History log of /external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d823574f92be4f91c0127b48386bc4df2baa7984 27-Jun-2012 Teng-Hui Zhu <ztenghui@google.com> Improve the CPU upload path.

Swap the SkBitmap instead of a copy to save the memory bandwidth.

Change-Id: I0998248a9a87ce4058898e66a4739995da9c003c
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
64a27211ba5f48667a3e66b27374945f1831aaf3 23-May-2012 Teng-Hui Zhu <ztenghui@google.com> Clean up the transferQueue code and add more detailed GL log

Remove one unnecessary parameter in blitTileFromQueue.
Remove syncKHR related code in TransferQueue since that is supported by
SurfaceTexture.

bug:6516534

Change-Id: Iaf1f46a0f459ad8973c7465a9b8550f760115384
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
bbaf943fc6f340f257b9fce2ec802b1cf2deed36 15-May-2012 Teng-Hui Zhu <ztenghui@google.com> ref count the surface to keep the tiles alive for transfer queue

bug:6317924

Change-Id: If0a56ee48247d924f5a4cbd2dcac2cbb3faf0adb
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
425ef23631e3468c61a5740dd4e4bae3052cec48 12-May-2012 Chris Craik <ccraik@google.com> Fix stale tile problem

bug:6483791

Update tile painter of outstanding operations
Always schedule a paint operation if we can't update an outstanding one
Remove old interruption code, as it's no longer used

Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
e859a34171f2a36877d95197d118d962078f8aa0 27-Apr-2012 John Reck <jreck@google.com> Rewrite PictureSet with TURBO!

This changes how partial invals are done by adding a hybrid mode.

What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)

The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.

Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
2ac76fe4e18c3325c8b3bb8f9435fdc7b96c0aca 19-Apr-2012 Teng-Hui Zhu <ztenghui@google.com> Better handle the EGL context lost situation.

Unless framework provide a better message, we can't avoid this EGL context issue
totally if mis-match happen again.

Clean up some obsolete code.

Change-Id: Ica03daecd58f9757c8cad41e0f40d5d51b041748
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
9b0332227d1f5d644e78f417c54ae1ec86ecaa1c 12-Apr-2012 Teng-Hui Zhu <ztenghui@google.com> We shall restore the FBO id instead of setting it back to 0.

bug:6283539

Change-Id: I84b8d5e0a984cb98cedc43d755b04be521d675ca
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
2e510fd5b5a30f1315c272d44ae3aa4cba355498 06-Apr-2012 Nicolas Roard <nicolasroard@google.com> Reorganize platform/graphics/android

Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h