1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19 20#include "utils/Timers.h" 21 22#include <time.h> 23 24namespace android { 25namespace renderscript { 26 27 28////////////////////////////////////////////////////////////////////////////// 29// Context 30////////////////////////////////////////////////////////////////////////////// 31 32void rsrAllocationSyncAll(Context *, Script *, Allocation *); 33 34void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, 35 uint32_t dstOff, 36 uint32_t dstMip, 37 uint32_t count, 38 Allocation *srcAlloc, 39 uint32_t srcOff, uint32_t srcMip); 40void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, 41 uint32_t dstXoff, uint32_t dstYoff, 42 uint32_t dstMip, uint32_t dstFace, 43 uint32_t width, uint32_t height, 44 Allocation *srcAlloc, 45 uint32_t srcXoff, uint32_t srcYoff, 46 uint32_t srcMip, uint32_t srcFace); 47 48////////////////////////////////////////////////////////////////////////////// 49// Time routines 50////////////////////////////////////////////////////////////////////////////// 51 52float rsrGetDt(Context *, Script *); 53time_t rsrTime(Context *, Script *, time_t *timer); 54tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer); 55int64_t rsrUptimeMillis(Context *, Script *); 56int64_t rsrUptimeNanos(Context *, Script *); 57 58////////////////////////////////////////////////////////////////////////////// 59// Message routines 60////////////////////////////////////////////////////////////////////////////// 61 62uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 63uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 64 65////////////////////////////////////////////////////////////////////////////// 66// 67////////////////////////////////////////////////////////////////////////////// 68 69void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src); 70void rsrClearObject(const Context *, const Script *, ObjectBase **dst); 71bool rsrIsObject(const Context *, const Script *, const ObjectBase *src); 72 73void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, 74 size_t elementCount, size_t startOffset); 75void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, 76 size_t elementCount, size_t startOffset); 77 78 79uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 80uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 81 82void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a); 83void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source); 84 85 86void rsrForEach(Context *, Script *, Script *target, 87 Allocation *in, 88 Allocation *out, 89 const void *usr, 90 uint32_t usrBytes, 91 const RsScriptCall *call); 92 93 94////////////////////////////////////////////////////////////////////////////// 95// Heavy math functions 96////////////////////////////////////////////////////////////////////////////// 97 98 99void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); 100float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); 101void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); 102float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); 103void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); 104float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); 105void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); 106void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); 107void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); 108void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); 109void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); 110void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); 111void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); 112void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); 113void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); 114void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); 115void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); 116void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 117void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); 118void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); 119void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, 120 const rs_matrix4x4 *rhs); 121void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 122void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, 123 const rs_matrix3x3 *rhs); 124void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 125void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, 126 const rs_matrix2x2 *rhs); 127void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 128void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 129void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); 130void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); 131void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, 132 float bottom, float top, float near, float far); 133void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, 134 float bottom, float top, float near, float far); 135void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); 136 137// Returns true if the matrix was successfully inversed 138bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); 139// Returns true if the matrix was successfully inversed 140bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); 141 142void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); 143void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); 144void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); 145 146} 147} 148