a5ca04aebd1a0df7c52e170252cf3c2f3ee3e8a2 |
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20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I037304ab0df5c45b310e902552612cb8441b820a
/external/mesa3d/src/pixelflinger2/scanline.cpp
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01e6ff90560d588418e706ce4d2a16d5a15520e5 |
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26-Feb-2011 |
David Li <davidxli@google.com> |
Changes to work with libAgl2 to implement GL ES 2.0 Fixed blend mode constants. Implemented some GL ES 2.0 functions. Fixed sampler uniform linking and assigning. Various other changes. Change-Id: Icbc6c85747c6bf89fefcec613eabfea6b1141f65
/external/mesa3d/src/pixelflinger2/scanline.cpp
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2ac1cf8a62bcf080b70eaa7c0e4f57d4e8001685 |
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08-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: factor out minimum context required for shader functionality Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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470970d77c095678830fc512dfe0e97c6bcab15b |
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05-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: shader execution uses data pointers Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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f9ad8a790398513a845d486f58566854f7eceee4 |
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04-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: work on test Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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3225321119408735f16b72b539c9fb7d80683552 |
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03-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: scanline codegen. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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e82376d380005c21cb70637d42104fcd4d652843 |
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02-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint on functional shader functions in pixelfinger2. Need TODO: state change, scanline codegen Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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13fea0fc797fa0d4c236db5aa2e6a23fc0e450db |
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27-Jan-2011 |
David Li <davidxli@google.com> |
Start merging pixelflinger2 Checkpoint on merging pixelflinger2 into mesa. Partially implemented LLVM texture sampling. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/pixelflinger2/scanline.cpp
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