750f81c3eb609bfd132182bbbb9b467455175498 |
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06-Jun-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Add fast drawing path for repeat background image. In the slow draw path, we are drawing the small background image one by one. Now in the fast path, we can use the GL shader to repeat the iamges. bug:6579681 Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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bfd7e70d96a769e5d62fb5c9148b5c810a8bef65 |
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24-May-2012 |
Chris Craik <ccraik@google.com> |
Use Surface areas to compute tile usage Previously we used the surface's first layer's area, which is often incorrect in the case of significant layer merging. bug:6545187 Change-Id: Ied3e5e3cd894b145ed905f8ba83649b3c4f3b1dd
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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377dc9f6b46a2ac0f968d9ee8d3c7916f3bf6904 |
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18-May-2012 |
Nicolas Roard <nicolasroard@google.com> |
Fix invalidations sent to framework bug:6479200 bug:6323847 bug:4124445 Change-Id: I1a4058ba6c69d3e285b6274d99a6eafcbf1cdc6f
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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55ff9f5ac537f2b11ae997f1029bdccb87008825 |
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11-May-2012 |
Chris Craik <ccraik@google.com> |
Defer low res tile rendering to once/second bug:6434846 Change-Id: I5ba981e6a3e154a1e99873d8fd5317b8ce7bb73b
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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425ef23631e3468c61a5740dd4e4bae3052cec48 |
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12-May-2012 |
Chris Craik <ccraik@google.com> |
Fix stale tile problem bug:6483791 Update tile painter of outstanding operations Always schedule a paint operation if we can't update an outstanding one Remove old interruption code, as it's no longer used Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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9e3ead124cc10fcc888a8be7df9949d3d4ba1bb7 |
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03-May-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Unify the naming of rectangles used for draw. The rects are referring to the same rect under different coordinates, so we just prefix the coordinates' name to differentiate the rects. This is pure refactor, no functional change. bug:6338456 Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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e859a34171f2a36877d95197d118d962078f8aa0 |
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27-Apr-2012 |
John Reck <jreck@google.com> |
Rewrite PictureSet with TURBO! This changes how partial invals are done by adding a hybrid mode. What we used to do is generate a SkPicture for the new area. This SkPicture would possibly be larger than the actual inval, depending on various merge rules (more SkPictures == slower to draw a tile) The new code rewrites PictureSet entirely, preserving many of the old rules but cleans up the code and adds the concept of a "PrerenderedInval". This is a partial inval that WebKit has rasterized. By having WebKit produce both a SkPicture and a SkBitmap, we avoid needing to play back the picture and avoid overdrawing. We take this SkBitmap, and simply update the front textures with it. This gives us full partial invals through the entire system without hitting any driver bugs, and with minimal copies. And while the SkPicture may be larger than the inval, the SkBitmap that is rasterized is not - it matches the area webkit has said is dirty. Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f |
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26-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Support partial draw in terms of a rect. In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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32ce41e0241790f20e63cafea4d3c1db87423eec |
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20-Apr-2012 |
Chris Craik <ccraik@google.com> |
Don't overdraw TileGrids Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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e080317b90534632e8be18dc8d5e9a51554b444a |
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18-Apr-2012 |
Chris Craik <ccraik@google.com> |
prevent double TileGrid preparation bug:6346848 also renamed TileGrid* variables for clarity Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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3efc67e0caf0b63fe0350d6896d2cbc08661f5d7 |
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17-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Enable point sample when the texel and pixel is 1:1 mapping. Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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893264ea664be9af3ac64e24116045b51df6f031 |
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16-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Merge "Move the matrix support to rely on the new framework clip info"
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868c42d56aae84ed4cd33f9de0d93132e1483ddc |
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10-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Move the matrix support to rely on the new framework clip info In this new way, we don't need to worry about the animation offset, b/c it is in the clip rect. Also add the matrix support for video layer. bug:5684832 Change-Id: I08e22ca042e425f8f7af935b60e04f2a4dbc52df
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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64d72d82692e48f595e7a31ac2a1680f11d9186b |
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13-Apr-2012 |
Chris Craik <ccraik@google.com> |
remove several unneeded variables/parameters Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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72ae6b87e6a35b6bea03035afa3fe21284033444 |
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11-Apr-2012 |
Chris Craik <ccraik@google.com> |
Log tiles correctly for the base surface bug:6324663 Change-Id: I8dae021b98a1f721d2282bdb7490668a12eb0cf3
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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083c893085f553eb655abcfffbfaccd06a48943d |
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11-Apr-2012 |
Chris Craik <ccraik@google.com> |
Merge "Treat image texture TileGrids as non-base surfaces"
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ceac2217dad840ce8d690923219b51787083bb44 |
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11-Apr-2012 |
Chris Craik <ccraik@google.com> |
Treat image texture TileGrids as non-base surfaces Was ignoring transform calculation bug:6317028 Change-Id: I9d5d491ef9eb853535e18a8ad10ab387d77e2d80
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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77a63f12c44ce6ef9e69cb9a2e104fc625d96cac |
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09-Apr-2012 |
Chris Craik <ccraik@google.com> |
Don't render expanded bounds if useMinimalMemory set Extracted TilesManager instance locally, and standardized the extraction naming. Change-Id: Ia6ba1013bc6502f7c3a49d5dbf5d74739d997d2e
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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ca1e910446353672503d5251c28cc7384018932a |
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07-Apr-2012 |
Chris Craik <ccraik@google.com> |
disable expanded bounds when highEndGfx=false also make prefetch bounds only additionally expand in the Y direction bug:6273774 bug:6299994 Change-Id: I65d981a9e01adb605deff403c338deebcbf5e8ec
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
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2e510fd5b5a30f1315c272d44ae3aa4cba355498 |
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06-Apr-2012 |
Nicolas Roard <nicolasroard@google.com> |
Reorganize platform/graphics/android Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.cpp
|