SurfaceFlinger.cpp revision 8372785879d329f592f6883620b5a32d80d74691
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerBlur.h" 51#include "LayerBuffer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58/* ideally AID_GRAPHICS would be in a semi-public header 59 * or there would be a way to map a user/group name to its id 60 */ 61#ifndef AID_GRAPHICS 62#define AID_GRAPHICS 1003 63#endif 64 65#define DISPLAY_COUNT 1 66 67namespace android { 68// --------------------------------------------------------------------------- 69 70SurfaceFlinger::SurfaceFlinger() 71 : BnSurfaceComposer(), Thread(false), 72 mTransactionFlags(0), 73 mTransactionCount(0), 74 mResizeTransationPending(false), 75 mLayersRemoved(false), 76 mBootTime(systemTime()), 77 mHardwareTest("android.permission.HARDWARE_TEST"), 78 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 79 mDump("android.permission.DUMP"), 80 mVisibleRegionsDirty(false), 81 mHwWorkListDirty(false), 82 mDeferReleaseConsole(false), 83 mFreezeDisplay(false), 84 mFreezeCount(0), 85 mFreezeDisplayTime(0), 86 mDebugRegion(0), 87 mDebugBackground(0), 88 mDebugDisableHWC(0), 89 mDebugInSwapBuffers(0), 90 mLastSwapBufferTime(0), 91 mDebugInTransaction(0), 92 mLastTransactionTime(0), 93 mBootFinished(false), 94 mConsoleSignals(0), 95 mSecureFrameBuffer(0) 96{ 97 init(); 98} 99 100void SurfaceFlinger::init() 101{ 102 LOGI("SurfaceFlinger is starting"); 103 104 // debugging stuff... 105 char value[PROPERTY_VALUE_MAX]; 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 property_get("debug.sf.showbackground", value, "0"); 109 mDebugBackground = atoi(value); 110 111 LOGI_IF(mDebugRegion, "showupdates enabled"); 112 LOGI_IF(mDebugBackground, "showbackground enabled"); 113} 114 115SurfaceFlinger::~SurfaceFlinger() 116{ 117 glDeleteTextures(1, &mWormholeTexName); 118} 119 120overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 121{ 122 return graphicPlane(0).displayHardware().getOverlayEngine(); 123} 124 125sp<IMemoryHeap> SurfaceFlinger::getCblk() const 126{ 127 return mServerHeap; 128} 129 130sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 131{ 132 sp<ISurfaceComposerClient> bclient; 133 sp<Client> client(new Client(this)); 134 status_t err = client->initCheck(); 135 if (err == NO_ERROR) { 136 bclient = client; 137 } 138 return bclient; 139} 140 141sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 142{ 143 sp<ISurfaceComposerClient> bclient; 144 sp<UserClient> client(new UserClient(this)); 145 status_t err = client->initCheck(); 146 if (err == NO_ERROR) { 147 bclient = client; 148 } 149 return bclient; 150} 151 152 153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 154{ 155 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 156 const GraphicPlane& plane(mGraphicPlanes[dpy]); 157 return plane; 158} 159 160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 161{ 162 return const_cast<GraphicPlane&>( 163 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 164} 165 166void SurfaceFlinger::bootFinished() 167{ 168 const nsecs_t now = systemTime(); 169 const nsecs_t duration = now - mBootTime; 170 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 171 mBootFinished = true; 172 property_set("ctl.stop", "bootanim"); 173} 174 175void SurfaceFlinger::onFirstRef() 176{ 177 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 178 179 // Wait for the main thread to be done with its initialization 180 mReadyToRunBarrier.wait(); 181} 182 183static inline uint16_t pack565(int r, int g, int b) { 184 return (r<<11)|(g<<5)|b; 185} 186 187status_t SurfaceFlinger::readyToRun() 188{ 189 LOGI( "SurfaceFlinger's main thread ready to run. " 190 "Initializing graphics H/W..."); 191 192 // we only support one display currently 193 int dpy = 0; 194 195 { 196 // initialize the main display 197 GraphicPlane& plane(graphicPlane(dpy)); 198 DisplayHardware* const hw = new DisplayHardware(this, dpy); 199 plane.setDisplayHardware(hw); 200 } 201 202 // create the shared control-block 203 mServerHeap = new MemoryHeapBase(4096, 204 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 205 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 206 207 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 208 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 209 210 new(mServerCblk) surface_flinger_cblk_t; 211 212 // initialize primary screen 213 // (other display should be initialized in the same manner, but 214 // asynchronously, as they could come and go. None of this is supported 215 // yet). 216 const GraphicPlane& plane(graphicPlane(dpy)); 217 const DisplayHardware& hw = plane.displayHardware(); 218 const uint32_t w = hw.getWidth(); 219 const uint32_t h = hw.getHeight(); 220 const uint32_t f = hw.getFormat(); 221 hw.makeCurrent(); 222 223 // initialize the shared control block 224 mServerCblk->connected |= 1<<dpy; 225 display_cblk_t* dcblk = mServerCblk->displays + dpy; 226 memset(dcblk, 0, sizeof(display_cblk_t)); 227 dcblk->w = plane.getWidth(); 228 dcblk->h = plane.getHeight(); 229 dcblk->format = f; 230 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 231 dcblk->xdpi = hw.getDpiX(); 232 dcblk->ydpi = hw.getDpiY(); 233 dcblk->fps = hw.getRefreshRate(); 234 dcblk->density = hw.getDensity(); 235 236 // Initialize OpenGL|ES 237 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 238 glPixelStorei(GL_PACK_ALIGNMENT, 4); 239 glEnableClientState(GL_VERTEX_ARRAY); 240 glEnable(GL_SCISSOR_TEST); 241 glShadeModel(GL_FLAT); 242 glDisable(GL_DITHER); 243 glDisable(GL_CULL_FACE); 244 245 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 246 const uint16_t g1 = pack565(0x17,0x2f,0x17); 247 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 248 glGenTextures(1, &mWormholeTexName); 249 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 254 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 255 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 256 257 glViewport(0, 0, w, h); 258 glMatrixMode(GL_PROJECTION); 259 glLoadIdentity(); 260 glOrthof(0, w, h, 0, 0, 1); 261 262 LayerDim::initDimmer(this, w, h); 263 264 mReadyToRunBarrier.open(); 265 266 /* 267 * We're now ready to accept clients... 268 */ 269 270 // start boot animation 271 property_set("ctl.start", "bootanim"); 272 273 return NO_ERROR; 274} 275 276// ---------------------------------------------------------------------------- 277#if 0 278#pragma mark - 279#pragma mark Events Handler 280#endif 281 282void SurfaceFlinger::waitForEvent() 283{ 284 while (true) { 285 nsecs_t timeout = -1; 286 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 287 if (UNLIKELY(isFrozen())) { 288 // wait 5 seconds 289 const nsecs_t now = systemTime(); 290 if (mFreezeDisplayTime == 0) { 291 mFreezeDisplayTime = now; 292 } 293 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 294 timeout = waitTime>0 ? waitTime : 0; 295 } 296 297 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 298 299 // see if we timed out 300 if (isFrozen()) { 301 const nsecs_t now = systemTime(); 302 nsecs_t frozenTime = (now - mFreezeDisplayTime); 303 if (frozenTime >= freezeDisplayTimeout) { 304 // we timed out and are still frozen 305 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 306 mFreezeDisplay, mFreezeCount); 307 mFreezeDisplayTime = 0; 308 mFreezeCount = 0; 309 mFreezeDisplay = false; 310 } 311 } 312 313 if (msg != 0) { 314 switch (msg->what) { 315 case MessageQueue::INVALIDATE: 316 // invalidate message, just return to the main loop 317 return; 318 } 319 } 320 } 321} 322 323void SurfaceFlinger::signalEvent() { 324 mEventQueue.invalidate(); 325} 326 327void SurfaceFlinger::signal() const { 328 // this is the IPC call 329 const_cast<SurfaceFlinger*>(this)->signalEvent(); 330} 331 332status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 333 nsecs_t reltime, uint32_t flags) 334{ 335 return mEventQueue.postMessage(msg, reltime, flags); 336} 337 338status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 339 nsecs_t reltime, uint32_t flags) 340{ 341 status_t res = mEventQueue.postMessage(msg, reltime, flags); 342 if (res == NO_ERROR) { 343 msg->wait(); 344 } 345 return res; 346} 347 348// ---------------------------------------------------------------------------- 349#if 0 350#pragma mark - 351#pragma mark Main loop 352#endif 353 354bool SurfaceFlinger::threadLoop() 355{ 356 waitForEvent(); 357 358 // check for transactions 359 if (UNLIKELY(mConsoleSignals)) { 360 handleConsoleEvents(); 361 } 362 363 if (LIKELY(mTransactionCount == 0)) { 364 // if we're in a global transaction, don't do anything. 365 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 366 uint32_t transactionFlags = getTransactionFlags(mask); 367 if (LIKELY(transactionFlags)) { 368 handleTransaction(transactionFlags); 369 } 370 } 371 372 // post surfaces (if needed) 373 handlePageFlip(); 374 375 if (UNLIKELY(mHwWorkListDirty)) { 376 // build the h/w work list 377 handleWorkList(); 378 } 379 380 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 381 if (LIKELY(hw.canDraw() && !isFrozen())) { 382 // repaint the framebuffer (if needed) 383 384 const int index = hw.getCurrentBufferIndex(); 385 GraphicLog& logger(GraphicLog::getInstance()); 386 387 logger.log(GraphicLog::SF_REPAINT, index); 388 handleRepaint(); 389 390 // inform the h/w that we're done compositing 391 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 392 hw.compositionComplete(); 393 394 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 395 postFramebuffer(); 396 397 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 398 unlockClients(); 399 400 logger.log(GraphicLog::SF_REPAINT_DONE, index); 401 } else { 402 // pretend we did the post 403 unlockClients(); 404 usleep(16667); // 60 fps period 405 } 406 return true; 407} 408 409void SurfaceFlinger::postFramebuffer() 410{ 411 if (!mInvalidRegion.isEmpty()) { 412 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 413 const nsecs_t now = systemTime(); 414 mDebugInSwapBuffers = now; 415 hw.flip(mInvalidRegion); 416 mLastSwapBufferTime = systemTime() - now; 417 mDebugInSwapBuffers = 0; 418 mInvalidRegion.clear(); 419 } 420} 421 422void SurfaceFlinger::handleConsoleEvents() 423{ 424 // something to do with the console 425 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 426 427 int what = android_atomic_and(0, &mConsoleSignals); 428 if (what & eConsoleAcquired) { 429 hw.acquireScreen(); 430 } 431 432 if (mDeferReleaseConsole && hw.canDraw()) { 433 // We got the release signal before the acquire signal 434 mDeferReleaseConsole = false; 435 hw.releaseScreen(); 436 } 437 438 if (what & eConsoleReleased) { 439 if (hw.canDraw()) { 440 hw.releaseScreen(); 441 } else { 442 mDeferReleaseConsole = true; 443 } 444 } 445 446 mDirtyRegion.set(hw.bounds()); 447} 448 449void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 450{ 451 Vector< sp<LayerBase> > ditchedLayers; 452 453 /* 454 * Perform and commit the transaction 455 */ 456 457 { // scope for the lock 458 Mutex::Autolock _l(mStateLock); 459 const nsecs_t now = systemTime(); 460 mDebugInTransaction = now; 461 handleTransactionLocked(transactionFlags, ditchedLayers); 462 mLastTransactionTime = systemTime() - now; 463 mDebugInTransaction = 0; 464 mHwWorkListDirty = true; 465 // here the transaction has been committed 466 } 467 468 /* 469 * Clean-up all layers that went away 470 * (do this without the lock held) 471 */ 472 473 const size_t count = ditchedLayers.size(); 474 for (size_t i=0 ; i<count ; i++) { 475 if (ditchedLayers[i] != 0) { 476 //LOGD("ditching layer %p", ditchedLayers[i].get()); 477 ditchedLayers[i]->ditch(); 478 } 479 } 480} 481 482void SurfaceFlinger::handleTransactionLocked( 483 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 484{ 485 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 486 const size_t count = currentLayers.size(); 487 488 /* 489 * Traversal of the children 490 * (perform the transaction for each of them if needed) 491 */ 492 493 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 494 if (layersNeedTransaction) { 495 for (size_t i=0 ; i<count ; i++) { 496 const sp<LayerBase>& layer = currentLayers[i]; 497 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 498 if (!trFlags) continue; 499 500 const uint32_t flags = layer->doTransaction(0); 501 if (flags & Layer::eVisibleRegion) 502 mVisibleRegionsDirty = true; 503 } 504 } 505 506 /* 507 * Perform our own transaction if needed 508 */ 509 510 if (transactionFlags & eTransactionNeeded) { 511 if (mCurrentState.orientation != mDrawingState.orientation) { 512 // the orientation has changed, recompute all visible regions 513 // and invalidate everything. 514 515 const int dpy = 0; 516 const int orientation = mCurrentState.orientation; 517 const uint32_t type = mCurrentState.orientationType; 518 GraphicPlane& plane(graphicPlane(dpy)); 519 plane.setOrientation(orientation); 520 521 // update the shared control block 522 const DisplayHardware& hw(plane.displayHardware()); 523 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 524 dcblk->orientation = orientation; 525 dcblk->w = plane.getWidth(); 526 dcblk->h = plane.getHeight(); 527 528 mVisibleRegionsDirty = true; 529 mDirtyRegion.set(hw.bounds()); 530 } 531 532 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 533 // freezing or unfreezing the display -> trigger animation if needed 534 mFreezeDisplay = mCurrentState.freezeDisplay; 535 if (mFreezeDisplay) 536 mFreezeDisplayTime = 0; 537 } 538 539 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 540 // layers have been added 541 mVisibleRegionsDirty = true; 542 } 543 544 // some layers might have been removed, so 545 // we need to update the regions they're exposing. 546 if (mLayersRemoved) { 547 mLayersRemoved = false; 548 mVisibleRegionsDirty = true; 549 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 550 const size_t count = previousLayers.size(); 551 for (size_t i=0 ; i<count ; i++) { 552 const sp<LayerBase>& layer(previousLayers[i]); 553 if (currentLayers.indexOf( layer ) < 0) { 554 // this layer is not visible anymore 555 ditchedLayers.add(layer); 556 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 557 } 558 } 559 } 560 } 561 562 commitTransaction(); 563} 564 565sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 566{ 567 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 568} 569 570void SurfaceFlinger::computeVisibleRegions( 571 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 572{ 573 const GraphicPlane& plane(graphicPlane(0)); 574 const Transform& planeTransform(plane.transform()); 575 const DisplayHardware& hw(plane.displayHardware()); 576 const Region screenRegion(hw.bounds()); 577 578 Region aboveOpaqueLayers; 579 Region aboveCoveredLayers; 580 Region dirty; 581 582 bool secureFrameBuffer = false; 583 584 size_t i = currentLayers.size(); 585 while (i--) { 586 const sp<LayerBase>& layer = currentLayers[i]; 587 layer->validateVisibility(planeTransform); 588 589 // start with the whole surface at its current location 590 const Layer::State& s(layer->drawingState()); 591 592 /* 593 * opaqueRegion: area of a surface that is fully opaque. 594 */ 595 Region opaqueRegion; 596 597 /* 598 * visibleRegion: area of a surface that is visible on screen 599 * and not fully transparent. This is essentially the layer's 600 * footprint minus the opaque regions above it. 601 * Areas covered by a translucent surface are considered visible. 602 */ 603 Region visibleRegion; 604 605 /* 606 * coveredRegion: area of a surface that is covered by all 607 * visible regions above it (which includes the translucent areas). 608 */ 609 Region coveredRegion; 610 611 612 // handle hidden surfaces by setting the visible region to empty 613 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 614 const bool translucent = layer->needsBlending(); 615 const Rect bounds(layer->visibleBounds()); 616 visibleRegion.set(bounds); 617 visibleRegion.andSelf(screenRegion); 618 if (!visibleRegion.isEmpty()) { 619 // Remove the transparent area from the visible region 620 if (translucent) { 621 visibleRegion.subtractSelf(layer->transparentRegionScreen); 622 } 623 624 // compute the opaque region 625 const int32_t layerOrientation = layer->getOrientation(); 626 if (s.alpha==255 && !translucent && 627 ((layerOrientation & Transform::ROT_INVALID) == false)) { 628 // the opaque region is the layer's footprint 629 opaqueRegion = visibleRegion; 630 } 631 } 632 } 633 634 // Clip the covered region to the visible region 635 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 636 637 // Update aboveCoveredLayers for next (lower) layer 638 aboveCoveredLayers.orSelf(visibleRegion); 639 640 // subtract the opaque region covered by the layers above us 641 visibleRegion.subtractSelf(aboveOpaqueLayers); 642 643 // compute this layer's dirty region 644 if (layer->contentDirty) { 645 // we need to invalidate the whole region 646 dirty = visibleRegion; 647 // as well, as the old visible region 648 dirty.orSelf(layer->visibleRegionScreen); 649 layer->contentDirty = false; 650 } else { 651 /* compute the exposed region: 652 * the exposed region consists of two components: 653 * 1) what's VISIBLE now and was COVERED before 654 * 2) what's EXPOSED now less what was EXPOSED before 655 * 656 * note that (1) is conservative, we start with the whole 657 * visible region but only keep what used to be covered by 658 * something -- which mean it may have been exposed. 659 * 660 * (2) handles areas that were not covered by anything but got 661 * exposed because of a resize. 662 */ 663 const Region newExposed = visibleRegion - coveredRegion; 664 const Region oldVisibleRegion = layer->visibleRegionScreen; 665 const Region oldCoveredRegion = layer->coveredRegionScreen; 666 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 667 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 668 } 669 dirty.subtractSelf(aboveOpaqueLayers); 670 671 // accumulate to the screen dirty region 672 dirtyRegion.orSelf(dirty); 673 674 // Update aboveOpaqueLayers for next (lower) layer 675 aboveOpaqueLayers.orSelf(opaqueRegion); 676 677 // Store the visible region is screen space 678 layer->setVisibleRegion(visibleRegion); 679 layer->setCoveredRegion(coveredRegion); 680 681 // If a secure layer is partially visible, lock-down the screen! 682 if (layer->isSecure() && !visibleRegion.isEmpty()) { 683 secureFrameBuffer = true; 684 } 685 } 686 687 // invalidate the areas where a layer was removed 688 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 689 mDirtyRegionRemovedLayer.clear(); 690 691 mSecureFrameBuffer = secureFrameBuffer; 692 opaqueRegion = aboveOpaqueLayers; 693} 694 695 696void SurfaceFlinger::commitTransaction() 697{ 698 mDrawingState = mCurrentState; 699 mResizeTransationPending = false; 700 mTransactionCV.broadcast(); 701} 702 703void SurfaceFlinger::handlePageFlip() 704{ 705 bool visibleRegions = mVisibleRegionsDirty; 706 LayerVector& currentLayers( 707 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 708 visibleRegions |= lockPageFlip(currentLayers); 709 710 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 711 const Region screenRegion(hw.bounds()); 712 if (visibleRegions) { 713 Region opaqueRegion; 714 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 715 716 /* 717 * rebuild the visible layer list 718 */ 719 mVisibleLayersSortedByZ.clear(); 720 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 721 size_t count = currentLayers.size(); 722 mVisibleLayersSortedByZ.setCapacity(count); 723 for (size_t i=0 ; i<count ; i++) { 724 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 725 mVisibleLayersSortedByZ.add(currentLayers[i]); 726 } 727 728 mWormholeRegion = screenRegion.subtract(opaqueRegion); 729 mVisibleRegionsDirty = false; 730 mHwWorkListDirty = true; 731 } 732 733 unlockPageFlip(currentLayers); 734 mDirtyRegion.andSelf(screenRegion); 735} 736 737bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 738{ 739 bool recomputeVisibleRegions = false; 740 size_t count = currentLayers.size(); 741 sp<LayerBase> const* layers = currentLayers.array(); 742 for (size_t i=0 ; i<count ; i++) { 743 const sp<LayerBase>& layer(layers[i]); 744 layer->lockPageFlip(recomputeVisibleRegions); 745 } 746 return recomputeVisibleRegions; 747} 748 749void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 750{ 751 const GraphicPlane& plane(graphicPlane(0)); 752 const Transform& planeTransform(plane.transform()); 753 size_t count = currentLayers.size(); 754 sp<LayerBase> const* layers = currentLayers.array(); 755 for (size_t i=0 ; i<count ; i++) { 756 const sp<LayerBase>& layer(layers[i]); 757 layer->unlockPageFlip(planeTransform, mDirtyRegion); 758 } 759} 760 761void SurfaceFlinger::handleWorkList() 762{ 763 mHwWorkListDirty = false; 764 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 765 if (hwc.initCheck() == NO_ERROR) { 766 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 767 const size_t count = currentLayers.size(); 768 hwc.createWorkList(count); 769 hwc_layer_t* const cur(hwc.getLayers()); 770 for (size_t i=0 ; cur && i<count ; i++) { 771 currentLayers[i]->setGeometry(&cur[i]); 772 if (mDebugDisableHWC) { 773 cur[i].compositionType = HWC_FRAMEBUFFER; 774 cur[i].flags |= HWC_SKIP_LAYER; 775 } 776 } 777 } 778} 779 780void SurfaceFlinger::handleRepaint() 781{ 782 // compute the invalid region 783 mInvalidRegion.orSelf(mDirtyRegion); 784 if (mInvalidRegion.isEmpty()) { 785 // nothing to do 786 return; 787 } 788 789 if (UNLIKELY(mDebugRegion)) { 790 debugFlashRegions(); 791 } 792 793 // set the frame buffer 794 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 795 glMatrixMode(GL_MODELVIEW); 796 glLoadIdentity(); 797 798 uint32_t flags = hw.getFlags(); 799 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 800 (flags & DisplayHardware::BUFFER_PRESERVED)) 801 { 802 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 803 // takes a rectangle, we must make sure to update that whole 804 // rectangle in that case 805 if (flags & DisplayHardware::SWAP_RECTANGLE) { 806 // TODO: we really should be able to pass a region to 807 // SWAP_RECTANGLE so that we don't have to redraw all this. 808 mDirtyRegion.set(mInvalidRegion.bounds()); 809 } else { 810 // in the BUFFER_PRESERVED case, obviously, we can update only 811 // what's needed and nothing more. 812 // NOTE: this is NOT a common case, as preserving the backbuffer 813 // is costly and usually involves copying the whole update back. 814 } 815 } else { 816 if (flags & DisplayHardware::PARTIAL_UPDATES) { 817 // We need to redraw the rectangle that will be updated 818 // (pushed to the framebuffer). 819 // This is needed because PARTIAL_UPDATES only takes one 820 // rectangle instead of a region (see DisplayHardware::flip()) 821 mDirtyRegion.set(mInvalidRegion.bounds()); 822 } else { 823 // we need to redraw everything (the whole screen) 824 mDirtyRegion.set(hw.bounds()); 825 mInvalidRegion = mDirtyRegion; 826 } 827 } 828 829 // compose all surfaces 830 composeSurfaces(mDirtyRegion); 831 832 // clear the dirty regions 833 mDirtyRegion.clear(); 834} 835 836void SurfaceFlinger::composeSurfaces(const Region& dirty) 837{ 838 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 839 // should never happen unless the window manager has a bug 840 // draw something... 841 drawWormhole(); 842 } 843 844 status_t err = NO_ERROR; 845 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 846 size_t count = layers.size(); 847 848 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 849 HWComposer& hwc(hw.getHwComposer()); 850 hwc_layer_t* const cur(hwc.getLayers()); 851 852 LOGE_IF(cur && hwc.getNumLayers() != count, 853 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 854 hwc.getNumLayers(), count); 855 856 // just to be extra-safe, use the smallest count 857 if (hwc.initCheck() == NO_ERROR) { 858 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 859 } 860 861 /* 862 * update the per-frame h/w composer data for each layer 863 * and build the transparent region of the FB 864 */ 865 Region transparent; 866 if (cur) { 867 for (size_t i=0 ; i<count ; i++) { 868 const sp<LayerBase>& layer(layers[i]); 869 layer->setPerFrameData(&cur[i]); 870 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 871 if (!(layer->needsBlending())) { 872 transparent.orSelf(layer->visibleRegionScreen); 873 } 874 } 875 } 876 err = hwc.prepare(); 877 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 878 } 879 880 /* 881 * clear the area of the FB that need to be transparent 882 */ 883 transparent.andSelf(dirty); 884 if (!transparent.isEmpty()) { 885 glClearColor(0,0,0,0); 886 Region::const_iterator it = transparent.begin(); 887 Region::const_iterator const end = transparent.end(); 888 const int32_t height = hw.getHeight(); 889 while (it != end) { 890 const Rect& r(*it++); 891 const GLint sy = height - (r.top + r.height()); 892 glScissor(r.left, sy, r.width(), r.height()); 893 glClear(GL_COLOR_BUFFER_BIT); 894 } 895 } 896 897 898 /* 899 * and then, render the layers targeted at the framebuffer 900 */ 901 for (size_t i=0 ; i<count ; i++) { 902 if (cur) { 903 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 904 !(cur[i].flags & HWC_SKIP_LAYER)) { 905 // skip layers handled by the HAL 906 continue; 907 } 908 } 909 910 const sp<LayerBase>& layer(layers[i]); 911 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 912 if (!clip.isEmpty()) { 913 layer->draw(clip); 914 } 915 } 916} 917 918void SurfaceFlinger::unlockClients() 919{ 920 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 921 const size_t count = drawingLayers.size(); 922 sp<LayerBase> const* const layers = drawingLayers.array(); 923 for (size_t i=0 ; i<count ; ++i) { 924 const sp<LayerBase>& layer = layers[i]; 925 layer->finishPageFlip(); 926 } 927} 928 929void SurfaceFlinger::debugFlashRegions() 930{ 931 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 932 const uint32_t flags = hw.getFlags(); 933 934 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 935 (flags & DisplayHardware::BUFFER_PRESERVED))) { 936 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 937 mDirtyRegion.bounds() : hw.bounds()); 938 composeSurfaces(repaint); 939 } 940 941 TextureManager::deactivateTextures(); 942 943 glDisable(GL_BLEND); 944 glDisable(GL_DITHER); 945 glDisable(GL_SCISSOR_TEST); 946 947 static int toggle = 0; 948 toggle = 1 - toggle; 949 if (toggle) { 950 glColor4f(1, 0, 1, 1); 951 } else { 952 glColor4f(1, 1, 0, 1); 953 } 954 955 Region::const_iterator it = mDirtyRegion.begin(); 956 Region::const_iterator const end = mDirtyRegion.end(); 957 while (it != end) { 958 const Rect& r = *it++; 959 GLfloat vertices[][2] = { 960 { r.left, r.top }, 961 { r.left, r.bottom }, 962 { r.right, r.bottom }, 963 { r.right, r.top } 964 }; 965 glVertexPointer(2, GL_FLOAT, 0, vertices); 966 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 967 } 968 969 if (mInvalidRegion.isEmpty()) { 970 mDirtyRegion.dump("mDirtyRegion"); 971 mInvalidRegion.dump("mInvalidRegion"); 972 } 973 hw.flip(mInvalidRegion); 974 975 if (mDebugRegion > 1) 976 usleep(mDebugRegion * 1000); 977 978 glEnable(GL_SCISSOR_TEST); 979 //mDirtyRegion.dump("mDirtyRegion"); 980} 981 982void SurfaceFlinger::drawWormhole() const 983{ 984 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 985 if (region.isEmpty()) 986 return; 987 988 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 989 const int32_t width = hw.getWidth(); 990 const int32_t height = hw.getHeight(); 991 992 glDisable(GL_BLEND); 993 glDisable(GL_DITHER); 994 995 if (LIKELY(!mDebugBackground)) { 996 glClearColor(0,0,0,0); 997 Region::const_iterator it = region.begin(); 998 Region::const_iterator const end = region.end(); 999 while (it != end) { 1000 const Rect& r = *it++; 1001 const GLint sy = height - (r.top + r.height()); 1002 glScissor(r.left, sy, r.width(), r.height()); 1003 glClear(GL_COLOR_BUFFER_BIT); 1004 } 1005 } else { 1006 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1007 { width, height }, { 0, height } }; 1008 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1009 glVertexPointer(2, GL_SHORT, 0, vertices); 1010 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1011 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1012#if defined(GL_OES_EGL_image_external) 1013 if (GLExtensions::getInstance().haveTextureExternal()) { 1014 glDisable(GL_TEXTURE_EXTERNAL_OES); 1015 } 1016#endif 1017 glEnable(GL_TEXTURE_2D); 1018 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1019 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1020 glMatrixMode(GL_TEXTURE); 1021 glLoadIdentity(); 1022 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1023 Region::const_iterator it = region.begin(); 1024 Region::const_iterator const end = region.end(); 1025 while (it != end) { 1026 const Rect& r = *it++; 1027 const GLint sy = height - (r.top + r.height()); 1028 glScissor(r.left, sy, r.width(), r.height()); 1029 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1030 } 1031 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1032 } 1033} 1034 1035void SurfaceFlinger::debugShowFPS() const 1036{ 1037 static int mFrameCount; 1038 static int mLastFrameCount = 0; 1039 static nsecs_t mLastFpsTime = 0; 1040 static float mFps = 0; 1041 mFrameCount++; 1042 nsecs_t now = systemTime(); 1043 nsecs_t diff = now - mLastFpsTime; 1044 if (diff > ms2ns(250)) { 1045 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1046 mLastFpsTime = now; 1047 mLastFrameCount = mFrameCount; 1048 } 1049 // XXX: mFPS has the value we want 1050 } 1051 1052status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1053{ 1054 Mutex::Autolock _l(mStateLock); 1055 addLayer_l(layer); 1056 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1057 return NO_ERROR; 1058} 1059 1060status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1061{ 1062 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1063 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1064} 1065 1066ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1067 const sp<LayerBaseClient>& lbc) 1068{ 1069 Mutex::Autolock _l(mStateLock); 1070 1071 // attach this layer to the client 1072 ssize_t name = client->attachLayer(lbc); 1073 1074 // add this layer to the current state list 1075 addLayer_l(lbc); 1076 1077 return name; 1078} 1079 1080status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1081{ 1082 Mutex::Autolock _l(mStateLock); 1083 status_t err = purgatorizeLayer_l(layer); 1084 if (err == NO_ERROR) 1085 setTransactionFlags(eTransactionNeeded); 1086 return err; 1087} 1088 1089status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1090{ 1091 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1092 if (lbc != 0) { 1093 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1094 } 1095 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1096 if (index >= 0) { 1097 mLayersRemoved = true; 1098 return NO_ERROR; 1099 } 1100 return status_t(index); 1101} 1102 1103status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1104{ 1105 // remove the layer from the main list (through a transaction). 1106 ssize_t err = removeLayer_l(layerBase); 1107 1108 layerBase->onRemoved(); 1109 1110 // it's possible that we don't find a layer, because it might 1111 // have been destroyed already -- this is not technically an error 1112 // from the user because there is a race between Client::destroySurface(), 1113 // ~Client() and ~ISurface(). 1114 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1115} 1116 1117status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1118{ 1119 layer->forceVisibilityTransaction(); 1120 setTransactionFlags(eTraversalNeeded); 1121 return NO_ERROR; 1122} 1123 1124uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1125{ 1126 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1127} 1128 1129uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1130{ 1131 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1132 if ((old & flags)==0) { // wake the server up 1133 signalEvent(); 1134 } 1135 return old; 1136} 1137 1138void SurfaceFlinger::openGlobalTransaction() 1139{ 1140 android_atomic_inc(&mTransactionCount); 1141} 1142 1143void SurfaceFlinger::closeGlobalTransaction() 1144{ 1145 if (android_atomic_dec(&mTransactionCount) == 1) { 1146 signalEvent(); 1147 1148 // if there is a transaction with a resize, wait for it to 1149 // take effect before returning. 1150 Mutex::Autolock _l(mStateLock); 1151 while (mResizeTransationPending) { 1152 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1153 if (CC_UNLIKELY(err != NO_ERROR)) { 1154 // just in case something goes wrong in SF, return to the 1155 // called after a few seconds. 1156 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1157 mResizeTransationPending = false; 1158 break; 1159 } 1160 } 1161 } 1162} 1163 1164status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1165{ 1166 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1167 return BAD_VALUE; 1168 1169 Mutex::Autolock _l(mStateLock); 1170 mCurrentState.freezeDisplay = 1; 1171 setTransactionFlags(eTransactionNeeded); 1172 1173 // flags is intended to communicate some sort of animation behavior 1174 // (for instance fading) 1175 return NO_ERROR; 1176} 1177 1178status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1179{ 1180 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1181 return BAD_VALUE; 1182 1183 Mutex::Autolock _l(mStateLock); 1184 mCurrentState.freezeDisplay = 0; 1185 setTransactionFlags(eTransactionNeeded); 1186 1187 // flags is intended to communicate some sort of animation behavior 1188 // (for instance fading) 1189 return NO_ERROR; 1190} 1191 1192int SurfaceFlinger::setOrientation(DisplayID dpy, 1193 int orientation, uint32_t flags) 1194{ 1195 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1196 return BAD_VALUE; 1197 1198 Mutex::Autolock _l(mStateLock); 1199 if (mCurrentState.orientation != orientation) { 1200 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1201 mCurrentState.orientationType = flags; 1202 mCurrentState.orientation = orientation; 1203 setTransactionFlags(eTransactionNeeded); 1204 mTransactionCV.wait(mStateLock); 1205 } else { 1206 orientation = BAD_VALUE; 1207 } 1208 } 1209 return orientation; 1210} 1211 1212sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1213 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1214 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1215 uint32_t flags) 1216{ 1217 sp<LayerBaseClient> layer; 1218 sp<LayerBaseClient::Surface> surfaceHandle; 1219 1220 if (int32_t(w|h) < 0) { 1221 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1222 int(w), int(h)); 1223 return surfaceHandle; 1224 } 1225 1226 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1227 sp<Layer> normalLayer; 1228 switch (flags & eFXSurfaceMask) { 1229 case eFXSurfaceNormal: 1230#if HAS_PUSH_BUFFERS 1231 if (UNLIKELY(flags & ePushBuffers)) { 1232 layer = createPushBuffersSurface(client, d, w, h, flags); 1233 } else 1234#endif 1235 { 1236 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1237 layer = normalLayer; 1238 } 1239 break; 1240 case eFXSurfaceBlur: 1241 layer = createBlurSurface(client, d, w, h, flags); 1242 break; 1243 case eFXSurfaceDim: 1244 layer = createDimSurface(client, d, w, h, flags); 1245 break; 1246 } 1247 1248 if (layer != 0) { 1249 layer->initStates(w, h, flags); 1250 layer->setName(name); 1251 ssize_t token = addClientLayer(client, layer); 1252 1253 surfaceHandle = layer->getSurface(); 1254 if (surfaceHandle != 0) { 1255 params->token = token; 1256 params->identity = surfaceHandle->getIdentity(); 1257 params->width = w; 1258 params->height = h; 1259 params->format = format; 1260 if (normalLayer != 0) { 1261 Mutex::Autolock _l(mStateLock); 1262 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1263 } 1264 } 1265 1266 setTransactionFlags(eTransactionNeeded); 1267 } 1268 1269 return surfaceHandle; 1270} 1271 1272sp<Layer> SurfaceFlinger::createNormalSurface( 1273 const sp<Client>& client, DisplayID display, 1274 uint32_t w, uint32_t h, uint32_t flags, 1275 PixelFormat& format) 1276{ 1277 // initialize the surfaces 1278 switch (format) { // TODO: take h/w into account 1279 case PIXEL_FORMAT_TRANSPARENT: 1280 case PIXEL_FORMAT_TRANSLUCENT: 1281 format = PIXEL_FORMAT_RGBA_8888; 1282 break; 1283 case PIXEL_FORMAT_OPAQUE: 1284#ifdef NO_RGBX_8888 1285 format = PIXEL_FORMAT_RGB_565; 1286#else 1287 format = PIXEL_FORMAT_RGBX_8888; 1288#endif 1289 break; 1290 } 1291 1292#ifdef NO_RGBX_8888 1293 if (format == PIXEL_FORMAT_RGBX_8888) 1294 format = PIXEL_FORMAT_RGBA_8888; 1295#endif 1296 1297 sp<Layer> layer = new Layer(this, display, client); 1298 status_t err = layer->setBuffers(w, h, format, flags); 1299 if (LIKELY(err != NO_ERROR)) { 1300 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1301 layer.clear(); 1302 } 1303 return layer; 1304} 1305 1306sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1307 const sp<Client>& client, DisplayID display, 1308 uint32_t w, uint32_t h, uint32_t flags) 1309{ 1310 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1311 layer->initStates(w, h, flags); 1312 return layer; 1313} 1314 1315sp<LayerDim> SurfaceFlinger::createDimSurface( 1316 const sp<Client>& client, DisplayID display, 1317 uint32_t w, uint32_t h, uint32_t flags) 1318{ 1319 sp<LayerDim> layer = new LayerDim(this, display, client); 1320 layer->initStates(w, h, flags); 1321 return layer; 1322} 1323 1324sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1325 const sp<Client>& client, DisplayID display, 1326 uint32_t w, uint32_t h, uint32_t flags) 1327{ 1328 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1329 layer->initStates(w, h, flags); 1330 return layer; 1331} 1332 1333status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1334{ 1335 /* 1336 * called by the window manager, when a surface should be marked for 1337 * destruction. 1338 * 1339 * The surface is removed from the current and drawing lists, but placed 1340 * in the purgatory queue, so it's not destroyed right-away (we need 1341 * to wait for all client's references to go away first). 1342 */ 1343 1344 status_t err = NAME_NOT_FOUND; 1345 Mutex::Autolock _l(mStateLock); 1346 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1347 if (layer != 0) { 1348 err = purgatorizeLayer_l(layer); 1349 if (err == NO_ERROR) { 1350 setTransactionFlags(eTransactionNeeded); 1351 } 1352 } 1353 return err; 1354} 1355 1356status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1357{ 1358 // called by ~ISurface() when all references are gone 1359 1360 class MessageDestroySurface : public MessageBase { 1361 SurfaceFlinger* flinger; 1362 sp<LayerBaseClient> layer; 1363 public: 1364 MessageDestroySurface( 1365 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1366 : flinger(flinger), layer(layer) { } 1367 virtual bool handler() { 1368 sp<LayerBaseClient> l(layer); 1369 layer.clear(); // clear it outside of the lock; 1370 Mutex::Autolock _l(flinger->mStateLock); 1371 /* 1372 * remove the layer from the current list -- chances are that it's 1373 * not in the list anyway, because it should have been removed 1374 * already upon request of the client (eg: window manager). 1375 * However, a buggy client could have not done that. 1376 * Since we know we don't have any more clients, we don't need 1377 * to use the purgatory. 1378 */ 1379 status_t err = flinger->removeLayer_l(l); 1380 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1381 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1382 return true; 1383 } 1384 }; 1385 1386 postMessageAsync( new MessageDestroySurface(this, layer) ); 1387 return NO_ERROR; 1388} 1389 1390status_t SurfaceFlinger::setClientState( 1391 const sp<Client>& client, 1392 int32_t count, 1393 const layer_state_t* states) 1394{ 1395 Mutex::Autolock _l(mStateLock); 1396 uint32_t flags = 0; 1397 for (int i=0 ; i<count ; i++) { 1398 const layer_state_t& s(states[i]); 1399 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1400 if (layer != 0) { 1401 const uint32_t what = s.what; 1402 if (what & ePositionChanged) { 1403 if (layer->setPosition(s.x, s.y)) 1404 flags |= eTraversalNeeded; 1405 } 1406 if (what & eLayerChanged) { 1407 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1408 if (layer->setLayer(s.z)) { 1409 mCurrentState.layersSortedByZ.removeAt(idx); 1410 mCurrentState.layersSortedByZ.add(layer); 1411 // we need traversal (state changed) 1412 // AND transaction (list changed) 1413 flags |= eTransactionNeeded|eTraversalNeeded; 1414 } 1415 } 1416 if (what & eSizeChanged) { 1417 if (layer->setSize(s.w, s.h)) { 1418 flags |= eTraversalNeeded; 1419 mResizeTransationPending = true; 1420 } 1421 } 1422 if (what & eAlphaChanged) { 1423 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1424 flags |= eTraversalNeeded; 1425 } 1426 if (what & eMatrixChanged) { 1427 if (layer->setMatrix(s.matrix)) 1428 flags |= eTraversalNeeded; 1429 } 1430 if (what & eTransparentRegionChanged) { 1431 if (layer->setTransparentRegionHint(s.transparentRegion)) 1432 flags |= eTraversalNeeded; 1433 } 1434 if (what & eVisibilityChanged) { 1435 if (layer->setFlags(s.flags, s.mask)) 1436 flags |= eTraversalNeeded; 1437 } 1438 } 1439 } 1440 if (flags) { 1441 setTransactionFlags(flags); 1442 } 1443 return NO_ERROR; 1444} 1445 1446void SurfaceFlinger::screenReleased(int dpy) 1447{ 1448 // this may be called by a signal handler, we can't do too much in here 1449 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1450 signalEvent(); 1451} 1452 1453void SurfaceFlinger::screenAcquired(int dpy) 1454{ 1455 // this may be called by a signal handler, we can't do too much in here 1456 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1457 signalEvent(); 1458} 1459 1460status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1461{ 1462 const size_t SIZE = 1024; 1463 char buffer[SIZE]; 1464 String8 result; 1465 if (!mDump.checkCalling()) { 1466 snprintf(buffer, SIZE, "Permission Denial: " 1467 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1468 IPCThreadState::self()->getCallingPid(), 1469 IPCThreadState::self()->getCallingUid()); 1470 result.append(buffer); 1471 } else { 1472 1473 // figure out if we're stuck somewhere 1474 const nsecs_t now = systemTime(); 1475 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1476 const nsecs_t inTransaction(mDebugInTransaction); 1477 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1478 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1479 1480 // Try to get the main lock, but don't insist if we can't 1481 // (this would indicate SF is stuck, but we want to be able to 1482 // print something in dumpsys). 1483 int retry = 3; 1484 while (mStateLock.tryLock()<0 && --retry>=0) { 1485 usleep(1000000); 1486 } 1487 const bool locked(retry >= 0); 1488 if (!locked) { 1489 snprintf(buffer, SIZE, 1490 "SurfaceFlinger appears to be unresponsive, " 1491 "dumping anyways (no locks held)\n"); 1492 result.append(buffer); 1493 } 1494 1495 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1496 const size_t count = currentLayers.size(); 1497 for (size_t i=0 ; i<count ; i++) { 1498 const sp<LayerBase>& layer(currentLayers[i]); 1499 layer->dump(result, buffer, SIZE); 1500 const Layer::State& s(layer->drawingState()); 1501 s.transparentRegion.dump(result, "transparentRegion"); 1502 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1503 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1504 } 1505 1506 mWormholeRegion.dump(result, "WormholeRegion"); 1507 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1508 snprintf(buffer, SIZE, 1509 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1510 mFreezeDisplay?"yes":"no", mFreezeCount, 1511 mCurrentState.orientation, hw.canDraw()); 1512 result.append(buffer); 1513 snprintf(buffer, SIZE, 1514 " last eglSwapBuffers() time: %f us\n" 1515 " last transaction time : %f us\n", 1516 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1517 result.append(buffer); 1518 1519 if (inSwapBuffersDuration || !locked) { 1520 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1521 inSwapBuffersDuration/1000.0); 1522 result.append(buffer); 1523 } 1524 1525 if (inTransactionDuration || !locked) { 1526 snprintf(buffer, SIZE, " transaction time: %f us\n", 1527 inTransactionDuration/1000.0); 1528 result.append(buffer); 1529 } 1530 1531 HWComposer& hwc(hw.getHwComposer()); 1532 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1533 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1534 mDebugDisableHWC ? "disabled" : "enabled"); 1535 result.append(buffer); 1536 hwc.dump(result, buffer, SIZE); 1537 1538 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1539 alloc.dump(result); 1540 1541 if (locked) { 1542 mStateLock.unlock(); 1543 } 1544 } 1545 write(fd, result.string(), result.size()); 1546 return NO_ERROR; 1547} 1548 1549status_t SurfaceFlinger::onTransact( 1550 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1551{ 1552 switch (code) { 1553 case CREATE_CONNECTION: 1554 case OPEN_GLOBAL_TRANSACTION: 1555 case CLOSE_GLOBAL_TRANSACTION: 1556 case SET_ORIENTATION: 1557 case FREEZE_DISPLAY: 1558 case UNFREEZE_DISPLAY: 1559 case BOOT_FINISHED: 1560 { 1561 // codes that require permission check 1562 IPCThreadState* ipc = IPCThreadState::self(); 1563 const int pid = ipc->getCallingPid(); 1564 const int uid = ipc->getCallingUid(); 1565 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1566 LOGE("Permission Denial: " 1567 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1568 return PERMISSION_DENIED; 1569 } 1570 } 1571 } 1572 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1573 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1574 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1575 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1576 IPCThreadState* ipc = IPCThreadState::self(); 1577 const int pid = ipc->getCallingPid(); 1578 const int uid = ipc->getCallingUid(); 1579 LOGE("Permission Denial: " 1580 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1581 return PERMISSION_DENIED; 1582 } 1583 int n; 1584 switch (code) { 1585 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1586 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1587 return NO_ERROR; 1588 case 1002: // SHOW_UPDATES 1589 n = data.readInt32(); 1590 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1591 return NO_ERROR; 1592 case 1003: // SHOW_BACKGROUND 1593 n = data.readInt32(); 1594 mDebugBackground = n ? 1 : 0; 1595 return NO_ERROR; 1596 case 1008: // toggle use of hw composer 1597 n = data.readInt32(); 1598 mDebugDisableHWC = n ? 1 : 0; 1599 mHwWorkListDirty = true; 1600 // fall-through... 1601 case 1004:{ // repaint everything 1602 Mutex::Autolock _l(mStateLock); 1603 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1604 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1605 signalEvent(); 1606 return NO_ERROR; 1607 } 1608 case 1005:{ // force transaction 1609 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1610 return NO_ERROR; 1611 } 1612 case 1006:{ // enable/disable GraphicLog 1613 int enabled = data.readInt32(); 1614 GraphicLog::getInstance().setEnabled(enabled); 1615 return NO_ERROR; 1616 } 1617 case 1007: // set mFreezeCount 1618 mFreezeCount = data.readInt32(); 1619 mFreezeDisplayTime = 0; 1620 return NO_ERROR; 1621 case 1010: // interrogate. 1622 reply->writeInt32(0); 1623 reply->writeInt32(0); 1624 reply->writeInt32(mDebugRegion); 1625 reply->writeInt32(mDebugBackground); 1626 return NO_ERROR; 1627 case 1013: { 1628 Mutex::Autolock _l(mStateLock); 1629 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1630 reply->writeInt32(hw.getPageFlipCount()); 1631 } 1632 return NO_ERROR; 1633 } 1634 } 1635 return err; 1636} 1637 1638// --------------------------------------------------------------------------- 1639 1640sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 1641{ 1642 sp<Layer> result; 1643 Mutex::Autolock _l(mStateLock); 1644 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 1645 return result; 1646} 1647 1648// --------------------------------------------------------------------------- 1649 1650Client::Client(const sp<SurfaceFlinger>& flinger) 1651 : mFlinger(flinger), mNameGenerator(1) 1652{ 1653} 1654 1655Client::~Client() 1656{ 1657 const size_t count = mLayers.size(); 1658 for (size_t i=0 ; i<count ; i++) { 1659 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 1660 if (layer != 0) { 1661 mFlinger->removeLayer(layer); 1662 } 1663 } 1664} 1665 1666status_t Client::initCheck() const { 1667 return NO_ERROR; 1668} 1669 1670ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 1671{ 1672 int32_t name = android_atomic_inc(&mNameGenerator); 1673 mLayers.add(name, layer); 1674 return name; 1675} 1676 1677void Client::detachLayer(const LayerBaseClient* layer) 1678{ 1679 // we do a linear search here, because this doesn't happen often 1680 const size_t count = mLayers.size(); 1681 for (size_t i=0 ; i<count ; i++) { 1682 if (mLayers.valueAt(i) == layer) { 1683 mLayers.removeItemsAt(i, 1); 1684 break; 1685 } 1686 } 1687} 1688sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 1689 sp<LayerBaseClient> lbc; 1690 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 1691 if (layer != 0) { 1692 lbc = layer.promote(); 1693 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 1694 } 1695 return lbc; 1696} 1697 1698sp<IMemoryHeap> Client::getControlBlock() const { 1699 return 0; 1700} 1701ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 1702 return -1; 1703} 1704sp<ISurface> Client::createSurface( 1705 ISurfaceComposerClient::surface_data_t* params, int pid, 1706 const String8& name, 1707 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1708 uint32_t flags) 1709{ 1710 return mFlinger->createSurface(this, pid, name, params, 1711 display, w, h, format, flags); 1712} 1713status_t Client::destroySurface(SurfaceID sid) { 1714 return mFlinger->removeSurface(this, sid); 1715} 1716status_t Client::setState(int32_t count, const layer_state_t* states) { 1717 return mFlinger->setClientState(this, count, states); 1718} 1719 1720// --------------------------------------------------------------------------- 1721 1722UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 1723 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 1724{ 1725 const int pgsize = getpagesize(); 1726 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 1727 1728 mCblkHeap = new MemoryHeapBase(cblksize, 0, 1729 "SurfaceFlinger Client control-block"); 1730 1731 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 1732 if (ctrlblk) { // construct the shared structure in-place. 1733 new(ctrlblk) SharedClient; 1734 } 1735} 1736 1737UserClient::~UserClient() 1738{ 1739 if (ctrlblk) { 1740 ctrlblk->~SharedClient(); // destroy our shared-structure. 1741 } 1742 1743 /* 1744 * When a UserClient dies, it's unclear what to do exactly. 1745 * We could go ahead and destroy all surfaces linked to that client 1746 * however, it wouldn't be fair to the main Client 1747 * (usually the the window-manager), which might want to re-target 1748 * the layer to another UserClient. 1749 * I think the best is to do nothing, or not much; in most cases the 1750 * WM itself will go ahead and clean things up when it detects a client of 1751 * his has died. 1752 * The remaining question is what to display? currently we keep 1753 * just keep the current buffer. 1754 */ 1755} 1756 1757status_t UserClient::initCheck() const { 1758 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 1759} 1760 1761void UserClient::detachLayer(const Layer* layer) 1762{ 1763 int32_t name = layer->getToken(); 1764 if (name >= 0) { 1765 int32_t mask = 1LU<<name; 1766 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 1767 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 1768 } 1769 } 1770} 1771 1772sp<IMemoryHeap> UserClient::getControlBlock() const { 1773 return mCblkHeap; 1774} 1775 1776ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 1777{ 1778 int32_t name = NAME_NOT_FOUND; 1779 sp<Layer> layer(mFlinger->getLayer(sur)); 1780 if (layer == 0) { 1781 return name; 1782 } 1783 1784 // if this layer already has a token, just return it 1785 name = layer->getToken(); 1786 if ((name >= 0) && (layer->getClient() == this)) { 1787 return name; 1788 } 1789 1790 name = 0; 1791 do { 1792 int32_t mask = 1LU<<name; 1793 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 1794 // we found and locked that name 1795 status_t err = layer->setToken( 1796 const_cast<UserClient*>(this), ctrlblk, name); 1797 if (err != NO_ERROR) { 1798 // free the name 1799 android_atomic_and(~mask, &mBitmap); 1800 name = err; 1801 } 1802 break; 1803 } 1804 if (++name > 31) 1805 name = NO_MEMORY; 1806 } while(name >= 0); 1807 1808 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 1809 // sur->asBinder().get(), name, this, mBitmap); 1810 return name; 1811} 1812 1813sp<ISurface> UserClient::createSurface( 1814 ISurfaceComposerClient::surface_data_t* params, int pid, 1815 const String8& name, 1816 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1817 uint32_t flags) { 1818 return 0; 1819} 1820status_t UserClient::destroySurface(SurfaceID sid) { 1821 return INVALID_OPERATION; 1822} 1823status_t UserClient::setState(int32_t count, const layer_state_t* states) { 1824 return INVALID_OPERATION; 1825} 1826 1827// --------------------------------------------------------------------------- 1828 1829GraphicPlane::GraphicPlane() 1830 : mHw(0) 1831{ 1832} 1833 1834GraphicPlane::~GraphicPlane() { 1835 delete mHw; 1836} 1837 1838bool GraphicPlane::initialized() const { 1839 return mHw ? true : false; 1840} 1841 1842int GraphicPlane::getWidth() const { 1843 return mWidth; 1844} 1845 1846int GraphicPlane::getHeight() const { 1847 return mHeight; 1848} 1849 1850void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 1851{ 1852 mHw = hw; 1853 1854 // initialize the display orientation transform. 1855 // it's a constant that should come from the display driver. 1856 int displayOrientation = ISurfaceComposer::eOrientationDefault; 1857 char property[PROPERTY_VALUE_MAX]; 1858 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 1859 //displayOrientation 1860 switch (atoi(property)) { 1861 case 90: 1862 displayOrientation = ISurfaceComposer::eOrientation90; 1863 break; 1864 case 270: 1865 displayOrientation = ISurfaceComposer::eOrientation270; 1866 break; 1867 } 1868 } 1869 1870 const float w = hw->getWidth(); 1871 const float h = hw->getHeight(); 1872 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 1873 &mDisplayTransform); 1874 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 1875 mDisplayWidth = h; 1876 mDisplayHeight = w; 1877 } else { 1878 mDisplayWidth = w; 1879 mDisplayHeight = h; 1880 } 1881 1882 setOrientation(ISurfaceComposer::eOrientationDefault); 1883} 1884 1885status_t GraphicPlane::orientationToTransfrom( 1886 int orientation, int w, int h, Transform* tr) 1887{ 1888 uint32_t flags = 0; 1889 switch (orientation) { 1890 case ISurfaceComposer::eOrientationDefault: 1891 flags = Transform::ROT_0; 1892 break; 1893 case ISurfaceComposer::eOrientation90: 1894 flags = Transform::ROT_90; 1895 break; 1896 case ISurfaceComposer::eOrientation180: 1897 flags = Transform::ROT_180; 1898 break; 1899 case ISurfaceComposer::eOrientation270: 1900 flags = Transform::ROT_270; 1901 break; 1902 default: 1903 return BAD_VALUE; 1904 } 1905 tr->set(flags, w, h); 1906 return NO_ERROR; 1907} 1908 1909status_t GraphicPlane::setOrientation(int orientation) 1910{ 1911 // If the rotation can be handled in hardware, this is where 1912 // the magic should happen. 1913 1914 const DisplayHardware& hw(displayHardware()); 1915 const float w = mDisplayWidth; 1916 const float h = mDisplayHeight; 1917 mWidth = int(w); 1918 mHeight = int(h); 1919 1920 Transform orientationTransform; 1921 GraphicPlane::orientationToTransfrom(orientation, w, h, 1922 &orientationTransform); 1923 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 1924 mWidth = int(h); 1925 mHeight = int(w); 1926 } 1927 1928 mOrientation = orientation; 1929 mGlobalTransform = mDisplayTransform * orientationTransform; 1930 return NO_ERROR; 1931} 1932 1933const DisplayHardware& GraphicPlane::displayHardware() const { 1934 return *mHw; 1935} 1936 1937const Transform& GraphicPlane::transform() const { 1938 return mGlobalTransform; 1939} 1940 1941EGLDisplay GraphicPlane::getEGLDisplay() const { 1942 return mHw->getEGLDisplay(); 1943} 1944 1945// --------------------------------------------------------------------------- 1946 1947}; // namespace android 1948