History log of /external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f 26-Apr-2012 Teng-Hui Zhu <ztenghui@google.com> Support partial draw in terms of a rect.

In this way, we can cover any internal rect area of the tiles.

bug:6338952

Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
32ce41e0241790f20e63cafea4d3c1db87423eec 20-Apr-2012 Chris Craik <ccraik@google.com> Don't overdraw TileGrids

Given the visible area info, we can just tune the shader and matrix to draw
partial tile at the edge of TileGrids. This could save a lot of GPU time.

Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
3efc67e0caf0b63fe0350d6896d2cbc08661f5d7 17-Apr-2012 Teng-Hui Zhu <ztenghui@google.com> Enable point sample when the texel and pixel is 1:1 mapping.

Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
64d72d82692e48f595e7a31ac2a1680f11d9186b 13-Apr-2012 Chris Craik <ccraik@google.com> remove several unneeded variables/parameters

Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h
2e510fd5b5a30f1315c272d44ae3aa4cba355498 06-Apr-2012 Nicolas Roard <nicolasroard@google.com> Reorganize platform/graphics/android

Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileTexture.h