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..21-Nov-20124 KiB

3dfx.txt21-Nov-20122.3 KiB

adivtab.h21-Nov-201211.3 KiB

anorm_dots.h21-Nov-201220.8 KiB

anorms.h21-Nov-20126.3 KiB

asm_draw.h21-Nov-20124.2 KiB

asm_i386.h21-Nov-20122.5 KiB

block16.h21-Nov-20122.8 KiB

block8.h21-Nov-20122.7 KiB

bspfile.h21-Nov-20127.2 KiB

cd_audio.cpp21-Nov-201219.1 KiB

cd_linux.cpp21-Nov-20127.5 KiB

cd_null.cpp21-Nov-20121 KiB

cd_win.cpp21-Nov-20129.9 KiB

cdaudio.h21-Nov-2012965

chase.cpp21-Nov-20122.4 KiB

cl_demo.cpp21-Nov-20128.6 KiB

cl_input.cpp21-Nov-201211.1 KiB

cl_main.cpp21-Nov-201215.1 KiB

cl_parse.cpp21-Nov-201220.4 KiB

cl_tent.cpp21-Nov-20129.1 KiB

clean.bat21-Nov-2012332

client.h21-Nov-20128.8 KiB

cmd.cpp21-Nov-201213.9 KiB

cmd.h21-Nov-20124.5 KiB

common.cpp21-Nov-201235 KiB

common.h21-Nov-20125.8 KiB

conproc.cpp21-Nov-20127.3 KiB

conproc.h21-Nov-20121.1 KiB

console.cpp21-Nov-201212.1 KiB

console.h21-Nov-20121.5 KiB

crc.cpp21-Nov-20123.4 KiB

crc.h21-Nov-2012918

cvar.cpp21-Nov-20124.2 KiB

cvar.h21-Nov-20123.7 KiB

cwsdpmi.exe21-Nov-201225.3 KiB

d_copy.s21-Nov-20122.5 KiB

d_draw.s21-Nov-201223.8 KiB

d_draw16.s21-Nov-201222.2 KiB

d_edge.cpp21-Nov-20127.7 KiB

d_fill.cpp21-Nov-20121.9 KiB

d_iface.h21-Nov-20126.6 KiB

d_ifacea.h21-Nov-20122.8 KiB

d_init.cpp21-Nov-20123.4 KiB

d_local.h21-Nov-20123.1 KiB

d_modech.cpp21-Nov-20122.4 KiB

d_part.cpp21-Nov-20123.8 KiB

d_parta.s21-Nov-20129.9 KiB

d_polysa.s21-Nov-201244.5 KiB

d_polyse.cpp21-Nov-201225.6 KiB

d_scan.cpp21-Nov-201211 KiB

d_scana.s21-Nov-20122 KiB

d_sky.cpp21-Nov-20123.2 KiB

d_spr8.s21-Nov-201220.2 KiB

d_sprite.cpp21-Nov-201210.3 KiB

d_surf.cpp21-Nov-20127.3 KiB

d_vars.cpp21-Nov-20121.5 KiB

d_varsa.s21-Nov-20125.2 KiB

d_zpoint.cpp21-Nov-20121.2 KiB

data/21-Nov-20124 KiB

docs/21-Nov-20124 KiB

dos_v2.cpp21-Nov-20125 KiB

dosasm.s21-Nov-20121.2 KiB

dosisms.h21-Nov-20122.5 KiB

draw.cpp21-Nov-201217 KiB

draw.h21-Nov-20121.5 KiB

dxsdk/21-Nov-20124 KiB

gas2masm/21-Nov-20124 KiB

gl_draw.cpp21-Nov-201250.5 KiB

gl_mesh.cpp21-Nov-20127.6 KiB

gl_model.cpp21-Nov-201239.9 KiB

gl_model.h21-Nov-20128.9 KiB

gl_refrag.cpp21-Nov-20124.1 KiB

gl_rlight.cpp21-Nov-20128.2 KiB

gl_rmain.cpp21-Nov-201233.3 KiB

gl_rmisc.cpp21-Nov-201212.2 KiB

gl_rsurf.cpp21-Nov-201240 KiB

gl_screen.cpp21-Nov-201217.4 KiB

gl_test.cpp21-Nov-20123.5 KiB

gl_vidandroid.cpp21-Nov-201218.2 KiB

gl_vidlinux.cpp21-Nov-201218.8 KiB

gl_vidlinuxglx.cpp21-Nov-201221.6 KiB

gl_vidnt.cpp21-Nov-201245.5 KiB

gl_warp.cpp21-Nov-201227.5 KiB

gl_warp_sin.h21-Nov-20123.1 KiB

glqnotes.txt21-Nov-20127.8 KiB

glquake.h21-Nov-201220.6 KiB

host.cpp21-Nov-201219.9 KiB

host_cmd.cpp21-Nov-201237.5 KiB

in_dos.cpp21-Nov-201212.7 KiB

in_null.cpp21-Nov-2012955

in_sun.cpp21-Nov-20125.5 KiB

in_win.cpp21-Nov-201227.8 KiB

input.h21-Nov-20121.1 KiB

keys.cpp21-Nov-201214.2 KiB

keys.h21-Nov-20123 KiB

kit/21-Nov-20124 KiB

main.cpp21-Nov-20122.7 KiB

Makefile.linuxi38621-Nov-201233.2 KiB

Makefile.Solaris21-Nov-201211.5 KiB

makezip.bat21-Nov-2012142

masterMain.cpp21-Nov-20124.1 KiB

math.s21-Nov-201210.7 KiB

mathlib.cpp21-Nov-201212.5 KiB

mathlib.h21-Nov-20122.7 KiB

menu.cpp21-Nov-201270.1 KiB

menu.h21-Nov-20121.1 KiB

model.cpp21-Nov-201239.9 KiB

model.h21-Nov-20127.7 KiB

modelgen.h21-Nov-20123.2 KiB

mpdosock.h21-Nov-201227.1 KiB

mplib.cpp21-Nov-20125.6 KiB

mplpc.cpp21-Nov-201221.7 KiB

net.h21-Nov-20129.5 KiB

net_bsd.cpp21-Nov-20122 KiB

net_bw.cpp21-Nov-201218.9 KiB

net_bw.h21-Nov-20121.6 KiB

net_comx.cpp21-Nov-201230.1 KiB

net_dgrm.cpp21-Nov-201232.4 KiB

net_dgrm.h21-Nov-20121.3 KiB

net_dos.cpp21-Nov-20123.1 KiB

net_ipx.cpp21-Nov-201218.3 KiB

net_ipx.h21-Nov-20121.7 KiB

net_loop.cpp21-Nov-20125.1 KiB

net_loop.h21-Nov-20121.2 KiB

net_main.cpp21-Nov-201219.4 KiB

net_mp.cpp21-Nov-201211.1 KiB

net_mp.h21-Nov-20121.7 KiB

net_none.cpp21-Nov-20121.2 KiB

net_ser.cpp21-Nov-201220.9 KiB

net_ser.h21-Nov-20121.3 KiB

net_udp.cpp21-Nov-201212 KiB

net_udp.h21-Nov-20121.6 KiB

net_vcr.cpp21-Nov-20123.6 KiB

net_vcr.h21-Nov-20121.3 KiB

net_win.cpp21-Nov-20122.4 KiB

net_wins.cpp21-Nov-201215 KiB

net_wins.h21-Nov-20121.7 KiB

net_wipx.cpp21-Nov-201210.9 KiB

net_wipx.h21-Nov-20121.7 KiB

net_wso.cpp21-Nov-20120

nonintel.cpp21-Nov-20121.3 KiB

pr_cmds.cpp21-Nov-201236.7 KiB

pr_comp.h21-Nov-20123.2 KiB

pr_edict.cpp21-Nov-201221.7 KiB

pr_exec.cpp21-Nov-201212.1 KiB

progdefs.h21-Nov-2012827

progdefs.q121-Nov-20122.5 KiB

progdefs.q221-Nov-20122.8 KiB

progs.h21-Nov-20123.8 KiB

protocol.h21-Nov-20124.8 KiB

q.bat21-Nov-201269

qa.bat21-Nov-201279

qb.bat21-Nov-201265

qe3.ico21-Nov-2012766

qt.bat21-Nov-201279

quake-data.spec.sh21-Nov-20121.5 KiB

quake-hipnotic.spec.sh21-Nov-20124.2 KiB

quake-rogue.spec.sh21-Nov-20124 KiB

quake-shareware.spec.sh21-Nov-20121.9 KiB

quake.gif21-Nov-20121.3 KiB

quake.ico21-Nov-20129.6 KiB

quake.spec.sh21-Nov-20121.6 KiB

quakeasm.h21-Nov-20126.2 KiB

quakedef.h21-Nov-201211.6 KiB

r_aclip.cpp21-Nov-20128.5 KiB

r_aclipa.s21-Nov-20125.4 KiB

r_alias.cpp21-Nov-201218.9 KiB

r_aliasa.s21-Nov-20126.9 KiB

r_bsp.cpp21-Nov-201215.2 KiB

r_draw.cpp21-Nov-201220.5 KiB

r_drawa.s21-Nov-201218.5 KiB

r_edge.cpp21-Nov-201216.2 KiB

r_edgea.s21-Nov-201217.5 KiB

r_efrag.cpp21-Nov-20125.2 KiB

r_light.cpp21-Nov-20125.4 KiB

r_local.h21-Nov-20128.5 KiB

r_main.cpp21-Nov-201225.6 KiB

r_misc.cpp21-Nov-20129.9 KiB

r_part.cpp21-Nov-201216.4 KiB

r_shared.h21-Nov-20125 KiB

r_sky.cpp21-Nov-20125.3 KiB

r_sprite.cpp21-Nov-201210.9 KiB

r_surf.cpp21-Nov-201214.4 KiB

r_vars.cpp21-Nov-20121.2 KiB

r_varsa.s21-Nov-20121.7 KiB

README.Solaris21-Nov-20123.2 KiB

render.h21-Nov-20124.9 KiB

resource.h21-Nov-2012634

sbar.cpp21-Nov-201228.8 KiB

sbar.h21-Nov-20121.3 KiB

scitech/21-Nov-20124 KiB

screen.cpp21-Nov-201218.5 KiB

screen.h21-Nov-20121.6 KiB

server.h21-Nov-20127 KiB

snd_android.cpp21-Nov-201219.3 KiB

snd_dma.cpp21-Nov-201220 KiB

snd_dos.cpp21-Nov-201213.2 KiB

snd_gus.cpp21-Nov-201234.6 KiB

snd_linux.cpp21-Nov-20125.8 KiB

snd_mem.cpp21-Nov-20126.6 KiB

snd_mix.cpp21-Nov-20128 KiB

snd_mixa.s21-Nov-20124.8 KiB

snd_next.cpp21-Nov-20121.4 KiB

snd_null.cpp21-Nov-20121.8 KiB

snd_sun.cpp21-Nov-20124.3 KiB

snd_win.cpp21-Nov-201215.6 KiB

sound.h21-Nov-20124.9 KiB

spritegn.h21-Nov-20122.9 KiB

surf16.s21-Nov-20123.3 KiB

surf8.s21-Nov-201213.6 KiB

sv_main.cpp21-Nov-201227.1 KiB

sv_move.cpp21-Nov-20129.4 KiB

sv_phys.cpp21-Nov-201237.2 KiB

sv_user.cpp21-Nov-201212.8 KiB

sys.h21-Nov-20121.9 KiB

sys_android.cpp21-Nov-201212.7 KiB

sys_dos.cpp21-Nov-201220.2 KiB

sys_dosa.s21-Nov-20121.2 KiB

sys_linux.cpp21-Nov-201212.3 KiB

sys_null.cpp21-Nov-20123.9 KiB

sys_sun.cpp21-Nov-20126.8 KiB

sys_win.cpp21-Nov-201216.9 KiB

sys_wina.s21-Nov-20122.1 KiB

sys_wind.cpp21-Nov-20125.3 KiB

vgamodes.h21-Nov-201214.8 KiB

vid.h21-Nov-20122.8 KiB

vid_dos.cpp21-Nov-201215.9 KiB

vid_dos.h21-Nov-20122.8 KiB

vid_ext.cpp21-Nov-201219.4 KiB

vid_null.cpp21-Nov-20122 KiB

vid_sunx.cpp21-Nov-201229 KiB

vid_sunxil.cpp21-Nov-201229.3 KiB

vid_svgalib.cpp21-Nov-201220.6 KiB

vid_vga.cpp21-Nov-20129.8 KiB

vid_win.cpp21-Nov-201273.8 KiB

vid_x.cpp21-Nov-201227.1 KiB

view.cpp21-Nov-201223.7 KiB

view.h21-Nov-20121 KiB

vregset.cpp21-Nov-20121.7 KiB

vregset.h21-Nov-20121.4 KiB

wad.cpp21-Nov-20123.4 KiB

wad.h21-Nov-20121.7 KiB

winquake.aps21-Nov-201227.8 KiB

WinQuake.dsp21-Nov-201268.5 KiB

WinQuake.dsw21-Nov-2012828

winquake.h21-Nov-20123.5 KiB

WinQuake.mdp21-Nov-201265.5 KiB

WinQuake.opt21-Nov-201297 KiB

WinQuake.plg21-Nov-201225.6 KiB

winquake.rc21-Nov-20123.1 KiB

world.cpp21-Nov-201221.1 KiB

world.h21-Nov-20122.6 KiB

worlda.s21-Nov-20122.9 KiB

wq.bat21-Nov-20121.2 KiB

wqreadme.txt21-Nov-201246.9 KiB

zone.cpp21-Nov-201218.5 KiB

zone.h21-Nov-20123.1 KiB

README.Solaris

1Solaris 2 Quake / QuakeWorld
2----------------------------
3
4	This is an UNSUPPORTED version of Quake and QuakeWorld.  Don't
5	bother id software about it.  Bug reports will be ignored.
6	
7PORT DETAILS
8------------
9
10	There are a few major difference between this port and the
11	vanilla Quake/QuakeWorld available on the internet.  For
12	optimum performance, you should copy everything to a directory
13	on your local system before starting play so that you are
14	not mounting files from a remote filesystem.
15
16	In order to use this program, you need the files pak0.pak 
17	and pak1.pak in the id1 directory found on a registered copy of
18	Quake.  You can ftp them to your Solaris host from a Windows95
19	machine for example.  The files must be in an id1 subdirectory from
20	the directory you install Quake/QuakeWorld, and all file names must
21	be lowercase.  Add on packages such as ThreeWave CTF work fine as
22	well, just place such addon packages in their own directory as you
23	would on a Windows95 installation.  But again, make sure all files
24	are lowercase.
25			
26	COMMAND LINE FLAGS:
27	
28	+pixel_multiply 
29	
30		You can magnify the screen by using this flag:
31		
32		Ex: % quake +pixel_multiply 2
33		
34		You can also use this command (without the dash)
35		from the Quake console.  pixel_multiply is a Quake
36		cvar and is saved from session to session in the
37		config.cfg file.
38
39	-winsize <width> <height>
40
41		Set the size of the window when you start
42
43	-count_frames
44
45		See how many frames per second you're getting
46
47	GAME SETTINGS
48
49	mouse binding
50
51		You can bind and unbind the mouse to the Quake window
52		by using the Use Mouse selection in the Options menu,
53		or with the "_windowed_mouse" command in the console,
54		ex "_windowed_mouse 1" Now, moving the mouse will move
55		your player.  Use "_windowed_mouse 0" to unbind.  You
56		can bind or alias this to a key.  
57
58	Example command:
59
60		% quake.xil +pixel_multiply 2 -winsize 400 300
61
62WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
63-----------------------------------------
64
65	In a nutshell, QuakeWorld is an extension of Quake that is
66	much more user friendly.  It allows the user to dynamically
67	download changes from the server, such as new maps and new
68	weapons while inside the Quake client.  It is not directly
69	compatible with Quake (ie, you can't connect to a Quake server
70	from a QuakeWorld client) but in general it is superior to
71	Quake.  QuakeWorld also offers much smoother play over the 
72	Internet by using client prediction.  For more information,
73	check out http://www.quakeworld.net/.
74
75	In order to use it, you must make a copy of the "qw"
76	directory.  Any new stuff that is downloaded from a QuakeWorld
77	server will be stored in this directory.  All regular Quake
78	flags apply so you can use the same command line as before.
79
80	Example command:
81
82		% qwcl.xil +pixel_multiply 2 -winsize 400 300
83
84WHERE CAN I FIND OUT ABOUT...
85-----------------------------
86
87	If you've got questions about Quake, rest assured that there
88	are answers out there.  Try checking out these web sites:
89
90		http://www.planetquake.com/
91		http://www.stomped.com/
92		http://www.quakeworld.net/
93	
94	If all else fails use a search engine.
95
96Happy fragging,
97the Quake/Solaris team
98	
99