1/* 2Copyright (C) 1996-1997 Id Software, Inc. 3 4This program is free software; you can redistribute it and/or 5modify it under the terms of the GNU General Public License 6as published by the Free Software Foundation; either version 2 7of the License, or (at your option) any later version. 8 9This program is distributed in the hope that it will be useful, 10but WITHOUT ANY WARRANTY; without even the implied warranty of 11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13See the GNU General Public License for more details. 14 15You should have received a copy of the GNU General Public License 16along with this program; if not, write to the Free Software 17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19*/ 20// server.h 21 22typedef struct 23{ 24 int maxclients; 25 int maxclientslimit; 26 struct client_s *clients; // [maxclients] 27 int serverflags; // episode completion information 28 qboolean changelevel_issued; // cleared when at SV_SpawnServer 29} server_static_t; 30 31//============================================================================= 32 33typedef enum {ss_loading, ss_active, server_state_t_max = 1 << 30} server_state_t; 34 35typedef struct 36{ 37 qboolean active; // false if only a net client 38 39 qboolean paused; 40 qboolean loadgame; // handle connections specially 41 42 double time; 43 44 int lastcheck; // used by PF_checkclient 45 double lastchecktime; 46 47 char name[64]; // map name 48#ifdef QUAKE2 49 char startspot[64]; 50#endif 51 char modelname[64]; // maps/<name>.bsp, for model_precache[0] 52 struct model_s *worldmodel; 53 char *model_precache[MAX_MODELS]; // NULL terminated 54 struct model_s *models[MAX_MODELS]; 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated 56 char *lightstyles[MAX_LIGHTSTYLES]; 57 int num_edicts; 58 int max_edicts; 59 edict_t *edicts; // can NOT be array indexed, because 60 // edict_t is variable sized, but can 61 // be used to reference the world ent 62 server_state_t state; // some actions are only valid during load 63 64 sizebuf_t datagram; 65 byte datagram_buf[MAX_DATAGRAM]; 66 67 sizebuf_t reliable_datagram; // copied to all clients at end of frame 68 byte reliable_datagram_buf[MAX_DATAGRAM]; 69 70 sizebuf_t signon; 71 byte signon_buf[8192]; 72} server_t; 73 74 75#define NUM_PING_TIMES 16 76#define NUM_SPAWN_PARMS 16 77 78typedef struct client_s 79{ 80 qboolean active; // false = client is free 81 qboolean spawned; // false = don't send datagrams 82 qboolean dropasap; // has been told to go to another level 83 qboolean privileged; // can execute any host command 84 qboolean sendsignon; // only valid before spawned 85 86 double last_message; // reliable messages must be sent 87 // periodically 88 89 struct qsocket_s *netconnection; // communications handle 90 91 usercmd_t cmd; // movement 92 vec3_t wishdir; // intended motion calced from cmd 93 94 sizebuf_t message; // can be added to at any time, 95 // copied and clear once per frame 96 byte msgbuf[MAX_MSGLEN]; 97 edict_t *edict; // EDICT_NUM(clientnum+1) 98 char name[32]; // for printing to other people 99 int colors; 100 101 float ping_times[NUM_PING_TIMES]; 102 int num_pings; // ping_times[num_pings%NUM_PING_TIMES] 103 104// spawn parms are carried from level to level 105 float spawn_parms[NUM_SPAWN_PARMS]; 106 107// client known data for deltas 108 int old_frags; 109} client_t; 110 111 112//============================================================================= 113 114// edict->movetype values 115#define MOVETYPE_NONE 0 // never moves 116#define MOVETYPE_ANGLENOCLIP 1 117#define MOVETYPE_ANGLECLIP 2 118#define MOVETYPE_WALK 3 // gravity 119#define MOVETYPE_STEP 4 // gravity, special edge handling 120#define MOVETYPE_FLY 5 121#define MOVETYPE_TOSS 6 // gravity 122#define MOVETYPE_PUSH 7 // no clip to world, push and crush 123#define MOVETYPE_NOCLIP 8 124#define MOVETYPE_FLYMISSILE 9 // extra size to monsters 125#define MOVETYPE_BOUNCE 10 126#ifdef QUAKE2 127#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity 128#define MOVETYPE_FOLLOW 12 // track movement of aiment 129#endif 130 131// edict->solid values 132#define SOLID_NOT 0 // no interaction with other objects 133#define SOLID_TRIGGER 1 // touch on edge, but not blocking 134#define SOLID_BBOX 2 // touch on edge, block 135#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground 136#define SOLID_BSP 4 // bsp clip, touch on edge, block 137 138// edict->deadflag values 139#define DEAD_NO 0 140#define DEAD_DYING 1 141#define DEAD_DEAD 2 142 143#define DAMAGE_NO 0 144#define DAMAGE_YES 1 145#define DAMAGE_AIM 2 146 147// edict->flags 148#define FL_FLY 1 149#define FL_SWIM 2 150//#define FL_GLIMPSE 4 151#define FL_CONVEYOR 4 152#define FL_CLIENT 8 153#define FL_INWATER 16 154#define FL_MONSTER 32 155#define FL_GODMODE 64 156#define FL_NOTARGET 128 157#define FL_ITEM 256 158#define FL_ONGROUND 512 159#define FL_PARTIALGROUND 1024 // not all corners are valid 160#define FL_WATERJUMP 2048 // player jumping out of water 161#define FL_JUMPRELEASED 4096 // for jump debouncing 162#ifdef QUAKE2 163#define FL_FLASHLIGHT 8192 164#define FL_ARCHIVE_OVERRIDE 1048576 165#endif 166 167// entity effects 168 169#define EF_BRIGHTFIELD 1 170#define EF_MUZZLEFLASH 2 171#define EF_BRIGHTLIGHT 4 172#define EF_DIMLIGHT 8 173#ifdef QUAKE2 174#define EF_DARKLIGHT 16 175#define EF_DARKFIELD 32 176#define EF_LIGHT 64 177#define EF_NODRAW 128 178#endif 179 180#define SPAWNFLAG_NOT_EASY 256 181#define SPAWNFLAG_NOT_MEDIUM 512 182#define SPAWNFLAG_NOT_HARD 1024 183#define SPAWNFLAG_NOT_DEATHMATCH 2048 184 185#ifdef QUAKE2 186// server flags 187#define SFL_EPISODE_1 1 188#define SFL_EPISODE_2 2 189#define SFL_EPISODE_3 4 190#define SFL_EPISODE_4 8 191#define SFL_NEW_UNIT 16 192#define SFL_NEW_EPISODE 32 193#define SFL_CROSS_TRIGGERS 65280 194#endif 195 196//============================================================================ 197 198extern cvar_t teamplay; 199extern cvar_t skill; 200extern cvar_t deathmatch; 201extern cvar_t coop; 202extern cvar_t fraglimit; 203extern cvar_t timelimit; 204 205extern server_static_t svs; // persistant server info 206extern server_t sv; // local server 207 208extern client_t *host_client; 209 210extern jmp_buf host_abortserver; 211 212extern double host_time; 213 214extern edict_t *sv_player; 215 216//=========================================================== 217 218void SV_Init (void); 219 220void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); 221void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, 222 float attenuation); 223 224void SV_DropClient (qboolean crash); 225 226void SV_SendClientMessages (void); 227void SV_ClearDatagram (void); 228 229int SV_ModelIndex (const char *name); 230 231void SV_SetIdealPitch (void); 232 233void SV_AddUpdates (void); 234 235void SV_ClientThink (void); 236void SV_AddClientToServer (struct qsocket_s *ret); 237 238void SV_ClientPrintf (const char *fmt, ...); 239void SV_BroadcastPrintf (const char *fmt, ...); 240 241void SV_Physics (void); 242 243qboolean SV_CheckBottom (edict_t *ent); 244qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); 245 246void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); 247 248void SV_MoveToGoal (void); 249 250void SV_CheckForNewClients (void); 251void SV_RunClients (void); 252void SV_SaveSpawnparms (); 253#ifdef QUAKE2 254void SV_SpawnServer (char *server, char *startspot); 255#else 256void SV_SpawnServer (char *server); 257#endif 258