403b95f7b5d26fed89abf7045d9233e3586cbe87 |
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27-Mar-2012 |
Glenn Kasten <gkasten@google.com> |
Fix build Change-Id: Iecf880efd160c5e3006517b9ab896ef90cefe930
/external/quake/Android.mk
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2b6197a103289c6e618bf3f0e8e1b9469ce125c6 |
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12-Jul-2011 |
Jeff Brown <jeffbrown@google.com> |
Remove the simulator target from all makefiles. Bug: 5010576 Change-Id: Ie1db4b3c816376ce0d180f205d255851cc922fa6
/external/quake/Android.mk
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c0b4ff48355cee26a511b4fe783dfaa9e2710fe4 |
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12-May-2011 |
Jack Palevich <jackpal@google.com> |
Make Quake use OpenSL ES audio. Change-Id: I86dea625956385d14b36129437507f91dedfbf34
/external/quake/Android.mk
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28f86d256e687e12428361ee9396af0994552436 |
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14-Mar-2011 |
Iliyan Malchev <malchev@google.com> |
external/quake: remove LOCAL_PRELINK_MODULE Change-Id: I1d3c5c77d6b04fafe48d1c8224eba6e3fcff1834 Signed-off-by: Iliyan Malchev <malchev@google.com>
/external/quake/Android.mk
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66d1458cf6aca719d4ef03864c1004a48bf7e43a |
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30-Dec-2010 |
Jeff Brown <jeffbrown@google.com> |
Remove Quake standalone executable. The standalone executable is broken and links to internal system components that are being refactored. Delete it. Change-Id: I17d45984cd06401cda8dfd93ac49f1b703bd463d
/external/quake/Android.mk
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814b257647a70667c08aa21d5029d952d9911823 |
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06-Jan-2010 |
Jean-Baptiste Queru <jbq@google.com> |
Do not use a user tag on apps, as it is ignored. The build system does not honor user tags on apps, and setting it is misleading. This removes the confusion by making the makefiles behave like they read. Change-Id: Iee9c5506b89fcb4375291cf0a6236b705f579dce
/external/quake/Android.mk
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be8f6b83f43d54f466f9c65c97081501d6cf00c8 |
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02-Oct-2009 |
Doug Kwan <dougkwan@google.com> |
Add back missing shared library used by executable in link command. Currently this library is linked via dependency of another library. While that works, it is not the right thing to do.
/external/quake/Android.mk
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f56e06a2344baba76763782d8359323eae789d29 |
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29-May-2009 |
Sriram Raman <sriramkraman@google.com> |
Don't build quake or libquake with tests builds
/external/quake/Android.mk
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cabb5dd768714a7df34469a096b5e1aa815a2c22 |
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29-Apr-2009 |
Jack Palevich <jackpal@google.com> |
Modified Quake to run as an Android application. + Add an Android Java application to interface with the Android Java runtime. + Add a downloader activity that enables the application to download the Quake data files from a web server. + Converted to C++. (Not nescessary, just convenient.) + Converted from OpenGL to OpenGL ES 1.0 + Converted from an application to a shared library that's called from Java. + Support Android audio, events, and networking + Add minimal support for running with trackball, touch screen. + Remap key assignments for use with the T-mobile G1 keyboard. Features The UI is clunky, but servicable, at least on a T-mobile G1. You can play the shareware levels, in both single-player and multi-player deathmatches over WiFi. On keyboardless devices you can't do much, other than admire the attract mode and quit. Quake actually contains two source trees: QuakeWorld and WinQuake. The difference is in how the two games implement multiplayer. QuakeWorld is client/server, while WinQuake is peer-to-peer. QuakeWorld has only been partially converted, and is not currently compiled or run. We concentrated on WinQuake because it was able to reliably replay the timedemo demos. We use timedemo in WinQuake to measure OpenGL performance. Historical Note This change is a roll-up of numerous changes that were made in the private Google Android perforce9 tree during the development of Android. It doesn't seem worth trying to preserve the individual commit history, so I'm checking all the changes in at one time. This code snapshot was taken from the Cupcake branch.
/external/quake/Android.mk
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