56513f5ff4f3e851c5f0cb38dc8851d18616b3c0 |
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30-May-2012 |
Jesse Hall <jessehall@google.com> |
Move emugl system code to development.git Because of the way the SDK and Android system images are branched, host code that goes into the SDK tools can't live in the same repository as code that goes into the system image. This change keeps the emugl host code in sdk.git/emulator/opengl while moving the emugl system code to development.git/tools/emulator/opengl. A few changes were made beyond simply cloning the directories: (a) Makefiles were modified to only build the relevant components. Not doing so would break the build due to having multiple rule definitions. (b) Protocol spec files were moved from the guest encoder directories to the host decoder directories. The decoder must support older versions of the protocol, but not newer versions, so it makes sense to keep the latest version of the protocol spec with the decoder. (c) Along with that, the encoder is now built from checked in generated encoder source rather than directly from the protocol spec. The generated code must be updated manually. This makes it possible to freeze the system encoder version without freezing the host decoder version, and also makes it very obvious when a protocol changes is happening that will require special backwards-compatibility support in the decoder/renderer. (d) Host-only and system-only code were removed from the repository where they aren't used. (e) README and DESIGN documents were updated to reflect this split. No actual source code was changed due to the above. Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
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80d4ba77162126cfb60f9ca75f8a1d3a458ed31f |
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18-Apr-2012 |
Jesse Hall <jessehall@google.com> |
Move emulator GLES from development.git to sdk.git The emulator GLES support has two interfaces: a host shared library interface used by QEMU, and a protocol between the platform and the host. The host library interface is not versioned; QEMU and the GLES renderer must match. The protocol on the other hand must be backwards compatible: a new GLES renderer must support an older platform image. Thus for branching purposes it makes more sense to put the GLES renderer in sdk.git, which is branched along with qemu.git for SDK releases. Platform images will be built against the protocol version in the platform branch of sdk.git. Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
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b62e28ddde79314f9d556f8755b1c08dff9cdabd |
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16-Apr-2012 |
Jesse Hall <jessehall@google.com> |
Move emulator GLES from development.git to sdk.git The emulator GLES support has two interfaces: a host shared library interface used by QEMU, and a protocol between the platform and the host. The host library interface is not versioned; QEMU and the GLES renderer must match. The protocol on the other hand must be backwards compatible: a new GLES renderer must support an older platform image. Thus for branching purposes it makes more sense to put the GLES renderer in sdk.git, which is branched along with qemu.git for SDK releases. Platform images will be built against the protocol version in the platform branch of sdk.git. Change-Id: Ibe2cf8de13520aa3fcbaf72328a15ece261d7b86
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4e6af749d5996edd6558821a7e400427f0457306 |
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16-Sep-2011 |
David 'Digit' Turner <digit@google.com> |
emulator: opengl: Back-port GLES emulation from the master tree. The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
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1f0d3939ed87f8fd7820e5ccde34177220c2e80d |
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10-Apr-2011 |
Guy Zadikario <guy@graphtech.co.il> |
emulatgor opengl: First commit of the host renderer library. This is a library which includes all the OpenGL renderer functionality, it is packaged in a library so that both the renderer process and the emulator program will be able to use that functionality. NOTES: 1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced with the decoder auto-generated dispatch in a later commit, the auto-generated dispatch is currently missing some extension functions required for the renderer. 2) look at host/include/libOpenglRender/render_api.h for the external interface defined for this library (to be used by the emulator). The following is a description of each component: FrameBuffer - The main object which manages the framebuffer and color buffers. This is a singleton which get initialized through its initialize static function. It initializes the OpenGL renderer and must be called first. This initialization function is not thread safe so it must be called before any thread that is calling to this library is created. FBConfig - Includes a static set of configs supported by the renderer which get initialized during FrameBuffer initialization phase. Also, an instance of this class includes the a description of one frame buffer configuration supported by the renderer. RenderContext - encapsulate a rendering context state. ColorBuffer - implements a color buffer object as a texture which can be bind as render target or source. WindowSurface - implements the functionality of a native window which can be bound to a rendering context and its target ColorBuffer can be specified and replaced. ThreadInfo - holds per-thread information. EGLDispatch - loads the EGL plugin library, all egl calls are made through this dispatch table which get initialized during initialization phase. GLDispatch - loads the GLES plugin library, all GLES calls are made through this dispatch table which get initialized during initialization phase - This will be replaced by the auto-generated code of the decoder ... RenderThread - implements a thread that reads command tokens from an IOStream and decode it. RenderControl - implements the host side implementation of the renderControl API, when a renderControl token is decoded from the stream it is dispatched to this implementation. RenderServer - implements a TCP server which listens to port number and launcges a RenderThread for each new connection. Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87
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81c015740c01013f84c10941a8dc3cfd4adb8012 |
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03-Apr-2011 |
Jacky Romano <jr@graphtech.co.il> |
emulator opengl - directory rearrangment Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code can be shared among more components of the project. Move tests/ut_renderer/TimeUtils.* into a the common area Annotate ErrLog.h and GLDecoderContextData.h with the project license statement Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
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