History log of /external/mesa3d/src/pixelflinger2/raster.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a5ca04aebd1a0df7c52e170252cf3c2f3ee3e8a2 20-Dec-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I037304ab0df5c45b310e902552612cb8441b820a
/external/mesa3d/src/pixelflinger2/raster.cpp
d1e2ad94efa128450a3ea93a11c72bc6e4a749ba 01-Apr-2011 David Li <davidxli@google.com> Fix build problems for Mac.

strnlen not available on Mac OS X.
Fix worker thread synchronization.

Change-Id: I774ecb9f39753a9da35073a0121af0fd2cdecd01
Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
01e6ff90560d588418e706ce4d2a16d5a15520e5 26-Feb-2011 David Li <davidxli@google.com> Changes to work with libAgl2 to implement GL ES 2.0

Fixed blend mode constants.
Implemented some GL ES 2.0 functions.
Fixed sampler uniform linking and assigning.
Various other changes.

Change-Id: Icbc6c85747c6bf89fefcec613eabfea6b1141f65
/external/mesa3d/src/pixelflinger2/raster.cpp
8e399777f3d6c0e02a31af9e231e7547d3fdbb7d 12-Feb-2011 David Li <davidxli@google.com> Fix make files, attribute & uniform linking and pow intrinsic.

Still more intrinsics to implement in src/glsl/builtins/ir.
Added experimental dual thread raster.

Change-Id: Ia5b2c794b552b31a437148274080ecac0e92fe56
Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
b341bc8271147be311b77937347f0f3f54aab749 08-Feb-2011 David Li <davidxli@google.com> Changed some states to enum; static gl_context for shader compiling/linking.

Changed language version from 100 to 120.
/external/mesa3d/src/pixelflinger2/raster.cpp
2ac1cf8a62bcf080b70eaa7c0e4f57d4e8001685 08-Feb-2011 David Li <davidxli@google.com> Checkpoint: factor out minimum context required for shader functionality

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
470970d77c095678830fc512dfe0e97c6bcab15b 05-Feb-2011 David Li <davidxli@google.com> Checkpoint: shader execution uses data pointers

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
f9ad8a790398513a845d486f58566854f7eceee4 04-Feb-2011 David Li <davidxli@google.com> Checkpoint: work on test

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
3225321119408735f16b72b539c9fb7d80683552 03-Feb-2011 David Li <davidxli@google.com> Checkpoint: scanline codegen.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
e82376d380005c21cb70637d42104fcd4d652843 02-Feb-2011 David Li <davidxli@google.com> Checkpoint on functional shader functions in pixelfinger2.

Need TODO: state change, scanline codegen

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp
13fea0fc797fa0d4c236db5aa2e6a23fc0e450db 27-Jan-2011 David Li <davidxli@google.com> Start merging pixelflinger2

Checkpoint on merging pixelflinger2 into mesa.
Partially implemented LLVM texture sampling.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/raster.cpp