History log of /external/quake/src/com/android/quake/QuakeActivity.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
88f245b8c1cf67e8c06c8f2b42bbfb2e1bcec993 15-Sep-2009 Jack Palevich <jackpal@google.com> Add error logging to help track down file system permission issues.

Modify Java level to search for data files in two possible places, either
in the internal flash or on the SD Card. (The C level already searches
both places.)
/external/quake/src/com/android/quake/QuakeActivity.java
8de80dbaec7f7a536aa01d203db04a0b2ec37702 02-Sep-2009 Jack Palevich <jackpal@google.com> Switch the default storage location to the SD Card.
/external/quake/src/com/android/quake/QuakeActivity.java
0fd2294f2b8fd5fb19a5918ffc79208c772d6d7a 02-Sep-2009 Jack Palevich <jackpal@google.com> Enable Quake to be configured for pre-loaded, internal-flash-based data files.
/external/quake/src/com/android/quake/QuakeActivity.java
cabb5dd768714a7df34469a096b5e1aa815a2c22 29-Apr-2009 Jack Palevich <jackpal@google.com> Modified Quake to run as an Android application.

+ Add an Android Java application to interface with the Android Java runtime.
+ Add a downloader activity that enables the application to download the Quake data files from
a web server.
+ Converted to C++. (Not nescessary, just convenient.)
+ Converted from OpenGL to OpenGL ES 1.0
+ Converted from an application to a shared library that's called from Java.
+ Support Android audio, events, and networking
+ Add minimal support for running with trackball, touch screen.
+ Remap key assignments for use with the T-mobile G1 keyboard.

Features

The UI is clunky, but servicable, at least on a T-mobile G1. You can play the
shareware levels, in both single-player and multi-player deathmatches over WiFi.

On keyboardless devices you can't do much, other than admire the attract mode and quit.

Quake actually contains two source trees: QuakeWorld and WinQuake. The difference is in
how the two games implement multiplayer. QuakeWorld is client/server, while WinQuake is
peer-to-peer. QuakeWorld has only been partially converted, and is not currently compiled
or run. We concentrated on WinQuake because it was able to reliably replay the timedemo demos.
We use timedemo in WinQuake to measure OpenGL performance.

Historical Note

This change is a roll-up of numerous changes that were made in the private Google Android
perforce9 tree during the development of Android. It doesn't seem worth trying to preserve
the individual commit history, so I'm checking all the changes in at one time. This code
snapshot was taken from the Cupcake branch.
/external/quake/src/com/android/quake/QuakeActivity.java