424            TYPE_CONFIGURATION_CHANGED,
425            TYPE_DEVICE_RESET,
426            TYPE_KEY,
427            TYPE_MOTION
428        };
429
430        mutable int32_t refCount;
431        int32_t type;
432        nsecs_t eventTime;
433        uint32_t policyFlags;
434        InjectionState* injectionState;
435
436        bool dispatchInProgress; // initially false, set to true while dispatching
437
438        inline bool isInjected() const { return injectionState != NULL; }
439
440        void release();
441
442    protected:
443        EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
444        virtual ~EventEntry();
445        void releaseInjectionState();
446    };
447
448    struct ConfigurationChangedEntry : EventEntry {
449        ConfigurationChangedEntry(nsecs_t eventTime);
450
451    protected:
452        virtual ~ConfigurationChangedEntry();
453    };
454
455    struct DeviceResetEntry : EventEntry {
456        int32_t deviceId;
457
458        DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
459
460    protected:
461        virtual ~DeviceResetEntry();
462    };
463
464    struct KeyEntry : EventEntry {
465        int32_t deviceId;
466        uint32_t source;
467        int32_t action;
468        int32_t flags;
469        int32_t keyCode;
470        int32_t scanCode;
471        int32_t metaState;
472        int32_t repeatCount;
473        nsecs_t downTime;
474
475        bool syntheticRepeat; // set to true for synthetic key repeats
476
477        enum InterceptKeyResult {
478            INTERCEPT_KEY_RESULT_UNKNOWN,
479            INTERCEPT_KEY_RESULT_SKIP,
480            INTERCEPT_KEY_RESULT_CONTINUE,
481            INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
482        };
483        InterceptKeyResult interceptKeyResult; // set based on the interception result
484        nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
485
486        KeyEntry(nsecs_t eventTime,
487                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
488                int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
489                int32_t repeatCount, nsecs_t downTime);
490        void recycle();
491
492    protected:
493        virtual ~KeyEntry();
494    };
495
496    struct MotionEntry : EventEntry {
497        nsecs_t eventTime;
498        int32_t deviceId;
499        uint32_t source;
500        int32_t action;
501        int32_t flags;
502        int32_t metaState;
503        int32_t buttonState;
504        int32_t edgeFlags;
505        float xPrecision;
506        float yPrecision;
507        nsecs_t downTime;
508        uint32_t pointerCount;
509        PointerProperties pointerProperties[MAX_POINTERS];
510        PointerCoords pointerCoords[MAX_POINTERS];
511
512        MotionEntry(nsecs_t eventTime,
513                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
514                int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
515                float xPrecision, float yPrecision,
516                nsecs_t downTime, uint32_t pointerCount,
517                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
518
519    protected:
520        virtual ~MotionEntry();
521    };
522
523    // Tracks the progress of dispatching a particular event to a particular connection.
524    struct DispatchEntry : Link<DispatchEntry> {
525        EventEntry* eventEntry; // the event to dispatch
526        int32_t targetFlags;
527        float xOffset;
528        float yOffset;
529        float scaleFactor;
530
531        // Set to the resolved action and flags when the event is enqueued.
532        int32_t resolvedAction;
533        int32_t resolvedFlags;
534
535        DispatchEntry(EventEntry* eventEntry,
536                int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
537        ~DispatchEntry();
538
539        inline bool hasForegroundTarget() const {
540            return targetFlags & InputTarget::FLAG_FOREGROUND;
541        }
542
543        inline bool isSplit() const {
544            return targetFlags & InputTarget::FLAG_SPLIT;
545        }
546    };
547
548    // A command entry captures state and behavior for an action to be performed in the
549    // dispatch loop after the initial processing has taken place.  It is essentially
550    // a kind of continuation used to postpone sensitive policy interactions to a point
551    // in the dispatch loop where it is safe to release the lock (generally after finishing
552    // the critical parts of the dispatch cycle).
553    //
554    // The special thing about commands is that they can voluntarily release and reacquire
555    // the dispatcher lock at will.  Initially when the command starts running, the
556    // dispatcher lock is held.  However, if the command needs to call into the policy to
557    // do some work, it can release the lock, do the work, then reacquire the lock again
558    // before returning.
559    //
560    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
561    // never calls into the policy while holding its lock.
562    //
563    // Commands are implicitly 'LockedInterruptible'.
564    struct CommandEntry;
565    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
566
567    class Connection;
568    struct CommandEntry : Link<CommandEntry> {
569        CommandEntry(Command command);
570        ~CommandEntry();
571
572        Command command;
573
574        // parameters for the command (usage varies by command)
575        sp<Connection> connection;
576        nsecs_t eventTime;
577        KeyEntry* keyEntry;
578        sp<InputApplicationHandle> inputApplicationHandle;
579        sp<InputWindowHandle> inputWindowHandle;
580        int32_t userActivityEventType;
581        bool handled;
582    };
583
584    // Generic queue implementation.
585    template <typename T>
586    struct Queue {
587        T* head;
588        T* tail;
589
590        inline Queue() : head(NULL), tail(NULL) {
591        }
592
593        inline bool isEmpty() const {
594            return !head;
595        }
596
597        inline void enqueueAtTail(T* entry) {
598            entry->prev = tail;
599            if (tail) {
600                tail->next = entry;
601            } else {
602                head = entry;
603            }
604            entry->next = NULL;
605            tail = entry;
606        }
607
608        inline void enqueueAtHead(T* entry) {
609            entry->next = head;
610            if (head) {
611                head->prev = entry;
612            } else {
613                tail = entry;
614            }
615            entry->prev = NULL;
616            head = entry;
617        }
618
619        inline void dequeue(T* entry) {
620            if (entry->prev) {
621                entry->prev->next = entry->next;
622            } else {
623                head = entry->next;
624            }
625            if (entry->next) {
626                entry->next->prev = entry->prev;
627            } else {
628                tail = entry->prev;
629            }
630        }
631
632        inline T* dequeueAtHead() {
633            T* entry = head;
634            head = entry->next;
635            if (head) {
636                head->prev = NULL;
637            } else {
638                tail = NULL;
639            }
640            return entry;
641        }
642
643        uint32_t count() const;
644    };
645
646    /* Specifies which events are to be canceled and why. */
647    struct CancelationOptions {
648        enum Mode {
649            CANCEL_ALL_EVENTS = 0,
650            CANCEL_POINTER_EVENTS = 1,
651            CANCEL_NON_POINTER_EVENTS = 2,
652            CANCEL_FALLBACK_EVENTS = 3,
653        };
654
655        // The criterion to use to determine which events should be canceled.
656        Mode mode;
657
658        // Descriptive reason for the cancelation.
659        const char* reason;
660
661        // The specific keycode of the key event to cancel, or -1 to cancel any key event.
662        int32_t keyCode;
663
664        // The specific device id of events to cancel, or -1 to cancel events from any device.
665        int32_t deviceId;
666
667        CancelationOptions(Mode mode, const char* reason) :
668                mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
669    };
670
671    /* Tracks dispatched key and motion event state so that cancelation events can be
672     * synthesized when events are dropped. */
673    class InputState {
674    public:
675        InputState();
676        ~InputState();
677
678        // Returns true if there is no state to be canceled.
679        bool isNeutral() const;
680
681        // Returns true if the specified source is known to have received a hover enter
682        // motion event.
683        bool isHovering(int32_t deviceId, uint32_t source) const;
684
685        // Records tracking information for a key event that has just been published.
686        // Returns true if the event should be delivered, false if it is inconsistent
687        // and should be skipped.
688        bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
689
690        // Records tracking information for a motion event that has just been published.
691        // Returns true if the event should be delivered, false if it is inconsistent
692        // and should be skipped.
693        bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
694
695        // Synthesizes cancelation events for the current state and resets the tracked state.
696        void synthesizeCancelationEvents(nsecs_t currentTime,
697                Vector<EventEntry*>& outEvents, const CancelationOptions& options);
698
699        // Clears the current state.
700        void clear();
701
702        // Copies pointer-related parts of the input state to another instance.
703        void copyPointerStateTo(InputState& other) const;
704
705        // Gets the fallback key associated with a keycode.
706        // Returns -1 if none.
707        // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
708        int32_t getFallbackKey(int32_t originalKeyCode);
709
710        // Sets the fallback key for a particular keycode.
711        void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
712
713        // Removes the fallback key for a particular keycode.
714        void removeFallbackKey(int32_t originalKeyCode);
715
716        inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
717            return mFallbackKeys;
718        }
719
720    private:
721        struct KeyMemento {
722            int32_t deviceId;
723            uint32_t source;
724            int32_t keyCode;
725            int32_t scanCode;
726            int32_t flags;
727            nsecs_t downTime;
728        };
729
730        struct MotionMemento {
731            int32_t deviceId;
732            uint32_t source;
733            int32_t flags;
734            float xPrecision;
735            float yPrecision;
736            nsecs_t downTime;
737            uint32_t pointerCount;
738            PointerProperties pointerProperties[MAX_POINTERS];
739            PointerCoords pointerCoords[MAX_POINTERS];
740            bool hovering;
741
742            void setPointers(const MotionEntry* entry);
743        };
744
745        Vector<KeyMemento> mKeyMementos;
746        Vector<MotionMemento> mMotionMementos;
747        KeyedVector<int32_t, int32_t> mFallbackKeys;
748
749        ssize_t findKeyMemento(const KeyEntry* entry) const;
750        ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
751
752        void addKeyMemento(const KeyEntry* entry, int32_t flags);
753        void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
754
755        static bool shouldCancelKey(const KeyMemento& memento,
756                const CancelationOptions& options);
757        static bool shouldCancelMotion(const MotionMemento& memento,
758                const CancelationOptions& options);
759    };
760
761    /* Manages the dispatch state associated with a single input channel. */
762    class Connection : public RefBase {
763    protected:
764        virtual ~Connection();
765
766    public:
767        enum Status {
768            // Everything is peachy.
769            STATUS_NORMAL,
770            // An unrecoverable communication error has occurred.
771            STATUS_BROKEN,
772            // The input channel has been unregistered.
773            STATUS_ZOMBIE
774        };
775
776        Status status;
777        sp<InputChannel> inputChannel; // never null
778        sp<InputWindowHandle> inputWindowHandle; // may be null
779        bool monitor;
780        InputPublisher inputPublisher;
781        InputState inputState;
782
783        // True if the socket is full and no further events can be published until
784        // the application consumes some of the input.
785        bool inputPublisherBlocked;
786
787        // Queue of events that need to be published to the connection.
788        Queue<DispatchEntry> outboundQueue;
789
790        // Queue of events that have been published to the connection but that have not
791        // yet received a "finished" response from the application.
792        Queue<DispatchEntry> waitQueue;
793
794        explicit Connection(const sp<InputChannel>& inputChannel,
795                const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
796
797        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
798
799        const char* getStatusLabel() const;
800    };
801
802    enum DropReason {
803        DROP_REASON_NOT_DROPPED = 0,
804        DROP_REASON_POLICY = 1,
805        DROP_REASON_APP_SWITCH = 2,
806        DROP_REASON_DISABLED = 3,
807        DROP_REASON_BLOCKED = 4,
808        DROP_REASON_STALE = 5,
809    };
810
811    sp<InputDispatcherPolicyInterface> mPolicy;
812    InputDispatcherConfiguration mConfig;
813
814    Mutex mLock;
815
816    Condition mDispatcherIsAliveCondition;
817
818    sp<Looper> mLooper;
819
820    EventEntry* mPendingEvent;
821    Queue<EventEntry> mInboundQueue;
822    Queue<CommandEntry> mCommandQueue;
823
824    void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
825
826    // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
827    bool enqueueInboundEventLocked(EventEntry* entry);
828
829    // Cleans up input state when dropping an inbound event.
830    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
831
832    // App switch latency optimization.
833    bool mAppSwitchSawKeyDown;
834    nsecs_t mAppSwitchDueTime;
835
836    static bool isAppSwitchKeyCode(int32_t keyCode);
837    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
838    bool isAppSwitchPendingLocked();
839    void resetPendingAppSwitchLocked(bool handled);
840
841    // Stale event latency optimization.
842    static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
843
844    // Blocked event latency optimization.  Drops old events when the user intends
845    // to transfer focus to a new application.
846    EventEntry* mNextUnblockedEvent;
847
848    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y);
849
850    // All registered connections mapped by channel file descriptor.
851    KeyedVector<int, sp<Connection> > mConnectionsByFd;
852
853    ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
854
855    // Input channels that will receive a copy of all input events.
856    Vector<sp<InputChannel> > mMonitoringChannels;
857
858    // Event injection and synchronization.
859    Condition mInjectionResultAvailableCondition;
860    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
861    void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
862
863    Condition mInjectionSyncFinishedCondition;
864    void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
865    void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
866
867    // Key repeat tracking.
868    struct KeyRepeatState {
869        KeyEntry* lastKeyEntry; // or null if no repeat
870        nsecs_t nextRepeatTime;
871    } mKeyRepeatState;
872
873    void resetKeyRepeatLocked();
874    KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
875
876    // Deferred command processing.
877    bool runCommandsLockedInterruptible();
878    CommandEntry* postCommandLocked(Command command);
879
880    // Inbound event processing.
881    void drainInboundQueueLocked();
882    void releasePendingEventLocked();
883    void releaseInboundEventLocked(EventEntry* entry);
884
885    // Dispatch state.
886    bool mDispatchEnabled;
887    bool mDispatchFrozen;
888    bool mInputFilterEnabled;
889
890    Vector<sp<InputWindowHandle> > mWindowHandles;
891
892    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
893    bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
894
895    // Focus tracking for keys, trackball, etc.
896    sp<InputWindowHandle> mFocusedWindowHandle;
897
898    // Focus tracking for touch.
899    struct TouchedWindow {
900        sp<InputWindowHandle> windowHandle;
901        int32_t targetFlags;
902        BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
903    };
904    struct TouchState {
905        bool down;
906        bool split;
907        int32_t deviceId; // id of the device that is currently down, others are rejected
908        uint32_t source;  // source of the device that is current down, others are rejected
909        Vector<TouchedWindow> windows;
910
911        TouchState();
912        ~TouchState();
913        void reset();
914        void copyFrom(const TouchState& other);
915        void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
916                int32_t targetFlags, BitSet32 pointerIds);
917        void filterNonAsIsTouchWindows();
918        sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
919        bool isSlippery() const;
920    };
921
922    TouchState mTouchState;
923    TouchState mTempTouchState;
924
925    // Focused application.
926    sp<InputApplicationHandle> mFocusedApplicationHandle;
927
928    // Dispatch inbound events.
929    bool dispatchConfigurationChangedLocked(
930            nsecs_t currentTime, ConfigurationChangedEntry* entry);
931    bool dispatchDeviceResetLocked(
932            nsecs_t currentTime, DeviceResetEntry* entry);
933    bool dispatchKeyLocked(
934            nsecs_t currentTime, KeyEntry* entry,
935            DropReason* dropReason, nsecs_t* nextWakeupTime);
936    bool dispatchMotionLocked(
937            nsecs_t currentTime, MotionEntry* entry,
938            DropReason* dropReason, nsecs_t* nextWakeupTime);
939    void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
940            const Vector<InputTarget>& inputTargets);
941
942    void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
943    void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
944
945    // Keeping track of ANR timeouts.
946    enum InputTargetWaitCause {
947        INPUT_TARGET_WAIT_CAUSE_NONE,
948        INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
949        INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
950    };
951
952    InputTargetWaitCause mInputTargetWaitCause;
953    nsecs_t mInputTargetWaitStartTime;
954    nsecs_t mInputTargetWaitTimeoutTime;
955    bool mInputTargetWaitTimeoutExpired;
956    sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
957
958    // Contains the last window which received a hover event.
959    sp<InputWindowHandle> mLastHoverWindowHandle;
960
961    // Finding targets for input events.
962    int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
963            const sp<InputApplicationHandle>& applicationHandle,
964            const sp<InputWindowHandle>& windowHandle,
965            nsecs_t* nextWakeupTime);
966    void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
967            const sp<InputChannel>& inputChannel);
968    nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
969    void resetANRTimeoutsLocked();
970
971    int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
972            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
973    int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
974            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
975            bool* outConflictingPointerActions);
976
977    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
978            int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
979    void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
980
981    void pokeUserActivityLocked(const EventEntry* eventEntry);
982    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
983            const InjectionState* injectionState);
984    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
985            int32_t x, int32_t y) const;
986    bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
987            const sp<InputWindowHandle>& windowHandle, bool focusedEvent);
988    String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
989            const sp<InputWindowHandle>& windowHandle);
990
991    // Manage the dispatch cycle for a single connection.
992    // These methods are deliberately not Interruptible because doing all of the work
993    // with the mutex held makes it easier to ensure that connection invariants are maintained.
994    // If needed, the methods post commands to run later once the critical bits are done.
995    void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
996            EventEntry* eventEntry, const InputTarget* inputTarget);
997    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
998            EventEntry* eventEntry, const InputTarget* inputTarget);
999    void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1000            EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1001    void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1002    void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1003            bool handled);
1004    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1005            bool notify);
1006    void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1007    void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1008    static int handleReceiveCallback(int fd, int events, void* data);
1009
1010    void synthesizeCancelationEventsForAllConnectionsLocked(
1011            const CancelationOptions& options);
1012    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1013            const CancelationOptions& options);
1014    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1015            const CancelationOptions& options);
1016
1017    // Splitting motion events across windows.
1018    MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1019
1020    // Reset and drop everything the dispatcher is doing.
1021    void resetAndDropEverythingLocked(const char* reason);
1022
1023    // Dump state.
1024    void dumpDispatchStateLocked(String8& dump);
1025    void logDispatchStateLocked();
1026
1027    // Registration.
1028    void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1029    status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1030
1031    // Add or remove a connection to the mActiveConnections vector.
1032    void activateConnectionLocked(Connection* connection);
1033    void deactivateConnectionLocked(Connection* connection);
1034
1035    // Interesting events that we might like to log or tell the framework about.
1036    void onDispatchCycleFinishedLocked(
1037            nsecs_t currentTime, const sp<Connection>& connection, bool handled);
1038    void onDispatchCycleBrokenLocked(
1039            nsecs_t currentTime, const sp<Connection>& connection);
1040    void onANRLocked(
1041            nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1042            const sp<InputWindowHandle>& windowHandle,
1043            nsecs_t eventTime, nsecs_t waitStartTime);
1044
1045    // Outbound policy interactions.
1046    void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1047    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1048    void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1049    void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1050    void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1051    bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1052            DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1053    bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1054            DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1055    void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1056    void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1057
1058    // Statistics gathering.
1059    void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1060            int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1061};
1062
1063/* Enqueues and dispatches input events, endlessly. */
1064class InputDispatcherThread : public Thread {
1065public:
1066    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1067    ~InputDispatcherThread();
1068
1069private:
1070    virtual bool threadLoop();
1071
1072    sp<InputDispatcherInterface> mDispatcher;
1073};
1074
1075} // namespace android
1076
1077#endif // _UI_INPUT_DISPATCHER_H
1078