1#ifndef ESD_H
2#define ESD_H
3#include <audiofile.h>
4
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9/* path and name of the default EsounD domain socket */
10#define ESD_UNIX_SOCKET_DIR	esd_get_socket_dirname()
11#define ESD_UNIX_SOCKET_NAME	esd_get_socket_name()
12
13/* size of the audio buffer */
14#define ESD_BUF_SIZE (4 * 1024)
15
16/* length of the authorization key, octets */
17#define ESD_KEY_LEN (16)
18
19/* default port for the EsounD server */
20#define ESD_DEFAULT_PORT (16001)
21
22/* default sample rate for the EsounD server */
23#define ESD_DEFAULT_RATE (44100)
24
25/* maximum length of a stream/sample name */
26#define ESD_NAME_MAX (128)
27
28/* a magic number to identify the relative endianness of a client */
29#define ESD_ENDIAN_KEY \
30	( (unsigned int) ( ('E' << 24) + ('N' << 16) + ('D' << 8) + ('N') ) )
31
32#define ESD_VOLUME_BASE (256)
33
34/*************************************/
35/* what can we do to/with the EsounD */
36enum esd_proto {
37    ESD_PROTO_CONNECT,      /* implied on inital client connection */
38
39    /* pseudo "security" functionality */
40    ESD_PROTO_LOCK,	    /* disable "foreign" client connections */
41    ESD_PROTO_UNLOCK,	    /* enable "foreign" client connections */
42
43    /* stream functionality: play, record, monitor */
44    ESD_PROTO_STREAM_PLAY,  /* play all following data as a stream */
45    ESD_PROTO_STREAM_REC,   /* record data from card as a stream */
46    ESD_PROTO_STREAM_MON,   /* send mixed buffer output as a stream */
47
48    /* sample functionality: cache, free, play, loop, EOL, kill */
49    ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
50    ESD_PROTO_SAMPLE_FREE,  /* release a sample in the server */
51    ESD_PROTO_SAMPLE_PLAY,  /* play a cached sample */
52    ESD_PROTO_SAMPLE_LOOP,  /* loop a cached sample, til eoloop */
53    ESD_PROTO_SAMPLE_STOP,  /* stop a looping sample when done */
54    ESD_PROTO_SAMPLE_KILL,  /* stop the looping sample immed. */
55
56    /* free and reclaim /dev/dsp functionality */
57    ESD_PROTO_STANDBY,	    /* release /dev/dsp and ignore all data */
58    ESD_PROTO_RESUME,	    /* reclaim /dev/dsp and play sounds again */
59
60    /* TODO: move these to a more logical place. NOTE: will break the protocol */
61    ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
62    ESD_PROTO_STREAM_FILT,  /* filter mixed buffer output as a stream */
63
64    /* esd remote management */
65    ESD_PROTO_SERVER_INFO,  /* get server info (ver, sample rate, format) */
66    ESD_PROTO_ALL_INFO,     /* get all info (server info, players, samples) */
67    ESD_PROTO_SUBSCRIBE,    /* track new and removed players and samples */
68    ESD_PROTO_UNSUBSCRIBE,  /* stop tracking updates */
69
70    /* esd remote control */
71    ESD_PROTO_STREAM_PAN,   /* set stream panning */
72    ESD_PROTO_SAMPLE_PAN,   /* set default sample panning */
73
74    /* esd status */
75    ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
76
77    /* esd latency */
78    ESD_PROTO_LATENCY,      /* retrieve latency between write()'s and output */
79
80    ESD_PROTO_MAX           /* for bounds checking */
81};
82
83
84/******************/
85/* The EsounD api */
86
87/* the properties of a sound buffer are logically or'd */
88
89/* bits of stream/sample data */
90#define ESD_MASK_BITS	( 0x000F )
91#define ESD_BITS8 	( 0x0000 )
92#define ESD_BITS16	( 0x0001 )
93
94/* how many interleaved channels of data */
95#define ESD_MASK_CHAN	( 0x00F0 )
96#define ESD_MONO	( 0x0010 )
97#define ESD_STEREO	( 0x0020 )
98
99/* whether it's a stream or a sample */
100#define ESD_MASK_MODE	( 0x0F00 )
101#define ESD_STREAM	( 0x0000 )
102#define ESD_SAMPLE	( 0x0100 )
103#define ESD_ADPCM	( 0x0200 )	/* TODO: anyone up for this? =P */
104
105/* the function of the stream/sample, and common functions */
106#define ESD_MASK_FUNC	( 0xF000 )
107#define ESD_PLAY	( 0x1000 )
108/* functions for streams only */
109#define ESD_MONITOR	( 0x0000 )
110#define ESD_RECORD	( 0x2000 )
111/* functions for samples only */
112#define ESD_STOP	( 0x0000 )
113#define ESD_LOOP	( 0x2000 )
114
115typedef int esd_format_t;
116typedef int esd_proto_t;
117
118/*******************************************************************/
119/* client side API for playing sounds */
120
121typedef unsigned char octet;
122
123/*******************************************************************/
124/* esdlib.c - basic esd client interface functions */
125
126/* opens channel, authenticates connection, and prefares for protos */
127/* returns EsounD socket for communication, result < 0 = error */
128/* server = listen socket (localhost:5001, 192.168.168.0:9999 */
129/* rate, format = (bits | channels | stream | func) */
130int esd_open_sound( const char *host );
131
132/* send the authorization cookie, create one if needed */
133int esd_send_auth( int sock );
134
135/* lock/unlock will disable/enable foreign clients from connecting */
136int esd_lock( int esd );
137int esd_unlock( int esd );
138
139/* standby/resume will free/reclaim audio device so others may use it */
140int esd_standby( int esd );
141int esd_resume( int esd );
142
143/* open a socket for playing, monitoring, or recording as a stream */
144/* the *_fallback functions try to open /dev/dsp if there's no EsounD */
145int esd_play_stream( esd_format_t format, int rate,
146		     const char *host, const char *name );
147int esd_play_stream_fallback( esd_format_t format, int rate,
148			      const char *host, const char *name );
149int esd_monitor_stream( esd_format_t format, int rate,
150			const char *host, const char *name );
151/* int esd_monitor_stream_fallback( esd_format_t format, int rate ); */
152int esd_record_stream( esd_format_t format, int rate,
153		       const char *host, const char *name );
154int esd_record_stream_fallback( esd_format_t format, int rate,
155				const char *host, const char *name );
156int esd_filter_stream( esd_format_t format, int rate,
157		       const char *host, const char *name );
158
159/* cache a sample in the server returns sample id, < 0 = error */
160int esd_sample_cache( int esd, esd_format_t format, const int rate,
161		      const int length, const char *name );
162int esd_confirm_sample_cache( int esd );
163
164/* get the sample id for an already-cached sample */
165int esd_sample_getid( int esd, const char *name);
166
167/* uncache a sample in the server */
168int esd_sample_free( int esd, int sample );
169
170/* play a cached sample once */
171int esd_sample_play( int esd, int sample );
172/* make a cached sample loop */
173int esd_sample_loop( int esd, int sample );
174
175/* stop the looping sample at end */
176int esd_sample_stop( int esd, int sample );
177/* stop a playing sample immed. */
178int esd_sample_kill( int esd, int sample );
179
180/* closes fd, previously obtained by esd_open */
181int esd_close( int esd );
182
183/* get the stream latency to esound (latency is number of samples  */
184/* at 44.1khz stereo 16 bit - you'll have to adjust if oyur input  */
185/* sampling rate is less (in bytes per second)                     */
186/* so if you're at 44.1khz stereo 16bit in your stream - your lag  */
187/* in bytes woudl be lag * 2 * 2 bytes (2 for stereo, 2 for 16bit) */
188/* if your stream is at 22.05 Khz it'll be double this - in mono   */
189/* double again ... etc.                                           */
190int esd_get_latency(int esd);
191
192
193/*******************************************************************/
194/* esdmgr.c - functions to implement a "sound manager" for esd */
195
196/* structures to retrieve information about streams/samples from the server */
197typedef struct esd_server_info {
198
199    int version; 		/* server version encoded as an int */
200    esd_format_t format;	/* magic int with the format info */
201    int rate;			/* sample rate */
202
203} esd_server_info_t;
204
205typedef struct esd_player_info {
206
207    struct esd_player_info *next; /* point to next entry in list */
208    esd_server_info_t *server;	/* the server that contains this stream */
209
210    int source_id;		/* either a stream fd or sample id */
211    char name[ ESD_NAME_MAX ];	/* name of stream for remote control */
212    int rate;			/* sample rate */
213    int left_vol_scale;		/* volume scaling */
214    int right_vol_scale;
215
216    esd_format_t format;	/* magic int with the format info */
217
218} esd_player_info_t;
219
220typedef struct esd_sample_info {
221
222    struct esd_sample_info *next; /* point to next entry in list */
223    esd_server_info_t *server;	/* the server that contains this sample */
224
225    int sample_id;		/* either a stream fd or sample id */
226    char name[ ESD_NAME_MAX ];	/* name of stream for remote control */
227    int rate;			/* sample rate */
228    int left_vol_scale;		/* volume scaling */
229    int right_vol_scale;
230
231    esd_format_t format;	/* magic int with the format info */
232    int length;			/* total buffer length */
233
234} esd_sample_info_t;
235
236typedef struct esd_info {
237
238    esd_server_info_t *server;
239    esd_player_info_t *player_list;
240    esd_sample_info_t *sample_list;
241
242} esd_info_t;
243
244enum esd_standby_mode {
245    ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
246};
247typedef int esd_standby_mode_t;
248
249/* define callbacks for esd_update_info() */
250/* what to do when a stream connects, or sample is played */
251typedef int esd_new_player_callback_t( esd_player_info_t * );
252/* what to do when a stream disconnects, or sample stops playing */
253typedef int esd_old_player_callback_t( esd_player_info_t * );
254/* what to do when a sample is cached */
255typedef int esd_new_sample_callback_t( esd_sample_info_t * );
256/* what to do when a sample is uncached */
257typedef int esd_old_sample_callback_t( esd_sample_info_t * );
258
259typedef struct esd_update_info_callbacks {
260    esd_new_player_callback_t *esd_new_player_callback;
261    esd_old_player_callback_t *esd_old_player_callback;
262    esd_new_sample_callback_t *esd_new_sample_callback;
263    esd_old_sample_callback_t *esd_old_sample_callback;
264} esd_update_info_callbacks_t;
265
266/* print server into to stdout */
267void esd_print_server_info( esd_server_info_t *server_info );
268void esd_print_player_info( esd_player_info_t *player_info );
269void esd_print_sample_info( esd_sample_info_t *sample_info );
270/* print all info to stdout */
271void esd_print_all_info( esd_info_t *all_info );
272
273/* retrieve server properties (sample rate, format, version number) */
274esd_server_info_t *esd_get_server_info( int esd );
275/* release all memory allocated for the server properties structure */
276void esd_free_server_info( esd_server_info_t *server_info );
277
278/* retrieve all information from server */
279esd_info_t *esd_get_all_info( int esd );
280
281/* retrieve all information from server, and update until unsubsribed or closed */
282esd_info_t *esd_subscribe_all_info( int esd );
283
284/* call to update the info structure with new information, and call callbacks */
285esd_info_t *esd_update_info( int esd, esd_info_t *info,
286			     esd_update_info_callbacks_t *callbacks );
287esd_info_t *esd_unsubscribe_info( int esd );
288
289/* release all memory allocated for the esd info structure */
290void esd_free_all_info( esd_info_t *info );
291
292
293/* reset the volume panning for a stream */
294int esd_set_stream_pan( int esd, int stream_id,
295			int left_scale, int right_scale );
296
297/* reset the default volume panning for a sample */
298int esd_set_default_sample_pan( int esd, int sample_id,
299				int left_scale, int right_scale );
300
301/* see if the server is in stnaby, autostandby, etc */
302esd_standby_mode_t esd_get_standby_mode( int esd );
303
304
305/*******************************************************************/
306/* esdfile.c - audiofile wrappers for sane handling of files */
307
308int esd_send_file( int esd, AFfilehandle au_file, int frame_length );
309int esd_play_file( const char *name_prefix, const char *filename, int fallback );
310int esd_file_cache( int esd, const char *name_prefix, const char *filename );
311
312
313/*******************************************************************/
314/* audio.c - abstract the sound hardware for cross platform usage */
315extern esd_format_t esd_audio_format;
316extern int esd_audio_rate;
317extern char *esd_audio_device;
318
319const char *esd_audio_devices( void );
320int esd_audio_open( void );
321void esd_audio_close( void );
322void esd_audio_pause( void );
323int esd_audio_write( void *buffer, int buf_size );
324int esd_audio_read( void *buffer, int buf_size );
325void esd_audio_flush( void );
326
327/******************************************************************/
328/* util.c utilities						  */
329
330const char *esd_get_socket_dirname( void );
331const char *esd_get_socket_name( void );
332
333int have_ipv6( void );
334
335#ifdef __cplusplus
336}
337#endif
338
339
340#endif /* #ifndef ESD_H */
341