1 2/* file generated by qcc, do not modify */ 3 4typedef struct 5{ int pad[28]; 6 int self; 7 int other; 8 int world; 9 float time; 10 float frametime; 11 float force_retouch; 12 string_t mapname; 13 string_t startspot; 14 float deathmatch; 15 float coop; 16 float teamplay; 17 float serverflags; 18 float total_secrets; 19 float total_monsters; 20 float found_secrets; 21 float killed_monsters; 22 float parm1; 23 float parm2; 24 float parm3; 25 float parm4; 26 float parm5; 27 float parm6; 28 float parm7; 29 float parm8; 30 float parm9; 31 float parm10; 32 float parm11; 33 float parm12; 34 float parm13; 35 float parm14; 36 float parm15; 37 float parm16; 38 vec3_t v_forward; 39 vec3_t v_up; 40 vec3_t v_right; 41 float trace_allsolid; 42 float trace_startsolid; 43 float trace_fraction; 44 vec3_t trace_endpos; 45 vec3_t trace_plane_normal; 46 float trace_plane_dist; 47 int trace_ent; 48 float trace_inopen; 49 float trace_inwater; 50 int msg_entity; 51 string_t null; 52 func_t main; 53 func_t StartFrame; 54 func_t PlayerPreThink; 55 func_t PlayerPostThink; 56 func_t ClientKill; 57 func_t ClientConnect; 58 func_t PutClientInServer; 59 func_t ClientDisconnect; 60 func_t SetNewParms; 61 func_t SetChangeParms; 62} globalvars_t; 63 64typedef struct 65{ 66 float modelindex; 67 vec3_t absmin; 68 vec3_t absmax; 69 float ltime; 70 float movetype; 71 float solid; 72 vec3_t origin; 73 vec3_t oldorigin; 74 vec3_t velocity; 75 vec3_t angles; 76 vec3_t avelocity; 77 vec3_t basevelocity; 78 vec3_t punchangle; 79 string_t classname; 80 string_t model; 81 float frame; 82 float skin; 83 float effects; 84 float drawPercent; 85 float gravity; 86 float mass; 87 float light_level; 88 vec3_t mins; 89 vec3_t maxs; 90 vec3_t size; 91 func_t touch; 92 func_t use; 93 func_t think; 94 func_t blocked; 95 float nextthink; 96 int groundentity; 97 float health; 98 float frags; 99 float weapon; 100 string_t weaponmodel; 101 float weaponframe; 102 float currentammo; 103 float ammo_shells; 104 float ammo_nails; 105 float ammo_rockets; 106 float ammo_cells; 107 float items; 108 float items2; 109 float takedamage; 110 int chain; 111 float deadflag; 112 vec3_t view_ofs; 113 float button0; 114 float button1; 115 float button2; 116 float impulse; 117 float fixangle; 118 vec3_t v_angle; 119 float idealpitch; 120 float pitch_speed; 121 string_t netname; 122 int enemy; 123 float flags; 124 float colormap; 125 float team; 126 float max_health; 127 float teleport_time; 128 float armortype; 129 float armorvalue; 130 float waterlevel; 131 float watertype; 132 float ideal_yaw; 133 float yaw_speed; 134 int aiment; 135 int goalentity; 136 float spawnflags; 137 string_t target; 138 string_t targetname; 139 float dmg_take; 140 float dmg_save; 141 int dmg_inflictor; 142 int owner; 143 vec3_t movedir; 144 string_t message; 145 float sounds; 146 string_t noise; 147 string_t noise1; 148 string_t noise2; 149 string_t noise3; 150 float dmg; 151 float dmgtime; 152 float air_finished; 153 float pain_finished; 154 float radsuit_finished; 155 float speed; 156} entvars_t; 157 158#define PROGHEADER_CRC 31586 159