1Solaris 2 Quake / QuakeWorld
2----------------------------
3
4	This is an UNSUPPORTED version of Quake and QuakeWorld.  Don't
5	bother id software about it.  Bug reports will be ignored.
6	
7PORT DETAILS
8------------
9
10	There are a few major difference between this port and the
11	vanilla Quake/QuakeWorld available on the internet.  For
12	optimum performance, you should copy everything to a directory
13	on your local system before starting play so that you are
14	not mounting files from a remote filesystem.
15
16	In order to use this program, you need the files pak0.pak 
17	and pak1.pak in the id1 directory found on a registered copy of
18	Quake.  You can ftp them to your Solaris host from a Windows95
19	machine for example.  The files must be in an id1 subdirectory from
20	the directory you install Quake/QuakeWorld, and all file names must
21	be lowercase.  Add on packages such as ThreeWave CTF work fine as
22	well, just place such addon packages in their own directory as you
23	would on a Windows95 installation.  But again, make sure all files
24	are lowercase.
25			
26	COMMAND LINE FLAGS:
27	
28	+pixel_multiply 
29	
30		You can magnify the screen by using this flag:
31		
32		Ex: % quake +pixel_multiply 2
33		
34		You can also use this command (without the dash)
35		from the Quake console.  pixel_multiply is a Quake
36		cvar and is saved from session to session in the
37		config.cfg file.
38
39	-winsize <width> <height>
40
41		Set the size of the window when you start
42
43	-count_frames
44
45		See how many frames per second you're getting
46
47	GAME SETTINGS
48
49	mouse binding
50
51		You can bind and unbind the mouse to the Quake window
52		by using the Use Mouse selection in the Options menu,
53		or with the "_windowed_mouse" command in the console,
54		ex "_windowed_mouse 1" Now, moving the mouse will move
55		your player.  Use "_windowed_mouse 0" to unbind.  You
56		can bind or alias this to a key.  
57
58	Example command:
59
60		% quake.xil +pixel_multiply 2 -winsize 400 300
61
62WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
63-----------------------------------------
64
65	In a nutshell, QuakeWorld is an extension of Quake that is
66	much more user friendly.  It allows the user to dynamically
67	download changes from the server, such as new maps and new
68	weapons while inside the Quake client.  It is not directly
69	compatible with Quake (ie, you can't connect to a Quake server
70	from a QuakeWorld client) but in general it is superior to
71	Quake.  QuakeWorld also offers much smoother play over the 
72	Internet by using client prediction.  For more information,
73	check out http://www.quakeworld.net/.
74
75	In order to use it, you must make a copy of the "qw"
76	directory.  Any new stuff that is downloaded from a QuakeWorld
77	server will be stored in this directory.  All regular Quake
78	flags apply so you can use the same command line as before.
79
80	Example command:
81
82		% qwcl.xil +pixel_multiply 2 -winsize 400 300
83
84WHERE CAN I FIND OUT ABOUT...
85-----------------------------
86
87	If you've got questions about Quake, rest assured that there
88	are answers out there.  Try checking out these web sites:
89
90		http://www.planetquake.com/
91		http://www.stomped.com/
92		http://www.quakeworld.net/
93	
94	If all else fails use a search engine.
95
96Happy fragging,
97the Quake/Solaris team
98	
99