Lines Matching refs:speedscale
30 float speedscale; // for top sky and bottom sky
281 s = (speedscale + dir[0]) * (1.0/128);
282 t = (speedscale + dir[1]) * (1.0/128);
306 s = (speedscale + dir[0]) * (1.0/128);
307 t = (speedscale + dir[1]) * (1.0/128);
335 speedscale = realtime*8;
336 speedscale -= (int)speedscale & ~127 ;
342 speedscale = realtime*16;
343 speedscale -= (int)speedscale & ~127 ;
364 speedscale = realtime*8;
365 speedscale -= (int)speedscale & ~127 ;
372 speedscale = realtime*16;
373 speedscale -= (int)speedscale & ~127 ;