History log of /development/tools/emulator/opengl/system/egl/eglDisplay.h
Revision Date Author Comments
56513f5ff4f3e851c5f0cb38dc8851d18616b3c0 30-May-2012 Jesse Hall <jessehall@google.com> Move emugl system code to development.git

Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.

A few changes were made beyond simply cloning the directories:

(a) Makefiles were modified to only build the relevant components. Not
doing so would break the build due to having multiple rule
definitions.

(b) Protocol spec files were moved from the guest encoder directories
to the host decoder directories. The decoder must support older
versions of the protocol, but not newer versions, so it makes
sense to keep the latest version of the protocol spec with the
decoder.

(c) Along with that, the encoder is now built from checked in
generated encoder source rather than directly from the protocol
spec. The generated code must be updated manually. This makes it
possible to freeze the system encoder version without freezing the
host decoder version, and also makes it very obvious when a
protocol changes is happening that will require special
backwards-compatibility support in the decoder/renderer.

(d) Host-only and system-only code were removed from the repository
where they aren't used.

(e) README and DESIGN documents were updated to reflect this split.

No actual source code was changed due to the above.

Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
80d4ba77162126cfb60f9ca75f8a1d3a458ed31f 18-Apr-2012 Jesse Hall <jessehall@google.com> Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
b62e28ddde79314f9d556f8755b1c08dff9cdabd 16-Apr-2012 Jesse Hall <jessehall@google.com> Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ibe2cf8de13520aa3fcbaf72328a15ece261d7b86
6aca3d9f7c8e637ec253ca1d501d8b91d3e63770 19-Sep-2011 David 'Digit' Turner <digit@google.com> emulator: opengl: add missing EGLDisplay destructor

Change-Id: I788904a597b7929a7fc7a5db3cf5baa79b9f1936
4e6af749d5996edd6558821a7e400427f0457306 16-Sep-2011 David 'Digit' Turner <digit@google.com> emulator: opengl: Back-port GLES emulation from the master tree.

The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
6a79e88f018d26331539e20fb55db740d0751ee8 31-May-2011 Stas Gurtovoy <stas@graphtech.co.il> emulator opengl: pool of fixups to the system components.

Those fixes make the system load without failure.
Also the flinger and bootanimation are running.

Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
c36ac6ed2f08c63dfea0606ce5f196ab162b2674 02-May-2011 Stas Gurtovoy <stas@graphtech.co.il> emulator opengl: moved gralloc buffer handle struct to be shared.

We need to share the cb_hande_t between gralloc/EGL/GLES, moved it
into the opengl system common lib.
Also added eglSwapBuffers implementation.

Change-Id: Ia461a48c273af42293aafcf084e457adf03cbed3
8a8c601c4f758cb4a0d7694dc6ec67bd13cbc90f 01-May-2011 Stas Gurtovoy <stas@graphtech.co.il> emulator opengl: Create and destroy Surfaces

Also fixed link failure.

Change-Id: I4cbe28b2d51a5d4e48c4cba72df64f9df0898da5
37db3deb7bfddffa66b16297b5afdd7c750ff072 26-Apr-2011 Stas Gurtovoy <stas@graphtech.co.il> First commit of the system egl implementation.

At this point system/egl should build without errors

Change-Id: Ieabae930fc20a8df4f3d68f179d685401e946e74