1/* 2Copyright (C) 1996-1997 Id Software, Inc. 3 4This program is free software; you can redistribute it and/or 5modify it under the terms of the GNU General Public License 6as published by the Free Software Foundation; either version 2 7of the License, or (at your option) any later version. 8 9This program is distributed in the hope that it will be useful, 10but WITHOUT ANY WARRANTY; without even the implied warranty of 11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13See the GNU General Public License for more details. 14 15You should have received a copy of the GNU General Public License 16along with this program; if not, write to the Free Software 17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19*/ 20// protocol.h -- communications protocols 21 22#define PROTOCOL_VERSION 15 23 24// if the high bit of the servercmd is set, the low bits are fast update flags: 25#define U_MOREBITS (1<<0) 26#define U_ORIGIN1 (1<<1) 27#define U_ORIGIN2 (1<<2) 28#define U_ORIGIN3 (1<<3) 29#define U_ANGLE2 (1<<4) 30#define U_NOLERP (1<<5) // don't interpolate movement 31#define U_FRAME (1<<6) 32#define U_SIGNAL (1<<7) // just differentiates from other updates 33 34// svc_update can pass all of the fast update bits, plus more 35#define U_ANGLE1 (1<<8) 36#define U_ANGLE3 (1<<9) 37#define U_MODEL (1<<10) 38#define U_COLORMAP (1<<11) 39#define U_SKIN (1<<12) 40#define U_EFFECTS (1<<13) 41#define U_LONGENTITY (1<<14) 42 43 44#define SU_VIEWHEIGHT (1<<0) 45#define SU_IDEALPITCH (1<<1) 46#define SU_PUNCH1 (1<<2) 47#define SU_PUNCH2 (1<<3) 48#define SU_PUNCH3 (1<<4) 49#define SU_VELOCITY1 (1<<5) 50#define SU_VELOCITY2 (1<<6) 51#define SU_VELOCITY3 (1<<7) 52//define SU_AIMENT (1<<8) AVAILABLE BIT 53#define SU_ITEMS (1<<9) 54#define SU_ONGROUND (1<<10) // no data follows, the bit is it 55#define SU_INWATER (1<<11) // no data follows, the bit is it 56#define SU_WEAPONFRAME (1<<12) 57#define SU_ARMOR (1<<13) 58#define SU_WEAPON (1<<14) 59 60// a sound with no channel is a local only sound 61#define SND_VOLUME (1<<0) // a byte 62#define SND_ATTENUATION (1<<1) // a byte 63#define SND_LOOPING (1<<2) // a long 64 65 66// defaults for clientinfo messages 67#define DEFAULT_VIEWHEIGHT 22 68 69 70// game types sent by serverinfo 71// these determine which intermission screen plays 72#define GAME_COOP 0 73#define GAME_DEATHMATCH 1 74 75//================== 76// note that there are some defs.qc that mirror to these numbers 77// also related to svc_strings[] in cl_parse 78//================== 79 80// 81// server to client 82// 83#define svc_bad 0 84#define svc_nop 1 85#define svc_disconnect 2 86#define svc_updatestat 3 // [byte] [long] 87#define svc_version 4 // [long] server version 88#define svc_setview 5 // [short] entity number 89#define svc_sound 6 // <see code> 90#define svc_time 7 // [float] server time 91#define svc_print 8 // [string] null terminated string 92#define svc_stufftext 9 // [string] stuffed into client's console buffer 93 // the string should be \n terminated 94#define svc_setangle 10 // [angle3] set the view angle to this absolute value 95 96#define svc_serverinfo 11 // [long] version 97 // [string] signon string 98 // [string]..[0]model cache 99 // [string]...[0]sounds cache 100#define svc_lightstyle 12 // [byte] [string] 101#define svc_updatename 13 // [byte] [string] 102#define svc_updatefrags 14 // [byte] [short] 103#define svc_clientdata 15 // <shortbits + data> 104#define svc_stopsound 16 // <see code> 105#define svc_updatecolors 17 // [byte] [byte] 106#define svc_particle 18 // [vec3] <variable> 107#define svc_damage 19 108 109#define svc_spawnstatic 20 110// svc_spawnbinary 21 111#define svc_spawnbaseline 22 112 113#define svc_temp_entity 23 114 115#define svc_setpause 24 // [byte] on / off 116#define svc_signonnum 25 // [byte] used for the signon sequence 117 118#define svc_centerprint 26 // [string] to put in center of the screen 119 120#define svc_killedmonster 27 121#define svc_foundsecret 28 122 123#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten 124 125#define svc_intermission 30 // [string] music 126#define svc_finale 31 // [string] music [string] text 127 128#define svc_cdtrack 32 // [byte] track [byte] looptrack 129#define svc_sellscreen 33 130 131#define svc_cutscene 34 132 133// 134// client to server 135// 136#define clc_bad 0 137#define clc_nop 1 138#define clc_disconnect 2 139#define clc_move 3 // [usercmd_t] 140#define clc_stringcmd 4 // [string] message 141 142 143// 144// temp entity events 145// 146#define TE_SPIKE 0 147#define TE_SUPERSPIKE 1 148#define TE_GUNSHOT 2 149#define TE_EXPLOSION 3 150#define TE_TAREXPLOSION 4 151#define TE_LIGHTNING1 5 152#define TE_LIGHTNING2 6 153#define TE_WIZSPIKE 7 154#define TE_KNIGHTSPIKE 8 155#define TE_LIGHTNING3 9 156#define TE_LAVASPLASH 10 157#define TE_TELEPORT 11 158#define TE_EXPLOSION2 12 159 160// PGM 01/21/97 161#define TE_BEAM 13 162// PGM 01/21/97 163 164#ifdef QUAKE2 165#define TE_IMPLOSION 14 166#define TE_RAILTRAIL 15 167#endif 168