1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19 20#include "utils/Timers.h" 21 22#include <time.h> 23 24namespace android { 25namespace renderscript { 26 27 28////////////////////////////////////////////////////////////////////////////// 29// Context 30////////////////////////////////////////////////////////////////////////////// 31 32void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); 33void rsrBindConstant(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); 34void rsrBindConstant(Context *, Script *, ProgramVertex*, uint32_t slot, Allocation *); 35void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *); 36void rsrBindProgramStore(Context *, Script *, ProgramStore *); 37void rsrBindProgramFragment(Context *, Script *, ProgramFragment *); 38void rsrBindProgramVertex(Context *, Script *, ProgramVertex *); 39void rsrBindProgramRaster(Context *, Script *, ProgramRaster *); 40void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot); 41void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *); 42void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot); 43void rsrClearFrameBufferObjectDepthTarget(Context *, Script *); 44void rsrClearFrameBufferObjectTargets(Context *, Script *); 45 46////////////////////////////////////////////////////////////////////////////// 47// VP 48////////////////////////////////////////////////////////////////////////////// 49 50void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m); 51void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m); 52void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m); 53void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a); 54void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m); 55 56////////////////////////////////////////////////////////////////////////////// 57// Drawing 58////////////////////////////////////////////////////////////////////////////// 59 60void rsrDrawPath(Context *, Script *, Path *); 61void rsrDrawMesh(Context *, Script *, Mesh *); 62void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex); 63void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *, 64 uint32_t primIndex, uint32_t start, uint32_t len); 65void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *, 66 float *minX, float *minY, float *minZ, 67 float *maxX, float *maxY, float *maxZ); 68 69 70////////////////////////////////////////////////////////////////////////////// 71// 72////////////////////////////////////////////////////////////////////////////// 73 74 75void rsrColor(Context *, Script *, float r, float g, float b, float a); 76void rsrAllocationSyncAll(Context *, Script *, Allocation *); 77 78void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, 79 uint32_t dstOff, 80 uint32_t dstMip, 81 uint32_t count, 82 Allocation *srcAlloc, 83 uint32_t srcOff, uint32_t srcMip); 84void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, 85 uint32_t dstXoff, uint32_t dstYoff, 86 uint32_t dstMip, uint32_t dstFace, 87 uint32_t width, uint32_t height, 88 Allocation *srcAlloc, 89 uint32_t srcXoff, uint32_t srcYoff, 90 uint32_t srcMip, uint32_t srcFace); 91 92void rsrPrepareClear(Context *, Script *); 93uint32_t rsrGetWidth(Context *, Script *); 94uint32_t rsrGetHeight(Context *, Script *); 95void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y); 96void rsrDrawText(Context *, Script *, const char *text, int x, int y); 97void rsrSetMetrics(Context *, Script *, Font::Rect *metrics, 98 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 99void rsrMeasureTextAlloc(Context *, Script *, Allocation *, 100 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 101void rsrMeasureText(Context *, Script *, const char *text, 102 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 103void rsrBindFont(Context *, Script *, Font *); 104void rsrFontColor(Context *, Script *, float r, float g, float b, float a); 105 106////////////////////////////////////////////////////////////////////////////// 107// Time routines 108////////////////////////////////////////////////////////////////////////////// 109 110float rsrGetDt(Context *, Script *); 111time_t rsrTime(Context *, Script *, time_t *timer); 112tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer); 113int64_t rsrUptimeMillis(Context *, Script *); 114int64_t rsrUptimeNanos(Context *, Script *); 115 116////////////////////////////////////////////////////////////////////////////// 117// Message routines 118////////////////////////////////////////////////////////////////////////////// 119 120uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 121uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 122 123////////////////////////////////////////////////////////////////////////////// 124// 125////////////////////////////////////////////////////////////////////////////// 126 127void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src); 128void rsrClearObject(const Context *, const Script *, ObjectBase **dst); 129bool rsrIsObject(const Context *, const Script *, const ObjectBase *src); 130 131void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, 132 size_t elementCount, size_t startOffset); 133void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, 134 size_t elementCount, size_t startOffset); 135 136 137uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 138uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 139 140void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a); 141void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source); 142 143 144void rsrForEach(Context *, Script *, Script *target, 145 Allocation *in, 146 Allocation *out, 147 const void *usr, 148 uint32_t usrBytes, 149 const RsScriptCall *call); 150 151 152////////////////////////////////////////////////////////////////////////////// 153// Heavy math functions 154////////////////////////////////////////////////////////////////////////////// 155 156 157void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); 158float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); 159void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); 160float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); 161void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); 162float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); 163void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); 164void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); 165void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); 166void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); 167void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); 168void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); 169void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); 170void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); 171void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); 172void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); 173void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); 174void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 175void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); 176void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); 177void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, 178 const rs_matrix4x4 *rhs); 179void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 180void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, 181 const rs_matrix3x3 *rhs); 182void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 183void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, 184 const rs_matrix2x2 *rhs); 185void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 186void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 187void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); 188void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); 189void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, 190 float bottom, float top, float near, float far); 191void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, 192 float bottom, float top, float near, float far); 193void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); 194 195// Returns true if the matrix was successfully inversed 196bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); 197// Returns true if the matrix was successfully inversed 198bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); 199 200void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); 201void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); 202void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); 203 204} 205} 206