1#ifndef __gl_h_ 2#define __gl_h_ 3 4/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */ 5 6#include <GLES/glplatform.h> 7 8#ifdef __cplusplus 9extern "C" { 10#endif 11 12/* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17typedef void GLvoid; 18typedef unsigned int GLenum; 19typedef unsigned char GLboolean; 20typedef unsigned int GLbitfield; 21typedef khronos_int8_t GLbyte; 22typedef short GLshort; 23typedef int GLint; 24typedef int GLsizei; 25typedef khronos_uint8_t GLubyte; 26typedef unsigned short GLushort; 27typedef unsigned int GLuint; 28typedef khronos_float_t GLfloat; 29typedef khronos_float_t GLclampf; 30typedef khronos_int32_t GLfixed; 31typedef khronos_int32_t GLclampx; 32 33typedef khronos_intptr_t GLintptr; 34typedef khronos_ssize_t GLsizeiptr; 35 36 37/*************************************************************/ 38 39/* OpenGL ES core versions */ 40#define GL_VERSION_ES_CM_1_0 1 41#define GL_VERSION_ES_CL_1_0 1 42#define GL_VERSION_ES_CM_1_1 1 43#define GL_VERSION_ES_CL_1_1 1 44 45/* ClearBufferMask */ 46#define GL_DEPTH_BUFFER_BIT 0x00000100 47#define GL_STENCIL_BUFFER_BIT 0x00000400 48#define GL_COLOR_BUFFER_BIT 0x00004000 49 50/* Boolean */ 51#define GL_FALSE 0 52#define GL_TRUE 1 53 54/* BeginMode */ 55#define GL_POINTS 0x0000 56#define GL_LINES 0x0001 57#define GL_LINE_LOOP 0x0002 58#define GL_LINE_STRIP 0x0003 59#define GL_TRIANGLES 0x0004 60#define GL_TRIANGLE_STRIP 0x0005 61#define GL_TRIANGLE_FAN 0x0006 62 63/* AlphaFunction */ 64#define GL_NEVER 0x0200 65#define GL_LESS 0x0201 66#define GL_EQUAL 0x0202 67#define GL_LEQUAL 0x0203 68#define GL_GREATER 0x0204 69#define GL_NOTEQUAL 0x0205 70#define GL_GEQUAL 0x0206 71#define GL_ALWAYS 0x0207 72 73/* BlendingFactorDest */ 74#define GL_ZERO 0 75#define GL_ONE 1 76#define GL_SRC_COLOR 0x0300 77#define GL_ONE_MINUS_SRC_COLOR 0x0301 78#define GL_SRC_ALPHA 0x0302 79#define GL_ONE_MINUS_SRC_ALPHA 0x0303 80#define GL_DST_ALPHA 0x0304 81#define GL_ONE_MINUS_DST_ALPHA 0x0305 82 83/* BlendingFactorSrc */ 84/* GL_ZERO */ 85/* GL_ONE */ 86#define GL_DST_COLOR 0x0306 87#define GL_ONE_MINUS_DST_COLOR 0x0307 88#define GL_SRC_ALPHA_SATURATE 0x0308 89/* GL_SRC_ALPHA */ 90/* GL_ONE_MINUS_SRC_ALPHA */ 91/* GL_DST_ALPHA */ 92/* GL_ONE_MINUS_DST_ALPHA */ 93 94/* ClipPlaneName */ 95#define GL_CLIP_PLANE0 0x3000 96#define GL_CLIP_PLANE1 0x3001 97#define GL_CLIP_PLANE2 0x3002 98#define GL_CLIP_PLANE3 0x3003 99#define GL_CLIP_PLANE4 0x3004 100#define GL_CLIP_PLANE5 0x3005 101 102/* ColorMaterialFace */ 103/* GL_FRONT_AND_BACK */ 104 105/* ColorMaterialParameter */ 106/* GL_AMBIENT_AND_DIFFUSE */ 107 108/* ColorPointerType */ 109/* GL_UNSIGNED_BYTE */ 110/* GL_FLOAT */ 111/* GL_FIXED */ 112 113/* CullFaceMode */ 114#define GL_FRONT 0x0404 115#define GL_BACK 0x0405 116#define GL_FRONT_AND_BACK 0x0408 117 118/* DepthFunction */ 119/* GL_NEVER */ 120/* GL_LESS */ 121/* GL_EQUAL */ 122/* GL_LEQUAL */ 123/* GL_GREATER */ 124/* GL_NOTEQUAL */ 125/* GL_GEQUAL */ 126/* GL_ALWAYS */ 127 128/* EnableCap */ 129#define GL_FOG 0x0B60 130#define GL_LIGHTING 0x0B50 131#define GL_TEXTURE_2D 0x0DE1 132#define GL_CULL_FACE 0x0B44 133#define GL_ALPHA_TEST 0x0BC0 134#define GL_BLEND 0x0BE2 135#define GL_COLOR_LOGIC_OP 0x0BF2 136#define GL_DITHER 0x0BD0 137#define GL_STENCIL_TEST 0x0B90 138#define GL_DEPTH_TEST 0x0B71 139/* GL_LIGHT0 */ 140/* GL_LIGHT1 */ 141/* GL_LIGHT2 */ 142/* GL_LIGHT3 */ 143/* GL_LIGHT4 */ 144/* GL_LIGHT5 */ 145/* GL_LIGHT6 */ 146/* GL_LIGHT7 */ 147#define GL_POINT_SMOOTH 0x0B10 148#define GL_LINE_SMOOTH 0x0B20 149#define GL_SCISSOR_TEST 0x0C11 150#define GL_COLOR_MATERIAL 0x0B57 151#define GL_NORMALIZE 0x0BA1 152#define GL_RESCALE_NORMAL 0x803A 153#define GL_POLYGON_OFFSET_FILL 0x8037 154#define GL_VERTEX_ARRAY 0x8074 155#define GL_NORMAL_ARRAY 0x8075 156#define GL_COLOR_ARRAY 0x8076 157#define GL_TEXTURE_COORD_ARRAY 0x8078 158#define GL_MULTISAMPLE 0x809D 159#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 160#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 161#define GL_SAMPLE_COVERAGE 0x80A0 162 163/* ErrorCode */ 164#define GL_NO_ERROR 0 165#define GL_INVALID_ENUM 0x0500 166#define GL_INVALID_VALUE 0x0501 167#define GL_INVALID_OPERATION 0x0502 168#define GL_STACK_OVERFLOW 0x0503 169#define GL_STACK_UNDERFLOW 0x0504 170#define GL_OUT_OF_MEMORY 0x0505 171 172/* FogMode */ 173/* GL_LINEAR */ 174#define GL_EXP 0x0800 175#define GL_EXP2 0x0801 176 177/* FogParameter */ 178#define GL_FOG_DENSITY 0x0B62 179#define GL_FOG_START 0x0B63 180#define GL_FOG_END 0x0B64 181#define GL_FOG_MODE 0x0B65 182#define GL_FOG_COLOR 0x0B66 183 184/* FrontFaceDirection */ 185#define GL_CW 0x0900 186#define GL_CCW 0x0901 187 188/* GetPName */ 189#define GL_CURRENT_COLOR 0x0B00 190#define GL_CURRENT_NORMAL 0x0B02 191#define GL_CURRENT_TEXTURE_COORDS 0x0B03 192#define GL_POINT_SIZE 0x0B11 193#define GL_POINT_SIZE_MIN 0x8126 194#define GL_POINT_SIZE_MAX 0x8127 195#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 196#define GL_POINT_DISTANCE_ATTENUATION 0x8129 197#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 198#define GL_LINE_WIDTH 0x0B21 199#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 200#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 201#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 202#define GL_CULL_FACE_MODE 0x0B45 203#define GL_FRONT_FACE 0x0B46 204#define GL_SHADE_MODEL 0x0B54 205#define GL_DEPTH_RANGE 0x0B70 206#define GL_DEPTH_WRITEMASK 0x0B72 207#define GL_DEPTH_CLEAR_VALUE 0x0B73 208#define GL_DEPTH_FUNC 0x0B74 209#define GL_STENCIL_CLEAR_VALUE 0x0B91 210#define GL_STENCIL_FUNC 0x0B92 211#define GL_STENCIL_VALUE_MASK 0x0B93 212#define GL_STENCIL_FAIL 0x0B94 213#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 214#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 215#define GL_STENCIL_REF 0x0B97 216#define GL_STENCIL_WRITEMASK 0x0B98 217#define GL_MATRIX_MODE 0x0BA0 218#define GL_VIEWPORT 0x0BA2 219#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 220#define GL_PROJECTION_STACK_DEPTH 0x0BA4 221#define GL_TEXTURE_STACK_DEPTH 0x0BA5 222#define GL_MODELVIEW_MATRIX 0x0BA6 223#define GL_PROJECTION_MATRIX 0x0BA7 224#define GL_TEXTURE_MATRIX 0x0BA8 225#define GL_ALPHA_TEST_FUNC 0x0BC1 226#define GL_ALPHA_TEST_REF 0x0BC2 227#define GL_BLEND_DST 0x0BE0 228#define GL_BLEND_SRC 0x0BE1 229#define GL_LOGIC_OP_MODE 0x0BF0 230#define GL_SCISSOR_BOX 0x0C10 231#define GL_SCISSOR_TEST 0x0C11 232#define GL_COLOR_CLEAR_VALUE 0x0C22 233#define GL_COLOR_WRITEMASK 0x0C23 234#define GL_UNPACK_ALIGNMENT 0x0CF5 235#define GL_PACK_ALIGNMENT 0x0D05 236#define GL_MAX_LIGHTS 0x0D31 237#define GL_MAX_CLIP_PLANES 0x0D32 238#define GL_MAX_TEXTURE_SIZE 0x0D33 239#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 240#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 241#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 242#define GL_MAX_VIEWPORT_DIMS 0x0D3A 243#define GL_MAX_TEXTURE_UNITS 0x84E2 244#define GL_SUBPIXEL_BITS 0x0D50 245#define GL_RED_BITS 0x0D52 246#define GL_GREEN_BITS 0x0D53 247#define GL_BLUE_BITS 0x0D54 248#define GL_ALPHA_BITS 0x0D55 249#define GL_DEPTH_BITS 0x0D56 250#define GL_STENCIL_BITS 0x0D57 251#define GL_POLYGON_OFFSET_UNITS 0x2A00 252#define GL_POLYGON_OFFSET_FILL 0x8037 253#define GL_POLYGON_OFFSET_FACTOR 0x8038 254#define GL_TEXTURE_BINDING_2D 0x8069 255#define GL_VERTEX_ARRAY_SIZE 0x807A 256#define GL_VERTEX_ARRAY_TYPE 0x807B 257#define GL_VERTEX_ARRAY_STRIDE 0x807C 258#define GL_NORMAL_ARRAY_TYPE 0x807E 259#define GL_NORMAL_ARRAY_STRIDE 0x807F 260#define GL_COLOR_ARRAY_SIZE 0x8081 261#define GL_COLOR_ARRAY_TYPE 0x8082 262#define GL_COLOR_ARRAY_STRIDE 0x8083 263#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 264#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 265#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 266#define GL_VERTEX_ARRAY_POINTER 0x808E 267#define GL_NORMAL_ARRAY_POINTER 0x808F 268#define GL_COLOR_ARRAY_POINTER 0x8090 269#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 270#define GL_SAMPLE_BUFFERS 0x80A8 271#define GL_SAMPLES 0x80A9 272#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 273#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 274 275/* GetTextureParameter */ 276/* GL_TEXTURE_MAG_FILTER */ 277/* GL_TEXTURE_MIN_FILTER */ 278/* GL_TEXTURE_WRAP_S */ 279/* GL_TEXTURE_WRAP_T */ 280 281#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 282#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 283 284/* HintMode */ 285#define GL_DONT_CARE 0x1100 286#define GL_FASTEST 0x1101 287#define GL_NICEST 0x1102 288 289/* HintTarget */ 290#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 291#define GL_POINT_SMOOTH_HINT 0x0C51 292#define GL_LINE_SMOOTH_HINT 0x0C52 293#define GL_FOG_HINT 0x0C54 294#define GL_GENERATE_MIPMAP_HINT 0x8192 295 296/* LightModelParameter */ 297#define GL_LIGHT_MODEL_AMBIENT 0x0B53 298#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 299 300/* LightParameter */ 301#define GL_AMBIENT 0x1200 302#define GL_DIFFUSE 0x1201 303#define GL_SPECULAR 0x1202 304#define GL_POSITION 0x1203 305#define GL_SPOT_DIRECTION 0x1204 306#define GL_SPOT_EXPONENT 0x1205 307#define GL_SPOT_CUTOFF 0x1206 308#define GL_CONSTANT_ATTENUATION 0x1207 309#define GL_LINEAR_ATTENUATION 0x1208 310#define GL_QUADRATIC_ATTENUATION 0x1209 311 312/* DataType */ 313#define GL_BYTE 0x1400 314#define GL_UNSIGNED_BYTE 0x1401 315#define GL_SHORT 0x1402 316#define GL_UNSIGNED_SHORT 0x1403 317#define GL_FLOAT 0x1406 318#define GL_FIXED 0x140C 319 320/* LogicOp */ 321#define GL_CLEAR 0x1500 322#define GL_AND 0x1501 323#define GL_AND_REVERSE 0x1502 324#define GL_COPY 0x1503 325#define GL_AND_INVERTED 0x1504 326#define GL_NOOP 0x1505 327#define GL_XOR 0x1506 328#define GL_OR 0x1507 329#define GL_NOR 0x1508 330#define GL_EQUIV 0x1509 331#define GL_INVERT 0x150A 332#define GL_OR_REVERSE 0x150B 333#define GL_COPY_INVERTED 0x150C 334#define GL_OR_INVERTED 0x150D 335#define GL_NAND 0x150E 336#define GL_SET 0x150F 337 338/* MaterialFace */ 339/* GL_FRONT_AND_BACK */ 340 341/* MaterialParameter */ 342#define GL_EMISSION 0x1600 343#define GL_SHININESS 0x1601 344#define GL_AMBIENT_AND_DIFFUSE 0x1602 345/* GL_AMBIENT */ 346/* GL_DIFFUSE */ 347/* GL_SPECULAR */ 348 349/* MatrixMode */ 350#define GL_MODELVIEW 0x1700 351#define GL_PROJECTION 0x1701 352#define GL_TEXTURE 0x1702 353 354/* NormalPointerType */ 355/* GL_BYTE */ 356/* GL_SHORT */ 357/* GL_FLOAT */ 358/* GL_FIXED */ 359 360/* PixelFormat */ 361#define GL_ALPHA 0x1906 362#define GL_RGB 0x1907 363#define GL_RGBA 0x1908 364#define GL_LUMINANCE 0x1909 365#define GL_LUMINANCE_ALPHA 0x190A 366 367/* PixelStoreParameter */ 368#define GL_UNPACK_ALIGNMENT 0x0CF5 369#define GL_PACK_ALIGNMENT 0x0D05 370 371/* PixelType */ 372/* GL_UNSIGNED_BYTE */ 373#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 374#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 375#define GL_UNSIGNED_SHORT_5_6_5 0x8363 376 377/* ShadingModel */ 378#define GL_FLAT 0x1D00 379#define GL_SMOOTH 0x1D01 380 381/* StencilFunction */ 382/* GL_NEVER */ 383/* GL_LESS */ 384/* GL_EQUAL */ 385/* GL_LEQUAL */ 386/* GL_GREATER */ 387/* GL_NOTEQUAL */ 388/* GL_GEQUAL */ 389/* GL_ALWAYS */ 390 391/* StencilOp */ 392/* GL_ZERO */ 393#define GL_KEEP 0x1E00 394#define GL_REPLACE 0x1E01 395#define GL_INCR 0x1E02 396#define GL_DECR 0x1E03 397/* GL_INVERT */ 398 399/* StringName */ 400#define GL_VENDOR 0x1F00 401#define GL_RENDERER 0x1F01 402#define GL_VERSION 0x1F02 403#define GL_EXTENSIONS 0x1F03 404 405/* TexCoordPointerType */ 406/* GL_SHORT */ 407/* GL_FLOAT */ 408/* GL_FIXED */ 409/* GL_BYTE */ 410 411/* TextureEnvMode */ 412#define GL_MODULATE 0x2100 413#define GL_DECAL 0x2101 414/* GL_BLEND */ 415#define GL_ADD 0x0104 416/* GL_REPLACE */ 417 418/* TextureEnvParameter */ 419#define GL_TEXTURE_ENV_MODE 0x2200 420#define GL_TEXTURE_ENV_COLOR 0x2201 421 422/* TextureEnvTarget */ 423#define GL_TEXTURE_ENV 0x2300 424 425/* TextureMagFilter */ 426#define GL_NEAREST 0x2600 427#define GL_LINEAR 0x2601 428 429/* TextureMinFilter */ 430/* GL_NEAREST */ 431/* GL_LINEAR */ 432#define GL_NEAREST_MIPMAP_NEAREST 0x2700 433#define GL_LINEAR_MIPMAP_NEAREST 0x2701 434#define GL_NEAREST_MIPMAP_LINEAR 0x2702 435#define GL_LINEAR_MIPMAP_LINEAR 0x2703 436 437/* TextureParameterName */ 438#define GL_TEXTURE_MAG_FILTER 0x2800 439#define GL_TEXTURE_MIN_FILTER 0x2801 440#define GL_TEXTURE_WRAP_S 0x2802 441#define GL_TEXTURE_WRAP_T 0x2803 442#define GL_GENERATE_MIPMAP 0x8191 443 444/* TextureTarget */ 445/* GL_TEXTURE_2D */ 446 447/* TextureUnit */ 448#define GL_TEXTURE0 0x84C0 449#define GL_TEXTURE1 0x84C1 450#define GL_TEXTURE2 0x84C2 451#define GL_TEXTURE3 0x84C3 452#define GL_TEXTURE4 0x84C4 453#define GL_TEXTURE5 0x84C5 454#define GL_TEXTURE6 0x84C6 455#define GL_TEXTURE7 0x84C7 456#define GL_TEXTURE8 0x84C8 457#define GL_TEXTURE9 0x84C9 458#define GL_TEXTURE10 0x84CA 459#define GL_TEXTURE11 0x84CB 460#define GL_TEXTURE12 0x84CC 461#define GL_TEXTURE13 0x84CD 462#define GL_TEXTURE14 0x84CE 463#define GL_TEXTURE15 0x84CF 464#define GL_TEXTURE16 0x84D0 465#define GL_TEXTURE17 0x84D1 466#define GL_TEXTURE18 0x84D2 467#define GL_TEXTURE19 0x84D3 468#define GL_TEXTURE20 0x84D4 469#define GL_TEXTURE21 0x84D5 470#define GL_TEXTURE22 0x84D6 471#define GL_TEXTURE23 0x84D7 472#define GL_TEXTURE24 0x84D8 473#define GL_TEXTURE25 0x84D9 474#define GL_TEXTURE26 0x84DA 475#define GL_TEXTURE27 0x84DB 476#define GL_TEXTURE28 0x84DC 477#define GL_TEXTURE29 0x84DD 478#define GL_TEXTURE30 0x84DE 479#define GL_TEXTURE31 0x84DF 480#define GL_ACTIVE_TEXTURE 0x84E0 481#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 482 483/* TextureWrapMode */ 484#define GL_REPEAT 0x2901 485#define GL_CLAMP_TO_EDGE 0x812F 486 487/* VertexPointerType */ 488/* GL_SHORT */ 489/* GL_FLOAT */ 490/* GL_FIXED */ 491/* GL_BYTE */ 492 493/* LightName */ 494#define GL_LIGHT0 0x4000 495#define GL_LIGHT1 0x4001 496#define GL_LIGHT2 0x4002 497#define GL_LIGHT3 0x4003 498#define GL_LIGHT4 0x4004 499#define GL_LIGHT5 0x4005 500#define GL_LIGHT6 0x4006 501#define GL_LIGHT7 0x4007 502 503/* Buffer Objects */ 504#define GL_ARRAY_BUFFER 0x8892 505#define GL_ELEMENT_ARRAY_BUFFER 0x8893 506 507#define GL_ARRAY_BUFFER_BINDING 0x8894 508#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 509#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 510#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 511#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 512#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 513 514#define GL_STATIC_DRAW 0x88E4 515#define GL_DYNAMIC_DRAW 0x88E8 516 517#define GL_BUFFER_SIZE 0x8764 518#define GL_BUFFER_USAGE 0x8765 519 520/* Texture combine + dot3 */ 521#define GL_SUBTRACT 0x84E7 522#define GL_COMBINE 0x8570 523#define GL_COMBINE_RGB 0x8571 524#define GL_COMBINE_ALPHA 0x8572 525#define GL_RGB_SCALE 0x8573 526#define GL_ADD_SIGNED 0x8574 527#define GL_INTERPOLATE 0x8575 528#define GL_CONSTANT 0x8576 529#define GL_PRIMARY_COLOR 0x8577 530#define GL_PREVIOUS 0x8578 531#define GL_OPERAND0_RGB 0x8590 532#define GL_OPERAND1_RGB 0x8591 533#define GL_OPERAND2_RGB 0x8592 534#define GL_OPERAND0_ALPHA 0x8598 535#define GL_OPERAND1_ALPHA 0x8599 536#define GL_OPERAND2_ALPHA 0x859A 537 538#define GL_ALPHA_SCALE 0x0D1C 539 540#define GL_SRC0_RGB 0x8580 541#define GL_SRC1_RGB 0x8581 542#define GL_SRC2_RGB 0x8582 543#define GL_SRC0_ALPHA 0x8588 544#define GL_SRC1_ALPHA 0x8589 545#define GL_SRC2_ALPHA 0x858A 546 547#define GL_DOT3_RGB 0x86AE 548#define GL_DOT3_RGBA 0x86AF 549 550/*------------------------------------------------------------------------* 551 * required OES extension tokens 552 *------------------------------------------------------------------------*/ 553 554/* OES_read_format */ 555#ifndef GL_OES_read_format 556#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 557#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 558#endif 559 560/* GL_OES_compressed_paletted_texture */ 561#ifndef GL_OES_compressed_paletted_texture 562#define GL_PALETTE4_RGB8_OES 0x8B90 563#define GL_PALETTE4_RGBA8_OES 0x8B91 564#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 565#define GL_PALETTE4_RGBA4_OES 0x8B93 566#define GL_PALETTE4_RGB5_A1_OES 0x8B94 567#define GL_PALETTE8_RGB8_OES 0x8B95 568#define GL_PALETTE8_RGBA8_OES 0x8B96 569#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 570#define GL_PALETTE8_RGBA4_OES 0x8B98 571#define GL_PALETTE8_RGB5_A1_OES 0x8B99 572#endif 573 574/* OES_point_size_array */ 575#ifndef GL_OES_point_size_array 576#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 577#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 578#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 579#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 580#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 581#endif 582 583/* GL_OES_point_sprite */ 584#ifndef GL_OES_point_sprite 585#define GL_POINT_SPRITE_OES 0x8861 586#define GL_COORD_REPLACE_OES 0x8862 587#endif 588 589/*************************************************************/ 590 591/* Available only in Common profile */ 592GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 593GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 594GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 595GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 596GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 597GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 598GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 599GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 600GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 601GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 602GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 603GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 604GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 605GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); 606GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 607GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 608GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 609GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 610GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 611GL_API void GL_APIENTRY glLineWidth (GLfloat width); 612GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 613GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 614GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 615GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 616GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 617GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 618GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 620GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 621GL_API void GL_APIENTRY glPointSize (GLfloat size); 622GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 623GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 624GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 625GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 626GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 627GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 628GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 629GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 630 631/* Available in both Common and Common-Lite profiles */ 632GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 633GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 634GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 635GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 636GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 637GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 638GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 639GL_API void GL_APIENTRY glClear (GLbitfield mask); 640GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 641GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 642GL_API void GL_APIENTRY glClearStencil (GLint s); 643GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 644GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 645GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 648GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 649GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 650GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 651GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 652GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 653GL_API void GL_APIENTRY glCullFace (GLenum mode); 654GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 655GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 656GL_API void GL_APIENTRY glDepthFunc (GLenum func); 657GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 658GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 659GL_API void GL_APIENTRY glDisable (GLenum cap); 660GL_API void GL_APIENTRY glDisableClientState (GLenum array); 661GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 662GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 663GL_API void GL_APIENTRY glEnable (GLenum cap); 664GL_API void GL_APIENTRY glEnableClientState (GLenum array); 665GL_API void GL_APIENTRY glFinish (void); 666GL_API void GL_APIENTRY glFlush (void); 667GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 668GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 669GL_API void GL_APIENTRY glFrontFace (GLenum mode); 670GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 671GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 672GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 673GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 674GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 675GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 676GL_API GLenum GL_APIENTRY glGetError (void); 677GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 678GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); 679GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 680GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 681GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 682GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); 683GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); 684GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 685GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 686GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 687GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 688GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 689GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 690GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 691GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 692GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 693GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 694GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 695GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 696GL_API void GL_APIENTRY glLoadIdentity (void); 697GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 698GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 699GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 700GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 701GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 702GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 703GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 704GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 705GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 706GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 708GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 709GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 710GL_API void GL_APIENTRY glPointSizex (GLfixed size); 711GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 712GL_API void GL_APIENTRY glPopMatrix (void); 713GL_API void GL_APIENTRY glPushMatrix (void); 714GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 715GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 716GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 717GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 718GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 719GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 720GL_API void GL_APIENTRY glShadeModel (GLenum mode); 721GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 722GL_API void GL_APIENTRY glStencilMask (GLuint mask); 723GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 724GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 725GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 726GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 727GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 728GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 729GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 730GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 731GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 732GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 733GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 734GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 735GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 736GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 737GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 738 739/*------------------------------------------------------------------------* 740 * Required OES extension functions 741 *------------------------------------------------------------------------*/ 742 743/* GL_OES_read_format */ 744#ifndef GL_OES_read_format 745#define GL_OES_read_format 1 746#endif 747 748/* GL_OES_compressed_paletted_texture */ 749#ifndef GL_OES_compressed_paletted_texture 750#define GL_OES_compressed_paletted_texture 1 751#endif 752 753/* GL_OES_point_size_array */ 754#ifndef GL_OES_point_size_array 755#define GL_OES_point_size_array 1 756GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 757#endif 758 759/* GL_OES_point_sprite */ 760#ifndef GL_OES_point_sprite 761#define GL_OES_point_sprite 1 762#endif 763 764#ifdef __cplusplus 765} 766#endif 767 768#endif /* __gl_h_ */ 769 770