485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f |
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26-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Support partial draw in terms of a rect. In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
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32ce41e0241790f20e63cafea4d3c1db87423eec |
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20-Apr-2012 |
Chris Craik <ccraik@google.com> |
Don't overdraw TileGrids Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
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3efc67e0caf0b63fe0350d6896d2cbc08661f5d7 |
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17-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Enable point sample when the texel and pixel is 1:1 mapping. Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
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64d72d82692e48f595e7a31ac2a1680f11d9186b |
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13-Apr-2012 |
Chris Craik <ccraik@google.com> |
remove several unneeded variables/parameters Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
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2e510fd5b5a30f1315c272d44ae3aa4cba355498 |
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06-Apr-2012 |
Nicolas Roard <nicolasroard@google.com> |
Reorganize platform/graphics/android Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
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