History log of /external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
42326004062d6b846c3050ad03a1e80fa9db425c 29-Sep-2012 Chris Craik <ccraik@google.com> Determine maxZoomScale from bitmap/text drawing

bug:7247750

Change-Id: I8238acc2c20942ab2f42936d16a03226909aebcd
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
f762138fb2c8ec33fe3dec8e6bfd47e459f8f6c8 20-Jul-2012 Chris Craik <ccraik@google.com> SurfaceBackings are always zoomable once zoomable

Previously toggling hasText for the content of the SurfaceBacking was enough to
cause it to change scale entirely each time the value was changed. Now the
allowZoom flag is sticky to avoid unnecessary full-SurfaceBacking repaints.

Additionally, changes from allowZoom true->false will not trigger delay.

Change-Id: Ie6a13850f86d21f5a12a184c08b940aa2156ef07
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
41a420aa58df2d7ae8c7f491e7ec4c3edc8a1ecb 26-May-2012 Chris Craik <ccraik@google.com> Use newest available SurfaceBacking scale when counting texture usage

Using m_scale would mean that while zooming out, the clipped area would get
larger, but the scale would stay the same.

bug:6561401
Change-Id: I0806ecb8f565c4d227a2be2b7a27a0af6aff7b46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
bfd7e70d96a769e5d62fb5c9148b5c810a8bef65 24-May-2012 Chris Craik <ccraik@google.com> Use Surface areas to compute tile usage

Previously we used the surface's first layer's area, which is often incorrect in
the case of significant layer merging.

bug:6545187
Change-Id: Ied3e5e3cd894b145ed905f8ba83649b3c4f3b1dd
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
48605bf1f6bc77a1f037f23285baf7706f45d198 19-May-2012 Chris Craik <ccraik@google.com> Remove paint tile operations for stale painters

bug:6516612

also adds ClassTracker to several classes

Change-Id: I9a503084240d4935fba300a3256d266a2982dcc0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
377dc9f6b46a2ac0f968d9ee8d3c7916f3bf6904 18-May-2012 Nicolas Roard <nicolasroard@google.com> Fix invalidations sent to framework

bug:6479200 bug:6323847 bug:4124445
Change-Id: I1a4058ba6c69d3e285b6274d99a6eafcbf1cdc6f
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
9e3ead124cc10fcc888a8be7df9949d3d4ba1bb7 03-May-2012 Teng-Hui Zhu <ztenghui@google.com> Unify the naming of rectangles used for draw.

The rects are referring to the same rect under different coordinates,
so we just prefix the coordinates' name to differentiate the rects.
This is pure refactor, no functional change.
bug:6338456

Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
e859a34171f2a36877d95197d118d962078f8aa0 27-Apr-2012 John Reck <jreck@google.com> Rewrite PictureSet with TURBO!

This changes how partial invals are done by adding a hybrid mode.

What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)

The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.

Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
e080317b90534632e8be18dc8d5e9a51554b444a 18-Apr-2012 Chris Craik <ccraik@google.com> prevent double TileGrid preparation

bug:6346848

also renamed TileGrid* variables for clarity

Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
c884cf63d8cee0f30269e4ec7cbe2a6101fae686 12-Apr-2012 Chris Craik <ccraik@google.com> Separate prefetching TileGrid from front/back

Can now draw all available tiles while preparing new zoom level

bug:5690291
Change-Id: Ic08acc59e052d6b05d282329eed2cc526cb8f2f3
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp
2e510fd5b5a30f1315c272d44ae3aa4cba355498 06-Apr-2012 Nicolas Roard <nicolasroard@google.com> Reorganize platform/graphics/android

Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.cpp